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:*[[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node E.
 
:*[[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node E.
 
:*Node G can be guaranteed with 4 destroyers.
 
:*Node G can be guaranteed with 4 destroyers.
*''Regarding Air Reconnaissance'': From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''.
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;Air Reconnaissance
:*Neither G or H have combat.
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From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''.
:*Animation will be shown for the Air Reconnaissance; if both [[Type 2 Flying Boat]] and other seaplanes are brought, Type 2 Flying Boat animation takes priority.
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*Neither G or H have combat.
:*Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate.
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*Animation will be shown for the Air Reconnaissance; if both [[Type 2 Flying Boat]] and other seaplanes are brought, Type 2 Flying Boat animation takes priority.
:*'''You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node.'''.
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*Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate.
*''Regarding Boss Fleet'':
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*'''You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node.'''.
:*Before the gauge can depleted, the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]; the two destroyers appearing will be the same class).
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;Boss Fleet
:*When the gauge can be depleted, the boss fleet is led by [[Destroyer Princess]] (stronger version), 2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagship]], and 2 [[Destroyer Ni-Class#Late Model|DD Ni-Class Late Models]].
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Before the gauge can depleted, the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]; the two destroyers appearing will be the same class).
:*Because you can only deploy AV/CL/CLp/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into nighttime.
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*When the gauge can be depleted, the boss fleet is led by [[Destroyer Princess]] (stronger version), 2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagship]], and 2 [[Destroyer Ni-Class#Late Model|DD Ni-Class Late Models]].
*Suggested fleet setup:
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*Because you can only deploy AV/CL/CLp/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into nighttime.
:*1AV, 1CL, 4DD (A → C → E → G → H → J, 3 fights total)
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::*Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards.
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===Tips===
::*Cons: Lowest damage output of the setup; may not be able to consistently get a victory at boss.
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;Suggested fleets
:*1AV, [[Abukuma|Abukuma Kai Ni]], 4DD (A → C → E → G → H → J, 3 fights total)
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*1AV, 1CL, 4DD (A → C → E → G → H → J, 3 fights total)
::*Pros: Simlar to the composition above as it's cost-effective to getting to the boss fleet, and guarantees G branching, which allows two air reconnaissance rewards, but also can grant another pre-emptive torpedo salvo if Abukuma is equipped with a [[Type A Ko-hyoteki]].
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:*Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards.
::*Cons: Can still be a game of chance to score a victory at boss, but it more easier to achieve.
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:*Cons: Lowest damage output of the setup; may not be able to consistently get a victory at boss.
:*2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total)
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*1AV, [[Abukuma|Abukuma Kai Ni]], 4DD (A → C → E → G → H → J, 3 fights total)
::*Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle.
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:*Pros: Simlar to the composition above as it's cost-effective to getting to the boss fleet, and guarantees G branching, which allows two air reconnaissance rewards, but also can grant another pre-emptive torpedo salvo if Abukuma is equipped with a [[Type A Ko-hyoteki]].
::*Cons: Needs to fight an extra battle against enemy fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has the stats close to a battleship.
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:*Cons: Can still be a game of chance to score a victory at boss, but it more easier to achieve.
:*1AV, 2CL, 3DD (Either of the above routes, 3 or 4 fights total)
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*2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total)
::*Pros: Has better damage over 1AV+1CL+4DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total.
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:*Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle.
::*Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more.
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:*Cons: Needs to fight an extra battle against enemy fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has the stats close to a battleship.
*Suggested ships (and equipment setup):
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*1AV, 2CL, 3DD (Either of the above routes, 3 or 4 fights total)
:*AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]] or [[Chiyoda]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node.
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:*Pros: Has better damage over 1AV+1CL+4DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total.
:*CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here.  [[Abukuma|Abukuma Kai Ni]] is highly recommenced for here since she can be armed with a [[Type A Ko-hyoteki]].
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:*Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more.
:*DD: Consider the boss fight will require night battle for the most part, and the fact that [[Destroyer Princess]] (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability.
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;Suggested ships (and equipment setups)
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*AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]] or [[Chiyoda]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node.
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*CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here.  [[Abukuma|Abukuma Kai Ni]] is highly recommenced for here since she can be armed with a [[Type A Ko-hyoteki]].
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*DD: Consider the boss fight will require night battle for the most part, and the fact that [[Destroyer Princess]] (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability.
    
===Nodes And Enemy Encounters===
 
===Nodes And Enemy Encounters===
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