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==General Information==
+
=LBAS=
* There are 2 different tags for this map:
+
==Basic Attack Power==
** Blue Tag: 3rd Fleet (Requirement: Combined Fleet or Single Fleet with CV) (Northern Start)
+
'''Please note that all formulas between <math>\lfloor \ \rfloor</math> or marked with <math>\downarrow</math> are [[wikipedia:Floor and ceiling functions|rounded down]].'''
** Purple Tag: 6th Fleet (Requirements: Single Fleet with no CV) (2 Southern Starts)
 
  
==Phase 1: TP Phase==
+
<math>\text{Atk}_\text{basic} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{DB/TP} + \bigstar \big) \times \sqrt{\text{Mod}_\text{count} \times\text{Count}_\text{Plane}} + 25 \Big) \bigg\rfloor</math>
This phase will require you to run a Single Fleet to deplete the TP bar at {{MapRoute|Q|red}}, consisting of a Ne-Class Kai and light escorts
 
There are currently two known compositions to complete this phase:
 
  
<tabber>
+
* <math>\text{Mod}_\text{type}</math> is the type modifier.
|-|Light Fleet Comp=
+
** <math>0.8</math> for land-based attack aircraft.
* Recommended Fleet:<span style="line-height:38px; background-color:MediumPurple; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|1 CL 1 CAV/AV 4 DD ('''FAST''')|[[File:Spring2021EventTag2.png]]<br>'''6th Fleet<br>(Purple Tag)'''}}
+
** <math>1.0</math> for carrier-based bombers and seaplane bombers.
* Route: {{MapRoute|A|blue|B|red|E|red|H|red|J|green|Q|red}}
+
** <math>0.7071</math> for jet fighter-bombers.
* LBAS: {{MapRoute|Q|red}} 5 Range (no Airpower)
+
* <math>\text{DB/TP}</math> is the dive bombing or torpedo stat of the plane.
* Notes: Support expeditions are optional. You can use vanguard formation to pass the surface nodes
+
** Land-based attackers will use their '''torpedo stat''' for anti-ship.
* LoS: About '''44+/34+/27+/23+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|J| green}} to {{MapRoute|Q|red}} with this comp.
+
** Land-based attackers will use their '''dive-bombing stat''' for anti-ground.
* Will deplete the TP Gauge fast compared to the Submarine Composition.
+
* <math>\bigstar</math> is the upgrade bonus of the equipment.
* May result in extra bucket being spent while doing the runs.
+
* <math>\text{Mod}_\text{count}</math> is the plane count modifier.
* Will also result in additional ship being locked the map.
+
** <math>1.0</math> for heavy land-based attack aircraft.
|-|Submarine Comp=
+
** <math>1.8</math> otherwise.
* Recommended Fleet:<span style="line-height:38px; background-color:MediumPurple; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|6SS(V)|[[File:Spring2021EventTag2.png]]<br>'''6th Fleet<br>(Purple Tag)'''}}
+
* <math>\text{Count}_\text{Plane}</math> is the remaining planes in the slot.  
* Route: {{MapRoute|A|blue|B|red|D|blue|H|red|J|green|Q|red}}
+
** It will usually be <math>18</math> unless the base has been used elsewhere in the map.
* LBAS: {{MapRoute|H|red}} 4 Range (no Airpower), {{MapRoute|Q|red}} 5 Range (no Airpower)
 
*Notes: Only recommended if you have some [[Type 2 Ka-Mi Tank]]s and [[Drum Canister]] carrying Subs (Luigi Torelli Kai or higher).
 
* Sub Fleet will be almost safe from any harm through the map as long as a land base is placed in Node H and Q.  
 
* However, the amount of TP drain per run will be very low, requiring more runs to be taken (Around 40-50 runs depending on the equipment you have).
 
* This can be ideal if you plan to conserve ships for tagging in later sections of the event.
 
* This can also be helpful in conserving buckets that would otherwise be spent in this map using a surface related composition.
 
* LoS: The LoS check from {{MapRoute|J| green}} to {{MapRoute|Q|red}} is ignored if using a full fleet of 6 SS(V).
 
**Based on current data, using less than 3-4 SS(V) in a fleet may result in off-routing to {{MapRoute|L|blue}} regardless.
 
</tabber>
 
  
==Phase 1.5: Unlock the route to Node U==
+
==Final Attack Power==
Unlocking {{MapRoute|U|red}} has two requirements:
+
Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
* Reach {{MapRoute|C|blue}}
 
* S rank {{MapRoute|P|red}} twice (Hard), once (Medium)
 
<tabber>
 
|-|Node C=
 
** Composition:<span style="line-height:38px; background-color:MediumPurple; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|1SS|[[File:Spring2021EventTag2.png]]<br>'''6th Fleet<br>(Purple Tag)'''}} (You can equip a damage control fairy on your submarine in case of taiha on {{MapRoute|F|Red}})
 
** Route: {{MapRoute|A|blue|B|red|D|blue|F|Red|C|Blue}}
 
** LBAS: N/A
 
|-|Node P=
 
** Composition:<span style="line-height:38px; background-color:DodgerBlue; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Carrier Task Force (CTF): 2 FBB 2 CV 2 CA + 1 CL 5 DD ('''Fast''')|[[File:Spring2021EventTag3.png]]<br>'''3rd Fleet<br>(Blue Tag)'''}}
 
** Route: {{MapRoute|G|blue|K|red|M|red|N|red|P|red}}
 
** Alternatively, you can use a single fleet comprised of 3 CV(L), 2 (FBB or CA(V)), and a DD with a maximum of 2 CV to route {{MapRoute|G|blue|K|red|N|red|P|red}}
 
** LBAS: Range 7, AP/AS on Hard: 124/279
 
</tabber>
 
  
==Phase 2: Defeat CA Hime at Node U==
+
'''Anti-Ship:'''
You can use the same fleet you used in the previous unlocking phase
+
<div class="mw-collapsible mw-collapsed">
** Composition:<span style="line-height:38px; background-color:DodgerBlue; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Carrier Task Force (CTF): 2 FBB 2 CV 2 CA + 1 CL 5 DD ('''Fast''')|[[File:Spring2021EventTag3.png]]<br>'''3rd Fleet<br>(Blue Tag)'''}}
+
<math>\text{Atk}_\text{anti-ship} = \Big\lfloor \text{Atk}_\text{basic} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Big\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
** Route: {{MapRoute|G|blue|K|red|M|red|N|red|P|red|T|red|U|red}}
 
** Alternatively, you can use a single fleet comprised of 3 CV(L), 2 (FBB or CA(V)), and a DD with a maximum of 2 CV to route {{MapRoute|G|blue|K|red|N|red|P|red|T|red|U|red}}
 
** LBAS: Range 6, no Air Power
 
** Notes: AACI is heavily recommended due to three airstrikes on route. Support Expeditions are optional
 
  
==Phase 3: Defeat CV Hime at Node ZII==
+
* <math>\text{Mod}_\text{crit}</math> is the critical multiplier of <math>1.5</math>.
In this phase, you will need to take out an Aircraft Carrier Princess. There are several compositions availabe depending on selected difficulty:
+
* <math>\text{Mod}_\text{proficiency}</math> is the proficiency critical multiplier of <math>1.2</math> for maxed proficiency planes.
<tabber>
+
* <math>\times \text{Mod}_\text{Contact}</math> is the contact bonus. Please see [[Aerial_Combat#Contact_Bonus|contact]] for more details on the bonus.
|-|Submarine comp=
+
* <math>\text{Mod}_\text{LBAA}</math> is the bonus for land-based attack aircraft. It is <math>1.8</math> for LBAA and <math>1.0</math> otherwise.
* Composition:<span style="line-height:38px; background-color:MediumPurple; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|6 SS|[[File:Spring2021EventTag2.png]]<br>'''6th Fleet<br>(Purple Tag)'''}}
+
* <math>\text{Mod}_\text{LBR}</math> is the bonus for having a land-based reconnaissance present in the base.
** The recommended composition for all difficulties
+
** <math>1.125</math> for [[Type 2 Land Based Reconnaissance Aircraft]].
* Route: {{MapRoute|W|red|Z|red|ZI|red|ZII|red}}
+
** <math>1.15</math> for [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]].
* LBAS Range: 8 Range, AP/AS on Hard 103/231
+
* <math>\text{Mod}_\text{boss}</math> is a bonus when attacking certain Princess and Demon-type enemies. Currently the exact bonus for each boss is unknown.
* Notes: Node Support is recommended to help you pass through the 2 surface battle nodes. Boss Support Expedition is optional if you send LBAS to the Boss.
+
* <math>\text{Mod}_\text{CF}</math> is the bonus when attacking combined fleets. It is <math>1.1</math> vs combined fleets and <math>1.0</math> otherwise.
* LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}.
+
</div>
|-|Surface /Sub Mix=
 
* Composition:<span style="line-height:38px; background-color:MediumPurple; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|CL, AV/CAV, DD, 3 SS|[[File:Spring2021EventTag2.png]]<br>'''6th Fleet<br>(Purple Tag)'''}}
 
** Only should be considered if you lack submarines
 
* Route: {{MapRoute|V|red|W|red|X|red|Y|blue|Z|red|ZI|red|ZII|red}}
 
* LBAS Range: 8 Range, AP/AS on Hard 103/231
 
* Notes: Node Support is recommended. Boss Support is also recommended.
 
* LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}.
 
|-|Surface / AS + Sub Mix=
 
* Composition<span style="line-height:38px; background-color:MediumPurple; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|AS, BBV, 2CLT, 2SS(V)|[[File:Spring2021EventTag2.png]]<br>'''6th Fleet<br>(Purple Tag)'''}}
 
** '''Easy and Casual Difficulty Only''' (Use this Composition in case of a lack of Submarines)
 
* Route: {{MapRoute|V|red|W|red|X|red|Y|blue|Z|red|ZI|red|ZII|red}}
 
* LBAS Range: 8 Range, AP/AS on Easy/Casual 88/197
 
* Notes: Node Support is recommended. Boss Support is also recommended.
 
* LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}.
 
|-|Light Fleet Comp=
 
* Composition:<span style="line-height:38px; background-color:MediumPurple; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|2CL, 4DD|[[File:Spring2021EventTag2.png]]<br>'''6th Fleet<br>(Purple Tag)'''}}
 
** '''Casual Only''' (Use this Composition in case of a lack of Submarines)
 
* Route: {{MapRoute|W|red|X|red|Y|blue|Z|red|ZI|red|ZII|red}}
 
* LBAS Range: 8 Range, AP/AS on Easy 88/197
 
* Notes: Vanguard formation can be utilized to help with passing rate. Boss Support is optional but recommended.
 
* LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}.
 
</tabber>
 
  
 +
'''Anti-Ground:'''
 +
<div class="mw-collapsible mw-collapsed">
 +
<math>\text{Atk}_\text{anti-ground} = \Bigg\lfloor \bigg\lfloor \Big\lfloor \big( \text{Atk}_\text{basic} \times \text{Mod}_\text{AIpre} \big) \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \Big\rfloor \times \text{Mod}_\text{AIpost3} \bigg\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
  
===E-3===
+
* <math>\text{Mod}_\text{AIpre}</math> is the pre-cap anti-installation multiplier.
{{EventInfoBox
+
** Everything before this is capped at 170. Please see [[Damage_Calculations#Damage_Formula|Damage Calculations]] for how the cap works.
|title_en= Night Battle<br/>off Lunga Point
+
** <math>1.6</math> versus Artillery Imps
|title_jp= ルンガ沖夜戦
+
** <math>1.18</math> versus Isolated Island Demon
|tag=[[File:Spring2021EventTag4.png]]
+
* <math>\text{Mod}_\text{AIpost1}</math> is the first post-cap anti-installation multiplier.
|tag2=[[File:Spring2021EventTag5.png]]
+
** <math>2.1</math> versus Supply Depot Princess
|tag3=[[File:Spring2021EventTag6.png]]
+
* <math>\text{Mod}_\text{AIpost2}</math> is the post-cap anti-installation additive bonus.
|tag_text= <span style="line-height:38px; background-color:Orange; padding:10px 8px; margin:0px 3px"></span>Orange Tag: 2nd Torpedo Squadron<br/><span style="line-height:38px; background-color:Gold; padding:10px 8px; margin:0px 3px"></span>Yellow Tag: Combined Fleet<br/><span style="line-height:38px; background-color:Gray; padding:10px 8px; margin:0px 3px"></span>Grey Tag: 8th Fleet
+
** <math>100</math> versus Supply Depot Princess
|header_thumb=[[File:Spring2021_E3BossThumb.png]]
+
* <math>\text{Mod}_\text{AIpost3}</math> is the second post-cap anti-installation multiplier.
|map_1=[[File:Spring2021E-3Map.png|450px]]
+
** <math>1.55</math> versus Artillery Imps
|map_1_text=Map
+
** <math>1.7</math> versus Isolated Island Demon
|map_2=[[File:Spring2021E-3MapP1.png|450px]]
+
* Other variables are the same as for anti-ship.
|map_2_text=Phase 1
+
</div>
|map_3=[[File:Spring2021E-3MapP2.png|450px]]
 
|map_3_text=Phase 2
 
|map_4=[[File:Spring2021E-3MapP3.png|450px]]
 
|map_4_text=Phase 3
 
|map_5=[[File:Spring2021E-3LBASMap.png|450px]]
 
|map_5_text=LBAS
 
|boss_hard= 750 TP, 800 HP, 5220 HP
 
|boss_medium= 500 TP, 800 HP, 4620 HP
 
|boss_easy= 350 TP, 800 HP, 4020 HP
 
|boss_casual= 350 TP, 800 HP, 4020 HP
 
|phase_1_boss=
 
|phase_2_boss=
 
|phase_3_boss=
 
|phase_4_boss=
 
|phase_5_boss=
 
|reward_all={{Ship/Banner|Northampton}}
 
|reward_1={{QuestRewardItem|Medal}}
 
|reward_1_casual=
 
|reward_1_easy=1
 
|reward_1_medium=1
 
|reward_1_hard=2
 
|reward_2={{QuestRewardItem|Improvement Material}}
 
|reward_2_casual=
 
|reward_2_easy=
 
|reward_2_medium=5
 
|reward_2_hard=8
 
|reward_3={{QuestRewardEquip|Torpedo Squadron Skilled Lookouts}}
 
|reward_3_casual=
 
|reward_3_easy=1
 
|reward_3_medium=1 (★4)
 
|reward_3_hard=1 (★8)
 
|reward_4={{QuestRewardEquip|SOC Seagull}}
 
|reward_4_casual=
 
|reward_4_easy=
 
|reward_4_medium=1 (★8)
 
|reward_4_hard=1 (★10)
 
|reward_5={{QuestRewardEquip|SO3C Seamew Kai}}
 
|reward_5_casual=
 
|reward_5_easy=
 
|reward_5_medium=
 
|reward_5_hard=1
 
|reward_6=
 
|reward_6_casual=
 
|reward_6_easy=
 
|reward_6_medium=
 
|reward_6_hard=
 
}}
 
  
==General Information==
+
'''Anti-Sub:'''
 +
<div class="mw-collapsible mw-collapsed">
 +
<math>\text{Attack}_\text{anti-sub} = \bigg\lfloor \Big\lfloor \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \Big\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR}</math> 
  
This map has three ship locks:
+
* <math>\text{A}</math> is a constant based on the '''base ASW''' of the plane.
*Orange Tag: 2nd Torpedo Squadron (Single Fleet)
+
** <math>0.35</math> for 7-9 ASW.
*Grey Tag: 8th Fleet (Single Fleet, '''with CA(V) flagship''')
+
** <math>0.7</math> for 10+ ASW.
**Starting point unlocks after Phase 1 is cleared
+
* <math>\text{B}</math> is a random number based on the '''base ASW''' of the plane. It is between <math>0</math> and:
**Only really used for one unlocking gimmick
+
** <math>0.45</math> for 7-9 ASW.
*Yellow Tag: Combined Fleet (Combined Fleet)
+
** <math>0.3</math> for 10+ ASW.
**Same starting point as Orange Tag, but tagged with Combined Fleet Tag when sortied as a Combined Fleet (STF or CTF)
+
* Other variables are the same as for anti-ship.
 +
</div>
  
==Phase 1: TP Phase==
+
'''Notes:'''
 +
* All attack power '''before the critical bonus''' is capped at 170.
 +
* Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonuses.
 +
* Only planes with '''7+ ASW''' are able to perform ASW attacks.
 +
** If no plane in the base can perform ASW attacks, the base will not show at submarine-only nodes.
 +
* Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''.
  
Phase 1 is a TP Phase, with 350/350/500/750 points required on Casual/Easy/Medium/Hard at HQ 120
+
==Sortie Fighter-Power==
  
*Composition:<span style="line-height:38px; background-color:Orange; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|0-1 CL, 5-6 DD|[[File:Spring2021EventTag4.png]]<br>'''2nd Torpedo Squadron<br>(Orange Tag)'''}}
+
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter-power values.
**A fleet with CL will off-route to {{MapRoute|E|red}}
 
*Route: {{MapRoute|A|blue|C|red|G|red|F|blue|I|blue|J|red|L|purple|M|green|N|red}} with 0 CL
 
**{{MapRoute|A|blue|C|red|E|red|G|red|F|blue|I|blue|J|red|L|purple|M|green|N|red}} with 1 CL
 
*'''A total of 0/?/3/4 drum-equipped ships are required on Casual/Easy/Medium/Hard for this route.'''
 
*LBAS:
 
**2 LBAS with 4x LBAA each to boss (7 Range); OR
 
**1 LBAS with 4x Toukai/ASW to {{MapRoute|C|red}} (2 Range), 1 LBAS with 4x LBAA to Boss; OR
 
**Fighter sweep {{MapRoute|E|red|G|red}}
 
*Notes:
 
**Support expeditions are optional, vanguard formation can be used to increase passing rate. Generic AACI is sufficient for the Air Raids.
 
**S-Ranking the boss is not strictly necessary, but if desired, the new Torpedo/SLO+/Torpedo and/or Torpedo/SLO+/Drum cut-ins may be useful.
 
***With a [[Reinforcement Expansion]] unlocked, a Torpedo/Torpedo/Drum/[SLO+] set-up may be utilized.
 
***SLO+ refers to [[Torpedo Squadron Skilled Lookouts]].
 
**This phase has '''no LoS check'''.
 
  
==Phase 1.5: Unlock the 2nd Boss Node==
+
<math>\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{LBR}</math>
Unlocking {{MapRoute|W|Red}} has 2 requirements:
 
* AS Node {{MapRoute|B|Red}} & {{MapRoute|O2|Red}}
 
* S rank Node {{MapRoute|O3|Red}} & {{MapRoute|O1|Red}}
 
** A rank {{MapRoute|O1|Red}} on '''EASY/CASUAL''' only
 
<tabber>
 
|-|Node B & O2=
 
* This is only required on '''MEDIUM+''' only
 
* Composition:<span style="line-height:38px; background-color:Gold; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Carrier Task Force (CTF): 2 CV(L) + 1 CL, 2 DD|[[File:Spring2021EventTag5.png]]<br>'''Combined Fleet<br>(Yellow Tag)'''}}
 
* Route: {{MapRoute|A|blue|B|red|D|blue|O2|red}}
 
* LBAS: AP/AS {{MapRoute|O2|Red}} Hard: 169/380 @ 4Range; AP/AS {{MapRoute|B|Red}} Hard: 160/359 @ Range 2
 
|-|Node O1 & O3=
 
* Required for all difficulties
 
* Composition:<span style="line-height:38px; background-color:Grey; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Single Fleet: 2 CA(V), 1-2 CL, 2-3 DD|[[File:Spring2021EventTag6.png]]<br>'''8th Fleet<br>(Grey Tag)'''}}
 
* A CA(V) '''must''' be flagship.
 
* Route: {{MapRoute|P|blue|B|red|O1|red|O3|red}}
 
* LBAS: Range 3, no airpower {{MapRoute|O1|Red}}; Range 4, no air power {{MapRoute|O3|Red}}
 
* Note: O1 contains a New Submarine Princess along with 2 other submarines. Bring Toukai/ASW Aircraft as well as OASW. O3 is a surface combat node.
 
</tabber>
 
  
==Phase 2: Defeat the Enemy Combined Fleet==
+
* <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane.
The objective here is to take down the enemy combined fleet at Node {{MapRoute|W|Red}}
+
* <math>\text{Intercept}</math> is the Interception {{Interception}} stat of the plane.
 +
* <math>\text{Plane Count}</math> is the remaining planes in the slot.
 +
** It will usually be <math>18</math> unless the base has been used elsewhere in the map.
 +
* <math>\text{Mod}_\text{Proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency planes it is:
 +
** <math>25.464</math> for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters.
 +
** <math>9.464</math> for seaplane bombers.
 +
** <math>3.464</math> for all other planes.
 +
* <math>\text{Mod}_\text{LBR}</math> is the land-based reconnaissance bonus.
 +
** <math>1.15</math> for [[Type 2 Land Based Reconnaissance Aircraft]].
 +
** <math>1.18</math> for [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]].
  
<tabber>
+
'''Notes:'''
|-|STF=
+
* Contesting air control works exactly the same as normal aerial combat.
* Composition:<span style="line-height:38px; background-color:Gold; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Surface Task Force (STF): 2 CVL, 2 FBB, 1-2 CA(V), 1-2 CL + 1 CA, 1 CL, 4 DD|[[File:Spring2021EventTag5.png]]<br>'''Combined Fleet<br>(Yellow Tag)'''}}
+
* A better air control state can reduce the losses taken by the LBAS.
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|R|red|V|red|W|red}}
+
** It also weakens the enemy fighter-power by more.
* LBAS: Range 7. AD/AP/AS for Hard: 90/180/405. LD: 96/191/429.
+
* Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.
|-|CTF=
 
Goes {{MapRoute|Q|blue|S|red}} instead of {{MapRoute|Q|blue|R|red}}
 
* Composition:<span style="line-height:38px; background-color:Gold; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Carrier Task Force (CTF): 2 CV, 1 FBB, 2 CA(V), CL + 1 CA, 1 CL, 4 DD|[[File:Spring2021EventTag5.png]]<br>'''Combined Fleet<br>(Yellow Tag)'''}}
 
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|S|red|U|red|W|red}}
 
* LBAS: Range 7. AD/AP/AS for Hard: 90/180/405. LD: 96/191/429.
 
|-|Heavy CTF=
 
* Composition:<span style="line-height:38px; background-color:Gold; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Carrier Task Force (CTF): 2 CV, 2 CVL, 1 CAV, 1 CL + 1 CA, 1 CL, 4 DD|[[File:Spring2021EventTag5.png]]<br>'''Combined Fleet<br>(Yellow Tag)'''}}
 
**Speed does not matter for this composition and route (i.e. use of Slow CVLs is acceptable).
 
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|R|red|V|red|W|red}}
 
* LBAS: Range 6 {{MapRoute|V|red}} & 7 {{MapRoute|W|red}}.
 
**AD/AP/AS for {{MapRoute|V|red}} Hard: 62/124/279.
 
**AD/AP/AS for {{MapRoute|W|red}} Hard: 90/180/405. LD: 96/191/429.
 
</tabber>
 
  
==Phase 2.5: Unlock the Route to Node Z==
+
=Fleet Info Test=
To unlock {{MapRoute|Z|Red}}, you will only need to AS {{MapRoute|H|red}}
+
{|class="wikitable"
* Composition:<span style="line-height:38px; background-color:Gold; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Transport Combined Fleet (TCF): 0-1 CVE, 1CAV/AV, 4-5 DD + 1 CL, 3 DD|[[File:Spring2021EventTag5.png]]<br>'''Combined Fleet<br>(Yellow Tag) '''}}
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!colspan="3"| Fleet Info
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|H|red}}
+
|-
* Alternatively you can run<span style="line-height:38px; background-color:Orange; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|1 AV 5 DD|[[File:Spring2021EventTag4.png]]<br>'''2nd Torpedo Squadron<br>(Orange Tag)'''}} in order to save locks as the fleet is similar to Phase 1 and 3.
+
!Tag
** If using the single fleet method, you need to use a 4-slot AV like [[Commandant Teste]] or [[Nisshin]]. 3-slot girls will struggle to take AS against all but the weakest enemy composition.
+
!Fleet Type
** Route: {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|H|red}}
+
!Composition
* LBAS: Range 5, AP/AS for Hard: 160/359
+
|-
* Note: Set up your LBAS with fighters only and send them to Node H to help secure AS.
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|rowspan="3"| [[File:Summer2021EventTag4.png]]</br>'''Force H'''
** 1 CVE and 1 CAV with full fighter & SPF set-ups can almost certainly attain AS without the need for LBAS swapping.
+
|CTF
* Note: '''EASY/CASUAL''' will have node {{MapRoute|Z|Red}} unlocked as soon as you beaten phase 2 without doing this steps
+
|'''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX'''
 
+
|-
==Phase 3: Defeat Lungga Hime==
+
!Speed
This is the final phase for this map and the MO. The objective is to sink the Lungga princess at {{MapRoute|Z|red}}. There is a boss debuff available for unlocking once LD is reached, if so desired.
+
!Route
* Composition:<span style="line-height:38px; background-color:Orange; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Single Fleet: 6 DD ''' OR''' 1 CL 5 DD ('''EASY AND CASUAL ONLY''')|[[File:Spring2021EventTag4.png]]<br>'''2nd Torpedo Squadron<br>(Orange Tag)'''}}
+
|-
**A fleet with CL will off-route to {{MapRoute|E|red}}
+
|Fast
* Route: {{MapRoute|A|blue|C|red|G|red|F|blue|I|blue|X|red|M|green|Z|red}} with 0 CL
+
|{{MapRoute|2||J2|red|L|pink|M|red|O|red}}
** {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|I|blue|X|red|M|green|Z|red}} with 1 CL
+
|}
* LBAS: Range 8, no Airpower
 
* Note: '''Fleet must have 0/3/4/5 drum-equipped ships on Casual/Easy/Medium/Hard.'''
 
*LoS Requirement: About '''Cn3 48+/38+/29+/23+''' is required on '''Hard/Medium/Easy/Casual''' to route from {{MapRoute|M|green}} to {{MapRoute|Z|red}}.
 
 
 
==Lungga Hime Debuff Phase==
 
You can do all these steps in any order. There are 6 requirements that must be met once Last Dance threshold has been reached:
 
* LBAS raid - AS x1
 
* {{MapRoute|O3|red}} - S rank x1
 
* {{MapRoute|E|red}} - AS x1
 
* {{MapRoute|W|red}} - S rank x1
 
* {{MapRoute|K|red}} - S rank x1
 
* {{MapRoute|N|red}} - S rank x1 (use TCF to reach)
 

Latest revision as of 16:04, 25 May 2022

LBAS

Basic Attack Power

Please note that all formulas between [math]\displaystyle{ \lfloor \ \rfloor }[/math] or marked with [math]\displaystyle{ \downarrow }[/math] are rounded down.

[math]\displaystyle{ \text{Atk}_\text{basic} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{DB/TP} + \bigstar \big) \times \sqrt{\text{Mod}_\text{count} \times\text{Count}_\text{Plane}} + 25 \Big) \bigg\rfloor }[/math]

  • [math]\displaystyle{ \text{Mod}_\text{type} }[/math] is the type modifier.
    • [math]\displaystyle{ 0.8 }[/math] for land-based attack aircraft.
    • [math]\displaystyle{ 1.0 }[/math] for carrier-based bombers and seaplane bombers.
    • [math]\displaystyle{ 0.7071 }[/math] for jet fighter-bombers.
  • [math]\displaystyle{ \text{DB/TP} }[/math] is the dive bombing or torpedo stat of the plane.
    • Land-based attackers will use their torpedo stat for anti-ship.
    • Land-based attackers will use their dive-bombing stat for anti-ground.
  • [math]\displaystyle{ \bigstar }[/math] is the upgrade bonus of the equipment.
  • [math]\displaystyle{ \text{Mod}_\text{count} }[/math] is the plane count modifier.
    • [math]\displaystyle{ 1.0 }[/math] for heavy land-based attack aircraft.
    • [math]\displaystyle{ 1.8 }[/math] otherwise.
  • [math]\displaystyle{ \text{Count}_\text{Plane} }[/math] is the remaining planes in the slot.
    • It will usually be [math]\displaystyle{ 18 }[/math] unless the base has been used elsewhere in the map.

Final Attack Power

Depending on the target, there are three different attack power formulas used. Please see the stats summary below for calculated attack power values.

Anti-Ship:

[math]\displaystyle{ \text{Atk}_\text{anti-ship} = \Big\lfloor \text{Atk}_\text{basic} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Big\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF} }[/math]

  • [math]\displaystyle{ \text{Mod}_\text{crit} }[/math] is the critical multiplier of [math]\displaystyle{ 1.5 }[/math].
  • [math]\displaystyle{ \text{Mod}_\text{proficiency} }[/math] is the proficiency critical multiplier of [math]\displaystyle{ 1.2 }[/math] for maxed proficiency planes.
  • [math]\displaystyle{ \times \text{Mod}_\text{Contact} }[/math] is the contact bonus. Please see contact for more details on the bonus.
  • [math]\displaystyle{ \text{Mod}_\text{LBAA} }[/math] is the bonus for land-based attack aircraft. It is [math]\displaystyle{ 1.8 }[/math] for LBAA and [math]\displaystyle{ 1.0 }[/math] otherwise.
  • [math]\displaystyle{ \text{Mod}_\text{LBR} }[/math] is the bonus for having a land-based reconnaissance present in the base.
  • [math]\displaystyle{ \text{Mod}_\text{boss} }[/math] is a bonus when attacking certain Princess and Demon-type enemies. Currently the exact bonus for each boss is unknown.
  • [math]\displaystyle{ \text{Mod}_\text{CF} }[/math] is the bonus when attacking combined fleets. It is [math]\displaystyle{ 1.1 }[/math] vs combined fleets and [math]\displaystyle{ 1.0 }[/math] otherwise.

Anti-Ground:

[math]\displaystyle{ \text{Atk}_\text{anti-ground} = \Bigg\lfloor \bigg\lfloor \Big\lfloor \big( \text{Atk}_\text{basic} \times \text{Mod}_\text{AIpre} \big) \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \Big\rfloor \times \text{Mod}_\text{AIpost3} \bigg\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF} }[/math]

  • [math]\displaystyle{ \text{Mod}_\text{AIpre} }[/math] is the pre-cap anti-installation multiplier.
    • Everything before this is capped at 170. Please see Damage Calculations for how the cap works.
    • [math]\displaystyle{ 1.6 }[/math] versus Artillery Imps
    • [math]\displaystyle{ 1.18 }[/math] versus Isolated Island Demon
  • [math]\displaystyle{ \text{Mod}_\text{AIpost1} }[/math] is the first post-cap anti-installation multiplier.
    • [math]\displaystyle{ 2.1 }[/math] versus Supply Depot Princess
  • [math]\displaystyle{ \text{Mod}_\text{AIpost2} }[/math] is the post-cap anti-installation additive bonus.
    • [math]\displaystyle{ 100 }[/math] versus Supply Depot Princess
  • [math]\displaystyle{ \text{Mod}_\text{AIpost3} }[/math] is the second post-cap anti-installation multiplier.
    • [math]\displaystyle{ 1.55 }[/math] versus Artillery Imps
    • [math]\displaystyle{ 1.7 }[/math] versus Isolated Island Demon
  • Other variables are the same as for anti-ship.

Anti-Sub:

[math]\displaystyle{ \text{Attack}_\text{anti-sub} = \bigg\lfloor \Big\lfloor \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \Big\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} }[/math]

  • [math]\displaystyle{ \text{A} }[/math] is a constant based on the base ASW of the plane.
    • [math]\displaystyle{ 0.35 }[/math] for 7-9 ASW.
    • [math]\displaystyle{ 0.7 }[/math] for 10+ ASW.
  • [math]\displaystyle{ \text{B} }[/math] is a random number based on the base ASW of the plane. It is between [math]\displaystyle{ 0 }[/math] and:
    • [math]\displaystyle{ 0.45 }[/math] for 7-9 ASW.
    • [math]\displaystyle{ 0.3 }[/math] for 10+ ASW.
  • Other variables are the same as for anti-ship.

Notes:

  • All attack power before the critical bonus is capped at 170.
  • Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonuses.
  • Only planes with 7+ ASW are able to perform ASW attacks.
    • If no plane in the base can perform ASW attacks, the base will not show at submarine-only nodes.
  • Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot independently.

Sortie Fighter-Power

Please see the stats summary below for calculated sortie fighter-power values.

[math]\displaystyle{ \text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{LBR} }[/math]

  • [math]\displaystyle{ \text{AA} }[/math] is the Anti-Air Anti-Air stat of the plane.
  • [math]\displaystyle{ \text{Intercept} }[/math] is the Interception Interception stat of the plane.
  • [math]\displaystyle{ \text{Plane Count} }[/math] is the remaining planes in the slot.
    • It will usually be [math]\displaystyle{ 18 }[/math] unless the base has been used elsewhere in the map.
  • [math]\displaystyle{ \text{Mod}_\text{Proficiency} }[/math] is the fighter-power proficiency bonus. For maxed proficiency planes it is:
    • [math]\displaystyle{ 25.464 }[/math] for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters.
    • [math]\displaystyle{ 9.464 }[/math] for seaplane bombers.
    • [math]\displaystyle{ 3.464 }[/math] for all other planes.
  • [math]\displaystyle{ \text{Mod}_\text{LBR} }[/math] is the land-based reconnaissance bonus.

Notes:

  • Contesting air control works exactly the same as normal aerial combat.
  • A better air control state can reduce the losses taken by the LBAS.
    • It also weakens the enemy fighter-power by more.
  • Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.

Fleet Info Test

Fleet Info
Tag Fleet Type Composition
Summer2021EventTag4.png
Force H
CTF 4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX
Speed Route
Fast 2 J2 L M O