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| :*[[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node E. | | :*[[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node E. |
| :*Node G can be guaranteed with 4 destroyers. | | :*Node G can be guaranteed with 4 destroyers. |
− | *''Regarding Air Reconnaissance'': From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''.
| + | ;Air Reconnaissance |
− | :*Neither G or H have combat.
| + | From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''. |
− | :*Animation will be shown for the Air Reconnaissance; if both [[Type 2 Flying Boat]] and other seaplanes are brought, Type 2 Flying Boat animation takes priority.
| + | *Neither G or H have combat. |
− | :*Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate.
| + | *Animation will be shown for the Air Reconnaissance; if both [[Type 2 Flying Boat]] and other seaplanes are brought, Type 2 Flying Boat animation takes priority. |
− | :*'''You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node.'''.
| + | *Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate. |
− | *''Regarding Boss Fleet'':
| + | *'''You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node.'''. |
− | :*Before the gauge can depleted, the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]; the two destroyers appearing will be the same class).
| + | ;Boss Fleet |
− | :*When the gauge can be depleted, the boss fleet is led by [[Destroyer Princess]] (stronger version), 2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagship]], and 2 [[Destroyer Ni-Class#Late Model|DD Ni-Class Late Models]].
| + | Before the gauge can depleted, the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]; the two destroyers appearing will be the same class). |
− | :*Because you can only deploy AV/CL/CLp/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into nighttime.
| + | *When the gauge can be depleted, the boss fleet is led by [[Destroyer Princess]] (stronger version), 2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagship]], and 2 [[Destroyer Ni-Class#Late Model|DD Ni-Class Late Models]]. |
− | *Suggested fleet setup:
| + | *Because you can only deploy AV/CL/CLp/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into nighttime. |
− | :*1AV, 1CL, 4DD (A → C → E → G → H → J, 3 fights total)
| + | |
− | ::*Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards.
| + | ===Tips=== |
− | ::*Cons: Lowest damage output of the setup; may not be able to consistently get a victory at boss.
| + | ;Suggested fleets |
− | :*1AV, [[Abukuma|Abukuma Kai Ni]], 4DD (A → C → E → G → H → J, 3 fights total)
| + | *1AV, 1CL, 4DD (A → C → E → G → H → J, 3 fights total) |
− | ::*Pros: Simlar to the composition above as it's cost-effective to getting to the boss fleet, and guarantees G branching, which allows two air reconnaissance rewards, but also can grant another pre-emptive torpedo salvo if Abukuma is equipped with a [[Type A Ko-hyoteki]].
| + | :*Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards. |
− | ::*Cons: Can still be a game of chance to score a victory at boss, but it more easier to achieve.
| + | :*Cons: Lowest damage output of the setup; may not be able to consistently get a victory at boss. |
− | :*2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total)
| + | *1AV, [[Abukuma|Abukuma Kai Ni]], 4DD (A → C → E → G → H → J, 3 fights total) |
− | ::*Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle.
| + | :*Pros: Simlar to the composition above as it's cost-effective to getting to the boss fleet, and guarantees G branching, which allows two air reconnaissance rewards, but also can grant another pre-emptive torpedo salvo if Abukuma is equipped with a [[Type A Ko-hyoteki]]. |
− | ::*Cons: Needs to fight an extra battle against enemy fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has the stats close to a battleship.
| + | :*Cons: Can still be a game of chance to score a victory at boss, but it more easier to achieve. |
− | :*1AV, 2CL, 3DD (Either of the above routes, 3 or 4 fights total)
| + | *2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total) |
− | ::*Pros: Has better damage over 1AV+1CL+4DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total.
| + | :*Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle. |
− | ::*Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more.
| + | :*Cons: Needs to fight an extra battle against enemy fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has the stats close to a battleship. |
− | *Suggested ships (and equipment setup):
| + | *1AV, 2CL, 3DD (Either of the above routes, 3 or 4 fights total) |
− | :*AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]] or [[Chiyoda]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node.
| + | :*Pros: Has better damage over 1AV+1CL+4DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total. |
− | :*CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here. [[Abukuma|Abukuma Kai Ni]] is highly recommenced for here since she can be armed with a [[Type A Ko-hyoteki]].
| + | :*Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more. |
− | :*DD: Consider the boss fight will require night battle for the most part, and the fact that [[Destroyer Princess]] (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability.
| + | ;Suggested ships (and equipment setups) |
| + | *AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]] or [[Chiyoda]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node. |
| + | *CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here. [[Abukuma|Abukuma Kai Ni]] is highly recommenced for here since she can be armed with a [[Type A Ko-hyoteki]]. |
| + | *DD: Consider the boss fight will require night battle for the most part, and the fact that [[Destroyer Princess]] (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability. |
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| ===Nodes And Enemy Encounters=== | | ===Nodes And Enemy Encounters=== |