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{{PortMechanicsPortal}}
 
=Introduction=
 
=Introduction=
   
Resources encompass everything needed to run the base. They can be categorized into:
 
Resources encompass everything needed to run the base. They can be categorized into:
    
{|class="wikitable"
 
{|class="wikitable"
!Resource type
+
!Resource type!!Icon!!Name!!Nickname
!Icon
  −
!Name
  −
!Nickname
   
|-
 
|-
 
|rowspan=4|Primary
 
|rowspan=4|Primary
|{{Fuel}}||Fuel
+
|{{Fuel}}||Fuel||oil
 
|-
 
|-
 
|{{Ammo}}||Ammunition||ammo
 
|{{Ammo}}||Ammunition||ammo
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|{{FC}}||Furniture Coins||coins
 
|{{FC}}||Furniture Coins||coins
 
|-
 
|-
|rowspan=9|Special
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|rowspan=10|Special
|{{Medal}}
+
|{{FBsmall}}{{FBmedium}}{{FBlarge}}||[[Furniture Box]]es||Coin Boxes
||[[Medal]]s
+
|-
 +
|{{Medal}}||[[Medal]]s
 
|-
 
|-
 
|{{BP}}||[[Blueprint]]s||BP
 
|{{BP}}||[[Blueprint]]s||BP
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|{{AR}}||[[Action Report]]s||AR
 
|{{AR}}||[[Action Report]]s||AR
 
|-
 
|-
|{{Protopult}}||[[Prototype Flight Deck Catapult]]s||Protopult
+
|{{SCM}}||[[Skilled Crew Member]]s||SCM
 +
|-
 +
|{{Protopult}}||[[Prototype Flight Deck Catapult]]s||ProtoPult
 
|-
 
|-
 
|{{GunMat}}||[[New Model Gun Development Material]]s||GunMat
 
|{{GunMat}}||[[New Model Gun Development Material]]s||GunMat
 
|-
 
|-
|{{AvMat}}||[[New Model Aviation Development Material]]s||AvMat
+
|{{AvMat}}||[[New Model Aviation Development Material]]s||AvMat/AirMat
|-
  −
|{{SCM}}||[[Skilled Crew Member]]s||Skilled Pilots
   
|-
 
|-
 
|{{RocketMat}}||[[New Model Rocket Development Material]]s||RocketMat
 
|{{RocketMat}}||[[New Model Rocket Development Material]]s||RocketMat
 
|-
 
|-
|{{ArmMat}}||[[New Model Armament Material]]||New ArmMat
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|{{ArmMat}}||[[New Model Armament Material]]||ArmMat
 
|}
 
|}
   Line 58: Line 56:  
=Obtaining Resources=
 
=Obtaining Resources=
 
===Natural Regeneration===
 
===Natural Regeneration===
   
Natural regeneration only affects '''primary resources'''.
 
Natural regeneration only affects '''primary resources'''.
* It only occurs when you fall below the [[#Soft Cap|soft cap]].
+
* It only occurs when a resource is below the [[#Soft Cap|soft cap]].
* It continues to accumulate when you are not logged in.
+
* It accumulates when logged in or not, including during server maintenances.
** It will also continue to accumulate during server maintenances.
   
* Regeneration ticks every '''3 minutes'''.
 
* Regeneration ticks every '''3 minutes'''.
    
Please see the table below for calculated accumulated regeneration:
 
Please see the table below for calculated accumulated regeneration:
{| class="wikitable"
+
{|class="wikitable" style="text-align:center"
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px;"|Time
+
! Time!! {{Fuel}} / {{Ammo}} / {{Steel}}!! {{Bauxite}}
!style="text-align: center; border-style: solid; border-width: 1px;"|{{Fuel}} / {{Ammo}} / {{Steel}}
  −
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px;" |{{Bauxite}}
   
|-
 
|-
| style="text-align:center;"|3 Minutes
+
| 3 min|| +3|| +1
| style="text-align:center;"|+3
  −
| style="text-align:center;"|+1
   
|-
 
|-
| style="text-align:center;"|1 Hour
+
| 1 h|| +60|| +20
| style="text-align:center;"|+60
  −
| style="text-align:center;"|+20
   
|-
 
|-
| style="text-align:center;"|1 Day
+
| 1 day|| +1 440|| +480
| style="text-align:center;"|+1,440
  −
| style="text-align:center;"|+480
   
|-
 
|-
| style="text-align:center;"|1 Week
+
| 1 week|| +10 080|| +3 360
| style="text-align:center;"|+10,080
  −
| style="text-align:center;"|+3,360
   
|-
 
|-
| style="text-align:center;"|22 Days
+
| 22 days|| +31 680|| +10 560
| style="text-align:center;"|+31,680
  −
| style="text-align:center;"|+10,560
   
|-
 
|-
| style="text-align:center;"|30 Days
+
| 30 days|| +43 200|| +14 400
| style="text-align:center;"|+43,200
  −
| style="text-align:center;"|+14,400
   
|}
 
|}
    
===Expeditions===
 
===Expeditions===
   
Expeditions can be used to gain both primary and secondary resources. Please see [[Expeditions]] for more details.
 
Expeditions can be used to gain both primary and secondary resources. Please see [[Expeditions]] for more details.
    
* It is the best and fastest way to gain resources quickly.
 
* It is the best and fastest way to gain resources quickly.
* Having all four fleets unlocked is necessary for maximising expedition returns.
+
* Having all four fleets unlocked is necessary for maximizing expedition returns.
* Expeditions will allow you to exceed the soft resource cap.
+
* Expeditions allow to exceed the soft resource cap.
    
===Quests===
 
===Quests===
 
+
Quests reward primary, secondary, and special resources. They are the main source of most special resources. Please see [[Quests]] for more details.
Quests give both primary and secondary resources as rewards. They are also your main source of most special resources. Please see [[Quests]] for more details.
+
* For quests to be a net gain, fleet compositions need to be carefully considered, using ships that are too expensive to run can induce losses.
 
+
** Most of the time, primary resources loss is negligible in front of secondary and special resources gains.
* For quests to be a net gain, you need to carefully consider the fleet composition. Using ships that are too expensive to run, can mean a loss.
  −
** Sometimes it is best to sacrifice primary resource gain in order to gain secondary resources.
      
===Sorties===
 
===Sorties===
 
+
Sorties can provide primary and secondary resources and some consumables by collecting them from [[Resource Node]]s.  
Sorties can provide primary resources, instant repairs, instant construction, and development materials by collecting them from [[Nodes#Resource Nodes|resource nodes]]. Blueprints and improvement materials can be indirectly gained by clearing extra operations to earn medals and present boxes. Please see [[Help:Resource Farming|Resource Farming]] and [[Blueprint#How to Obtain|Blueprints]] for more details.
+
*Blueprints and improvement materials can be indirectly gained by clearing extra operations to earn medals and present boxes. ''Please see [[Help:Resource Farming|Resource Farming]] for more details.
    
===Cash Shop===
 
===Cash Shop===
 +
Primary and secondary resources can be purchased from the cash shop. ''Please see [[Shop]] for more details.
   −
You can purchase primary and secondary resources from the cash shop. Please see [[Shop]] for more details.
+
* It is inadvisable to purchase most resources, especially from the smaller packages.
 
  −
* It is inadvisable to purchase anything but fuel or bauxite as these are the only two that come in value packages.
   
* Improvement materials can be considered for purchase because of their usefulness and rarity.
 
* Improvement materials can be considered for purchase because of their usefulness and rarity.
** Other special resources are abundant in game and inadvisable to purchase.
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** Other special resources are relatively abundant in game and so inadvisable to purchase.
    
===Scrapping Ship Girls/Equipment===
 
===Scrapping Ship Girls/Equipment===
 
+
Scrapping ships or equipment will provide fuel, ammunition, steel, and bauxite. Scrapping ships is one of the best methods to earn steel, especially with larger ships. Please see individual ship girl and equipment pages for their scrap value.
Scrapping ship girls or equipment will provide you with fuel, ammunition, steel, and bauxite. Scrapping ship girls is one of the best methods to earn steel, especially with large ships. Please see individual ship girl and equipment pages for their scrap value.
      
===Sinking Ship Girls===
 
===Sinking Ship Girls===
 
+
Sunk girls have their unused fuel and ammo added to the stockpile. This method provides more fuel and ammo than scrapping but no steel or bauxite. Please see individual ship girl pages for how much resources they will give on sinking.  
Sunk ship girls have their unused fuel and ammo added to the stockpile. This method provides more fuel and ammo than scrapping but no steel or bauxite. Please see individual ship girl pages for how much resources they will give on sinking. Note that you will not get the full amount of their "consumption" figures, only the remaining amount.
+
*Note that only a fraction of the full amount of their "consumption" figures is given back (the remaining amount).
    
=Resource Caps=
 
=Resource Caps=
 
===Soft Cap===
 
===Soft Cap===
 
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
<math>\text{Cap}_\text{soft} = \left(\text{HQ Level} +3 \right) \times 250</math>
+
|valign="center"|  <math>\text{Cap}_\text{soft} = \left(\text{HQ Level} +3 \right) \times 250</math>
 +
|}
    
* The soft cap only applies to primary resources ({{Fuel}} / {{Ammo}} / {{Steel}} / {{Bauxite}}).
 
* The soft cap only applies to primary resources ({{Fuel}} / {{Ammo}} / {{Steel}} / {{Bauxite}}).
* The current soft cap is displayed in your [[Military Record]] page.
+
* The current soft cap is displayed in the [[Military Record]] page.
 
* The soft cap only limits [[#Natural Regeneration|'''natural regeneration''']].
 
* The soft cap only limits [[#Natural Regeneration|'''natural regeneration''']].
 
** It can be exceeded using other resource gain methods.
 
** It can be exceeded using other resource gain methods.
   −
{| class="wikitable mw-collapsible mw-collapsed"
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
|Soft Cap by HQ Level
+
!colspan=2|Soft Cap by HQ Level
 
|-
 
|-
 
|HQ Level
 
|HQ Level
 
|Soft Resource Cap
 
|Soft Resource Cap
 
|-
 
|-
| style="text-align:center;"|1
+
|1||1 000
| style="text-align:center;"|1,000
   
|-
 
|-
| style="text-align:center;"|5
+
|5||2 000
| style="text-align:center;"|2,000
   
|-
 
|-
| style="text-align:center;"|10
+
|10||3 250
| style="text-align:center;"|3,250
   
|-
 
|-
| style="text-align:center;"|15
+
|15||4 500
| style="text-align:center;"|4,500
   
|-
 
|-
| style="text-align:center;"|20
+
|20||5 750
| style="text-align:center;"|5,750
   
|-
 
|-
| style="text-align:center;"|25
+
|25||7 000
| style="text-align:center;"|7,000
   
|-
 
|-
| style="text-align:center;"|30
+
|30||8 250
| style="text-align:center;"|8,250
   
|-
 
|-
| style="text-align:center;"|35
+
|35||9 500
| style="text-align:center;"|9,500
   
|-
 
|-
| style="text-align:center;"|40
+
|40||10 750
| style="text-align:center;"|10,750
   
|-
 
|-
| style="text-align:center;"|45
+
|45||12 000
| style="text-align:center;"|12,000
   
|-
 
|-
| style="text-align:center;"|50
+
|50||13 250
| style="text-align:center;"|13,250
   
|-
 
|-
| style="text-align:center;"|60
+
|60||15 750
| style="text-align:center;"|15,750
   
|-
 
|-
| style="text-align:center;"|70
+
|70||18 250
| style="text-align:center;"|18,250
   
|-
 
|-
| style="text-align:center;"|80
+
|80||20 750
| style="text-align:center;"|20,750
   
|-
 
|-
| style="text-align:center;"|90
+
|90||23 250
| style="text-align:center;"|23,250
   
|-
 
|-
| style="text-align:center;"|100
+
|100||25 750
| style="text-align:center;"|25,750
   
|-
 
|-
| style="text-align:center;"|110
+
|110||28 250
| style="text-align:center;"|28,250
   
|-
 
|-
| style="text-align:center;"|120
+
|120||30 750
| style="text-align:center;"|30,750
   
|}
 
|}
    
===Hard Cap===
 
===Hard Cap===
The hard cap was implemented on March 28, 2014. It is the absolute maximum that you are allowed to stockpile resources.<br>
+
Hard Cap is the absolute maximum possible to stockpile for a given resource.
As of November 13, 2020, the primary resource hard cap has been updated to 350,000.
+
 
 +
* Primary resources: 350 000
 +
* Secondary resources: 3 000
 +
** Furniture coins: 300 000
 +
* Special resources: beyond 25 000 (unknown exactly)
   −
* Primary resources: 350,000
+
''Implemented on 28/03/2014.
* Secondary resources: 3,000
  −
** Furniture coins: 300,000
  −
* Special resources: unknown but speculated to be 3,000.
     −
=References=
+
''Updated on 13/11/2020, primary resource hard cap increased from 300 000 to 350 000.
{{reflist}}
      
=See Also=
 
=See Also=
[http://wikiwiki.jp/kancolle/?%BB%F1%BA%E0#c9c747e4 Original source]
+
*[[Help:Resource Farming]]
 
+
*[http://wikiwiki.jp/kancolle/?%BB%F1%BA%E0#c9c747e4 Original source]
 
{{Mechanics}}
 
{{Mechanics}}
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