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* Small sized ships=DD,CL?CLT?
 
* Small sized ships=DD,CL?CLT?
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'''Tips'''
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You are required to '''sink''' the flagship at boss node 4 times to clear the map. The reward for clearing the map is '''100 points''' and a '''medal.''' Boss's HP Bar will reset at midnight at the beginning of each month.
* You are required to SINK the flagship at boss node 4 times to clear the map.
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* Reward for clearing the map is '''100 points''' and a '''medal.'''
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* Boss's HP Bar will reset at Midnight at the beginning of each month.
   
* A certain amount of [[Line_of_Sight#Effective_Line_of_Sight_.28new_formula.29|ELoS]] (new equation) is required to reach the boss node
 
* A certain amount of [[Line_of_Sight#Effective_Line_of_Sight_.28new_formula.29|ELoS]] (new equation) is required to reach the boss node
 
**Below 57.2 will not go H to L
 
**Below 57.2 will not go H to L
 
**At least 70.4 guarantees H to L
 
**At least 70.4 guarantees H to L
 
** All LOS values stated here refer to the new LOS formula (NOT the newer LOS33 formula)
 
** All LOS values stated here refer to the new LOS formula (NOT the newer LOS33 formula)
* There are three routes to the boss node:
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** North route, 3 battles (A-D-H-L)
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** South route, 3 battles (B-E-H-L)
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** South route, 4 battles (B-E-I-L)
      +
===Tips===
 +
There are three routes to the boss node:
 
* '''South route, 3 battles (B-E-H-L)''':
 
* '''South route, 3 battles (B-E-H-L)''':
 
** Only two battles before the boss node
 
** Only two battles before the boss node
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*** Use either 2 CA or 2 CAV.  Mixing CA/CAV can lead to I instead of H
 
*** Use either 2 CA or 2 CAV.  Mixing CA/CAV can lead to I instead of H
 
*** South route has enemy carriers and BBs, which can easily damage low-armor ships like DDs, so bringing high-level ones is recommended
 
*** South route has enemy carriers and BBs, which can easily damage low-armor ships like DDs, so bringing high-level ones is recommended
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** Pros:
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*** Fairly cheap, with easy AS
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*** Guaranteed boss routing
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** Cons:
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*** 2 DDs are needed for guaranteed branching
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*** Relatively well-leveled ships are recommended for dealing with the boss
 
* '''South route, 4 battles (B-E-I-L)''':
 
* '''South route, 4 battles (B-E-I-L)''':
 
** Three battles before the boss node
 
** Three battles before the boss node
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**** Using BBV instead of BB
 
**** Using BBV instead of BB
 
**** Using CAV instead of CA
 
**** Using CAV instead of CA
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** Pros:
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*** Strong chance of successfully killing the boss
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*** Low chance of being forced to retreat
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** Cons:
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*** Chance of getting sent off course
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*** Extremely expensive
 
* '''North route, 3 battles (A-D-H-L)''':
 
* '''North route, 3 battles (A-D-H-L)''':
 
** Only two battles before the boss node. The second node is a night battle node
 
** Only two battles before the boss node. The second node is a night battle node
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*** North route (including boss node) doesn't have any enemy carriers, so it's possible to get AS+ with just seaplane bombers, enabling Artillery Spotting
 
*** North route (including boss node) doesn't have any enemy carriers, so it's possible to get AS+ with just seaplane bombers, enabling Artillery Spotting
 
*** Double attack setups (both day and night) are recommended for consistency
 
*** Double attack setups (both day and night) are recommended for consistency
*** Consider bringing [[Star Shell]], [[Searchlight]] and/or [[Type 98 Recon Seaplane (Night Scout)]] to make the night battle and boss node easier. As always, weigh the risk of bringing a searchlight.
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*** Consider bringing [[Star Shell]], [[Searchlight]] and/or [[Type 98 Recon Seaplane (Night Scout)]] to make the night battle and boss node easier.  
*** There is no need to bring specialized night-fighting sets such as torpedoes, the enemies are
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** Pros:
**'''Monthly Quest: "Surface Counterattack Fleet" Charge!" (Bm7) Advice:'''
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*** Relatively cheap, especially if using destroyers
***Quest BM7 requires 4DD, 1CA ('''not''' CAV), and 1CL
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*** Relatively easier at lower levels
***The main consideration for this quest is achieving an LOS of about 60 with 4DDs in the fleet
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** Cons:
****Aiming for guaranteed boss routing with over 70 LOS often leaves you with no room for double attack setups on the DDs to successfully kill the boss at night
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*** High leveled ships are required
****Seaplanes contribute much more LoS than radars do, contributing twice their nominal value while radars only contribute their stated LoS
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*** Night battle node can force retreats easily, especially at high levels.
****[http://wikiwiki.jp/kancolle/?%C6%EE%C0%BE%BD%F4%C5%E7%B3%A4%B0%E8#rd2a2bfe| Seaplanes with a slot size of 0 still contribute LoS]
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***The best DDs to choose are those with good LoS (Akatsuki, Fubuki, etc.), or those with high attack power (Yuudachi, Ayanami, etc.)
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***For your CL, you have the choice of [[Abukuma Kai Ni]], [[Jintsuu Kai Ni]], or [[Ooyodo]]
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;'''Monthly Quest: "Surface Counterattack Fleet" Charge!" (Bm7) Advice:'''
****Abukuma comes with a strong opening torpedo
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*Quest BM7 requires 4DD, 1CA ('''not''' CAV), and 1CL
****Jintsuu has the highest raw power of any CL in the game, and is a strong choice if [[Zara]] is used
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*The main consideration for this quest is achieving an LOS of about 60 with 4DDs in the fleet
****Ooyodo has the highest base LoS of the CLs, and comes with a fourth slot to carry an extra seaplane
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**Aiming for guaranteed boss routing with over 70 LOS often leaves you with no room for double attack setups on the DDs to successfully kill the boss at night
****Yuubari is an option as well, as she can carry seaplanes in her fourth slot (No, don't ask how a slot of no seaplanes can scout)
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**Seaplanes contribute much more LoS than radars do, contributing twice their nominal value while radars only contribute their stated LoS
***The CAs are a choice of a Kai 2 Myoukou-Class, [[Choukai Kai Ni]], [[Zara]]-Class, or pre-K2 Tone-Class
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**[http://wikiwiki.jp/kancolle/?%C6%EE%C0%BE%BD%F4%C5%E7%B3%A4%B0%E8#rd2a2bfe| Seaplanes with a slot size of 0 still contribute LoS]
****Myoukou K2s and Choukai Kai 2 are simply strong all-round, with good LoS and excellent offensive and defensive stats.
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*The best DDs to choose are those with good LoS (Akatsuki, Fubuki, etc.), or those with high attack power (Yuudachi, Ayanami, etc.)
****[[Zara]] or [[Pola]] are other possibilities, as they can carry seaplane bombers, enabling you to take AS at the first and boss node. [[Abukuma]] doesn't benefit from artillery spotting though.
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*For your CL, you have the choice of [[Abukuma Kai Ni]], [[Jintsuu Kai Ni]], or [[Ooyodo]]
****If you don't have either of those groups or are struggling to meet LoS requirements, the unremodelled Tone-Class have the highest LoS stats of all standard CAs.
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**Abukuma comes with a strong opening torpedo
* '''In Summary:'''
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**Jintsuu has the highest raw power of any CL in the game, and is a strong choice if [[Zara]] is used
** North route, 3 battles (A-D-H-L):
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**Ooyodo has the highest base LoS of the CLs, and comes with a fourth slot to carry an extra seaplane
*** (+) Relatively cheap, especially if using destroyers
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**Yuubari is an option as well, as she can carry seaplanes in her fourth slot (No, don't ask how a slot of no seaplanes can scout)
*** (+) "Relatively" easier at lower levels
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*The CAs are a choice of a Kai 2 Myoukou-Class, [[Choukai Kai Ni]], [[Zara]]-Class, or pre-K2 Tone-Class
*** (-) Very well levelled ships are required
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**Myoukou K2s and Choukai Kai 2 are simply strong all-round, with good LoS and excellent offensive and defensive stats.
*** (-) Night battle node can force retreats easily, especially at high levels.
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**[[Zara]] or [[Pola]] are other possibilities, as they can carry seaplane bombers, enabling you to take AS at the first and boss node. [[Abukuma]] doesn't benefit from artillery spotting though.
*** (-) Night battling at the boss is almost always a necessity
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**If you don't have either of those groups or are struggling to meet LoS requirements, the unremodelled Tone-Class have the highest LoS stats of all standard CAs.
** South route, 3 battles (B-E-H-L):
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*** (+) Fairly cheap, with easy AS
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*** (+) Guaranteed boss routing
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*** (-) 2 DDs are needed for guaranteed branching
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*** (-) Relatively well-levelled ships are recommended for dealing with the boss
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** South route, 4 battles (B-E-I-L):
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*** (+) Strong chance of successfully killing the boss
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*** (+) Low chance of being forced to retreat
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*** (-) Chance of random offrouting
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*** (-) Extremely expensive
      
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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