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83 bytes removed ,  5 years ago
Line 826: Line 826:  
|expand = true
 
|expand = true
 
|id = 2-4
 
|id = 2-4
|B -> C/storm, G/resource =  
+
|B -> C/storm,G/resource=
* Meet '''ANY''' of the following to go to C
+
*Meet '''ANY''' of the following to go to C
** (F)BB(V)+CV(L/B) 5
+
**(F)BB(V)+CV(L/B) >= 5
** CV(L/B) 3 '''AND''' DD 2
+
**CV(L/B) >= 3 '''AND''' DD <= 2
** (F)BB(V)+CV(B) 3 '''AND''' DD 2
+
**(F)BB(V)+CV(B) >= 3 '''AND''' DD <= 2
* Meet '''ALL''' of the following to go to G
+
*Meet '''ALL''' of the following to go to G
** No (F)BB(V), CV(L/B), AV or SS(V)
+
**No (F)BB(V), CV(L/B), AV or SS(V)
** CL = 1
+
**CL = 1
** DD 4
+
**DD >= 4
* Otherwise, random routing
+
*Otherwise, random routing
   −
|C/storm -> F, G/resource =  
+
|C/storm -> F,G/resource=
* Go to G if fleet contains AO
+
*Go to G if fleet contains AO
* Otherwise, random routing
+
*Otherwise, random routing
   −
|F -> A/resource, J/empty =  
+
|F -> A/resource, J/empty=
* Go to A if fleet contains no CVL '''AND''' DD 1
+
*Go to A if fleet contains no CVL '''AND''' DD <= 1
* Otherwise, random routing
+
*Otherwise, random routing
   −
|H/empty -> I, L =  
+
|H/empty -> I,L=
* Meet '''ALL''' of the following requirements to go to L:
+
*Meet '''ALL''' of the following requirements to go to L:
** Your fleet must contain 6 ships.
+
**Your fleet must contain 6 ships.
** DD ≥ 4
+
**DD ≥ 4
** CL + CT ≤ 2
+
**CL + CT ≤ 2
** CA ≤ 1
+
**CA ≤ 1
** No other shiptypes are allowed.
+
**No other shiptypes are allowed.
* Otherwise, go to I.
+
*Otherwise, go to I.
   −
|I -> E, K/empty = * Random (25% go to E, 75% go to K)
+
|I -> E,K/empty=
 +
*Random (25% E, 75% K)
   −
|J/empty -> L, M =  
+
|J/empty -> L,M=
* Meet '''ANY''' of the following to go to L
+
*Meet '''ANY''' of the following to go to L
** (F)BB(V)+CV(L/B) 4
+
**(F)BB(V)+CV(L/B) >= 4
** No CV(B)
+
**No CV(B)
* Meet '''ANY''' of the following to go to M
+
*Meet '''ANY''' of the following to go to M
** (F)BB(V)+CV(L/B) = 3
+
**(F)BB(V)+CV(L/B) = 3
** CV(B) = 2
+
**CV(B) = 2
* Otherwise, random routing
+
*Otherwise, random routing
   −
|K/empty -> L, N/resource, O/empty =  
+
|K/empty -> L,N/resource,O/empty=
* Go to L if DD 2
+
*Go to L if DD >= 2
* Otherwise, random routing, but
+
*Otherwise, random routing, but
** Fleet that contains AV tends to go to N
+
**Fleet that contains AV tends to go to N
** Fleet that contains DD tends to go to L
+
**Fleet that contains DD tends to go to L
** Fleet that do not meet any of the above conditions tend to go to O
+
**Fleet that do not meet any of the above conditions tend to go to O
   −
|L -> M =
+
|L -> M=
* (F)BB(V)+CV(L/B) 4
+
*(F)BB(V)+CV(L/B) >= 4
* Random routing if you don't meet any conditions
+
*Random routing if you don't meet any conditions
 +
|L -> P=
 +
*(F)BB(V)+CV(B) <= 2
 +
*Random routing if you don't meet any conditions
 +
}}
   −
|L -> P =
  −
* (F)BB(V)+CV(B) ≤ 2
  −
* Random routing if you don't meet any conditions
  −
}}
   
{{AirControlSystem
 
{{AirControlSystem
 
| Map = 2-4
 
| Map = 2-4
724

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