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===Development Materials/Instant Constructions===
+
=LBAS=
 +
==Basic Attack Power==
 +
'''Please note that all formulas between <math>\lfloor \ \rfloor</math> or marked with <math>\downarrow</math> are [[wikipedia:Floor and ceiling functions|rounded down]].'''
  
''Please see [[Help:Secondary Resource Farming|the help page]] for details on how to obtain it.''
+
<math>\text{Atk}_\text{basic} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{DB/TP} + \bigstar \big) \times \sqrt{\text{Mod}_\text{count} \times\text{Count}_\text{Plane}} + 25 \Big) \bigg\rfloor</math>
  
{| class="wikitable"
+
* <math>\text{Mod}_\text{type}</math> is the type modifier.
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF;" rowspan="2"|Ship Type
+
** <math>0.8</math> for land-based attack aircraft.
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" rowspan="2"|Name
+
** <math>1.0</math> for carrier-based bombers and seaplane bombers.
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF;" colspan="2"|Resource Cost
+
** <math>0.7071</math> for jet fighter-bombers.
 +
* <math>\text{DB/TP}</math> is the dive bombing or torpedo stat of the plane.
 +
** Land-based attackers will use their '''torpedo stat''' for anti-ship.
 +
** Land-based attackers will use their '''dive-bombing stat''' for anti-ground.
 +
* <math>\bigstar</math> is the upgrade bonus of the equipment.
 +
* <math>\text{Mod}_\text{count}</math> is the plane count modifier.
 +
** <math>1.0</math> for heavy land-based attack aircraft.
 +
** <math>1.8</math> otherwise.
 +
* <math>\text{Count}_\text{Plane}</math> is the remaining planes in the slot.
 +
** It will usually be <math>18</math> unless the base has been used elsewhere in the map.
 +
 
 +
==Final Attack Power==
 +
Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
 +
 
 +
'''Anti-Ship:'''
 +
<div class="mw-collapsible mw-collapsed">
 +
<math>\text{Atk}_\text{anti-ship} = \Big\lfloor \text{Atk}_\text{basic} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Big\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
 +
 
 +
* <math>\text{Mod}_\text{crit}</math> is the critical multiplier of <math>1.5</math>.
 +
* <math>\text{Mod}_\text{proficiency}</math> is the proficiency critical multiplier of <math>1.2</math> for maxed proficiency planes.
 +
* <math>\times \text{Mod}_\text{Contact}</math> is the contact bonus. Please see [[Aerial_Combat#Contact_Bonus|contact]] for more details on the bonus.
 +
* <math>\text{Mod}_\text{LBAA}</math> is the bonus for land-based attack aircraft. It is <math>1.8</math> for LBAA and <math>1.0</math> otherwise.
 +
* <math>\text{Mod}_\text{LBR}</math> is the bonus for having a land-based reconnaissance present in the base.
 +
** <math>1.125</math> for [[Type 2 Land Based Reconnaissance Aircraft]].
 +
** <math>1.15</math> for [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]].
 +
* <math>\text{Mod}_\text{boss}</math> is a bonus when attacking certain Princess and Demon-type enemies. Currently the exact bonus for each boss is unknown.
 +
* <math>\text{Mod}_\text{CF}</math> is the bonus when attacking combined fleets. It is <math>1.1</math> vs combined fleets and <math>1.0</math> otherwise.
 +
</div>
 +
 
 +
'''Anti-Ground:'''
 +
<div class="mw-collapsible mw-collapsed">
 +
<math>\text{Atk}_\text{anti-ground} = \Bigg\lfloor \bigg\lfloor \Big\lfloor \big( \text{Atk}_\text{basic} \times \text{Mod}_\text{AIpre} \big) \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \Big\rfloor \times \text{Mod}_\text{AIpost3} \bigg\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
 +
 
 +
* <math>\text{Mod}_\text{AIpre}</math> is the pre-cap anti-installation multiplier.
 +
** Everything before this is capped at 170. Please see [[Damage_Calculations#Damage_Formula|Damage Calculations]] for how the cap works.
 +
** <math>1.6</math> versus Artillery Imps
 +
** <math>1.18</math> versus Isolated Island Demon
 +
* <math>\text{Mod}_\text{AIpost1}</math> is the first post-cap anti-installation multiplier.
 +
** <math>2.1</math> versus Supply Depot Princess
 +
* <math>\text{Mod}_\text{AIpost2}</math> is the post-cap anti-installation additive bonus.
 +
** <math>100</math> versus Supply Depot Princess
 +
* <math>\text{Mod}_\text{AIpost3}</math> is the second post-cap anti-installation multiplier.
 +
** <math>1.55</math> versus Artillery Imps
 +
** <math>1.7</math> versus Isolated Island Demon
 +
* Other variables are the same as for anti-ship.
 +
</div>
 +
 
 +
'''Anti-Sub:'''
 +
<div class="mw-collapsible mw-collapsed">
 +
<math>\text{Attack}_\text{anti-sub} = \bigg\lfloor \Big\lfloor \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \Big\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR}</math> 
 +
 
 +
* <math>\text{A}</math> is a constant based on the '''base ASW''' of the plane.
 +
** <math>0.35</math> for 7-9 ASW.
 +
** <math>0.7</math> for 10+ ASW.
 +
* <math>\text{B}</math> is a random number based on the '''base ASW''' of the plane. It is between <math>0</math> and:
 +
** <math>0.45</math> for 7-9 ASW.
 +
** <math>0.3</math> for 10+ ASW.
 +
* Other variables are the same as for anti-ship.
 +
</div>
 +
 
 +
'''Notes:'''
 +
* All attack power '''before the critical bonus''' is capped at 170.
 +
* Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonuses.
 +
* Only planes with '''7+ ASW''' are able to perform ASW attacks.
 +
** If no plane in the base can perform ASW attacks, the base will not show at submarine-only nodes.
 +
* Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''.
 +
 
 +
==Sortie Fighter-Power==
 +
 
 +
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter-power values.
 +
 
 +
<math>\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{LBR}</math>
 +
 
 +
* <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane.
 +
* <math>\text{Intercept}</math> is the Interception {{Interception}} stat of the plane.
 +
* <math>\text{Plane Count}</math> is the remaining planes in the slot.
 +
** It will usually be <math>18</math> unless the base has been used elsewhere in the map.
 +
* <math>\text{Mod}_\text{Proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency planes it is:
 +
** <math>25.464</math> for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters.
 +
** <math>9.464</math> for seaplane bombers.
 +
** <math>3.464</math> for all other planes.
 +
* <math>\text{Mod}_\text{LBR}</math> is the land-based reconnaissance bonus.
 +
** <math>1.15</math> for [[Type 2 Land Based Reconnaissance Aircraft]].
 +
** <math>1.18</math> for [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]].
 +
 
 +
'''Notes:'''
 +
* Contesting air control works exactly the same as normal aerial combat.
 +
* A better air control state can reduce the losses taken by the LBAS.
 +
** It also weakens the enemy fighter-power by more.
 +
* Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.
 +
 
 +
=Fleet Info Test=
 +
{|class="wikitable"
 +
!colspan="3"| Fleet Info
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;"|{{DM}}
+
!Tag
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;"|{{IC}}
+
!Fleet Type
 +
!Composition
 
|-
 
|-
| style="text-align:center;"|FBB
+
|rowspan="3"| [[File:Summer2021EventTag4.png]]</br>'''Force H'''
| style="text-align:center;"|[[Kongou|Kongou Kai Ni C]]
+
|CTF
| style="text-align:center;"|300
+
|'''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX'''
| style="text-align:center;"|-
 
 
|-
 
|-
| style="text-align:center;"|FBB
+
!Speed
| style="text-align:center;"|[[Hiei|Hiei Kai Ni C]]
+
!Route
| style="text-align:center;"|330
 
| style="text-align:center;"|-
 
|-
 
| style="text-align:center;"|BBV
 
| style="text-align:center;"|[[Ise|Ise Kai Ni]]
 
| style="text-align:center;"|181
 
| style="text-align:center;"|-
 
|-
 
| style="text-align:center;"|CVL
 
| style="text-align:center;"|[[Suzuya|Suzuya Carrier Kai Ni]]
 
| style="text-align:center;"|10
 
| style="text-align:center;"|20
 
|-
 
| style="text-align:center;"|CVL
 
| style="text-align:center;"|[[Kumano|Kumano Carrier Kai Ni]]
 
| style="text-align:center;"|10
 
| style="text-align:center;"|20
 
|-
 
| style="text-align:center;"|CAV
 
| style="text-align:center;"|[[Suzuya|Suzuya Kai Ni(Revert)]]
 
| style="text-align:center;"|10
 
| style="text-align:center;"|20
 
|-
 
| style="text-align:center;"|CAV
 
| style="text-align:center;"|[[Kumano|Kumano Kai Ni(Revert)]]
 
| style="text-align:center;"|10
 
| style="text-align:center;"|20
 
 
|-
 
|-
 +
|Fast
 +
|{{MapRoute|2||J2|red|L|pink|M|red|O|red}}
 
|}
 
|}
 
{| class="wikitable"
 
| style="text-align:center;"|Aviation Battleship (BBV)
 
| style="text-align:center;"|[[Ise|Ise Kai Ni]]<ref name="80DM">Requires 80 Development Materials.</ref>{{·}}[[Hyuuga|Hyuuga Kai Ni]]<ref>Requires 181 Development Materials.</ref>
 
|-
 
| style="text-align:center;"|Aviation Cruiser (CAV)
 
| style="text-align:center;"|[[Suzuya|Suzuya Carrier Kai Ni]]<ref name="SuzuKumaDM">Requires 10 Development Materials to convert between remodels.</ref>{{·}}[[Kumano|Kumano Carrier Kai Ni]]<ref name="SuzuKumaDM"/>
 
|-
 
| style="text-align:center;"|Carrier (CV/B)
 
| style="text-align:center;"|[[Akagi|Akagi Kai Ni/E]]<ref>Requires 100 Development Materials for Kai Ni, 80 for Kai Ni E, and 80 to revert to Kai Ni.</ref>{{·}}[[Kaga|Kaga Kai Ni/E/Go]]<ref>Requires 120 Development Materials for Kai Ni, 88 for Kai Ni E, 84 for Kai Ni Go, and 60 to revert to Kai Ni.</ref>{{·}}[[Shoukaku|Shoukaku Kai Ni A]]<ref name="craneDM">Requires 15 Development Materials for Kai Ni A, requires 10 to revert to Kai Ni.</ref>{{·}}[[Zuikaku|Zuikaku Kai Ni A]]<ref name="craneDM"/>{{·}}[[Saratoga|Saratoga Mk.II mod.2]]<ref>Requires 20 Development Materials to convert between remodels.</ref>
 
|-
 
| style="text-align:center;"|Light Carrier (CVL)
 
| style="text-align:center;"|[[Zuihou|Zuihou Kai Ni B]]<ref>Requires 5 Development Materials to convert between remodels.</ref>
 
|-
 
| style="text-align:center;"|Light Cruiser (CL)
 
| style="text-align:center;"|[[Tenryuu|Tenryuu Kai Ni]]<ref>Requires 24 Development Materials.</ref>{{·}}[[Tatsuta|Tatsuta Kai Ni]]<ref>Requires 15 Development Materials.</ref>{{·}}[[Yuubari|Yuubari Kai Ni/Toku/D]]<ref name="30DM"/>{{·}}[[Gotland|Gotland Andra]]<ref>Requires 55 Development Materials.</ref>
 
|-
 
| style="text-align:center;"|Destroyer (DD)
 
| style="text-align:center;"|[[Shikinami|Shikinami Kai Ni]]<ref name="20DM"/>{{·}}[[Kagerou|Kagerou Kai Ni]]<ref name="20DM">Requires 20 Development Materials.</ref>{{·}}[[Shiranui|Shiranui Kai Ni]]<ref name="20DM"/>{{·}}[[Kuroshio|Kuroshio Kai Ni]]<ref name="20DM"/>{{·}}[[Akigumo|Akigumo Kai Ni]]<ref name="20DM"/>{{·}}[[Urakaze|Urakaze D Kai]]<ref name="40DM">Requires 40 Development Materials.</ref>{{·}}[[Hamakaze|Hamakaze B Kai]]<ref name="40DM"/>{{·}}[[Tanikaze|Tanikaze D Kai]]<ref>Requires 50 Development Materials.</ref>{{·}}[[Isokaze|Isokaze B Kai]]<ref name="40DM"/>{{·}}[[Okinami|Okinami Kai Ni]]<ref name="80DM"/>{{·}}[[Asashimo|Asashimo Kai Ni]]<ref name="30DM">Requires 30 Development Materials</ref>{{·}}[[Janus|Janus Kai]]<ref>Requires 90 Development Materials.</ref>{{·}}[[Fletcher|Fletcher Kai/Mod.2/MK.II]]<ref>Requires 80 Development Materials for Kai, 120 for Mod.2, 180 for MK.II, and 20 to revert to Mod.2.</ref>{{·}}[[Johnston|Johnston Kai]]<ref name="80DM"/>
 
|-
 
|}<references/>
 
 
{{Clear}}
 

Latest revision as of 16:04, 25 May 2022

LBAS

Basic Attack Power

Please note that all formulas between [math]\displaystyle{ \lfloor \ \rfloor }[/math] or marked with [math]\displaystyle{ \downarrow }[/math] are rounded down.

[math]\displaystyle{ \text{Atk}_\text{basic} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{DB/TP} + \bigstar \big) \times \sqrt{\text{Mod}_\text{count} \times\text{Count}_\text{Plane}} + 25 \Big) \bigg\rfloor }[/math]

  • [math]\displaystyle{ \text{Mod}_\text{type} }[/math] is the type modifier.
    • [math]\displaystyle{ 0.8 }[/math] for land-based attack aircraft.
    • [math]\displaystyle{ 1.0 }[/math] for carrier-based bombers and seaplane bombers.
    • [math]\displaystyle{ 0.7071 }[/math] for jet fighter-bombers.
  • [math]\displaystyle{ \text{DB/TP} }[/math] is the dive bombing or torpedo stat of the plane.
    • Land-based attackers will use their torpedo stat for anti-ship.
    • Land-based attackers will use their dive-bombing stat for anti-ground.
  • [math]\displaystyle{ \bigstar }[/math] is the upgrade bonus of the equipment.
  • [math]\displaystyle{ \text{Mod}_\text{count} }[/math] is the plane count modifier.
    • [math]\displaystyle{ 1.0 }[/math] for heavy land-based attack aircraft.
    • [math]\displaystyle{ 1.8 }[/math] otherwise.
  • [math]\displaystyle{ \text{Count}_\text{Plane} }[/math] is the remaining planes in the slot.
    • It will usually be [math]\displaystyle{ 18 }[/math] unless the base has been used elsewhere in the map.

Final Attack Power

Depending on the target, there are three different attack power formulas used. Please see the stats summary below for calculated attack power values.

Anti-Ship:

[math]\displaystyle{ \text{Atk}_\text{anti-ship} = \Big\lfloor \text{Atk}_\text{basic} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Big\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF} }[/math]

  • [math]\displaystyle{ \text{Mod}_\text{crit} }[/math] is the critical multiplier of [math]\displaystyle{ 1.5 }[/math].
  • [math]\displaystyle{ \text{Mod}_\text{proficiency} }[/math] is the proficiency critical multiplier of [math]\displaystyle{ 1.2 }[/math] for maxed proficiency planes.
  • [math]\displaystyle{ \times \text{Mod}_\text{Contact} }[/math] is the contact bonus. Please see contact for more details on the bonus.
  • [math]\displaystyle{ \text{Mod}_\text{LBAA} }[/math] is the bonus for land-based attack aircraft. It is [math]\displaystyle{ 1.8 }[/math] for LBAA and [math]\displaystyle{ 1.0 }[/math] otherwise.
  • [math]\displaystyle{ \text{Mod}_\text{LBR} }[/math] is the bonus for having a land-based reconnaissance present in the base.
  • [math]\displaystyle{ \text{Mod}_\text{boss} }[/math] is a bonus when attacking certain Princess and Demon-type enemies. Currently the exact bonus for each boss is unknown.
  • [math]\displaystyle{ \text{Mod}_\text{CF} }[/math] is the bonus when attacking combined fleets. It is [math]\displaystyle{ 1.1 }[/math] vs combined fleets and [math]\displaystyle{ 1.0 }[/math] otherwise.

Anti-Ground:

[math]\displaystyle{ \text{Atk}_\text{anti-ground} = \Bigg\lfloor \bigg\lfloor \Big\lfloor \big( \text{Atk}_\text{basic} \times \text{Mod}_\text{AIpre} \big) \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \Big\rfloor \times \text{Mod}_\text{AIpost3} \bigg\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF} }[/math]

  • [math]\displaystyle{ \text{Mod}_\text{AIpre} }[/math] is the pre-cap anti-installation multiplier.
    • Everything before this is capped at 170. Please see Damage Calculations for how the cap works.
    • [math]\displaystyle{ 1.6 }[/math] versus Artillery Imps
    • [math]\displaystyle{ 1.18 }[/math] versus Isolated Island Demon
  • [math]\displaystyle{ \text{Mod}_\text{AIpost1} }[/math] is the first post-cap anti-installation multiplier.
    • [math]\displaystyle{ 2.1 }[/math] versus Supply Depot Princess
  • [math]\displaystyle{ \text{Mod}_\text{AIpost2} }[/math] is the post-cap anti-installation additive bonus.
    • [math]\displaystyle{ 100 }[/math] versus Supply Depot Princess
  • [math]\displaystyle{ \text{Mod}_\text{AIpost3} }[/math] is the second post-cap anti-installation multiplier.
    • [math]\displaystyle{ 1.55 }[/math] versus Artillery Imps
    • [math]\displaystyle{ 1.7 }[/math] versus Isolated Island Demon
  • Other variables are the same as for anti-ship.

Anti-Sub:

[math]\displaystyle{ \text{Attack}_\text{anti-sub} = \bigg\lfloor \Big\lfloor \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \Big\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} }[/math]

  • [math]\displaystyle{ \text{A} }[/math] is a constant based on the base ASW of the plane.
    • [math]\displaystyle{ 0.35 }[/math] for 7-9 ASW.
    • [math]\displaystyle{ 0.7 }[/math] for 10+ ASW.
  • [math]\displaystyle{ \text{B} }[/math] is a random number based on the base ASW of the plane. It is between [math]\displaystyle{ 0 }[/math] and:
    • [math]\displaystyle{ 0.45 }[/math] for 7-9 ASW.
    • [math]\displaystyle{ 0.3 }[/math] for 10+ ASW.
  • Other variables are the same as for anti-ship.

Notes:

  • All attack power before the critical bonus is capped at 170.
  • Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonuses.
  • Only planes with 7+ ASW are able to perform ASW attacks.
    • If no plane in the base can perform ASW attacks, the base will not show at submarine-only nodes.
  • Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot independently.

Sortie Fighter-Power

Please see the stats summary below for calculated sortie fighter-power values.

[math]\displaystyle{ \text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{LBR} }[/math]

  • [math]\displaystyle{ \text{AA} }[/math] is the Anti-Air Anti-Air stat of the plane.
  • [math]\displaystyle{ \text{Intercept} }[/math] is the Interception Interception stat of the plane.
  • [math]\displaystyle{ \text{Plane Count} }[/math] is the remaining planes in the slot.
    • It will usually be [math]\displaystyle{ 18 }[/math] unless the base has been used elsewhere in the map.
  • [math]\displaystyle{ \text{Mod}_\text{Proficiency} }[/math] is the fighter-power proficiency bonus. For maxed proficiency planes it is:
    • [math]\displaystyle{ 25.464 }[/math] for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters.
    • [math]\displaystyle{ 9.464 }[/math] for seaplane bombers.
    • [math]\displaystyle{ 3.464 }[/math] for all other planes.
  • [math]\displaystyle{ \text{Mod}_\text{LBR} }[/math] is the land-based reconnaissance bonus.

Notes:

  • Contesting air control works exactly the same as normal aerial combat.
  • A better air control state can reduce the losses taken by the LBAS.
    • It also weakens the enemy fighter-power by more.
  • Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.

Fleet Info Test

Fleet Info
Tag Fleet Type Composition
Summer2021EventTag4.png
Force H
CTF 4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX
Speed Route
Fast 2 J2 L M O