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Difference between revisions of "Sandbox/Winter 2022 E-1"

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* '''1FBB, 1CVL, 2CA, 1 CL, 1DD (FAST)
 
* '''1FBB, 1CVL, 2CA, 1 CL, 1DD (FAST)
 
* Route: {{MapRoute|B|red|F|blue|E|pink|H|red|H1|red|H2|red}}
 
* Route: {{MapRoute|B|red|F|blue|E|pink|H|red|H1|red|H2|red}}
** This is the only place heavy cruiser will be utilized in this map.
+
** The fleet will need to be fast, have a (F)BB, and 2 CAs to route towards H1.
 
+
**This will be the only segment where you'll need CAs for the map.
 +
** H2 is a surface fight with a CVL present in the fleet.
 
|-|Node O1=
 
|-|Node O1=
 
* '''1CL, 5DD
 
* '''1CL, 5DD
 
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O2|red|O5|red}}
 
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O2|red|O5|red}}
 
** Similar fleet use route N.
 
** Similar fleet use route N.
 +
** O2 will be a surface fleet against battleships, use vanguard to minimize damage.
  
 
|-| Node O3=
 
|-| Node O3=
* '''1FBB, 1CV, 1CL, 3DD
+
* '''0-1FBB, 1CV, 0-1 CVL, 1CL, 3-4DD
 
* Route: {{MapRoute|B|red|C|red|G|blue|K|red|M|red|O3|pink}}
 
* Route: {{MapRoute|B|red|C|red|G|blue|K|red|M|red|O3|pink}}
** Focus on AA on the fleet to survive and get to the air raid node.
+
** Focus on AA on the fleet and consider making your carrier a fighter mule to survive and get to the air raid node.
 
+
** Land base should be a fighter sweep with a distance of 5
 +
** Alternatively, you can also consider using some bombers in your LBAS to attempt to wipe out the carriers to make obtaining AS easier.
 
|-|Node O4=
 
|-|Node O4=
 
* '''1CL, 5DD
 
* '''1CL, 5DD
 
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red}}
 
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red}}
 
** Same fleet for O1 but go to O4 from O instead.  
 
** Same fleet for O1 but go to O4 from O instead.  
 +
**Bring 1-2 ASW capable ships
 
</tabber>
 
</tabber>
 +
 +
Once all conditions are met, the path to the next set of nodes will unlock to explore.
  
 
==Gimmick 3: Unlock {{MapRoute|V3|red}}==
 
==Gimmick 3: Unlock {{MapRoute|V3|red}}==

Revision as of 15:48, 24 February 2022

Dark's guide (Hijacked by Totaku)

Introduction

In this operation, you will be organizing a fleet to reach various points across the map and taking out enemy fleets in key location, unlocking more areas to repeat the process until you finally meet up with an enemy carrier combined fleet for the finale.

This guide will primary go over what you'll bring for reaching each point and what to expect.

The one overall advice we'll present in this point of the guide is that the enemy fleets are fairly weak and this can be done without the usage of historical. So if possible, consider reserving them for later maps.

Meeting Key location in the Nansei Islands Part 1

In this phase you will need to visit 4 locations in which you'll need to make contact with bases and take out enemy fleets below is the requirements needed for each difficulty

A N M L
Hard Reach A+ A+ Reach
Medium Reach A+ A+
Easy A+ A+
Casual Reach

  • 1CL, 5DD
  • Route: B F E D A
    • Bring AA and ASW Gears on your ships.
    • Using a normal AACI set up on a generic ship can be helpful on E

  • 1CL, 5DD
  • Route: B F J N
    • Fleet should mostly be combat focus.
    • Send LBAS with bombers to the node.
    • Using a normal AACI set up on a generic ship can be helpful on J

  • 1FBB, 1CV, 1CL, 3DD
  • Route: B C G K M
    • A fleet with a standard carrier forces southern route to go to M.
    • Bring 1-2 ASW fleets to clear node M

  • 1FBB, 1CV, 1CL, 3DD
  • Route: B C G I L
    • Same fleet as one goes to M. Choose routing to I from G.
    • I features a heavy cruiser surface fleet

Once conditions are met the next set of locations will unlock for the next sequence.

Meeting Key location in the Nansei Islands Part 2

In this phase, your fleet will go deeper into the Nansei Islands to make contact with 4 more locations. It will be mostly similar to doing part 1, just with additional fights.

H2 O1 O3 O4
Hard S Reach AS S
Medium S Reach AS S
Easy Reach AS S
Casual Reach

  • 1FBB, 1CVL, 2CA, 1 CL, 1DD (FAST)
  • Route: B F E H H1 H2
    • The fleet will need to be fast, have a (F)BB, and 2 CAs to route towards H1.
    • This will be the only segment where you'll need CAs for the map.
    • H2 is a surface fight with a CVL present in the fleet.

  • 1CL, 5DD
  • Route: B F J N O O2 O5
    • Similar fleet use route N.
    • O2 will be a surface fleet against battleships, use vanguard to minimize damage.

  • 0-1FBB, 1CV, 0-1 CVL, 1CL, 3-4DD
  • Route: B C G K M O3
    • Focus on AA on the fleet and consider making your carrier a fighter mule to survive and get to the air raid node.
    • Land base should be a fighter sweep with a distance of 5
    • Alternatively, you can also consider using some bombers in your LBAS to attempt to wipe out the carriers to make obtaining AS easier.

  • 1CL, 5DD
  • Route: B F J N O O4
    • Same fleet for O1 but go to O4 from O instead.
    • Bring 1-2 ASW capable ships

Once all conditions are met, the path to the next set of nodes will unlock to explore.

Gimmick 3: Unlock V3

The goal of this phase is to

Q3 T U
Hard Reach Reach Reach
Medium ? ? ?
Easy ? ? ?

  • 1CL, 5DD
  • Route: B F J N O O4 Q Q3

  • 1FBB, 1CVL, 1CL, 3DD
  • Route: B F J N O O4 P R S T
    • Boss fleet but stop at T before unlocking the boss node.

  • 1FBB, 1CVL, 1CL, 3DD
  • Route: B F J N O O4 P R S U
    • Same fleet as the previous with route choice to go to U instead of T.

Phase 1: Boss Node V3

The goal of this phase is to kill the final boss on Node V3.

  • 1CV, 0-1CVL, 1-2CA(V), 1CL, 3DD
  • Route = B C K O3 S T V1 V3

  • 0-1FBB/CA, 1-2CVL, 1CL, 3DD
  • Route = B F J N O O4 P R S T V3

Suzu's guide

Gimmick 1

Gimmick 2

Gimmick 3: Unlock V3

Phase 1: Boss Node V3