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{{World/Hub}}
 
==World 2-4: 沖ノ島海域 Okinoshima Island==
 
==World 2-4: 沖ノ島海域 Okinoshima Island==
 
{{LabSortieworld
 
{{LabSortieworld
| map = 2-4 Map.png
+
| page = World 2/2-4
 
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆
 
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆
 
| item = {{Fuel}} {{Ammo}} {{IR}} {{DM}}
 
| item = {{Fuel}} {{Ammo}} {{IR}} {{DM}}
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| entext = A powerful enemy battlegroup is invading the waters around Okinoshima Island.  Sail out in full force and annihilate them!
 
| entext = A powerful enemy battlegroup is invading the waters around Okinoshima Island.  Sail out in full force and annihilate them!
 
| aircon =  
 
| aircon =  
   
{{AirControlSystem
 
{{AirControlSystem
 
|Map=2-4
 
|Map=2-4
|Fleet='''Light:''' 1CA(V), 1CL, 4DD<br/>'''Heavy:''' 2BB(V)/CV(B), 1CVL, 1CL, 2DD
+
|Fleet='''Light:''' 1CA(V), 1CL, 4DD<br>{{color|red|'''Torpedo Squadron'''}}: 1CL, 5DD<br>'''Heavy:''' 2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD
|Route='''Light:''' {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}<br/>'''Heavy:''' Random   
+
|Route='''Light:''' {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}<br>'''Heavy:''' Random   
 
|AS=84
 
|AS=84
 
|Notes=AS value for Nodes {{MapRoute|M|red}} & {{MapRoute|L|red}}}}  
 
|Notes=AS value for Nodes {{MapRoute|M|red}} & {{MapRoute|L|red}}}}  
 
}}
 
}}
 +
===Map Unlocking & Progression===
 +
'''2-4''' is unlocked after clearing [[2-3]].
 +
 +
To clear the map, the boss's flagship must be sunk once.
    
===Stage Guide===
 
===Stage Guide===
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|F -> A/resource, J/empty=
 
|F -> A/resource, J/empty=
*90% J if CVL ≥ 1 and DD ≥ 2
+
*95% J if CVL ≥ 1 and DD ≥ 2
 
*75% J if CVL ≥ 1 or DD ≥ 2
 
*75% J if CVL ≥ 1 or DD ≥ 2
 
*Otherwise, go to A if fleet contains no CVL '''AND''' DD ≤ 1
 
*Otherwise, go to A if fleet contains no CVL '''AND''' DD ≤ 1
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**DD ≥ 4
 
**DD ≥ 4
 
**CL+CT ≤ 2
 
**CL+CT ≤ 2
**CA ≤ 1
+
**CA(V) ≤ 1
 
**No other ship types are allowed.
 
**No other ship types are allowed.
 
*Otherwise, go to I.
 
*Otherwise, go to I.
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|I -> E,K/empty=
 
|I -> E,K/empty=
 
*Random routing
 
*Random routing
**If fleet contains CL '''AND''' CVL, 90% K
+
**If fleet contains CL '''AND''' CVL, 95% K
 
**If fleet contains CVL, 80% K
 
**If fleet contains CVL, 80% K
 
**If fleet contains CL, 75% K
 
**If fleet contains CL, 75% K
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}}
 
}}
   −
=== Tips ===
+
===Tips===
 
This map will feature a series of fights involving mostly smaller surface ships with some carrier fights in between.
 
This map will feature a series of fights involving mostly smaller surface ships with some carrier fights in between.
      
===Recommended Fleets===
 
===Recommended Fleets===
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*'''1CVL, 1CV(B), 1CL, 1CA(V)/CLT/AV, 2DD'''
 
*'''1CVL, 1CV(B), 1CL, 1CA(V)/CLT/AV, 2DD'''
 
*'''2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD'''
 
*'''2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD'''
**'''Random routing''' across the map, but you are allowed to bring a much stronger fleet to fight the boss node.
+
**'''Random routing''' across the map, but it is allowed to bring a much stronger fleet to fight the boss node.
 
**{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though.
 
**{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though.
**Having both CVL and CL will ensure 90% of not rolling deadend {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}}
+
**Having both CVL and CL will ensure 95% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}}
    
|-|Light fleet=
 
|-|Light fleet=
 
*'''1CAV, 1CL, 4DD'''  
 
*'''1CAV, 1CL, 4DD'''  
 
*Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}
 
*Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}
**Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of your fleet for nodes {{MapRoute|L|red}}.
+
**Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of the fleet for nodes {{MapRoute|L|red}}.
**Boss node can also be difficult if your CL and DD aren't high-leveled, therefore it's not suitable much for early players.
+
**Boss node can also be difficult if CL and DD are not high-leveled, therefore it is not suitable for early players.
 +
 
 +
|-|Torpedo Squadron fleet=
 +
Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}
 +
* {{color|red|'''"Torpedo Squadron"'''}}: '''1CL (flagship), 5DD'''
 +
**This solution requires more advanced gears, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{CommandFacility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with:
 +
***2 {{Med Gun}} [[Main Gun]]s,
 +
***1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}},
 +
***'''And'''  the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]).
 +
**The best comp for farming boss node, having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged.
 +
**Do note that the [[Night Zuiun]] will likely be shot down completely due to fighting under AI.
 +
 
 
</tabber>
 
</tabber>
   −
===Development Material Farming===
+
===Resource Nodes===
It's possible to farm development material in node {{MapRoute|G|green}} by using the fleet consisting of '''1AO/AS, 2CVL, 3CLT/CL'''.  
+
{{MapRoute|D|green|G|green|N|green}} are "Normal Resource Nodes" rewarding respectively fuel {{Fuel}}, development materials {{DM}}, and ammo {{Ammo}}.
*Simply equip your ships full of torpedo bombers and opening torpedoes, then retreat after fighting node {{MapRoute|I|red}}.
+
 
*It's recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node.
+
{{MapRoute|A|green}} is a "Special Resource Node" rewarding instant repair materials {{IR}}.
 +
*''See [[Resource Node|here]] for more details.
    +
====Bucket & DevMat Farming====
 +
It is possible to farm buckets or/and DevMats on nodes {{MapRoute|A|green}} and {{MapRoute|G|green}} respectively.
 +
*Depending on the fleet used, it is possible to either focus the farming on both consumables, or only on DevMats.
 +
*When focussing on DevMats, it is recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node.
 +
*When farming both, using 4+ {{LandingCraft}}/{{Amphibious Tank}} is recommended to farm buckets, and {{Radar}} to pass the maelstrom.
 +
*See [[Resource Farming]] for more details.
 +
 +
{{Map/Footer|2-4|
 +
 +
|enemycompsnotes=
 +
 +
|shipdropnotes=
   −
===Nodes and Enemy Encounters===
  −
{{#invoke:EnemyEncounters2|encounterTemplate
  −
|A_label = '''<span style="color:green">Resource Node</span>'''
  −
|A1_node_info = instantrepair + 1
  −
|
  −
|B_label = 敵前衛巡洋艦戦隊
  −
|B-1_node_info = ca_ri-class_elite ca_ri-class_elite ca_ri-class_elite cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model
  −
|B-1_form = double_line line_ahead
  −
|B-1_xp =
  −
|B-1_enemy_air_power =
  −
|B-2_node_info = ca_ri-class_elite ca_ri-class_elite ca_ri-class cl_he-class dd_ro-class_late_model dd_ro-class_late_model
  −
|B-2_form = line_ahead double_line
  −
|B-2_xp =
  −
|B-2_enemy_air_power =
  −
|B-3_node_info = ca_ri-class_elite ca_ri-class_elite ca_ri-class dd_ro-class_late_model dd_ro-class dd_ro-class
  −
|B-3_form = line_ahead double_line
  −
|B-3_xp =
  −
|B-3_enemy_air_power =
  −
|B-4_node_info = ca_ri-class_elite ca_ri-class ca_ri-class cl_ho-class dd_i-class dd_i-class
  −
|B-4_form = line_ahead double_line
  −
|B-4_xp =
  −
|B-4_enemy_air_power =
  −
|
  −
|C_label = '''<span style="color:violet">Maelstrom Node</span>'''
  −
|C1_node_info = fuel - ?
  −
|
  −
|D_label = '''<span style="color:green">Resource Node</span>'''
  −
|D1_node_info = fuel + ?
  −
|
  −
|E_label = 敵侵攻高速軽快部隊
  −
|E-1_node_info = ca_ri-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model
  −
|E-1_form = line_ahead
  −
|E-1_xp =
  −
|E-1_enemy_air_power =
  −
|E-2_node_info = ca_ri-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class
  −
|E-2_form = line_ahead double_line
  −
|E-2_xp =
  −
|E-2_enemy_air_power =
  −
|E-3_node_info = cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class
  −
|E-3_form = line_ahead double_line
  −
|E-3_xp =
  −
|E-3_enemy_air_power =
  −
|E-4_node_info = cl_ho-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class dd_ro-class
  −
|E-4_form = line_ahead double_line
  −
|E-4_xp =
  −
|E-4_enemy_air_power =
  −
|E-5_node_info = cl_ho-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class
  −
|E-5_form = double_line line_ahead
  −
|E-5_xp =
  −
|E-5_enemy_air_power =
  −
|
  −
|F_label = 前衛機動部隊
  −
|F-1_node_info = cvl_nu-class_elite cvl_nu-class_elite ca_ri-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model
  −
|F-1_form = diamond
  −
|F-1_xp =
  −
|F-1_enemy_air_power = 48
  −
|F-2_node_info = cvl_nu-class_flagship cvl_nu-class_elite ca_ri-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model
  −
|F-2_form = diamond
  −
|F-2_xp =
  −
|F-2_enemy_air_power = 47
  −
|F-3_node_info = cvl_nu-class_elite cvl_nu-class_elite ca_ri-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
  −
|F-3_form = diamond
  −
|F-3_xp =
  −
|F-3_enemy_air_power = 48
  −
|F-4_node_info = cvl_nu-class_elite cvl_nu-class_elite ca_ri-class dd_ro-class_late_model dd_ro-class dd_ro-class
  −
|F-4_form = diamond
  −
|F-4_xp =
  −
|F-4_enemy_air_power = 48
  −
|F-5_node_info = cvl_nu-class_elite cvl_nu-class_elite ca_ri-class dd_ro-class dd_ro-class dd_ro-class
  −
|F-5_form = diamond
  −
|F-5_xp =
  −
|F-5_enemy_air_power = 48
  −
|F-6_node_info = cvl_nu-class_elite cvl_nu-class ca_ri-class dd_ro-class dd_ro-class dd_ro-class
  −
|F-6_form = diamond
  −
|F-6_xp =
  −
|F-6_enemy_air_power = 32
  −
|
  −
|G_label = '''<span style="color:green">Resource Node</span>'''
  −
|G1_node_info = devmat + 1
  −
|
  −
|H_label = '''<span style="color:blue">Battle Avoided</span>'''
  −
|H1_node_info = "Must be my imagination" (battle avoided)
  −
|
  −
|I_label = 敵精鋭水雷戦隊
  −
|I-1_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model
  −
|I-1_form = line_ahead double_line
  −
|I-1_xp =
  −
|I-1_enemy_air_power =
  −
|I-2_node_info = cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model
  −
|I-2_form = line_ahead double_line
  −
|I-2_xp =
  −
|I-2_enemy_air_power =
  −
|I-3_node_info = cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class dd_i-class
  −
|I-3_form = double_line line_ahead
  −
|I-3_xp =
  −
|I-3_enemy_air_power =
  −
|I-4_node_info = cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_i-class dd_i-class dd_i-class
  −
|I-4_form = line_ahead double_line
  −
|I-4_xp =
  −
|I-4_enemy_air_power =
  −
|I-5_node_info = cl_he-class_elite dd_ro-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class
  −
|I-5_form = line_ahead
  −
|I-5_xp =
  −
|I-5_enemy_air_power =
  −
|
  −
|J_label = '''<span style="color:blue">Battle Avoided</span>'''
  −
|J1_node_info = "Must be my imagination" (battle avoided)
  −
|
  −
|K_label = '''<span style="color:blue">Battle Avoided</span>'''
  −
|K1_node_info = "Must be my imagination" (battle avoided)
  −
|
  −
|L_label = 敵機動部隊 B群
  −
|L-1_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model
  −
|L-1_form = diamond
  −
|L-1_xp =
  −
|L-1_enemy_air_power = 56
  −
|L-2_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model
  −
|L-2_form = diamond
  −
|L-2_xp =
  −
|L-2_enemy_air_power = 56
  −
|L-3_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_flagship cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model
  −
|L-3_form = diamond
  −
|L-3_xp =
  −
|L-3_enemy_air_power = 56
  −
|L-4_node_info = cv_wo-class_flagship cv_wo-class_elite ca_ri-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model
  −
|L-4_form = diamond
  −
|L-4_xp =
  −
|L-4_enemy_air_power = 55
  −
|L-5_node_info = cv_wo-class_flagship cv_wo-class_elite ca_ri-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
  −
|L-5_form = diamond
  −
|L-5_xp =
  −
|L-5_enemy_air_power = 55
  −
|L-6_node_info = cv_wo-class_elite cv_wo-class_elite ca_ri-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
  −
|L-6_form = diamond
  −
|L-6_xp =
  −
|L-6_enemy_air_power = 54
  −
|
  −
|M_label = 敵機動部隊 A群
  −
|M-1_node_info = cv_wo-class_flagship cv_wo-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model
  −
|M-1_form = diamond
  −
|M-1_xp =
  −
|M-1_enemy_air_power = 56
  −
|M-2_node_info = cv_wo-class_flagship cv_wo-class_flagship bb_ru-class_flagship cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model
  −
|M-2_form = diamond
  −
|M-2_xp =
  −
|M-2_enemy_air_power = 56
  −
|M-3_node_info = cv_wo-class_flagship cv_wo-class_flagship bb_ru-class_elite cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model
  −
|M-3_form = diamond
  −
|M-3_xp =
  −
|M-3_enemy_air_power = 56
  −
|M-4_node_info = cv_wo-class_flagship cv_wo-class_elite bb_ru-class_elite cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model
  −
|M-4_form = diamond
  −
|M-4_xp =
  −
|M-4_enemy_air_power = 55
  −
|M-5_node_info = cv_wo-class_flagship cv_wo-class_elite bb_ru-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
  −
|M-5_form = diamond
  −
|M-5_xp =
  −
|M-5_enemy_air_power = 55
  −
|M-6_node_info = cv_wo-class_elite cv_wo-class_elite bb_ru-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
  −
|M-6_form = diamond
  −
|M-6_xp =
  −
|M-6_enemy_air_power = 54
  −
|
  −
|N_label = '''<span style="color:green">Resource Node</span>'''
  −
|N1_node_info = ammo + ?
  −
|
  −
|O_label = '''<span style="color:blue">Battle Avoided</span>'''
  −
|O1_node_info = "Must be my imagination" (battle avoided)
  −
|
  −
|P_label = 敵侵攻中核水上打撃部隊
  −
|P-1_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model
  −
|P-1_form = line_ahead
  −
|P-1_xp =
  −
|P-1_enemy_air_power =
  −
|P-2_node_info = bb_ru-class_flagship bb_ru-class_elite bb_ru-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model
  −
|P-2_form = line_ahead
  −
|P-2_xp =
  −
|P-2_enemy_air_power =
  −
|P-3_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_elite cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model
  −
|P-3_form = line_ahead
  −
|P-3_xp =
  −
|P-3_enemy_air_power =
  −
|P-4_node_info = bb_ru-class_elite bb_ru-class_elite bb_ru-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model
  −
|P-4_form = line_ahead
  −
|P-4_xp =
  −
|P-4_enemy_air_power =
  −
|P-5_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model
  −
|P-5_form = line_ahead
  −
|P-5_xp =
  −
|P-5_enemy_air_power =
  −
|
  −
|final_form =
  −
|boss_node = P
   
}}
 
}}
  −
{{:{{BASEPAGENAME}}/2-4/Drop list}}
 
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