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{{MapBranchingTable
 
{{MapBranchingTable
 
|title = 1-3 Branching Rules
 
|title = 1-3 Branching Rules
 +
|expand = true
 +
|id = 1-3
 +
|0 -> A/empty, C =
 +
* If the fleet contains an AV/AO, you will go to A no matter what.
 +
* Else, random.
   −
|order = A, F, H
+
|A -> D/resource =  
 +
* The following affects your chances of going to D:
 +
** 80% if your fleet contains an AV.
 +
** 100% if your fleet contains an AO.
 +
** ??? (possibly related to the amount of DDs)
 +
** 0% if you meet none of the above requirements.
 +
|A -> E = * Do not meet the requirements to go to D.
   −
|0 -> A/empty = * If Fleet consist of an AV/AO
+
|F -> H/storm =  
* 50% chance if Fleet consist of only DD/CL/CLT/SS
+
* Do not meet the requirements to go to J.
|0 -> B =* 50% chance if fleet does not consist of all the following conditions:
+
|F -> J =  
**No AV/AO
+
* The following affects your chances of going to J:
** Fleet consist of only DD/CL/CLT/SS
+
** Fast fleet increases your chances.
*100% if Fleet meets the following condition
+
** Having more DDs in your fleet increases your chances.
** Fleet has no AV/AO
+
** Having CA(V)/CVL in your fleet decreases your chances.
** Fleet consist of CV(B)/(F)BB
+
** Having (F)BB(V)/CV(B) in your fleet greatly decreases your chances.
|A -> D/resource = * If Fleet has AV, 80% chance
+
 
*If Fleet has AO, 100% chance
+
|H/storm -> G/resource =  
|A -> E = * If Fleet has AV, 80% chance
+
* ???
* If Fleet consist of no AO / AV
+
|H/storm -> I/empty =  
|F ->J = * 50% Random if Fleet meets te following conditions:
+
* ???
** Fleet has a CVL
+
|H/storm -> J =  
** Slow Fleet
+
* Fast Fleet
* 100% if Fas Fleet
+
* ???
|F -> H/storm = *  100% if Fleet has a CV/CVB
  −
* 50% Random if Fleet meets te following conditions:
  −
** Fleet has a CVL
  −
** Slow Fleet
  −
|H ->J = * 100% if Fleet has 1 CL and 2 or more DD
  −
* 50% if fleet has 2 DD
  −
* 33% if fleet does not meet the above two requirements
  −
|H/storm -> I/empty = * 33% if fleet does not meet the the node G and I requirements
  −
|H/storm -> G/resource = * 100% if Fleet has 5 or more DD
  −
* 33% if fleet does not meet the above requirements
   
}}
 
}}
  
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