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===Tips===
 
'''Regarding the map'''
 
'''Regarding the map'''
 
*Requires '''sinking boss flagship 4 times''' to clear.
 
*Requires '''sinking boss flagship 4 times''' to clear.
 
**Once the map is cleared, you can no longer roll the Final Form at the boss node
 
**Once the map is cleared, you can no longer roll the Final Form at the boss node
 
*'''Only seaplane tenders, light cruisers, training cruisers, and destroyers allowed!''' Specifically at least 1 AV, at least 1 DD, and at least 1 CL. Torpedo cruisers (CLT) cannot be used here.
 
*'''Only seaplane tenders, light cruisers, training cruisers, and destroyers allowed!''' Specifically at least 1 AV, at least 1 DD, and at least 1 CL. Torpedo cruisers (CLT) cannot be used here.
   
'''<br/>Specific node notes'''
 
'''<br/>Specific node notes'''
 
*Node C is a submarine node, but you will not get the normal indication that it is a submarine node. Node B can be a submarine node, but isn't always.
 
*Node C is a submarine node, but you will not get the normal indication that it is a submarine node. Node B can be a submarine node, but isn't always.
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*[[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node E.
 
*[[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node E.
 
*Node G can be guaranteed with 4 destroyers in the fleet.
 
*Node G can be guaranteed with 4 destroyers in the fleet.
 
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'''<br/>Regarding air reconnaissance mechanic'''
'''<br/>Air Reconnaissance mechanic'''
   
*From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''.
 
*From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''.
 
**Neither G or H have combat.
 
**Neither G or H have combat.
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**Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate.
 
**Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate.
 
**'''You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node.'''.
 
**'''You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node.'''.
   
'''<br/>Regarding Boss Fleet'''
 
'''<br/>Regarding Boss Fleet'''
 
*Before the gauge can be depleted ('''Initial Form'''), the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]). The two destroyers appearing will be the same class.
 
*Before the gauge can be depleted ('''Initial Form'''), the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]). The two destroyers appearing will be the same class.
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**Because you can only deploy AV/CL/CT/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into night time.
 
**Because you can only deploy AV/CL/CT/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into night time.
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===Tips===
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<br/>'''Recommend Fleet'''
;Suggested fleets
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*'''1 AV, 1 CL, 4 DD (A → C → E → G → H → J, 3 fights total)'''
*1AV, 1CL, 4DD (A → C → E → G → H → J, 3 fights total)
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**Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards. CL can be [[Abukuma|Abukuma Kai Ni]] in order to grant yourself another preemptive torpedo salvo if she is equipped with a [[Type A Ko-hyoteki]].
:*Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards.
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**Cons: Lowest damage output of the setup and may not be able to consistently get a victory at boss.
:*Cons: Lowest damage output of the setup; may not be able to consistently get a victory at boss.
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*'''2 AV, 3 CL, 1 DD (A → C → E → F → H → J, 4 fights total)'''
*1AV, [[Abukuma|Abukuma Kai Ni]], 4DD (A → C → E → G → H → J, 3 fights total)
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**Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle
:*Pros: Similar to the composition above as it's cost-effective to getting to the boss fleet, and guarantees G branching, which allows two air reconnaissance rewards, but also can grant another pre-emptive torpedo salvo if Abukuma is equipped with a [[Type A Ko-hyoteki]].
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**Cons: Needs to fight an extra battle against enemy fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has the stats close to a battleship.
:*Cons: Can still be a game of chance to score a victory at boss, but makes victory easier to achieve.
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*'''1 AV, 2 CL, 3 DD (Either of the above routes, 3 or 4 fights total)'''
*2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total)
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**Pros: Has better damage over 1 AV 1 CL 4 DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total.
:*Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle.  Bringing [[Abukuma|Abukuma Kai Ni]] & [[Yura|Yura Kai Ni]] gives you two additional pre-emptive torpedo salvoes if they are equipped with [[Type A Ko-hyoteki]].
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**Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more.
:*Cons: Needs to fight an extra battle against enemy fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has the stats close to a battleship.
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*1AV, 2CL, 3DD (Either of the above routes, 3 or 4 fights total)
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<br/>Suggested ships (and equipment setups)
:*Pros: Has better damage over 1AV+1CL+4DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total.
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:*Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more.
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;Suggested ships (and equipment setups)
   
*AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]], [[Chiyoda]] or most preferably [[Mizuho]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node.
 
*AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]], [[Chiyoda]] or most preferably [[Mizuho]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node.
 
*CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here.  [[Abukuma|Abukuma Kai Ni]] is highly recommended for here since she can be armed with a [[Type A Ko-hyoteki]].
 
*CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here.  [[Abukuma|Abukuma Kai Ni]] is highly recommended for here since she can be armed with a [[Type A Ko-hyoteki]].
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