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| '''Tips''' | | '''Tips''' |
| * You are required to SINK the flagship at boss node 4 times to clear the map. | | * You are required to SINK the flagship at boss node 4 times to clear the map. |
− | *Reward for clearing the map is '''100 points''' and a '''medal.''' | + | * Reward for clearing the map is '''100 points''' and a '''medal.''' |
| * Boss's HP Bar will reset at Midnight at the beginning of each month. | | * Boss's HP Bar will reset at Midnight at the beginning of each month. |
| * A certain amount of [[Line_of_Sight#Effective_Line_of_Sight_.28new_formula.29|ELoS]] (new equation) is required to reach the boss node | | * A certain amount of [[Line_of_Sight#Effective_Line_of_Sight_.28new_formula.29|ELoS]] (new equation) is required to reach the boss node |
| **Below 57.2 will not go H to L | | **Below 57.2 will not go H to L |
| **At least 70.4 guarantees H to L | | **At least 70.4 guarantees H to L |
| + | ** All LOS values stated here refer to the new LOS formula (NOT the newer LOS33 formula) |
| * There are three routes to the boss node: | | * There are three routes to the boss node: |
| ** North route, 3 battles (A-D-H-L) | | ** North route, 3 battles (A-D-H-L) |
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| * '''North route, 3 battles (A-D-H-L)''': | | * '''North route, 3 battles (A-D-H-L)''': |
| ** Only two battles before the boss node. The second node is a night battle node | | ** Only two battles before the boss node. The second node is a night battle node |
− | ** '''Recommended fleet composition''': 2CAV 3CA(V) 1CLT; 4DD, 1CL, 1CA with a destroyer as flagship (Monthly [[Quests#Bm7|Bm7]]). | + | ** '''Recommended fleet composition''': 2CAV 3CA(V) 1CLT; 4DD, 1CL, 1CA with a destroyer as flagship for Monthly [[Quests#Bm7|Bm7]]. |
− | *** No BB(V) or CV(L) are allowed on this route. | + | *** No BB(V)s or CV(L)s are allowed. |
| *** If not using 4DD or 3DD+1CL, two ships need to be each equipped with a [[Drum Canister]] each in order to guarantee going to node A | | *** If not using 4DD or 3DD+1CL, two ships need to be each equipped with a [[Drum Canister]] each in order to guarantee going to node A |
− | *** It's possible to bring 0-2 CLT | + | *** It's also possible to bring 0-2 CLT, using [[Abukuma Kai Ni]] allows you to add on an additional opening torpedo with no penalty |
| **** Zero makes the first node more dangerous because it's more likely for an enemy to survive until the torpedo phase. On the other hand, a high level (Kai ni) CA or Prinz Eugen Kai are sturdier and less likely to get one-shot to heavy "red" damage. | | **** Zero makes the first node more dangerous because it's more likely for an enemy to survive until the torpedo phase. On the other hand, a high level (Kai ni) CA or Prinz Eugen Kai are sturdier and less likely to get one-shot to heavy "red" damage. |
| **** Two makes achieving the necessary ELoS to reach the boss more difficult, but it is feasible, especially at lower HQ levels | | **** Two makes achieving the necessary ELoS to reach the boss more difficult, but it is feasible, especially at lower HQ levels |
| *** North route (including boss node) doesn't have any enemy carriers, so it's possible to get AS+ with just seaplane bombers, enabling Artillery Spotting | | *** North route (including boss node) doesn't have any enemy carriers, so it's possible to get AS+ with just seaplane bombers, enabling Artillery Spotting |
| *** Double attack setups (both day and night) are recommended for consistency | | *** Double attack setups (both day and night) are recommended for consistency |
− | *** Consider bringing [[Star Shell]], [[Searchlight]] and/or [[Type 98 Recon Seaplane (Night Scout)]] to make the night battle and boss node easier. | + | *** Consider bringing [[Star Shell]], [[Searchlight]] and/or [[Type 98 Recon Seaplane (Night Scout)]] to make the night battle and boss node easier. As always, weigh the risk of bringing a searchlight. |
| *** There is no need to bring specialized night-fighting sets such as torpedoes, the enemies are | | *** There is no need to bring specialized night-fighting sets such as torpedoes, the enemies are |
| **'''Monthly Quest: "Surface Counterattack Fleet" Charge!" (Bm7) Advice:''' | | **'''Monthly Quest: "Surface Counterattack Fleet" Charge!" (Bm7) Advice:''' |
| ***Quest BM7 requires 4DD, 1CA ('''not''' CAV), and 1CL | | ***Quest BM7 requires 4DD, 1CA ('''not''' CAV), and 1CL |
− | ***it is recommended to equip Seaplane Bombers on [[Zara]] if you own her. This will increase your chances of completing the quest since she grants your fleet an opportunity to launch double attacks at the boss node. | + | ***The main consideration for this quest is achieving an LOS of about 60 with 4DDs in the fleet |
− | * '''Summary:''' | + | ****Aiming for guaranteed boss routing with over 70 LOS often leaves you with no room for double attack setups on the DDs to successfully kill the boss at night |
| + | ****Seaplanes contribute much more LoS than radars do, contributing twice their nominal value while radars only contribute their stated LoS |
| + | ****[http://wikiwiki.jp/kancolle/?%C6%EE%C0%BE%BD%F4%C5%E7%B3%A4%B0%E8#rd2a2bfe| Seaplanes with a slot size of 0 still contribute LoS] |
| + | ***The best DDs to choose are those with good LoS (Akatsuki, Fubuki, etc.), or those with high attack power (Yuudachi, Ayanami, etc.) |
| + | ***For your CL, you have the choice of [[Abukuma Kai Ni]], [[Jintsuu Kai Ni]], or [[Ooyodo]] |
| + | ****Abukuma comes with a strong opening torpedo |
| + | ****Jintsuu has the highest raw power of any CL in the game, and is a strong choice if [[Zara]] is used |
| + | ****Ooyodo has the highest base LoS of the CLs, and comes with a fourth slot to carry an extra seaplane |
| + | ****Yuubari is an option as well, as she can carry seaplanes in her fourth slot (No, don't ask how a slot of no seaplanes can scout) |
| + | ***The CAs are a choice of a Kai 2 Myoukou-Class, [[Choukai Kai Ni]], [[Zara]]-Class, or pre-K2 Tone-Class |
| + | ****Myoukou K2s and Choukai Kai 2 are simply strong all-round, with good LoS and excellent offensive and defensive stats. |
| + | ****[[Zara]] or [[Pola]] are other possibilities, as they can carry seaplane bombers, enabling you to take AS at the first and boss node. [[Abukuma]] doesn't benefit from artillery spotting though. |
| + | ****If you don't have either of those groups or are struggling to meet LoS requirements, the unremodelled Tone-Class have the highest LoS stats of all standard CAs. |
| + | * '''In Summary:''' |
| ** North route, 3 battles (A-D-H-L): | | ** North route, 3 battles (A-D-H-L): |
| *** (+) Relatively cheap, especially if using destroyers | | *** (+) Relatively cheap, especially if using destroyers |
− | *** (+) | + | *** (+) "Relatively" easier at lower levels |
| *** (-) Very well levelled ships are required | | *** (-) Very well levelled ships are required |
| *** (-) Night battle node can force retreats easily, especially at high levels. | | *** (-) Night battle node can force retreats easily, especially at high levels. |