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===Stage Guide===
 
===Stage Guide===
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{{Map/Branching
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|title = 1-4 Branching Rules
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|expand = true
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|id = 1-4
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|0 -> A/empty, B = * Random routing
 +
 +
|B -> C/resource =
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* Meet all of the following requirements:
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** Do not meet any of the requirements that forces you to D.
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** Fleet contains a DD
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** Amount of CL ≤ 2
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** Amount of CA(V) ≤ 2
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** Amount of (F)BB(V)+CV(L/B) ≤ 1
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** No SS(V)
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** Amount of CLT ≤ ?
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* Random routing if you do not meet the requirements to go to either C or D.
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|B -> D =
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* Meet '''ANY''' of the following requirements:
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** Fleet contains no DD
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** Amount of CV(L/B) ≥ 3
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* ???
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* Random routing if you do not meet the requirements to go to either C or D.
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|D -> E/resource, G/resource = * Random routing
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|F/empty -> E/resource, H, I =
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* Amount of DE?+DD ≥ 4 routes to E.
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* Amount of DE?+DD = 2 or 3 causes random routing between H and E.
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* Amount of DE?+DD ≤ 1 causes random routing between H and I.
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|J -> K/empty, L =
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* Go to L if amount of DD ≥ 4.
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* Else, random routing with a high chance of going to L.
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}}
 +
 
This is the first map in which the enemy fleets possess carriers (with at least one node of carriers in every route); if you do not bring your own carriers, your ships must deal with aerial bombing prior to being able to counter-attack during the shelling phase(s). You have a few ways to deal with enemy carriers:
 
This is the first map in which the enemy fleets possess carriers (with at least one node of carriers in every route); if you do not bring your own carriers, your ships must deal with aerial bombing prior to being able to counter-attack during the shelling phase(s). You have a few ways to deal with enemy carriers:
 
# Ignore the enemy carriers' bombing, which is possible with durable ships (at least CLs, preferably CAs or higher);
 
# Ignore the enemy carriers' bombing, which is possible with durable ships (at least CLs, preferably CAs or higher);
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