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| | jptext = 軽巡を旗艦とした水雷戦隊、または駆逐艦のみの艦隊で、敵包囲下の北方海域キス島に突入!島の守備隊を無事収容せよ! | | | jptext = 軽巡を旗艦とした水雷戦隊、または駆逐艦のみの艦隊で、敵包囲下の北方海域キス島に突入!島の守備隊を無事収容せよ! |
| | entext = Using either a torpedo squadron with light cruiser as flagship or a fleet composed of only destroyers, charge the waters around Kis Island surrounded by the enemy! Take in the forces garrisoned on the island! | | | entext = Using either a torpedo squadron with light cruiser as flagship or a fleet composed of only destroyers, charge the waters around Kis Island surrounded by the enemy! Take in the forces garrisoned on the island! |
− | | aircon = {{AirControlSystem | + | | aircon = |
| + | {{AirControlSystem |
| | Map = 3-2 | | | Map = 3-2 |
− | | Fleet = CL 5DD | + | | Fleet = 1CL, 5DD (either fast, fast+, or fastest) |
− | | Route = Random<br/>C-G-H-F-L (Fast fleet)<br/>C-G-F-L (Fast '''or''' Fast+ fleet with 1 ship carrying radar)<br/>C-E-F-L (Fast+ fleet with 1 ship carrying radar '''or''' 100% if Fastest fleet and 4 ships carrying radars) | + | | Route = Random:<br/>{{MapRoute|C|red|G|purple|H|red|F|blue|L|red}}(Fast)<br/>{{MapRoute|C|red|G|purple|F|blue|L|red}}(Fast '''or''' Fast+ with 1 ship carrying radar)<br/>{{MapRoute|C|red|E|blue|F|blue|L|red}}(Fastest and 4 ships carrying radars). |
| | AS = 0 | | | AS = 0 |
| | Notes = | | | Notes = |
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| **Fleet contains CL and DD only | | **Fleet contains CL and DD only |
| **Fleet carries at least 1 radar | | **Fleet carries at least 1 radar |
− | *Otherwise, the following affects your chances of going to F if not meeting any of the above conditions | + | *Otherwise, the following affect your chances of going to F if not meeting any of the above conditions |
| **Fleet contains AO: 55% | | **Fleet contains AO: 55% |
| **Fleet doesn't contain AO: 35% | | **Fleet doesn't contain AO: 35% |
− |
| |
| | | |
| |H -> F/empty = * Amount of CL+DD+AO = 6 | | |H -> F/empty = * Amount of CL+DD+AO = 6 |
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| | | |
| ===Tips=== | | ===Tips=== |
− | *All destroyers should be remodeled, equipped with double attack setup and have their stats maxed (with the exception of AA). | + | *All destroyers should be remodeled, equipped with a double attack set up, and have their stats maxed (with the exception of AA). |
| *Use Line ahead in boss node. | | *Use Line ahead in boss node. |
− | <br/>'''Standard Compositions''' | + | *By using equipment such as {{EquipmentLink|Improved Kanhon Type Turbine|text=Turbines}} and {{EquipmentLink|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Boilers}}, you can avoid Node {{MapRoute|G|purple}} and {{MapRoute|H|red}}. |
− | *Each fleet composition below has a chance of avoiding Node H if specific conditions are met:
| + | **See [[Improving Ship Speed]] for additional details on how to improve your ships' speed performance when considering the following options. |
− | **'''6 DD''' has a '''50% chance''' of avoiding '''Node H''' | + | |
− | **'''1 CL 5 DD''' have a '''30% chance''' of avoiding '''Node H'''
| + | |
− | <br/>'''Speed Enhanced Compositions'''
| + | ===Recommended Fleets=== |
− | *By using equipment such as turbines and boilers, you can also avoid '''Node G and H''' (See [[Improving Ship Speed]] for additional details on how to improve your ships speed performance when considering the below options) | + | <tabber> |
− | ** '''Fast+''' fleet that consists of '''1CL 5DD''' and is equipped with 1 Radar '''will always bypass node H'''
| + | |-|Fast fleet= |
− | ** Using a Fleet that consists of '''1CL 5DD Fastest''' with 4 ships carrying radars '''will always go to node E'''
| + | Each following fleet composition has a chance of avoiding Node {{MapRoute|H|red} if specific conditions are met: |
− | *** Ships such as [[Shimakaze]] and [[Tashkent]] can easily reach fastest without lots of boilers, however all other DD will need 2 of New High Pressure, High Speed Boilers to achieve Fastest which can only be achieved through [[Amatsukaze]] or expensive engine improvements.
| + | *Route = {{MapRoute|C|red|G|purple|H|red|F|blue|L|red}} or {{MapRoute|C|red|G|purple|F|blue|L|red}} |
− | **A fast fleet consisting of '''1 AO, 1 XX, 4 DD''' has a '''45% chance''' of avoiding '''node H''' and 40% chance of going to '''Node E'''
| + | *'''6DD''' (fast) |
| + | **Has a '''50% chance''' of avoiding Node {{MapRoute|H|red}} |
| + | *'''1CL, 5DD''' (fast) |
| + | **Has a '''30% chance''' of avoiding Node {{MapRoute|H|red}} |
| + | *'''1AO, 1XX, 4DD''' (fast) |
| + | **Has a '''45% chance''' of avoiding Node {{MapRoute|H|red}} and 40% chance of going to Node {{MapRoute|E|blue}} |
| + | |
| + | |-|Fast+ fleet= |
| + | '''1CL, 5DD''' (Fast+) with 1 Radar |
| + | *Route = {{MapRoute|C|red|G|purple|F|blue|L|red}} |
| + | *Always bypass node {{MapRoute|H|red}} |
| + | |
| + | |-|Fastes fleet= |
| + | '''1CL 5DD''' (Fastest) with 4 ships carrying radars |
| + | *Route = {{MapRoute|C|red|G|purple|F|blue|L|red}} |
| + | *Always goes to node {{MapRoute|E|blue}}. |
| + | *Ships such as [[Shimakaze]] and [[Tashkent]] can easily reach '''fastest''' with less boilers, however all other DDs will need 2 or more {{EquipmentLink|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Boilers}} to achieve '''fastest'''. |
| + | </tabber> |
| + | |
| | | |
− | <br/>'''Ammo Farming : 1 XX (as long as ship is not a (F)BB(V) or CV(L)(B)'''
| + | ===Ammo Farming=== |
− | *This map makes it possible to farm ammo which you can earn anywhere between '''50-155 ammo'''. The process to gaining ammo is simple and it is recommended to use a '''throwaway ship''' to save on spending resources while completing the take. | + | 1XX (as long as the ship is not an (F)BB(V) or CV(L)''' |
| + | *Between '''50-155 ammos''' are obtainable on node {{MapRoute|B|green}} each run. |
| + | *The process of gaining ammo is simple and it is recommended to use a '''throwaway ship''' to save on spending resources while completing the take. |
| *The following steps must be taken to ensure this can be completed: | | *The following steps must be taken to ensure this can be completed: |
− | ** Equip throwaway ship with [[Repair Team]] | + | ** Equip throwaway ship with a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control}}. |
− | ** Send this to Node A and lose the battle | + | ** Send this to Node {{MapRoute|A|red}} and lose the battle. |
| ** Select to use repair team onward. | | ** Select to use repair team onward. |
− | ** Reach Node B and get ammo | + | ** Reach Node {{MapRoute|B|green}} and get ammo. |
− | *'''NOTE:''' The [[Repair Team]] '''is not consumed''' while doing this process as this is the only battle you go through and your repair team is only consumed if you enter a 2nd fight. Since there is no 2nd fight, the repair team remains equipped on your throwaway ship. | + | *'''NOTE:''' The Damage control '''is not consumed''' while doing this process. |
− | *Once complete, remove [[Repair Team]] from said ship and rinse and repeat as you gain ammo at an alarming rate. | + | *Once complete, remove the Damage control from the said ship and rinse and repeat as you gain ammo. |
− | *'''Additional Note:''' '''This process will cause your Sortie Win/Lose Ratio to drop''' over time if you do not have a large sortie participation number. Please carefully consider doing this practice if you are relatively new as it could risk your chance in participating in [[Events]] if your sortie % rate drops to below 75%.
| + | <span style="color:red;">Doing this farming will bring you a lot of "loses", which can impact your overall win rate and so your "event eligibility".</span> |
| | | |
| ===Nodes And Enemy Encounters=== | | ===Nodes And Enemy Encounters=== |