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Difference between revisions of "Template:Anti-PT Imp Setups"

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<includeonly>{| class="mw-collapsible {{#if:{{{uncollapsed|}}}||mw-collapsed}} wikitable" style="text-align: center; border-style: solid; border-width: 1px;"
 
<includeonly>{| class="mw-collapsible {{#if:{{{uncollapsed|}}}||mw-collapsed}} wikitable" style="text-align: center; border-style: solid; border-width: 1px;"
 
|-
 
|-
!style="border-radius: 6px 0 0 0; border-style: solid; border-width: 1px" colspan="5"|Anti-{{Enemy/Link|PT Imp Pack|link=PT Imp Group|text=PT Imp}} Setups
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!style="border-radius: 6px 0 0 0; border-style: solid; border-width: 1px" colspan="5"|Anti-{{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT Imp}} Setups
 
|-
 
|-
|style="text-align: left; border-radius: 6px 0 0 0;" colspan="5"|Unlike most standard Abyssal enemies, the {{Enemy/Link|PT Imp Pack|link=PT Imp Group|text=PT Imp Group}} is relatively small and fast. <br>Attacking them with large-caliber guns will not do much damage; smaller guns are recommended to deal normal damage.
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|style="text-align: left; border-radius: 6px 0 0 0" colspan="5"|Unlike most standard Abyssal enemies, the {{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT Imp Pack}} is relatively small and fast. <br>Attacking them with large-caliber guns will not do much damage; smaller guns are recommended to deal normal damage.
 
<br>They have a very high evasion rate and are next to impossible to hit with normal shelling and torpedo attacks.  
 
<br>They have a very high evasion rate and are next to impossible to hit with normal shelling and torpedo attacks.  
 
<br>This even includes special attacks. In order to sink them, your ships will require specific equipment setups.
 
<br>This even includes special attacks. In order to sink them, your ships will require specific equipment setups.
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<references/>
 
<references/>
 
|-
 
|-
!style="border-radius: 6px 0 0 0; width:128px;" rowspan="2"|Equipment Setup
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!style="border-radius: 6px 0 0 0; width:128px" rowspan="2"|Equipment Setup
!style="width:96px;" colspan="3"|Bonus
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!style="width:96px" colspan="3"|Bonus
!style="border-radius: 0 6px 0 0; width:256px;" rowspan="2"|Notes
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!style="border-radius: 0 6px 0 0; width:256px" rowspan="2"|Notes
 
|-
 
|-
!style="width:32px;"|DD
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!style="width:32px"|DD
!style="width:32px;"|CL
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!style="width:32px"|CL
!style="width:32px;"|CA/BB
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!style="width:32px"|CA/BB
 
|-
 
|-
 
| {{RedGunLight}} {{SurfaceShipPersonnel}}
 
| {{RedGunLight}} {{SurfaceShipPersonnel}}
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|  
 
|  
 
|-
 
|-
| {{Radar}} {{SurfaceShipPersonnel}}
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| {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Surface}} {{SurfaceShipPersonnel}}
 
| 10%
 
| 10%
 
| ??
 
| ??
 
| ??
 
| ??
| Only applies to RADARs with LOS stats greater than 5.
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| Only applies to [[:Category:Surface Radar|Surface Radars]].
 
|-
 
|-
| {{YellowGun}} {{GreenGunMG}} {{Seaplane}}
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| {{YellowGun}} {{GreenGunMG}} {{ZuiunPlane}}
 
| N/A
 
| N/A
 
| ??
 
| ??
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|-
 
|-
 
| style="text-align:left;" colspan="5" | '''Important Notes'''
 
| style="text-align:left;" colspan="5" | '''Important Notes'''
* Small Caliber Guns + Lookout + Machine Gun is the best anti-imp setup.
+
*{{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D}} has the ability to prioritize focusing on attacking PT-Imp with increased accuracy if any are present.
 +
**Ships placed in the composition slots above and below her will gain a small accuracy boost and will prioritize attacking PT-Imp if any are present.
 +
 
 +
*[[:Category:Small Gun|Small Guns]] + {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts}} + [[:Category:Anti-Air Gun|AA Machine Guns]] is the best anti-Imp setup.
 
* It is inadvisable to run anti-imp setups on any ship but destroyers because it compromises their combat effectiveness.
 
* It is inadvisable to run anti-imp setups on any ship but destroyers because it compromises their combat effectiveness.
 
* Having a reinforcement expansion is important because it allows the ship to not waste a slot on a machine gun/skilled lookouts.
 
* Having a reinforcement expansion is important because it allows the ship to not waste a slot on a machine gun/skilled lookouts.
 
* The values presented above are theorised to be '''fixed hit rates'''.
 
* The values presented above are theorised to be '''fixed hit rates'''.
 
** This means they are unaffected by any outside factors.
 
** This means they are unaffected by any outside factors.
* {{RedGunLight}} includes {{GreenGunDP}} high-angle small caliber main guns.
+
* {{RedGunLight}} [[:Category:Small Gun|Small Guns]] includes {{GreenGunDP}} [[:Category:Main High-Angle Gun|Main High-Angle Guns]] (small & medium).
* {{YellowGun}} includes {{GreenGunDP}} high-angle secondary guns.
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* {{YellowGun}} [[:Category:Secondary Gun|Secondary Guns]] includes {{GreenGunDP}} [[:Category:Secondary High-Angle Gun|Secondary High-Angle Guns]].
 
|-
 
|-
 
!colspan="1"|{{edit|Template:Anti-PT_Imp_Setups}}
 
!colspan="1"|{{edit|Template:Anti-PT_Imp_Setups}}

Revision as of 08:23, 20 June 2022


Anti-PT ImpPT Imp Pack Setups
Unlike most standard Abyssal enemies, the PT Imp PackPT Imp Pack is relatively small and fast.
Attacking them with large-caliber guns will not do much damage; smaller guns are recommended to deal normal damage.


They have a very high evasion rate and are next to impossible to hit with normal shelling and torpedo attacks.
This even includes special attacks. In order to sink them, your ships will require specific equipment setups.


These rates are based on tests conducted during the Summer 2017 Event.[1]
The average observed hit rate without anti-imp setups was about 40% for regular fleets and about 10% for TCF.
The values on the table are the differences in hit rates compared to this.
The actual relation with accuracy calculations as well as PT Imp evasion stats are unknown.

Equipment Setup Bonus Notes
DD CL CA/BB
Small Caliber Main Gun Lookout 50% 25% N/A Adding more main guns does not increase the hit rate. Adding more lookouts halves the rate.
Lookout Anti-Aircraft Gun 50% 25% N/A
Lookout Anti-Aircraft Gun Anti-Aircraft Gun 100%? 50% 30%
Small Caliber Main Gun Lookout Anti-Aircraft Gun 100%? ?? ??
Secondary Gun Lookout N/A 35% 15%
RADARSurface Lookout 10% ?? ?? Only applies to Surface Radars.
Secondary Gun Anti-Aircraft Gun Zuiun Model Seaplane Bomber N/A ?? 45% Only applies to Zuiuns.
Secondary Gun Seaplane Lookout N/A ?? 75%
Small Caliber Main Gun Anti-Aircraft Gun 10% N/A N/A Destroyer only.
Small Caliber Main Gun Small Caliber Main Gun Anti-Aircraft Gun 30% N/A N/A Destroyer only.
Small Caliber Main Gun Anti-Aircraft Gun Anti-Aircraft Gun 50% N/A N/A Destroyer only.
Important Notes
  • Amagiri Kai NiAmagiri Kai Ni
    Amagiri Kai Ni D
    has the ability to prioritize focusing on attacking PT-Imp with increased accuracy if any are present.
    • Ships placed in the composition slots above and below her will gain a small accuracy boost and will prioritize attacking PT-Imp if any are present.
  • Small Guns + Skilled LookoutsSkilled Lookouts
    Torpedo Squadron Skilled Lookouts
    + AA Machine Guns is the best anti-Imp setup.
  • It is inadvisable to run anti-imp setups on any ship but destroyers because it compromises their combat effectiveness.
  • Having a reinforcement expansion is important because it allows the ship to not waste a slot on a machine gun/skilled lookouts.
  • The values presented above are theorised to be fixed hit rates.
    • This means they are unaffected by any outside factors.
  • Small Caliber Main Gun Small Guns includes High-Angle Gun Main High-Angle Guns (small & medium).
  • Secondary Gun Secondary Guns includes High-Angle Gun Secondary High-Angle Guns.
[edit] Last Updated: 14th September 2017