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Difference between revisions of "Sandbox/Spring 2021 E-5"

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==Phase 2: Defeat New Battleship Hime==
 
==Phase 2: Defeat New Battleship Hime==
 
This phase will be available to you right after you cleared Phase 1. The boss is very tanky and the composition needed to reach the boss will need 3-4 Battleships.  
 
This phase will be available to you right after you cleared Phase 1. The boss is very tanky and the composition needed to reach the boss will need 3-4 Battleships.  
* Composition: 4(F)BB(V), 1 CA(V) or CL, [[Akitsushima]] or [[Akashi]] + 1 CL, 3 CA(V) or 3 CLT, 2 DD. (Green tag)
+
* Composition: 4(F)BB(V), 1 CA(V) or CL, [[Akitsushima]]/[[Akashi]] + 1 CL, 3 CA(V) or 3 CLT, 2 DD. (Green tag)
* {{MapRoute |L|red|M|red|Q|blue|U1|red|V2|blue|V|red}}
+
** Alternatively you can bring 4(F)BB(V), 1 CA(V) or CL, [[Akitsushima]]/[[Akashi]] + 1 CL, 2 FBB, 1 (CA(V) or CLT), 2 DD to allow you to make uses of [[Kongou]] and [[Haruna]] for more damage at night
* LBAS Range: 7 There are no air power at the boss
+
** This comp will however starts you at {{MapRoute|K|red}} instead of {{MapRoute|L|red}}. Other than that, both composition takes the same route.
* Note: Node {{MapRoute |V2|blue}} is a repair node. Boss node has very high Anti-air despite no Airpower at all
+
* Route: {{MapRoute |L|red|M|red|Q|blue|U1|red|V2|blue|V|red}}
 +
* LBAS Range: 7. There are no air power at the boss
 +
* Note: Node {{MapRoute |V2|blue}} is a repair node. Boss node has very high Anti-air despite no Airpower at all. Both compositions above have a Green tag to them.
  
 
==Phase 2.5: Unlock new Starting point for 2nd Torpedo Squadron (Orange tag)==
 
==Phase 2.5: Unlock new Starting point for 2nd Torpedo Squadron (Orange tag)==

Revision as of 05:03, 1 June 2021

Sandbox Rules

This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:

  • List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
  • A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
  • The Path said composition will take (To explain what path the composition will take)
  • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
  • (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.

Editors are to construct thier own version of thier guide and complete them in a timely fashion.

No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.

Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Summer 2020 Event which it'll be reviewed and updated once more before it can be released.

Overall there will be 3 version of the guide that will be constructed which will include:

  • Preliminary Guide
  • Polished Guide
  • Finalized Guide

With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Projected deadline for Initial guide: May 30th, 12:01 JST (May get extended by 1 day if massive delays occur)

DarkHeron's Proposal (Consolidated guide from various sources)

General Overview

  • Unlike the previous event's final map, you can only use 1 Land Base for sortie all throughout E5. The other 2 land bases will be used for defense throughout this map.
  • All the locks within E5 are recycled locks from previous maps.
    • Grey tag (E3 unlocking), Orange tag (E3P1 and P3), and Green tag (E4P4)
  • Once you unlocked the third starting point (2nd Torpedo Squadron point), all ships that are untagged and in a single fleet will be designated as Grey lock (8th Fleet).

Phase 1: Defeat Buff Wa class Transport

This is a relatively straightforward phase. The main objective is to survive the route towards the "Boss" node featuring a Wa class transport. This phase is a good way to farm for your daily/weekly Transport farming if you decide to farm the node.

  • Composition Strike Force: 1 CL 5-6 DD (Orange Tag)
  • Route: A D E G I J1 J for Strike Force (Orange Tag)
  • Note: This light fleet will be locked under the Orange Tag. This fleet can be problematic and prone to be sent back because of taiha on route to the boss.
  • Alternatively, this is a much heavier fleet that can also be routed to the boss.
    • Composition: 2 BBV, 2 CA, 2 CAV, 1 CLT (Gray Tag)
  • Grey Tag routing A D E F G I J1 J
  • LBAS Range = 10. There is no air power until you reached LD where a Nu class carrier will appear. AP/AS = 45/89 (HARD)
  • LOS: Casual/Easy/Medium/Hard is ???/???/54.0/66.0
  • Note: Unlike in E4, you can only send 1 LBAS throughout the map. Have 1 LBAS with bombers and send them to the preboss to help you pass through the node easily if you're not bringing support expedition.

Phase 2: Defeat New Battleship Hime

This phase will be available to you right after you cleared Phase 1. The boss is very tanky and the composition needed to reach the boss will need 3-4 Battleships.

  • Composition: 4(F)BB(V), 1 CA(V) or CL, Akitsushima/Akashi + 1 CL, 3 CA(V) or 3 CLT, 2 DD. (Green tag)
    • Alternatively you can bring 4(F)BB(V), 1 CA(V) or CL, Akitsushima/Akashi + 1 CL, 2 FBB, 1 (CA(V) or CLT), 2 DD to allow you to make uses of Kongou and Haruna for more damage at night
    • This comp will however starts you at K instead of L. Other than that, both composition takes the same route.
  • Route: L M Q U1 V2 V
  • LBAS Range: 7. There are no air power at the boss
  • Note: Node V2 is a repair node. Boss node has very high Anti-air despite no Airpower at all. Both compositions above have a Green tag to them.

Phase 2.5: Unlock new Starting point for 2nd Torpedo Squadron (Orange tag)

There are 2 main requirements to unlock

  • AS Node B twice
  • A+ Node U twice

  • Composition Single Fleet: 2 CVL, 4 DD (gray Tag)
  • Route: A B
  • LBAS Range = 2. AP/AS = 169/380 for (HARD)
  • Note: You can make use of your LBAS with fighter and sweep the node along with your fighter mule CV to secure AS on the node. Make sure your DD equip with ASW equip to pass through A

  • Composition CTF: 2(F)BB(V), 2 CV(B), 2 CA(V) or AV + 1 CL 1-2 CA(V), 1-2 CLT, 2-3 DD. You can use 2 CV(B) + CVL as an alternative and have the FBB in Escort Fleetr (Green Tag)
  • Route: L M R T U2 U
  • LBAS Range = 10 AP/AS: 406/912
  • Note: The range for this node is very long and the air is very heavy. Fortunately, you will only need to achieve an A rank there only. It is more likely for you to achieve AP at the boss under the worse enemy composition. It is highly recommended to bring node support to help you secure that A rank.
  • You need 3 DD minimum to went from U1 to U2. Otherwise, you will be routed to T instead of to U2.

Phase 2.75: Unlock the path to Node Z

There are a total of 6 requirements needed to unlock

  • AS Node B twice
  • A+ rank Node U twice
  • S rank Node S twice
  • A+ rank Node V twice
  • A+ rank Node Y twice
  • AS LBAS Defence twice

  • This is the same phase as phase 2.5 for Node B

  • This is the same phase as phase 2.5 for Node U

  • Composition STF: 2 (F)BB(V), 3 CA(V), 0-1 CL, 0-1 DD + 1 CL, 1 CA(V), 0-1 CLT, 3-4 DD
  • Route: L M N O S
  • LBAS Range = 6 and there's no air at the node
  • Note: You need to have a minimum of 4 DD in the fleet for routing. The fleet also has to be Fast.

  • You can use the same fleet you did for Phase 2 as you will take the same route
  • Composition STF: 4(F)BB(V)

  • Composition Strike Force: 1 CL 6 DD
  • Route: B C W X Y
  • LBAS Range = 6 and the node has no air power

Phase 3: Defeat New Light Cruiser Hime

  • Composition Strike Force: 1 CL 6 DD (Orange Tag)
  • Route: B C W X Z1 Z
  • LBAS Range = 8 and there's no airpower at the boss.
  • LOS: Casual/Easy/Medium/Hard = 55.0/55.00/62.0/81.0 for Cn3 formula
  • Note: Due to the nature of the LOS requirement and the fleet, uses of GTRL (Gun, Torpedo, Radar, and Skilled lookout) is essential to both meet the LOS requirements for routing and killing the boss
  • Special Note: For this specific boss and the current bonus, it is possible to make uses of Vanguard formation at the boss for the kill instead of utilizing Line ahead as normal at the boss.

Debuff Phase

There are 7 requirements to complete the debuffing phase for New Light Cruiser Hime. The majority of the comps for each of these requirements will be the same compositions used in the previous phase. So please refer to the previous phase for the composition used for each of these nodes.

  • AS Node V
  • S rank Node H
    • This can be achieve by using a Single Fleet with Grey Tag. 2 BBV, 2 CA(V), 2 DD
    • Route: A D E F H
  • S rank Node J
  • AS Node Node N
  • A+ Rank Node U
  • S rank Node V1
    • Use the same fleet you use for Phase 2 but replace Akashi or Akitsushima for another AV to route to V1
  • A+ rank Node V