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Difference between revisions of "World 6/6-2"

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Line 3: Line 3:
 
| map = 6-2 Map.png
 
| map = 6-2 Map.png
 
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
 
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
| item = None
+
| item = -
 
| exp = 420
 
| exp = 420
 
| code = MS諸島防衛戦 (Defense of the MS Archipelago)
 
| code = MS諸島防衛戦 (Defense of the MS Archipelago)
 
| jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ!
 
| jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ!
 
| entext = Expand to the forward part of the MS Archipelago sea, seize the enemy fleet that is slowly advancing to capture the archipelago, and destroy them with all your might!
 
| entext = Expand to the forward part of the MS Archipelago sea, seize the enemy fleet that is slowly advancing to capture the archipelago, and destroy them with all your might!
| aircon = {{AirControlSystem
+
| aircon =  
 +
{{AirControlSystem
 
| Map = 6-2 Heavy Fleet
 
| Map = 6-2 Heavy Fleet
| Route = C-E-F-I-K
+
| Route = {{MapRoute|C|red|E|blue|F|red|I|red|K|red}}
 
| AS = 252
 
| AS = 252
| Fleet = 2CV 2CLT 2CA(V)
+
| Fleet = 2BB(V)/CV, 2CLT, 2CA(V)
| Notes = BBs and CVs are interchangeable.
+
| Notes =
 
}}
 
}}
 
{{AirControlSystem
 
{{AirControlSystem
 
| Map = 6-2 "LoS Snipe" Fleet
 
| Map = 6-2 "LoS Snipe" Fleet
| Route = C-E-I/J-K
+
| Route = Random.<br/>{{MapRoute|C|red|E|blue|I|red|K|red}}<br/>{{MapRoute|C|red|E|blue|J|red|K|red}}
 
| AS = 153
 
| AS = 153
| Fleet = BB(V) CV 2DD 2CLT/CA(V)
+
| Fleet = 1BB(V), 1CV, 2DD, 2CLT/CA(V)
 
| Notes =  
 
| Notes =  
    }}
+
}}
 
}}
 
}}
  
Line 30: Line 31:
 
|id = 6-2
 
|id = 6-2
 
|0 -> B, C =
 
|0 -> B, C =
*'''FORCE''' node B if CL+DD 4
+
*'''FORCE''' node B if CL+DD 4
 
*Meet '''ANY''' of the following to go to C
 
*Meet '''ANY''' of the following to go to C
**BBV 2
+
**BBV 2
**(F)BB(V)+CV(L/B) 3
+
**(F)BB(V)+CV(L/B) 3
*Go to B if (F)BB(V)+CV(L/B) 5
+
*Go to B if (F)BB(V)+CV(L/B) 5
*Otherwise, random routing, but the more (F)BB(V) you have in fleet, the more likely you will go to B
+
*Otherwise, random routing
 +
**the more (F)BB(V) you have, the more likely you will go to B
  
 
|B -> C, D/storm =  
 
|B -> C, D/storm =  
*Go to D if CL+DD 5
+
*Go to D if CL+DD 5
 
*Meet '''ANY''' of the following to go to C
 
*Meet '''ANY''' of the following to go to C
 
**Fleet contains slow ship
 
**Fleet contains slow ship
 
**Fleet contains (F)BB(V)
 
**Fleet contains (F)BB(V)
**CL+DD 3
+
**CL+DD 3
 
*Otherwise, random routing
 
*Otherwise, random routing
  
Line 49: Line 51:
 
**SS(V) = 6
 
**SS(V) = 6
 
**(F)BB(V)+CV(L/B)+CA(V) = 6
 
**(F)BB(V)+CV(L/B)+CA(V) = 6
*Go to D if (F)BB(V)+CV(L/B) 3
+
*Go to D if (F)BB(V)+CV(L/B) 3
 
*Otherwise, E
 
*Otherwise, E
  
Line 55: Line 57:
 
|D/storm -> H =
 
|D/storm -> H =
 
*Meet '''ALL''' of the following
 
*Meet '''ALL''' of the following
**CL+DD 5
+
**CL+DD 5
**DD 3
+
**DD 3
 
**No (F)BB(V) and CV(L/B)
 
**No (F)BB(V) and CV(L/B)
  
Line 63: Line 65:
 
|E/empty -> F = *Does not meet the requirements to go to either I or J
 
|E/empty -> F = *Does not meet the requirements to go to either I or J
 
|E/empty -> I,J =  
 
|E/empty -> I,J =  
*Go to I if fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2, '''and''' [[Line_of_Sight#Equipment_LoS_weighting_modifier|F33(C<sub>n</sub>=3)]] < 43
+
*Go to I if  
*Go to J if fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2, '''and''' [[Line_of_Sight#Equipment_LoS_weighting_modifier|F33(C<sub>n</sub>=3)]] > 51
+
**fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2,  
*Random between I and J if fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2, '''and''' [[Line_of_Sight#Equipment_LoS_weighting_modifier|F33(C<sub>n</sub>=3)]] is between 43 and 51
+
**'''and''' LoS < 43 (Cn3)
 +
*Go to J if  
 +
**fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2,  
 +
**'''and''' LoS > 51 (Cn3)
 +
*Random between I and J if  
 +
**fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2,  
 +
**'''and''' 43 ≤ LoS ≤ 51 (Cn3)
  
|H -> G/empty = *Fail the LoS check
+
|H -> G/empty = *LoS < 41 (Cn3)
|H -> K = * [[Line_of_Sight#Equipment_LoS_weighting_modifier|F33(C<sub>n</sub>=3)]] > 41
+
|H -> K = *LoS > 41 (Cn3)
  
 
|I -> G/empty, K =
 
|I -> G/empty, K =
*Go to G if [[Line_of_Sight#Equipment_LoS_weighting_modifier|F33(C<sub>n</sub>=3)]] < 34
+
*Go to G if LoS < 34 (Cn3)
*Go to K if [[Line_of_Sight#Equipment_LoS_weighting_modifier|F33(C<sub>n</sub>=3)]] > 41
+
*Go to K if LoS > 41 (Cn3)
 
*Otherwise, random routing
 
*Otherwise, random routing
 
}}
 
}}
  
 
===Tips===
 
===Tips===
*Requires sinking the flagship at the boss node '''3''' times to deplete the gauge.
+
Requires 3 Boos kills to deplete the HP gauge.
*One thing to note for this map is the presence of [[Light Cruiser Tsu-Class]] everywhere, you will probably want bombers in larger slots of CV(L) should you bring them in order not to run into the risk of having them all shot down, rendering your CV(L) unable to attack during shelling.
+
*There are [[Light Cruiser Tsu-Class]] everywhere, you will probably want bombers in larger CV(L) slots should you bring them, in order not to run into the risk of having them all shot down.
<br/>'''Recommended Fleet'''
+
 
*'''1 BB(V), 1 CV(L), 2 DD, 2 CA(V) / 1 BB(V), 1 CV, 2 DD, 2 CLT''' routes '''C-E-I/J-K'''
+
 
**There is a LoS check for E → J (LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] > 51 needed for E → J). Using a composition that fails this check will go to I instead. As node I is generally an easier node than J, failing this LoS check is more preferable.  
+
===Recommended Fleets===
*** LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] in range 41-43 guarantees going I and passing the second LoS check.
+
"LoS Snipe" Fleet:
*'''2 CLT, 2 CA(V), 2 CV / 2 CLT, 2 CA(V), 1 CV, 1 BB''' routes '''C-E-F-I-K'''
+
*1BB(V), 1CV, 2DD, 2CLT/CA(V)
**Higher chance to kill the boss, but not as efficient for farming.
+
*Route = Random:
 +
**{{MapRoute|C|red|E|blue|I|red|K|red}}
 +
**{{MapRoute|C|red|E|blue|J|red|K|red}}
 +
***There is a LoS check at Node {{MapRoute|E|blue}}
 +
****LoS > 51 (Cn3) needed for Node {{MapRoute|J|red}}.
 +
****LoS < 43 (Cn3) needed for Node {{MapRoute|I|red}}.  
 +
***As Node {{MapRoute|I|red}} is generally easier than {{MapRoute|J|red}}, failing this LoS check is preferable.  
 +
 
 +
Heavy Fleet:
 +
*2BB(V)/CV, 2CLT, 2CA(V)
 +
*Route = {{MapRoute|C|red|E|blue|F|red|I|red|K|red}}
 +
**Higher chance to kill the boss, but less efficient for farming.
 +
 
  
 
===Nodes And Enemy Encounters===
 
===Nodes And Enemy Encounters===

Revision as of 19:20, 5 January 2022

World 6-2: MS諸島防衛戦 Defense of the MS Archipelago

Strategy Name
MS諸島防衛戦 (Defense of the MS Archipelago)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
Item
-
Strategy Content
MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ!
Expand to the forward part of the MS Archipelago sea, seize the enemy fleet that is slowly advancing to capture the archipelago, and destroy them with all your might!
6-2 Heavy Fleet
Fleet 2BB(V)/CV, 2CLT, 2CA(V)
Route C E F I K
Other Notes
AP AS AS+
112 252 504
6-2 "LoS Snipe" Fleet
Fleet 1BB(V), 1CV, 2DD, 2CLT/CA(V)
Route Random.
C E I K
C E J K
Other Notes
AP AS AS+
68 153 306

Stage Guide

6-2 Branching Rules
Nodes Rules
Start
B
  • FORCE node B if CL+DD ≥ 4
  • Meet ANY of the following to go to C
    • BBV ≥ 2
    • (F)BB(V)+CV(L/B) ≤ 3
  • Go to B if (F)BB(V)+CV(L/B) ≥ 5
  • Otherwise, random routing
    • the more (F)BB(V) you have, the more likely you will go to B
C
B
C
  • Go to D if CL+DD ≥ 5
  • Meet ANY of the following to go to C
    • Fleet contains slow ship
    • Fleet contains (F)BB(V)
    • CL+DD ≤ 3
  • Otherwise, random routing
D
C
A
  • Meet ANY of the following to FORCE A
    • SS(V) = 6
    • (F)BB(V)+CV(L/B)+CA(V) = 6
  • Go to D if (F)BB(V)+CV(L/B) ≥ 3
  • Otherwise, E
D
E
D
F
  • Does not meet the requirements to go to H
H
  • Meet ALL of the following
    • CL+DD ≥ 5
    • DD ≥ 3
    • No (F)BB(V) and CV(L/B)
E
F
  • Does not meet the requirements to go to either I or J
I
  • Go to I if
    • fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2,
    • and LoS < 43 (Cn3)
  • Go to J if
    • fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2,
    • and LoS > 51 (Cn3)
  • Random between I and J if
    • fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2,
    • and 43 ≤ LoS ≤ 51 (Cn3)
J
F
I
  • Fixed route
H
G
  • LoS < 41 (Cn3)
K
  • LoS > 41 (Cn3)
I
G
  • Go to G if LoS < 34 (Cn3)
  • Go to K if LoS > 41 (Cn3)
  • Otherwise, random routing
K


Tips

Requires 3 Boos kills to deplete the HP gauge.

  • There are Light Cruiser Tsu-Class everywhere, you will probably want bombers in larger CV(L) slots should you bring them, in order not to run into the risk of having them all shot down.


Recommended Fleets

"LoS Snipe" Fleet:

  • 1BB(V), 1CV, 2DD, 2CLT/CA(V)
  • Route = Random:
    • C E I K
    • C E J K
      • There is a LoS check at Node E
        • LoS > 51 (Cn3) needed for Node J.
        • LoS < 43 (Cn3) needed for Node I.
      • As Node I is generally easier than J, failing this LoS check is preferable.

Heavy Fleet:

  • 2BB(V)/CV, 2CLT, 2CA(V)
  • Route = C E F I K
    • Higher chance to kill the boss, but less efficient for farming.


Nodes And Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
B
敵攻略支援部隊A群
Pattern 1 Heavy Cruiser Ri-Class flagshipLight Carrier Nu-Class eliteLight Carrier Nu-Class eliteLight Cruiser Tsu-ClassDestroyer I-Class Late ModelDestroyer I-Class Late Model
Formation 2: Double Line
Formation 3: Diamond
AP:32
AS:72
AS+:144
Pattern 2 Heavy Cruiser Ri-Class flagshipLight Carrier Nu-Class eliteLight Cruiser Tsu-ClassDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
Formation 2: Double Line
AP:16
AS:36
AS+:72
C
敵攻略支援部隊B群
Pattern 1 Battleship Ru-Class flagshipHeavy Cruiser Ri-Class eliteHeavy Cruiser Ri-Class eliteLight Carrier Nu-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model
Formation 2: Double Line
AP:16
AS:36
AS+:72
Pattern 2 Battleship Ru-Class flagshipLight Carrier Nu-Class eliteHeavy Cruiser Ri-Class eliteLight Cruiser Tsu-ClassDestroyer I-Class Late ModelDestroyer I-Class Late Model
Formation 3: Diamond
AP:16
AS:36
AS+:72
Pattern 3 Light Carrier Nu-Class flagshipLight Carrier Nu-Class flagshipBattleship Ru-Class eliteLight Cruiser Tsu-ClassDestroyer I-Class Late ModelDestroyer I-Class Late Model
Formation 3: Diamond
AP:31
AS:69
AS+:138
Pattern 4 Light Carrier Nu-Class flagshipBattleship Ru-Class flagshipHeavy Cruiser Ri-Class eliteLight Cruiser Tsu-ClassDestroyer I-Class Late ModelDestroyer I-Class Late Model
Formation 3: Diamond
AP:16
AS:35
AS+:69
D
Maelstrom Node
Pattern 1Fuel - ?
E
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
F
敵空母機動部隊
Pattern 1 Standard Carrier Wo-Class flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser Tsu-ClassLight Cruiser Tsu-ClassDestroyer I-Class Late ModelDestroyer I-Class Late Model
Formation 3: Diamond
AP:56
AS:126
AS+:252
Pattern 2 Standard Carrier Wo-Class flagshipStandard Carrier Wo-Class flagshipLight Cruiser Tsu-Class eliteDestroyer Ro-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
Formation 3: Diamond
AP:112
AS:252
AS+:504
Pattern 3 Standard Carrier Wo-Class flagshipLight Cruiser Tsu-ClassLight Cruiser Tsu-ClassDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
Formation 2: Double Line
Formation 3: Diamond
AP:56
AS:126
AS+:252
G
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
H
敵高速水上打撃部隊
Pattern 1 Battleship Ta-Class flagshipHeavy Cruiser Ri-Class eliteLight Cruiser Tsu-Class eliteDestroyer Ha-Class Late ModelDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
Formation 1: Line Ahead
Formation 2: Double Line
Pattern 2 Battleship Ta-Class flagshipHeavy Cruiser Ri-Class flagshipHeavy Cruiser Ri-Class eliteLight Cruiser Tsu-Class eliteDestroyer Ha-Class Late ModelDestroyer Ha-Class Late Model
Formation 1: Line Ahead
I
敵任務部隊B群
Pattern 1 Battleship Ru-Class flagshipBattleship Ru-Class flagshipLight Carrier Nu-Class flagshipLight Cruiser Tsu-ClassDestroyer Ha-Class Late ModelDestroyer Ro-Class Late Model
Formation 2: Double Line
Formation 1: Line Ahead
AP:16
AS:35
AS+:69
Pattern 2 Battleship Ru-Class flagshipBattleship Ru-Class flagshipLight Cruiser Tsu-ClassLight Cruiser Tsu-ClassDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
Formation 2: Double Line
J
敵任務部隊A群
Pattern 1 Standard Carrier Wo-Class Kai flagshipBattleship Ru-Class flagshipLight Cruiser Tsu-Class eliteDestroyer Ha-Class Late ModelDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
Formation 3: Diamond
AP:68
AS:153
AS+:306
Pattern 2 Heavy Cruiser Ri-Class KaiBattleship Ru-Class flagshipLight Carrier Nu-Class eliteLight Cruiser Tsu-ClassDestroyer Ha-Class Late ModelDestroyer Ha-Class Late Model
Formation 2: Double Line
AP:16
AS:36
AS+:72
Pattern 3 Battleship Ru-Class Kai flagshipBattleship Ru-Class eliteBattleship Ru-Class eliteLight Cruiser Tsu-Class eliteDestroyer Ha-Class Late ModelDestroyer Ha-Class Late Model
Formation 1: Line Ahead
K
敵攻略部隊本体
Pattern 1 Transport Ship Wa-Class flagshipStandard Carrier Wo-Class flagshipBattleship Ru-Class Kai flagshipLight Cruiser Tsu-Class eliteDestroyer Ni-Class Late ModelDestroyer Ni-Class Late Model
Formation 1: Line Ahead
Formation 3: Diamond
AP:56
AS:126
AS+:252
Pattern 2 Transport Ship Wa-Class flagshipBattleship Ru-Class Kai flagshipLight Cruiser Tsu-Class eliteLight Cruiser Tsu-Class eliteDestroyer Ni-Class Late ModelDestroyer Ni-Class Late Model
Formation 1: Line Ahead

World 6/6-2/Drop list