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{{AirControlSystem
 
{{AirControlSystem
 
| Map = 5-5 South route
 
| Map = 5-5 South route
| Fleet = 2(F)BB(V)/CV(L), 4DD<br/>2(F)BB(V)/CV(L), 2XX, 2DD (XX can't be (F)BB(V)/CV(L))
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| Fleet = 2(F)BB(V)/CV(L), 4DD<br>2(F)BB(V)/CV(L), 2XX, 2DD (XX can't be (F)BB(V)/CV(L))
 
| Route = {{MapRoute|A|blue|C|red|E|green|G|purple|I|blue|M|purple|O|blue|S|red}}
 
| Route = {{MapRoute|A|blue|C|red|E|green|G|purple|I|blue|M|purple|O|blue|S|red}}
 
| AS = 392
 
| AS = 392
| Notes = If using less than 4 DDs, fleet must have 4 Drum/DLC equipped on 4 ships.
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| Notes = If using less than 4 DDs, fleet must have 4 Drums/Landing Craft equipped on 4 ships.
 
}}  
 
}}  
 
}}
 
}}
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===Map Unlocking & Progression===
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'''5-5''' is unlocked after clearing [[5-4]] HP bar and [[6-1]].
 +
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To clear the map, the boss's flagship must be sunk 5 times.
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*[[Support Expedition]]s are available on this map.
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*Clearing this map rewards '''200 [[Ranking]] points''' and a '''[[medal]]'''.
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*The map will reset at midnight JST at the beginning of every month.
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===Stage Guide===
 
===Stage Guide===
 
{{MapBranchingTable
 
{{MapBranchingTable
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** DD ≥ 4
 
** DD ≥ 4
 
** 4 Drum carrying ships  
 
** 4 Drum carrying ships  
** 4 DLC/tank carrying ships
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** 4 DLC/Tank-carrying ships
 
* Otherwise, go to B
 
* Otherwise, go to B
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===Tips===
 
===Tips===
To complete the map, you need to defeat the boss flagship 5 times.
  −
*Clearing this map rewards '''200 [[Ranking]] points''' and a '''[[medal]]'''.
  −
*The map will reset at midnight JST at the beginning of every month.
   
*5-5 is arguably the most difficult non-event map in the game.
 
*5-5 is arguably the most difficult non-event map in the game.
 
**'''The enemy composition at the boss node will be locked into either formation 5 or 6 after clearing'''.  
 
**'''The enemy composition at the boss node will be locked into either formation 5 or 6 after clearing'''.  
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*As every World 5 map, [[Support Expedition]]s are available to help you clear the map, something often useful to clear harder quests.
 
*As every World 5 map, [[Support Expedition]]s are available to help you clear the map, something often useful to clear harder quests.
 +
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It can be advisable to display the enemy composition preview when reaching the boss, to make sure it is the easiest composition, resetting the game otherwise.
    
===Recommended Fleets===
 
===Recommended Fleets===
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<tabber>
 
<tabber>
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|-|Middle routes=
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*'''2(F)BB(V), 1CL/CA(V), 1CLT/CA(V), 2DD'''
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*Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
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**LoS required: ≥ 67 (Cn2)
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**Easier preboss, but will struggle against the double Re-Elite boss node formations.
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**Node {{MapRoute|D|violet}} is a maelstrom node. It's recommended to bring some radars to reduce fuel losses.
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**CAVs can provide fighter power.
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**CLTs and [[Opening Torpedo Salvo]] capable CLs can enable powerful opening attacks.
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*'''2(F)BB(V)/CV(B), 1(F)BB(V)/CVL, 2DD, 1AO'''
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*Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
 +
**If used alone, the CV(B) can use a combination of several {{Equipment/Link|Kikka Kai|Jet Keiun Kai|text=Jets}} alongside some fighters and/or a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}}.
 +
**1AO can be replaced with 1CLT/CA(V), but only if the fleet is Fast+.
 +
 
|-|North routes=
 
|-|North routes=
 
Strongest, but also costlier fleets. The biggest threat here is the Re-class on node {{MapRoute|P|red}}.
 
Strongest, but also costlier fleets. The biggest threat here is the Re-class on node {{MapRoute|P|red}}.
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*[[Ise Kai Ni]] & [[Hyuuga Kai Ni]] are good options to get additional fighter power, however, they are weaker in terms of firepower compared to most BBs.
 
*[[Ise Kai Ni]] & [[Hyuuga Kai Ni]] are good options to get additional fighter power, however, they are weaker in terms of firepower compared to most BBs.
 
**SPB should not be used in smaller slots due to the potential presence of multiple [[Light Cruiser Tsu-Class]] along this route.
 
**SPB should not be used in smaller slots due to the potential presence of multiple [[Light Cruiser Tsu-Class]] along this route.
  −
  −
|-|Middle routes=
  −
*'''2(F)BB(V), 1CL/CA(V), 1CLT/CA(V), 2DD'''
  −
*Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
  −
**LoS required: ≥ 67 (Cn2)
  −
**Easier preboss, but will struggle against the double Re-Elite boss node formations.
  −
**Node {{MapRoute|D|violet}} is a maelstrom node. It's recommended to bring some radars to reduce fuel losses.
  −
**CAVs can provide fighter power.
  −
**CLTs and [[Opening Torpedo Salvo]] capable CLs can enable powerful opening attacks.
  −
  −
*'''2(F)BB(V)/CV(B), 1(F)BB(V)/CVL, 2DD, 1AO'''
  −
*Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
  −
**If used alone, the CV(B) can use a combination of several {{Equipment/Link|Kikka Kai|Jet Keiun Kai|text=Jets}} alongside some fighters and/or a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}}.
  −
**1AO can be replaced with 1CLT/CA(V), but only if the fleet is Fast+.
  −
      
|-|South routes=
 
|-|South routes=
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**Using 6 strong submarines (maybe having REs) utilizing Submarine Cut-ins can be a solution to slowly clear the map for cheap.
 
**Using 6 strong submarines (maybe having REs) utilizing Submarine Cut-ins can be a solution to slowly clear the map for cheap.
 
</tabber>
 
</tabber>
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===Resource Nodes===
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{{MapRoute|E|green}} is a "Special Resource Node" rewarding fuel {{Fuel}}.
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*''See [[Resource Node|here]] for more details.
    
{{Map/Footer|5-5|
 
{{Map/Footer|5-5|
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