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| }} | | }} |
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| + | ===Tips=== |
| '''Regarding the map''' | | '''Regarding the map''' |
| *Requires '''sinking boss flagship 4 times''' to clear. | | *Requires '''sinking boss flagship 4 times''' to clear. |
| **Once the map is cleared, you can no longer roll the Final Form at the boss node | | **Once the map is cleared, you can no longer roll the Final Form at the boss node |
| *'''Only seaplane tenders, light cruisers, training cruisers, and destroyers allowed!''' Specifically at least 1 AV, at least 1 DD, and at least 1 CL. Torpedo cruisers (CLT) cannot be used here. | | *'''Only seaplane tenders, light cruisers, training cruisers, and destroyers allowed!''' Specifically at least 1 AV, at least 1 DD, and at least 1 CL. Torpedo cruisers (CLT) cannot be used here. |
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| '''<br/>Specific node notes''' | | '''<br/>Specific node notes''' |
| *Node C is a submarine node, but you will not get the normal indication that it is a submarine node. Node B can be a submarine node, but isn't always. | | *Node C is a submarine node, but you will not get the normal indication that it is a submarine node. Node B can be a submarine node, but isn't always. |
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| *[[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node E. | | *[[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node E. |
| *Node G can be guaranteed with 4 destroyers in the fleet. | | *Node G can be guaranteed with 4 destroyers in the fleet. |
− | | + | '''<br/>Regarding air reconnaissance mechanic''' |
− | '''<br/>Air Reconnaissance mechanic''' | |
| *From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''. | | *From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''. |
| **Neither G or H have combat. | | **Neither G or H have combat. |
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| **Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate. | | **Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate. |
| **'''You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node.'''. | | **'''You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node.'''. |
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| '''<br/>Regarding Boss Fleet''' | | '''<br/>Regarding Boss Fleet''' |
| *Before the gauge can be depleted ('''Initial Form'''), the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]). The two destroyers appearing will be the same class. | | *Before the gauge can be depleted ('''Initial Form'''), the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]). The two destroyers appearing will be the same class. |
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| **Because you can only deploy AV/CL/CT/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into night time. | | **Because you can only deploy AV/CL/CT/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into night time. |
| | | |
− | ===Tips===
| + | <br/>'''Recommend Fleet''' |
− | ;Suggested fleets
| + | *'''1 AV, 1 CL, 4 DD (A → C → E → G → H → J, 3 fights total)''' |
− | *1AV, 1CL, 4DD (A → C → E → G → H → J, 3 fights total) | + | **Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards. CL can be [[Abukuma|Abukuma Kai Ni]] in order to grant yourself another preemptive torpedo salvo if she is equipped with a [[Type A Ko-hyoteki]]. |
− | :*Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards.
| + | **Cons: Lowest damage output of the setup and may not be able to consistently get a victory at boss. |
− | :*Cons: Lowest damage output of the setup; may not be able to consistently get a victory at boss.
| + | *'''2 AV, 3 CL, 1 DD (A → C → E → F → H → J, 4 fights total)''' |
− | *1AV, [[Abukuma|Abukuma Kai Ni]], 4DD (A → C → E → G → H → J, 3 fights total)
| + | **Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle |
− | :*Pros: Similar to the composition above as it's cost-effective to getting to the boss fleet, and guarantees G branching, which allows two air reconnaissance rewards, but also can grant another pre-emptive torpedo salvo if Abukuma is equipped with a [[Type A Ko-hyoteki]].
| + | **Cons: Needs to fight an extra battle against enemy fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has the stats close to a battleship. |
− | :*Cons: Can still be a game of chance to score a victory at boss, but makes victory easier to achieve.
| + | *'''1 AV, 2 CL, 3 DD (Either of the above routes, 3 or 4 fights total)''' |
− | *2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total) | + | **Pros: Has better damage over 1 AV 1 CL 4 DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total. |
− | :*Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle. Bringing [[Abukuma|Abukuma Kai Ni]] & [[Yura|Yura Kai Ni]] gives you two additional pre-emptive torpedo salvoes if they are equipped with [[Type A Ko-hyoteki]].
| + | **Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more. |
− | :*Cons: Needs to fight an extra battle against enemy fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has the stats close to a battleship.
| + | |
− | *1AV, 2CL, 3DD (Either of the above routes, 3 or 4 fights total) | + | <br/>Suggested ships (and equipment setups) |
− | :*Pros: Has better damage over 1AV+1CL+4DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total.
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− | :*Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more.
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− | ;Suggested ships (and equipment setups)
| |
| *AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]], [[Chiyoda]] or most preferably [[Mizuho]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node. | | *AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]], [[Chiyoda]] or most preferably [[Mizuho]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node. |
| *CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here. [[Abukuma|Abukuma Kai Ni]] is highly recommended for here since she can be armed with a [[Type A Ko-hyoteki]]. | | *CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here. [[Abukuma|Abukuma Kai Ni]] is highly recommended for here since she can be armed with a [[Type A Ko-hyoteki]]. |