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Difference between revisions of "Sandbox/Fall 2020 E-4"

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==Phase 2: Unlocking the path to Ormoc Bay==
 
==Phase 2: Unlocking the path to Ormoc Bay==
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In this phase you will need to complete two requirements (or less depending on the difficult) As of current, only Hard and Normal requirements are known and are listed below.
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*Score AS on Node K (Hard Only)
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*Score AS on Node A (2x on Hard, 1x on Normal)
  
 
==Phase 3: Operation Ta-Go (2nd TP Phase)==
 
==Phase 3: Operation Ta-Go (2nd TP Phase)==

Revision as of 01:43, 13 December 2020

Sandbox Rules

This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:

  • List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
  • A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
  • The Path said composition will take (To explain what path the composition will take)
  • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
  • (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.

Editors are to construct thier own version of thier guide and complete them in a timely fashion.

No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.

Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Summer 2020 Event which it'll be reviewed and updated once more before it can be released.

Overall there will be 3 version of the guide that will be constructed which will include:

  • Preliminary Guide
  • Polished Guide
  • Finalized Guide

With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Desired Deadline: 12/18/2020 Midnight


Partial Guide (Boss 1 & 2) by Memetails

  • Feel free to edit, but please leave a note here on which Phase was edited

Edits

General Guidelines

E4 is a multi-phase map consisting of two TP Phases followed by a final HP Phase, including unlocks for second and third boss as well as an unlockable shortcut. 3 Bases of LBAS Support are available to you on this map.

Map Phases Breakdown

Phase 1: Clear the TP Gauge

3 Submarines Princess at once! Wowee Zowee!

  • Recommended Fleet: (1BBV+CVL 4DD CL) + (1-2CL 4-5DD)
  • Route: D-E-F-G-I-K-P-Q
  • LBAS: Range 6 (Q), No Airpower on boss Node
  • Notes:
    • Bringing a BBV instead of CVL will give you a second shelling phase, which may be desired to deal with the high HP on the submarines.
    • If aiming for S-Rank victories, you may need to balance your ASW gear and Transport Equipment between the Main and Escort fleet. The Main Fleet will get a second Shelling phase, but the escort may have to attack at night and can damage submarines at night in a Combined Fleet.
    • AACI to deal with the Airstrike is recommended.
    • OASW is strongly recommended, there is the potential for 3 submarines princess at the boss and 2 sub-nodes enroute.
    • There is no Airpower on the Boss, but 2 Air Raid nodes enroute.
    • LoS requirement is around ~23 for guaranteed routing. Random between 16-23.

  • Recommended Fleet: 0-1CVL 0-1CL 4-6DD
  • Route: D-E-F-H-I-M-P-Q
  • LBAS: Range 6 (Q), Range 5(Q), No Airpower on boss Node
  • Notes:
    • Faces 3 sub-nodes and 1 surface battle enroute
    • Avoids any Air Raids so you can equip purely for ASW and Surface Combat
    • Sending 1 base of bombers to M should let you pass the surface battle more consistently with more ASW gear
    • Limited number of attacks on the boss and will likely struggle to reach S-Ranks
    • OASW is extremely recommended
    • There is no Airpower on the Boss, a single Seaplane-Fighter is sufficient to acquire AS
    • LoS requirement is around ~16.

Phase 2: Unlock Second Transport

  • Obtain AS at node K x1
    • The same fleet as the Phase 1 TCF comp can be used. Load full fighters where capable.
    • Loading your LBAS with fighters and doing a fighter sweep may be required to obtain AS.
  • Obtain AS at node A x2
    • Any comps can reach, just load up on fighters.

Phase 3: Second Transport Phase

AA go 'Pew'.

Transport Combined Fleet

  • Recommended Fleet: (2AV 4DD) + (1-2CL 0-1CA 3-5DD) or (AV CAV 4DD) + (1-2CL 4-5DD)
  • Route: D-C-B-A-R-S-U-V-W
  • LBAS: Range 6 (W), Range 5 (U), No Airpower on boss Node
  • Notes:
    • Bring any (F)BB(V) or CV(L/B) will offroute you
    • There are 4 Air Raids and 1 Surface Battle enroute to the boss.
    • It's possible to achieve AD on the Air Raids with enough Seaplane-Fighters (~200 Air Power)
    • AACI to deal with the Airstrike is highly recommended.
    • Sending LBAS to the Boss will likely result in them being shot down.
    • Send a single base of bombers to U to help pass to the boss.
    • The boss has a ~1/3 change of Vanguard formation, likely forcing a night battle to obtain even A-Rank victories.
    • The boss has 295 armor, plan accordingly.

Phase 4: Unlock Final Boss

Phase 5: Unlock Shortcut

Phase 6: Final Boss

Totaku's Proposal (With some borrowing from Memetales)

  • Guide in current form will be constructed using known data collected from KC Piro Nav, experience and data from other player that had been checked across discord. Feel free to edit/merge/update accordingly and maybe leave a note of the changes thanks!

Preperations

If you successfully completed up to E4 and have plans to take on hard mode a few important steps need to be considered for this set. You will need a sizeable crew of both Japanese and American ships to take on the map and because of multiple location, bonuses will vary between ship so please be sure to have ships that will take on different responsibility to complete the operations on this map.

This will include the following thing:

  • Organizing a strong ASW Fleet
  • Have ships that can provide Anti-Air Coverage/ AACI
  • A sizeable crew of ships that can take on transport operations
  • Enough Land Base Planes that you can switch and organize to do various tasks ranging from ASW, Air power, Land Base Air Defense and Bombings.
  • A strong crew of ships that can provide strong surface combat
  • A team of ships that can perform TCI

All of these combinations should provide you what you need to complete this map.

Below is a list of questions you should ask yourself before considering hard mode for the final map:

  1. Do you have a team of OASW capable ships which may include ships like OASW Japanese DDs, American DDs and DE?
  2. Do you have a CVE/AV/LHA (Shinshuu Maru preffered) that can be used as a fighter mule during the transport segments?
  3. Do you have ASW capable planes that can be used in your land base to attack submarines at the boss node?
  4. Do you have planes that can provide strong air power to help you achieve AS on air nodes?
  5. Do you have enough bombers that can be used upon 2-3 land bases?
  6. Do you have enough land base fighters / interceptors and rocket interceptors to protect your land base efficiently?
  7. Do you have enough ships that you can set up a team of 2-3 TCI units?
  8. Do you have Atlanta?
  9. If not, do you have at least 2 Akizuki / Fletch class DDs that can provide strong AACI?
  10. Do you have a sizeable crew of American BBs, CVs, and DDs?
  11. Do you have Special attack battleships like Nagato, Mutsu, or Nelson?
  12. Do you have ships that are historically related to the Spring Breeze, Operation Ta-Go and nearby forces invovled in the campain (Check historical list for details)

If you said yes to most of the questions, you should be prepared to handle the map, otherwise reevaluate your fleet to see if you can actually do the map or consider lowering difficulty.

Historical stuff

(Insert Echo's history buff chart here or whoever makes it)

Phase 0 (Basic Land Base Defense (Optional))

While getting ready to run your LBAS, you can opt to build one of your LBAS (in this example of the guide the 3rd one) with the purpose of Land base defense. You can techically do most of the segments up to fighting the final boss with no more than 2 land bases. This in turn will minimize the loss of your resources but because it won't be enough to fully prevent loss in rank, be aware that your land base may began to loose rank slowly over (Primary in your rocket interceptors)

So it's up to your if you want to use this method, but you are free to use your land base for the offensive purpose if necessary. If so, you can opt to set up a similar set up as shown in the phases along the way. By around Phase 6 and 8, you'll be using your LBAS to the fullest extent against the last boss.

Phase 1: Spring Breeze Convoy (1st TP Phase)

In this phase you'll be performing a transport operation while also protecting your fleet from some air stirkes that will occur along the way. As long as you have a fleet with good ASW, AACI, capable of transporting supplies and a land base that can support your while taking out the enemy ships and subs, the phase should be simple to complete.

Below are the following comps you can consider for clearing this:


  • Recommended Fleet: 1BBV/CVL, 1CL/CAV/AV/LAH, 4DD + 1 CL, 2-5DD, 0-3 DE)
  • Route: D-E-F-G-I-K-P-Q
  • LBAS: Range 6 (Q), No Airpower on boss Node
    • All Land Base Bombers/ ASW Bombers in Land Base 1-2
  • Notes:
    • Bringing a BBV instead of CVL will give you a second shelling phase, which may be desired to deal with the high HP on the submarines.
    • DEs, American DDs, and Harukaze are effective to due to their bonus and can be considered for this phase.
    • If aiming for S-Rank victories, you may need to balance your ASW gear and Transport Equipment between the Main and Escort fleet. The Main Fleet will get a second Shelling phase, but the escort may have to attack at night and can damage submarines at night in a Combined Fleet.
    • Alternatively you use a CVL, your main ship, you will likely have your main fleet focus on transport while escort will concentrate ASW with possibly one ship focusing on combat in hopes of scoring an S rank.
    • AACI to deal with the Airstrike is recommended.
    • OASW is strongly recommended, there is the potential for 3 submarines princess at the boss and 2 sub-nodes enroute.
    • There is no Airpower on the Boss, but 2 Air Raid nodes enroute.
    • LoS requirement is around ~23 for guaranteed routing. Random between 16-23.

  • Recommended Fleet: 0-1CVL 0-1CL 4-6DD
  • Route: D-E-F-H-I-M-P-Q
  • LBAS: Range 6 (Q), Range 5(Q), No Airpower on boss Node
    • All Land Base Bombers/ ASW Bombers in Land Base 1-3
  • Notes:
    • Faces 3 sub-nodes and 1 surface battle enroute
    • Avoids any Air Raids so you can equip purely for ASW and Surface Combat
    • Sending 1 base of bombers to M should let you pass the surface battle more consistently with more ASW gear
    • Alternatively Vanguard can be considered for Node M to attempt to pass while consercing LBAS support for the boss node.
    • Limited number of attacks on the boss and will likely struggle to reach S-Ranks
    • OASW is extremely recommended
    • There is no Airpower on the Boss, a single Seaplane-Fighter is sufficient to acquire AS
    • LoS requirement is around ~16.

The submarine princess is not a difficult boss to clear out if you a strong LBAS that has a good mix of Land Bombers and ASW planes, bring DEs, or historical DDs that that effectively take her down.

It's often harder to take out the support fleet than the subs in most cases. In some comps, she can appear with two New Submarine Princesses which will be harder to eliminate, but again, a proper balance of OASW ships and combat gear should effectively do the trick.

Eliminate the surface ships will need the help of the LBAS or a ship that can attack in night battle. But regardless, if you bring enough ships that can carrier Daihatsu, clearing this phase shouldn't take long.

Once this phase is complete, the next phase will commence and you will need to unlock the path to the next area.

Phase 2: Unlocking the path to Ormoc Bay

In this phase you will need to complete two requirements (or less depending on the difficult) As of current, only Hard and Normal requirements are known and are listed below.

  • Score AS on Node K (Hard Only)
  • Score AS on Node A (2x on Hard, 1x on Normal)

Phase 3: Operation Ta-Go (2nd TP Phase)

Phase 4: Unlocking the path to the last boss

Phase 5: Unlocking the shortcut

Phase 6: Fighting the Abyssal Bamboo Princess

Phase 7: Debuffing the Abyssal Bamboo Princess on Last Dance

Phase 8: Finishing the Abyssal Bamboo Princess