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| style="text-align:center;" |99~53
 
| style="text-align:center;" |99~53
 
| style="text-align:center;" |
 
| style="text-align:center;" |
*<p style="text-align:left;">'''[Sortie] '''Double evasion and accuracy during''' '''battle.'''\'''</p>
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*<p style="text-align:left;">'''[Sortie] '''Double evasion and accuracy during''' '''battle.</p>
 
*<p style="text-align:left;">'''[Expedition] '''Higher chance of '''great success''' in [[Expedition#Notes|expedition]].</p>
 
*<p style="text-align:left;">'''[Expedition] '''Higher chance of '''great success''' in [[Expedition#Notes|expedition]].</p>
   −
<li style="text-align:left;">'''[Expedition] '''Higher chance of triggering support expedition</li></li></li>
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<li style="text-align:left;">'''[Expedition] '''Higher chance of triggering support [[Expedition#Support_Expeditions|expedition]]</li></li>
 
|-
 
|-
 
| style="text-align:center;" |52~50<br />High Morale
 
| style="text-align:center;" |52~50<br />High Morale
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*<p style="text-align:left;">'''[Sortie] '''no effect on performance</p>
 
*<p style="text-align:left;">'''[Sortie] '''no effect on performance</p>
 
*<p style="text-align:left;">'''[Expedition] '''Higher chance of '''great success''' in [[Expedition#Notes|expedition]].</p>
 
*<p style="text-align:left;">'''[Expedition] '''Higher chance of '''great success''' in [[Expedition#Notes|expedition]].</p>
*<p style="text-align:left;">'''[Expedition] '''Higher chance of triggering support expedition</p>
+
*<p style="text-align:left;">'''[Expedition] '''Higher chance of triggering support [[Expedition#Support_Expeditions|expedition]]</p>
 
|-
 
|-
 
| style="text-align:center;" |49~40<br />Normal
 
| style="text-align:center;" |49~40<br />Normal
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==<span style="font-size:20px;">Gaining morale with maximum efficiency and minimum cost</span>==
 
==<span style="font-size:20px;">Gaining morale with maximum efficiency and minimum cost</span>==
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You may want make ship sparkle before take them to expedition for great sucess or sortie for double evasion, here is list for easy way for getting morale up. You may have unwanted drop and become unused ship before scraped or consumed, you can use them for meat shield. and may not suply them and change another flagship for next ship who want sparkle.
 
===Grind 1-1===
 
===Grind 1-1===
 
Grinding for morale at 1-1 is very common and very easy, almost all type ship, and all around level can do this, but takes time compared with 1-5 grind. Takes total 6 battle and 3 cycle for maximum morale
 
Grinding for morale at 1-1 is very common and very easy, almost all type ship, and all around level can do this, but takes time compared with 1-5 grind. Takes total 6 battle and 3 cycle for maximum morale
 
*'''Low Level DD (lv3~19)'''
 
*'''Low Level DD (lv3~19)'''
 
**Set ship who want make her sparkle as Flagship
 
**Set ship who want make her sparkle as Flagship
**well geared flagship (12.7cm twin cannon x 2)
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**well geared flagship ([[12.7cm Twin Gun Mount]] x 2)
 
**set 3~5 level 1 unused DD
 
**set 3~5 level 1 unused DD
**remove their gear to prevent steal mvp
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**remove their gear to prevent steal MVP
**Enter 1-1 full run, do nott enter night battle
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**Enter 1-1 full run, do not enter night battle
**use double line at 1st node for prevent 1 hit kill or kiled other than flagship
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**use double line at 1st node for prevent 1 hit kill or sink other than flagship
 
**if it still too hard for flagship to get MVP, decrease number of ship, (minimum is 4 to make double line, to prevent 1 hit kill other than flagship)
 
**if it still too hard for flagship to get MVP, decrease number of ship, (minimum is 4 to make double line, to prevent 1 hit kill other than flagship)
 
**you may not rank S in row, but it still make sparkle in 1 cycle run
 
**you may not rank S in row, but it still make sparkle in 1 cycle run
**it will take 3 times run to maksimum morale (85)
+
**it will take 3 times run to maximum morale (85)
 
*'''High Level DD (>>lv20), CL, CA, BB'''
 
*'''High Level DD (>>lv20), CL, CA, BB'''
 
**Set ship who want make her sparkle as Flagship
 
**Set ship who want make her sparkle as Flagship
 
**set your strongest gear for flagship
 
**set your strongest gear for flagship
 
**set 1~2 level 1 unused DD/ unused SS(lv1~9)/ unused AV/ unused CL
 
**set 1~2 level 1 unused DD/ unused SS(lv1~9)/ unused AV/ unused CL
**if you want make high lv DD sparkle dont use CL as wildcard, coz she will attack first at shelling phase
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**if you want make high lv DD sparkle don't use CL as wildcard, cause she will attack first at shelling phase
 
**remove their gear
 
**remove their gear
**Enter 1-1 full run, do not enter night battle even you only achive rank B
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**Enter 1-1 full run, do not enter night battle even you only achieve rank B
**it will take 3 times run to maksimum morale (85)
+
**it will take 3 times run to maximum morale (85)
 
*'''CLT/SS/AV'''
 
*'''CLT/SS/AV'''
 
**Set ship who want make her sparkle as Flagship
 
**Set ship who want make her sparkle as Flagship
**equip her with Kyoteki type-A (mini-sub), add Seaplane bomber(Zuiun) if you want sparkle AV.
+
**equip her with [[Type A Ko-hyoteki| Type A Ko-hyoteki]], add Seaplane bomber([[Zuiun]]) if you want sparkle AV.
 
**set 1~2 level 1 unused DD/ unused SS(lv1~9)/ unused AV/ unused CL/ unused CV(L)/ unused BB
 
**set 1~2 level 1 unused DD/ unused SS(lv1~9)/ unused AV/ unused CL/ unused CV(L)/ unused BB
**Enter 1-1 full run, do not enter night battle even you only achive rank B
+
**Enter 1-1 full run, do not enter night battle even you only achieve rank B
**it will take 3 times run to maksimum morale (85)
+
**it will take 3 times run to maximum morale (85)
 
*'''CV(L)/CAV/BBV'''
 
*'''CV(L)/CAV/BBV'''
 
**Set ship who want make her sparkle as Flagship
 
**Set ship who want make her sparkle as Flagship
**equip her with torpedo bomber for carrier and Seaplane bomber for avation
+
**equip her with torpedo bomber for carrier and Seaplane bomber([[Zuiun]]) for aviation
 
**set 1~2 level 1 unused DD/ unused SS(lv1~9)/ unused AV/ unused CL/ unused CV(L)/ unused BB
 
**set 1~2 level 1 unused DD/ unused SS(lv1~9)/ unused AV/ unused CL/ unused CV(L)/ unused BB
**it will guarante rank S and minor chance rank A
+
**it will guarantee rank S and minor chance rank A
**it will take 3 times run to maksimum morale (85)
+
**it will take 3 times run to maximum morale (85)
 
===Grind 1-5===
 
===Grind 1-5===
grinding 1-5 for morale is more advance, you may need ASW gear, and some admiral prevent extra stage for prevent uncontrol escalate HQ level, but if you okay with high level HQ or want obtain rare ship, grind 1-5 is recomend for you. it more fast compared with grinding 1-1, only need 4 battle and 1 cycle to obtain maximum morale'''.'''
+
grinding 1-5 for morale is more advance, you may need ASW gear, and some admiral prevent extra stage for prevent uncontrolled escalate HQ level, but if you okay with high level HQ or want obtain rare ship, grind 1-5 is recomend for you. it more fast compared with grinding 1-1, only need 4 battle and 1 cycle to obtain maximum morale'''.'''
 
*'''Low Level HQ (under 40)'''
 
*'''Low Level HQ (under 40)'''
 
**Set ship who want make her sparkle as Flagship ( DD/BBV/CL(T)/CVL )
 
**Set ship who want make her sparkle as Flagship ( DD/BBV/CL(T)/CVL )
 
**Make sure flagship have highest ASW, (higher level or equiped with ASW gear)
 
**Make sure flagship have highest ASW, (higher level or equiped with ASW gear)
***for CVL equip with torpedo bomber type plane (Blue icon)
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***for CVL equip with torpedo bomber type plane([[Type 97 Torpedo Bomber]]) (Blue icon)
***for BBV equip with seaplane bomber (zuiun)
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***for BBV equip with seaplane bomber ([[zuiun]])
 
**add 3 wildcard (DD/ CL(T) / CVL/BB(V) ) is ok, since only boss node have opening torpedo, you may add main ship for wildcard for grinding experience.
 
**add 3 wildcard (DD/ CL(T) / CVL/BB(V) ) is ok, since only boss node have opening torpedo, you may add main ship for wildcard for grinding experience.
 
**use double line at 1st node for prevent 1 hit kill or kiled other than flagship if flagship DD, other than that use line abreast
 
**use double line at 1st node for prevent 1 hit kill or kiled other than flagship if flagship DD, other than that use line abreast
 
**go home after 3rd node (76 morale)
 
**go home after 3rd node (76 morale)
 
**if you aim for 85 morale you can advance to boss node if your fleet meet condition (1BBV+1CVL+1DD+1CL / 1BBV+1CVL+ 2DD / 1BBV+3DD / 1CVL+3 DD / 1CVL+1CL+2DD / 1CL + 3DD / 4DD)
 
**if you aim for 85 morale you can advance to boss node if your fleet meet condition (1BBV+1CVL+1DD+1CL / 1BBV+1CVL+ 2DD / 1BBV+3DD / 1CVL+3 DD / 1CVL+1CL+2DD / 1CL + 3DD / 4DD)
***if your fleet didnt reach boss like you want, refress browser page or restart the program (do not click formation), it will count as go home after 3rd node
+
***if your fleet didn't reach boss like you want, refresh browser page or restart the program (do not click formation), it will count as go home after 3rd node
 
*'''High Level HQ (above 40) and have ASW gear'''
 
*'''High Level HQ (above 40) and have ASW gear'''
 
**Set ship who want make her sparkle as Flagship ( DD/CL(T) )
 
**Set ship who want make her sparkle as Flagship ( DD/CL(T) )
**set your strongest ASW gear to your flagship, it recomended to combine of sonar and Deep Charge
+
**set your strongest ASW gear to your flagship, it recommended to combine of sonar and Deep Charge
 
**add 3 (or more) unused ship (DD/CL/CVL) more DD more better cause opening torpedo target DD more often (need confirm), add 1 unused BB more better for 2nd shelling,
 
**add 3 (or more) unused ship (DD/CL/CVL) more DD more better cause opening torpedo target DD more often (need confirm), add 1 unused BB more better for 2nd shelling,
**use double line at 1st node for prevent 1 hit kill or kiled other than flagship if flagship is DD, other than that use line abreast.
+
**use double line at 1st node for prevent 1 hit kill or sink other than flagship if flagship is DD, other than that use line abreast.
 
**hope the first opening torpedo not hit your flagship
 
**hope the first opening torpedo not hit your flagship
 
**go home after 3rd node (76 morale)
 
**go home after 3rd node (76 morale)
**you may can advance to boss node (if condition meet), but not guarante your flagship return safety (boss node have high hit rate at High HQ)
+
**you may can advance to boss node (if condition meet), but not guarantee your flagship return safety (boss node have high hit rate at High HQ)
***if your fleet didnt reach boss like you want, refress browser page or restart the program (do not click formation), it will count as go home after 3rd node
+
***if your fleet didn't reach boss like you want, refresh browser page or restart the program (do not click formation), it will count as go home after 3rd node
     
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