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| jptext = 軽巡を旗艦とした水雷戦隊、または駆逐艦のみの艦隊で、敵包囲下の北方海域キス島に突入!島の守備隊を無事収容せよ!
 
| jptext = 軽巡を旗艦とした水雷戦隊、または駆逐艦のみの艦隊で、敵包囲下の北方海域キス島に突入!島の守備隊を無事収容せよ!
 
| entext = Using either a torpedo squadron with light cruiser as flagship or a fleet composed of only destroyers, charge the waters around Kis Island surrounded by the enemy! Take in the forces garrisoned on the island!
 
| entext = Using either a torpedo squadron with light cruiser as flagship or a fleet composed of only destroyers, charge the waters around Kis Island surrounded by the enemy! Take in the forces garrisoned on the island!
| aircon = {{AirControlSystem
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| aircon =  
 +
{{AirControlSystem
 
| Map = 3-2
 
| Map = 3-2
| Fleet = CL 5DD
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| Fleet = 1CL, 5DD (either fast, fast+, or fastest)
| Route = Random<br/>C-G-H-F-L (Fast fleet)<br/>C-G-F-L (Fast '''or''' Fast+ fleet with 1 ship carrying radar)<br/>C-E-F-L (Fast+ fleet with 1 ship carrying radar '''or''' 100% if Fastest fleet and 4 ships carrying radars)
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| Route = Random:<br/>{{MapRoute|C|red|G|purple|H|red|F|blue|L|red}}(Fast)<br/>{{MapRoute|C|red|G|purple|F|blue|L|red}}(Fast '''or''' Fast+ with 1 ship carrying radar)<br/>{{MapRoute|C|red|E|blue|F|blue|L|red}}(Fastest and 4 ships carrying radars).
 
| AS = 0
 
| AS = 0
 
| Notes =  
 
| Notes =  
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**Fleet contains CL and DD only
 
**Fleet contains CL and DD only
 
**Fleet carries at least 1 radar
 
**Fleet carries at least 1 radar
*Otherwise, the following affects your chances of going to F if not meeting any of the above conditions
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*Otherwise, the following affect your chances of going to F if not meeting any of the above conditions
 
**Fleet contains AO: 55%
 
**Fleet contains AO: 55%
 
**Fleet doesn't contain AO: 35%
 
**Fleet doesn't contain AO: 35%
      
|H -> F/empty = * Amount of CL+DD+AO = 6
 
|H -> F/empty = * Amount of CL+DD+AO = 6
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===Tips===
 
===Tips===
*All destroyers should be remodeled, equipped with double attack setup and have their stats maxed (with the exception of AA).
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*All destroyers should be remodeled, equipped with a double attack set up, and have their stats maxed (with the exception of AA).
 
*Use Line ahead in boss node.
 
*Use Line ahead in boss node.
<br/>'''Standard Compositions'''
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*By using equipment such as {{EquipmentLink|Improved Kanhon Type Turbine|text=Turbines}} and {{EquipmentLink|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Boilers}}, you can avoid Node {{MapRoute|G|purple}} and {{MapRoute|H|red}}.
*Each fleet composition below has a chance of avoiding Node H if specific conditions are met:
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**See [[Improving Ship Speed]] for additional details on how to improve your ships' speed performance when considering the following options.
**'''6 DD''' has a '''50% chance''' of avoiding '''Node H'''
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**'''1 CL 5 DD''' have a '''30% chance''' of avoiding '''Node H'''
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<br/>'''Speed Enhanced Compositions'''
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===Recommended Fleets===
*By using equipment such as turbines and boilers, you can also avoid '''Node G and H''' (See [[Improving Ship Speed]] for additional details on how to improve your ships speed performance when considering the below options)
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<tabber>
** '''Fast+''' fleet that consists of '''1CL 5DD''' and is equipped with 1 Radar '''will always bypass node H'''
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|-|Fast fleet=
** Using a Fleet that consists of '''1CL 5DD Fastest''' with 4 ships carrying radars '''will always go to node E'''
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Each following fleet composition has a chance of avoiding Node {{MapRoute|H|red} if specific conditions are met:
*** Ships such as [[Shimakaze]] and [[Tashkent]] can easily reach fastest without lots of boilers, however all other DD will need 2 of New High Pressure, High Speed Boilers to achieve Fastest which can only be achieved through [[Amatsukaze]] or expensive engine improvements.
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*Route = {{MapRoute|C|red|G|purple|H|red|F|blue|L|red}} or {{MapRoute|C|red|G|purple|F|blue|L|red}}
**A fast fleet consisting of '''1 AO, 1 XX, 4 DD''' has a '''45% chance''' of avoiding '''node H''' and 40% chance of going to '''Node E'''
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*'''6DD''' (fast)
 +
**Has a '''50% chance''' of avoiding Node {{MapRoute|H|red}}
 +
*'''1CL, 5DD''' (fast)
 +
**Has a '''30% chance''' of avoiding Node {{MapRoute|H|red}}
 +
*'''1AO, 1XX, 4DD''' (fast)
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**Has a '''45% chance''' of avoiding Node {{MapRoute|H|red}} and 40% chance of going to Node {{MapRoute|E|blue}}
 +
 
 +
|-|Fast+ fleet=
 +
'''1CL, 5DD''' (Fast+) with 1 Radar  
 +
*Route = {{MapRoute|C|red|G|purple|F|blue|L|red}}
 +
*Always bypass node {{MapRoute|H|red}}
 +
 
 +
|-|Fastes fleet=
 +
'''1CL 5DD''' (Fastest) with 4 ships carrying radars  
 +
*Route = {{MapRoute|C|red|G|purple|F|blue|L|red}}
 +
*Always goes to node {{MapRoute|E|blue}}.
 +
*Ships such as [[Shimakaze]] and [[Tashkent]] can easily reach '''fastest''' with less boilers, however all other DDs will need 2 or more {{EquipmentLink|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Boilers}} to achieve '''fastest'''.
 +
</tabber>
 +
 
   −
<br/>'''Ammo Farming : 1 XX (as long as ship is not a (F)BB(V) or CV(L)(B)'''
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===Ammo Farming===
*This map makes it possible to farm ammo which you can earn anywhere between '''50-155 ammo'''. The process to gaining ammo is simple and it is recommended to use a '''throwaway ship''' to save on spending resources while completing the take.
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1XX (as long as the ship is not an (F)BB(V) or CV(L)'''
 +
*Between '''50-155 ammos''' are obtainable on node {{MapRoute|B|green}} each run.  
 +
*The process of gaining ammo is simple and it is recommended to use a '''throwaway ship''' to save on spending resources while completing the take.
 
*The following steps must be taken to ensure this can be completed:
 
*The following steps must be taken to ensure this can be completed:
** Equip throwaway ship with [[Repair Team]]
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** Equip throwaway ship with a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control}}.
** Send this to Node A and lose the battle
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** Send this to Node {{MapRoute|A|red}} and lose the battle.
 
** Select to use repair team onward.
 
** Select to use repair team onward.
** Reach Node B and get ammo
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** Reach Node {{MapRoute|B|green}} and get ammo.
*'''NOTE:''' The [[Repair Team]] '''is not consumed''' while doing this process as this is the only battle you go through and your repair team is only consumed if you enter a 2nd fight. Since there is no 2nd fight, the repair team remains equipped on your throwaway ship.
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*'''NOTE:''' The Damage control '''is not consumed''' while doing this process.
*Once complete, remove [[Repair Team]] from said ship and rinse and repeat as you gain ammo at an alarming rate.
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*Once complete, remove the Damage control from the said ship and rinse and repeat as you gain ammo.
*'''Additional Note:''' '''This process will cause your Sortie Win/Lose Ratio to drop''' over time if you do not have a large sortie participation number. Please carefully consider doing this practice if you are relatively new as it could risk your chance in participating in  [[Events]] if your sortie % rate drops to below 75%.
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<span style="color:red;">Doing this farming will bring you a lot of "loses", which can impact your overall win rate and so your "event eligibility".</span>
    
===Nodes And Enemy Encounters===
 
===Nodes And Enemy Encounters===
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