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'''Event Planning'''
 
'''Event Planning'''
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* This map utilizes the same locks as E-2. However, Fast speed is no longer a hard requirement, although some restrictions still apply (maximum number of 3 ships with base Slow speed, regardless of use of engine equipment; see branching rules).
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* This map utilizes the same locks as E-2. However, Fast speed is no longer a hard requirement, although some restrictions apply (up to 3 slow ships, no overriding wiht boilers)
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* While [[Shimakaze]], [[Naganami]], and [[Okinami]] can be used for '''E-4''' as part of the historical fleet there, they can also have an important roles for '''E-5''' and '''E-6''' please weigh your options before locking them into the fleet you want to use them in.
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* CAVs like [[Suzuya]], [[Kumano]], [[Tone]], and [[Chikuma]] can be used for '''E-4''' as part of the historical fleet there, but at least one CAV should be saved for E5 and E6.
 
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* CAVs like [[Suzuya]], [[Kumano]], [[Tone]], and [[Chikuma]] can be used for '''E-4''' as part of the historical fleet there, but you may need to also use CAVs for later sections of '''E-5''' and '''E-6'''. Please carefully plan where you distribute your CAVs before locking them in your fleet.  
      
'''Tag Notes'''
 
'''Tag Notes'''
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**When forming the '''Kurita Fleet''', you can use '''both the Kurita and Suzuki Fleet members'''.
 
**When forming the '''Kurita Fleet''', you can use '''both the Kurita and Suzuki Fleet members'''.
 
*Ships formed in the Striking Force Fleet with no tag will be marked as the <font color="ff9900">'''Nishimura Fleet Tag'''</font>. [[File:Fall2017YellowTag.png]]
 
*Ships formed in the Striking Force Fleet with no tag will be marked as the <font color="ff9900">'''Nishimura Fleet Tag'''</font>. [[File:Fall2017YellowTag.png]]
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'''Recommended Composition:'''<br>
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*<font color="ff9900">'''Nishimura Fleet Composition'''</font>:
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** '''Standard Nishimura Fleet Composition''' - '''2 BBV, 1 CAV, 4DD''' (Nishimura Fleet members required '''Easy - 3''' , '''Normal - 5''', '''Hard - 6''') <br>
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* <font color="Green">'''Kurita Fleet Composition:'''</font>
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** '''2-4 (F)BB, 0-2 CA(V) 2 CVL / 1 CL, 1-2CA, 2-3 DD, 0-1 CLT 0-1 AO''' (Kurita Fleet members required '''Easy - 5''' , '''Normal - 7''', '''Hard - 10''') - At most '''3''' Slow ships are allowed ('''Note:''' The slow ships that can be used are based upon their '''original speed'''. [[Improving Ship Speed|Modifying their speed]] to make their speed Fast '''will not''' override the speed restriction.)
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*** AO can be considered for Final Kill as a possible strategy.
      
'''Unlocking the Boss Node'''<br>
 
'''Unlocking the Boss Node'''<br>
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* Hard: Score A+ Rank at Node N
 
* Hard: Score A+ Rank at Node N
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'''<font color="ff9900">Nishimura Fleet's</font> Section'''
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'''<font color="ff9900">Nishimura Fleet</font> Phase'''
    
'''Recommended Fleet'''<br>
 
'''Recommended Fleet'''<br>
 
'''2 BBV, 1 CAV, 4DD''' (Nishimura Fleet members required '''Easy - 3''' , '''Normal - 5''', '''Hard - 6''')
 
'''2 BBV, 1 CAV, 4DD''' (Nishimura Fleet members required '''Easy - 3''' , '''Normal - 5''', '''Hard - 6''')
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Overall, the Nishimura phase is nearly identical to its E-2 counterpart. However, there will be additional surface encounters with submarines in mixed fleets, as well as air battle nodes.
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Overall, the Nishimura phase is nearly identical to its E-2 counterpart and is extremely straightforward.
 
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Plan your [[LBAS]] deployment to defend the fleet as they advance the surface battles or Air Attack nodes and have you fleet set to vanguard to evade most incoming attacks
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Once you reach the night battle areas, proceed to use the [[Vanguard Formation]] to protect the fleet until you reach the point you need to get to depending on the difficulty (Node M for Very Easy, Node N for Easy, Score an B+ rank on N for Normal, or Score an A+ rank on N for Hard).
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The [[Vanguard Formation]] can be used to protect the fleet until the target node is reached. As with E2,  PT Imps will appear on nodes H and M, ships equipped with an Anti-Air Gun and/or [[Skilled Lookouts]] should easily counter them. (See [[PT Imp Group]] page for more details)
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Since PT Imps will appear on nodes H and M, use the [[Vanguard Formation]] along with having your fleet equipped with either an Anti-Air Gun and/or [[Skilled Lookouts]] (See [[PT Imp Group]] page for more details)
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Node N contains an enemy fleet consisting of mostly BBs in a battle beginning at night, as only an A rank is required even on hard, this should be a fairly straightforward battle
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Node N contains an enemy fleet consisting of mostly (if not all) battleships. Use Line Ahead and the rest should be fairly straightforward as long as your fleet is capable of double attacking.
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Once the required condition (above) has been completed, the path to the boss will appear, commencing the Kurita fleet phase.
 
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Once the prerequisite condition (above) has been completed, the path to the boss will appear which you'll then use the ''''''<font color="Green">Kurita Fleet</font>''' to complete.
      
'''Recommended LBAS''' for '''<font color="ff9900">Nishimura Fleet'''</font>
 
'''Recommended LBAS''' for '''<font color="ff9900">Nishimura Fleet'''</font>
 
* 3 Bombers 1 ASW Bomber to Node F (node with mixed enemy fleet including 1 submarine)
 
* 3 Bombers 1 ASW Bomber to Node F (node with mixed enemy fleet including 1 submarine)
 
* 4 Fighters / Interceptors to Node C (air battle node)
 
* 4 Fighters / Interceptors to Node C (air battle node)
**It is also possible to send this LBAS squadron - with Bombers - to Node H instead, but that node is less likely to give you trouble with the right equipment and formation.
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Use of the in-route/node support expedition is recommended. Please note that Node '''N''' is '''not''' a boss node.
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Use of the in-route/node support expedition is recommended should difficulties arise. '''Please note that Node N is not a boss node.'''
    
'''<font color="Green">Kurita Fleet</font> Phase'''
 
'''<font color="Green">Kurita Fleet</font> Phase'''
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'''2-4 (F)BB 2CVL + CL2DD 2CA CLT/CA'''
 
'''2-4 (F)BB 2CVL + CL2DD 2CA CLT/CA'''
 
'''2-4 (F)BB CV CAV + CL2DD 2CA CLT/CA''
 
'''2-4 (F)BB CV CAV + CL2DD 2CA CLT/CA''
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'''Note: The route requires no more than 3 slow ships based on ORIGINAL speed, turbines and boilers may NOT be used to override the requirements.'''
    
This route involves 2 airstrikes followed by 3 surface battles prior to the boss.
 
This route involves 2 airstrikes followed by 3 surface battles prior to the boss.
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