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** Amount of DD + DE ≥ 3?
 
** Amount of DD + DE ≥ 3?
 
|U/battle -> V/gray = * Meet '''ALL''' of the following requirements:
 
|U/battle -> V/gray = * Meet '''ALL''' of the following requirements:
** CTF/TCF: Fleet contains AR, AO or Akitsushima Kai  
+
** CTF/TCF: Fleet contains AR, AS, AO or Akitsushima Kai  
** CTF: Amount of AO + AR + AS + AV+ LHA ≥ 4
+
** CTF: Amount of AO + AS + AV + LHA ≥ 4
 
|U/battle -> X/battle = * Does not meet the requirements to go to V
 
|U/battle -> X/battle = * Does not meet the requirements to go to V
 
|X/battle -> V/gray = * Fleet contains AR, AO or Akitsushima Kai
 
|X/battle -> V/gray = * Fleet contains AR, AO or Akitsushima Kai
Line 142: Line 142:  
{{/Historical_Bonuses}}
 
{{/Historical_Bonuses}}
   −
==Map Overview==
+
==Map overview==
Soon™
+
E6 is a Combined fleet three-phase map consisting of two transport and three boss phases.
 +
* 3 [[LBAS]] are available on this map, only 2 can be set on '''Sortie''', the other being limited to '''Defense'''.
 +
 
 +
*This map uses 4 locks:
 +
** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''1st Fleet''' (from on E-4, reused on E-7),
 +
** [[File:{{ROOTPAGENAME}} Tag 7.png]] '''European Expedition Advance Force''' (from on E-5),
 +
** [[File:{{ROOTPAGENAME}} Tag 9.png]] '''British Fleet Main Force''' (reused on E-7),
 +
** [[File:{{ROOTPAGENAME}} Tag 10.png]] '''British D-Day Landing Force''' (reused on E-7).
 +
 
 +
* An '''[[Emergency Anchorage Repair]] node''' is present on {{MapRoute|V|lightblue}}
 +
* '''[[Node|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|J1|darkorange|S|darkorange}}
 +
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|C2|red|Q|red}}
 +
 
 +
==Phase 0.5 - Unlock the Boss Node==
 +
{|class="wikitable"
 +
! !! B!! C2
 +
|-
 +
| Hard|| S x2 || A+ x3
 +
|-
 +
| Medium|| A+ x2|| A+ x2
 +
|-
 +
| Easy|| A+ x2|| A+ x2
 +
|-
 +
| Casual|| A+ x2|| A+ x2
 +
|}
 +
 
 +
<tabber>
 +
|-|Node B=
 +
* Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.
 +
*ASW power is required.
 +
 
 +
|-|Node C2=
 +
* Refer to [[#Phase 1 - Boss]]'s fleet for composition.
 +
* Route: {{MapRoute|1||A|blue|C|red|C1|red|C2|red}}
 +
**The enemy includes hard skin [[Installation]]s ([[Pillbox]]es) and requires specialized equipment to defeat.
 +
</tabber>
 +
 
 +
==Phase 1 - Boss==
 +
* [[Striking Force Fleet]]: '''1(F)BB(V), 1CV(B/L), 0-1CA(V), 1CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|B|red|F|red|H|red}}
 +
* Can consider using 1 ASW LBAS to {{MapRoute|B|red}} to increase the passing rate.
 +
** Only 1 LBAS is needed for {{MapRoute|H|red}}
 +
* LBAS Range = 7 to boss AP/AS = 234/516
 +
 
 +
==Phase 1.5 - Unlock the Boss Node==
 +
{|class="wikitable"
 +
! !! L!! M
 +
|-
 +
| Hard|| S x2|| AS x2
 +
|-
 +
| Medium|| A+ x2|| AS x2
 +
|-
 +
| Easy|| A+ x2|| AS x2
 +
|-
 +
| Casual|| A+ x2|| AS x2
 +
|}
 +
 
 +
<tabber>
 +
|-|Node L=
 +
* Refer to [[#Phase 2 - Boss]]'s fleet for composition.
 +
* Route: {{MapRoute|2||I|red|J|red|K|blue|L|red}}
 +
**ASW power is required.
 +
 
 +
|-|Node M=
 +
* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
 +
{|class="wikitable"
 +
!      !! AS
 +
|-
 +
|Hard  || 336
 +
|-
 +
|Medium|| 219
 +
|-
 +
|Easy  || 150
 +
|-
 +
|Casual|| 99
 +
|}
 +
</tabber>
 +
 
 +
==Phase 2 - Boss==
 +
<tabber>
 +
|-|STF=
 +
* STF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
**Main: '''3(F)BB(V), 1CV(B), 1CAV/CL/AV, 1CL
 +
**Escort: '''1CA(V)/AV/LHA, 1CL, 0-1CLT, 4-5DD
 +
* Route: {{MapRoute|2||I|red|J|red|K|blue|M|pink|O|red|Q|red}}
 +
**The use of a [[Special Attack]] is recommended.
 +
**If no CL is used in the main fleet, will pass through an air node at {{MapRoute|P|pink}}.
 +
 
 +
|-|Mixed CTF=
 +
* CTF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
**Main: '''2(F)BB(V), 2CV(B), 1CVL, 1CL
 +
**Escort: '''0-1CA(V), 1CL, 0-1CLT, 3-4DD
 +
* Route: {{MapRoute|2||I|red|J|red|K|blue|M|pink|O|red|Q|red}}
 +
**The use of a [[Special Attack]] is recommended.
 +
**If no CL is used in the main fleet, will pass through an air raid at {{MapRoute|P|pink}}.
 +
**At least one ship must be locked to [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]], else the fleet will start on the starting point 3.
 +
 
 +
|-|Carrier CTF=
 +
* CTF: '''FAST''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
**Main: '''4CV(B), 1CAV, 1CL
 +
**Escort: '''1CA(V), 1CL, 0-1CLT, 3-4DD
 +
* Route: {{MapRoute|2||I|red|J|red|K|blue|M|pink|O|red|P|pink|Q|red}}
 +
**If Slow or <5 CL+DD, will pass through extra battles at {{MapRoute|J1|darkorange|J2|pink}}
 +
 
 +
</tabber>
 +
*The boss is a hard skin [[Installation]] ([[Pillbox]]) and requires specialized equipment to defeat.
 +
 
 +
==Phase 2.5 - Unlock the Boss Node==
 +
{|class="wikitable"
 +
! !! V
 +
|-
 +
| Hard|| Reach
 +
|-
 +
| Medium|| Reach
 +
|-
 +
| Easy|| Reach
 +
|-
 +
| Casual|| Reach
 +
|}
 +
 
 +
Node {{MapRoute|V|lightblue}}:
 +
 
 +
<tabber>
 +
|-|Safe TCF=
 +
* TCF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 +
**Main: '''1AV/CAV/CL, 0-1 CL, 4DD
 +
**Escort: '''1CA(V)/CL, 1CL, 2-4DD
 +
* Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue}}
 +
**It is possible to only use 8 ships
 +
**Here, the additional DD that will be locked should be [[Landing Equipment]] capable so as to reuse them on E-7 Phase 4
 +
 
 +
|-|Kuso TCF=
 +
* TCF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 +
**Main: '''4DD/DE
 +
**Escort: '''1CL, 3DD/DE
 +
* Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue}}
 +
**This is the lightest possible fleet and should utilize Lv1/worthless ships that can be sacrificed.
 +
**It is recommended that 1 of these ships be intended for [[#Phase 3 - Boss]], to guarantee the [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] lock.
 +
 
 +
|-|CTF=
 +
* Refer to [[#Phase 3 - Boss]]'s fleet for composition.
 +
* Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue}}
 +
* Route: {{MapRoute|3||R|red|S|darkOrange|T|pink|U|red|V|blue}}
 +
Using a CTF is possible but:
 +
*There is a '''max''' of 2CV(B), any more will begin at start point 2 and receive that lock
 +
*To prevent accidentally applying the wrong tag, it is recommended to pre-tag some ships on the [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] lock, using the previously mentioned methods.
 +
*Fleet sample: 2(F)BB(V), 2CV(B), 2LHA/AV + 1AR/AO/[[Akitsushima]], 1LHA/AV, 1CA/CLT, 1CL, 2DD
 +
**AR/AO/AV must be Kai or better remodel.
 +
 
 +
</tabber>
 +
 
 +
==Phase 3 - Boss==
 +
<tabber>
 +
|-|Aux Heavy=
 +
* CTF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 +
**Main: '''2(F)BB(V), 2CV(B), 1AV/LHA, 1LHA
 +
**Escort: '''1CL, 0-1CLT/1CA(V), 2-3DD, 2AV/AO/LHA
 +
* Route: {{MapRoute|3||R|red|S|darkorange|T|pink|U|red|V|blue|Z|red}}
 +
 
 +
*This is the most recommended fleet
 +
 
 +
|-|Heavy=
 +
* CTF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 +
**Main: '''2(F)BB(V), 2CV(B), 1CAV, 1CL
 +
**Escort: '''1CA(V), 1CL, 1CLT, 3DD
 +
* Route: {{MapRoute|3||R|red|S|darkorange|T|pink|U|red|X|red|Z|red}}
 +
 
 +
|-|Aux Light=
 +
* CTF: '''FAST''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 +
**Main: '''1FBB, 2CV(B), 1DD, 2AV
 +
**Escort: '''1CL, 3DD, 1AO, 1AV
 +
* Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue|Z|red}}
 +
 
 +
|-|Light=
 +
* CTF: '''FAST''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 +
**Main: '''2(F)BB(V), 2CV(B), 1CAV, 1CL
 +
**Escort: '''1CL, 3DD, 1AO, 1AV
 +
* Route: {{MapRoute|3||R|red|T|pink|U|red|X|red|V|blue|Z|red}}
 +
 
 +
</tabber>
 +
*LBAS range: 3
 +
*The use of a [[Special Attack]] is highly advised.
 +
*It is possible to force the {{MapRoute|U|red|V|blue}} routing by using 4 "Aux" (AS/AV/AO/LHA) at Kai+, with at least any 1 of [[Akitsushima Kai]]/AR/AS/AO amongst them.
 +
** While an AR will count for the repair ship type requirement, it will not count toward the number of Aux ships requirement.
 +
* {{MapRoute|V|lightblue}} is an '''[[Emergency Anchorage Repair]] node.
 +
*[[PT boat]]s are present on the boss node, and require specific set-ups to be defeated:
 +
{{Anti-PT Imp Setups}}
 +
*Using a {{Smoke}} '''[[Smoke]]''' on node {{MapRoute|S|darkorange}} can help in surviving it.
 +
 
 +
==Phase 3.5 - Debuff==
 +
Once LD has been reached, the following steps have to be performed to debuff the boss
 +
 
 +
{|class="wikitable"
 +
! !! H!! C2!! Q!! W!! P!! LBAS
 +
|-
 +
| Hard|| A+|| A+|| A+|| A+ x2|| AS|| AS x3
 +
|-
 +
| Medium|| A+|| -|| A+||A+ x2|| AS|| AS
 +
|-
 +
| Easy|| A+|| -|| A+|| A+|| -|| -
 +
|-
 +
| Casual|| ?|| -|| A+|| A+|| -|| -
 +
|}
 +
 
 +
<tabber>
 +
|-|Node H=
 +
* Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.
 +
 
 +
|-|Node C2=
 +
* Refer to [[#Phase 0.5 - Unlock the Boss Node]]'s fleet for composition and routing.
 +
 
 +
|-|Node Q=
 +
* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
 +
 
 +
|-|Node W=
 +
*STF/CTF: Refer to [[#Phase 2 - Boss]]'s fleet for composition
 +
* STF Route: {{MapRoute|2||I|red|J|red|K|blue|L|red|J1|darkOrange|W|red}}
 +
* CTF Route: {{MapRoute|2||I|red|J|red|K|blue|L|red|J2|pink|W|red}}
 +
**Fleets must pass through {{MapRoute|K|blue}} before they can route to {{MapRoute|W|red}}
 +
 
 +
|-|Node P=
 +
* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
 +
*The fleet must be a Slow CTF/STF and contain a '''max''' of 1CL
 +
**Alternatively, a fleet that contains at least 4(F)BB(V) or 3CV(B) can reach {{MapRoute|P|pink}} but may encounter extra battles
 +
{|class="wikitable"
 +
!      !! AS
 +
|-
 +
|Hard  || 240
 +
|-
 +
|Medium|| 219
 +
|-
 +
|Easy  || 150
 +
|-
 +
|Casual|| ?
 +
|}
 +
 
 +
|-|Node LBAS=
 +
{|class="wikitable"
 +
!      !! AS
 +
|-
 +
|Hard  || 336
 +
|-
 +
|Medium|| 219
 +
|-
 +
|Easy  || 150
 +
|-
 +
|Casual|| 99
 +
|}
 +
</tabber>
 +
 
 +
Once Debuff is complete the CG will change to the following:
 +
{|class="wikitable"
 +
![[Abyssal Stranded Landing Princess]]
 +
|-
 +
|<gallery>
 +
Enemy Full Abyssal Stranded Landing Princess.png|Regular
 +
Enemy Full Abyssal Stranded Landing Princess Damaged.png|Last Dance
 +
Enemy Full Abyssal Stranded Landing Princess Damaged Debuffed.png|Last Dance Debuffed
 +
</gallery>
 +
|}
 +
{|class="wikitable"
 +
![[Fortified Pillbox Princess]]
 +
|-
 +
|<gallery>
 +
Enemy Full Fortified Pillbox Princess.png|Regular
 +
Enemy Full Fortified Pillbox Princess Damaged.png|Last Dance
 +
</gallery>
 +
|}
    
==Enemy Compositions==
 
==Enemy Compositions==
Line 151: Line 418:  
{{clear}}
 
{{clear}}
 
{{:{{ROOTPAGENAME}}/Hub}}
 
{{:{{ROOTPAGENAME}}/Hub}}
 +
 +
==Trivia==
 +
This map involves many references to the real Exercise Tiger:
 +
<div class="mw-collapsible mw-collapsed">
 +
 +
;Phase 3
 +
*Is based on the route taken by the convoy of LST's in their journey towards Lyme Bay where Exercise Tiger was supposed to culminate. Instead it lead to an engagement with a squadron of German E-Boats that ended up as the Battle of Lyme Bay where almost 800 people were lost along with several LST's sunk and damaged.
 +
 +
;LBAS
 +
*This is probably RAF Welford Air, which is the home of both RAF and USAAF units from 1943 till the end of the war. RAF Welford is also a launch point of several C-47's and Horsa Gliders that took part in the Normandy Campaign.
 +
 +
 +
</div>
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