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10 bytes removed ,  5 years ago
Line 516: Line 516:  
|expand = true
 
|expand = true
 
|id = 2-3
 
|id = 2-3
|0 -> A, B, C/empty =  
+
|0 -> A, B, C/empty =
* Go to C if fleet contains only SS(V).
+
*Go to C if fleet contains only SS(V).
 
* Random between A & B otherwise.
 
* Random between A & B otherwise.
 
+
|C/empty -> D/resource, F =
|C/empty -> D/resource, F = * Random Routing
+
* Random routing
 
+
|D/resource -> F,G/resource=
|D/resource -> F, G/resource =  
+
*Go to G if fleet contains AV and DD+DE >= 2
* Go to G if fleet contains AV and DD+DE 2
+
*Otherwise, random routing
* Otherwise, random routing
  −
 
   
|F -> H/resource, J, G/resource =  
 
|F -> H/resource, J, G/resource =  
 
* Random between J & G if the fleet contains any CV(B/L) or CL (Higher chance for J)
 
* Random between J & G if the fleet contains any CV(B/L) or CL (Higher chance for J)
 
* Random between H, J, and G otherwise.
 
* Random between H, J, and G otherwise.
 
+
|G/resource -> I/resource, K =
|G/resource -> I/resource, K =  
+
*Go to K if fleet contains any (F)BB(V) or CV(L/B) '''and''' CL+DD+DE <= 1
* Go to K if fleet contains any (F)BB(V) or CV(L/B) and CL+DD+DE 1
+
*Go to I if fleet contains LHA '''and''' DD+DE >= 2
* Go to I if fleet contains LHA and DD+DE 2
+
*Otherwise, random routing
* Otherwise, random routing
  −
 
   
|J -> L/empty, M, N =  
 
|J -> L/empty, M, N =  
* Go to L if (F)BB(V) + CV(L/B) = 6
+
*Go to L if (F)BB(V) + CV(L/B) = 6
* Random between M and N if fleet contains only SS(V)
+
*Random between M and N if fleet contains only SS(V)
* Random between L, M and N if fleet contains any SS(V)
+
*Random between L, M and N if fleet contains any SS(V)
* Otherwise, random between L and N, but the heavier the fleet (as in more BB or CV(L)), the more likely you will go to L
+
*Otherwise, random between L and N, but the heavier the fleet (as in more BB or CV(L)), the more likely you will go to L
 
}}
 
}}
 +
 
{{AirControlSystem
 
{{AirControlSystem
 
| Map = 2-3
 
| Map = 2-3
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