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15 bytes removed ,  5 years ago
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*Otherwise, random routing
 
*Otherwise, random routing
 
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Requires sinking the flagship at the boss node '''3''' times to deplete the gauge.
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===Tips===
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;Compositions
      
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===Tips===
*'''C-E-I/J-K''' : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT
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*Requires sinking the flagship at the boss node '''3''' times to deplete the gauge.
** There is a LoS check for E → J (LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] > 51 needed for E → J). Using a composition that fails this check will go to I instead.
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*One thing to note for this map is the presence of [[Light Cruiser Tsu-Class]] everywhere, you will probably want bombers in larger slots of CV(L) should you bring them in order not to run into the risk of having them all shot down, rendering your CV(L) unable to attack during shelling.
*** I is generally an easier node than J, so failing this LoS check is more preferable.  
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<br/>'''Recommended Fleet'''
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*'''1 BB(V), 1 CV(L), 2 DD, 2 CA(V) / 1 BB(V), 1 CV, 2 DD, 2 CLT''' routes '''C-E-I/J-K'''
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**There is a LoS check for E → J (LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] > 51 needed for E → J). Using a composition that fails this check will go to I instead. As node I is generally an easier node than J, failing this LoS check is more preferable.  
 
*** LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] in range 41-44 guarantees going I and passing the second LoS check.
 
*** LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] in range 41-44 guarantees going I and passing the second LoS check.
*'''C-E-F-I-K''' : 2CLT, 2CA(V), 2CV or 2CLT, 2CA(V), 1CV, 1BB
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*'''2 CLT, 2 CA(V), 2 CV / 2 CLT, 2 CA(V), 1 CV, 1 BB''' routes '''C-E-F-I-K'''
** Higher chance to kill the boss, but not as efficient for farming.
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**Higher chance to kill the boss, but not as efficient for farming.
** 2CV setup for this route might be better, as Pattern 1 at F node requires relatively large amount of AS (on top of boss having 50% chance of requiring 126 or higher air power for AS). Remember that you probably want bombers in larger slots so you don't run the risk of having them all shot down, rendering your CVs unable to attack during shelling.
      
===Nodes And Enemy Encounters===
 
===Nodes And Enemy Encounters===
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