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*Auxiliaries  
 
*Auxiliaries  
 
This is a very high-traffic page, so the fixes here will be especially helpful for users. [[User:Wsewolod|Wsewolod]] ([[User talk:Wsewolod|talk]]) 16:47, 3 September 2015 (UTC)
 
This is a very high-traffic page, so the fixes here will be especially helpful for users. [[User:Wsewolod|Wsewolod]] ([[User talk:Wsewolod|talk]]) 16:47, 3 September 2015 (UTC)
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== Revision ==
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Some areas of note that require review due to change in game mechanics or requires validation.
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==Combat Stages==
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*Detection
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Requires planes or '''high detection stat''' (usually from RADAR).<br/>
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'''Success increases accuracy and evasion.'''
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*Aerial Combat
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<br/>Contact is not mentioned
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*Opening Stages
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Opening Torpedo Salvo
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'''Some CLs (currently only Abukuma Kai Ni)'''
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*Day Combat
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Shelling, 1st Round
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'''CVLs, CVs, CVBs not carrying any bombers'''
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<br/>Does not include carriers with bombers w/ empty slots.
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*Night Combat
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'''CVLs, CVs, and CVBs (except Graf Zeppelin''', Standard Carrier Wo-Class (Flagship or higher), and Light Carrier Nu-Class (flagship or higher).
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<br/>Ark Royal w/ swordfish has yasen formula shelling, CV yasen mechanic update.
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==Formation Modifier==
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Flagship protection is the situation where a '''non-flagship ship''' protects the flagship from being damaged by receiving the attack instead.<br/>
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Only healthy ships will be selected for FS protection *Citation needed<br/>
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'''Double Line is generally a good formation for heavy BB/CV fleets. There is a significant accuracy increase that benefits the typically lower accuracy carriers, while BB often still have enough firepower.'''<br/>
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'''Line Abreast is the best formation for anti-sub purposes.'''
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==Detection==
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'''Success increases fleet accuracy and evasion.'''
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*Opening Stages
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The Opening Torpedo Salvo is fired by Submarines over level 10, ships with the Torpedo-based WeaponType A Ko-hyoteki '''(CLTs, AVs, SS) equipped, and the Enemy Battleship Re-Class.'''
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*Engagement Form Modifier
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Table consistency<br/>
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'''It is speculated that the Engagement form also impacts accuracy.'''
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==Night Combat==
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Certain combination of weapon equipment '''(Main Guns, Secondary Guns, Torpedoes)''' will cause Cut-In or Double Attacks at night, greatly increasing accuracy and/or firepower<br/>
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'''Auxiliary equipment (e.g RADAR, SONAR, Depth Charges, Searchlights, Turbines, Special ammunition, Pure AA Equipment, Torpedo Bulges, and Midget-subs) will not affect the combination.'''
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==Damage Calculations==
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*ASW Synergy
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Table inconsistency 144% vs 1.15,...
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*Contact Power Modifier
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Contact bonus for +4
561

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