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*<p style="text-align:left;">'''[Expedition] '''Higher chance of '''great success''' in [[Expedition#Notes|expedition]].</p>
 
*<p style="text-align:left;">'''[Expedition] '''Higher chance of '''great success''' in [[Expedition#Notes|expedition]].</p>
   −
<li style="text-align:left;">'''[Expedition] '''Higher chance of triggering support expedition</li>
+
<li style="text-align:left;">'''[Expedition] '''Higher chance of triggering support expedition</li></li>
 
|-
 
|-
 
| style="text-align:center;" |52~50<br />High Morale
 
| style="text-align:center;" |52~50<br />High Morale
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| style="text-align:center;" | +3 morale per 3 minutes, until reaching 49
 
| style="text-align:center;" | +3 morale per 3 minutes, until reaching 49
 
|}
 
|}
<li style="margin-top:1em;margin-bottom:1em;">It takes about 20 minutes to go from absolute zero to orange and another 10 to go from orange to normal.</li><p style="margin-top:1em;margin-bottom:1em;">
+
<p style="margin-top:1em;margin-bottom:1em;">It takes about 20 minutes to go from absolute zero to orange and another 10 to go from orange to normal.</li></p><p style="margin-top:1em;margin-bottom:1em;">
 
</p>
 
</p>
   Line 184: Line 184:  
===Grind 1-1===
 
===Grind 1-1===
 
Grinding for morale at 1-1 is very common and very easy, almost all type ship, and all around level can do this, but takes time compared with 1-5 grind. Takes total 6 battle and 3 cycle for maximum morale
 
Grinding for morale at 1-1 is very common and very easy, almost all type ship, and all around level can do this, but takes time compared with 1-5 grind. Takes total 6 battle and 3 cycle for maximum morale
**'''Low Level DD (lv3~19)'''
  −
***Set ship who want make her sparkle as Flagship
  −
***well geared flagship (12.7cm twin cannon x 2)
  −
***set 3~5 level 1 unused DD
  −
***remove their gear to prevent steal mvp
  −
***Enter 1-1 full run, do nott enter night battle
  −
***use double line at 1st node for prevent 1 hit kill or kiled other than flagship
  −
***if it still too hard for flagship to get MVP, decrease number of ship, (minimum is 4 to make double line, to prevent 1 hit kill other than flagship)
  −
***you may not rank S in row, but it still make sparkle in 1 cycle run
  −
***it will take 3 times run to maksimum morale (85)
  −
**High Level DD (>>lv20), CL, CA, BB
  −
***Set ship who want make her sparkle as Flagship
  −
***set your strongest gear for flagship
  −
***set 1~2 level 1 unused DD/ unused SS(lv1~9)/ unused AV/ unused CL
  −
***if you want make high lv DD sparkle dont use CL as wildcard, coz she will attack first at shelling phase
  −
***remove their gear
  −
***Enter 1-1 full run, do not enter night battle even you only achive rank B
  −
***it will take 3 times run to maksimum morale (85)
  −
**CLT/SS/AV
  −
***Set ship who want make her sparkle as Flagship
  −
***equip her with Kyoteki type-A (mini-sub), add Seaplane bomber(Zuiun) if you want sparkle AV.
  −
***set 1~2 level 1 unused DD/ unused SS(lv1~9)/ unused AV/ unused CL/ unused CV(L)/ unused BB
  −
***Enter 1-1 full run, do not enter night battle even you only achive rank B
  −
***it will take 3 times run to maksimum morale (85)
  −
**CV(L)/CAV/BBV
  −
***Set ship who want make her sparkle as Flagship
  −
***equip her with torpedo bomber for carrier and Seaplane bomber for avation
  −
***set 1~2 level 1 unused DD/ unused SS(lv1~9)/ unused AV/ unused CL/ unused CV(L)/ unused BB
  −
***it will guarante rank S and minor chance rank A
  −
***it will take 3 times run to maksimum morale (85)
  −
===Grind 1-5===
  −
grinding 1-5 for morale is more advance, you may need ASW gear, and some admiral prevent extra stage for prevent uncontrol escalate HQ level, but if you okay with high level HQ or want obtain rare ship, grind 1-5 is recomend for you. it more fast compared with grinding 1-1, only need 4 battle and 1 cycle to obtain maximum morale.
  −
**'''Low Level HQ (under 40)'''
  −
***Set ship who want make her sparkle as Flagship ( DD/BBV/CL(T)/CVL )
  −
***Make sure flagship have highest ASW, (higher level or equiped with ASW gear)
  −
****for CVL equip with torpedo bomber type plane (Blue icon)
  −
****for BBV equip with seaplane bomber (zuiun)
  −
***add 3 wildcard (DD/ CL(T) / CVL/BB(V) ) is ok, since only boss node have opening torpedo, you may add main ship for wildcard for grinding experience.
  −
***use double line at 1st node for prevent 1 hit kill or kiled other than flagship if flagship DD, other than that use line abreast
  −
***go home after 3rd node (76 morale)
  −
***if you aim for 85 morale you can advance to boss node if your fleet meet condition (1BBV+1CVL+1DD+1CL / 1BBV+1CVL+ 2DD / 1BBV+3DD / 1CVL+3 DD / 1CVL+1CL+2DD / 1CL + 3DD / 4DD)
  −
****if your fleet didnt reach boss like you want, refress browser page or restart the program (do not click formation), it will count as go home after 3rd node
  −
**'''High Level HQ (above 40) and have ASW gear'''
  −
***Set ship who want make her sparkle as Flagship ( DD/CL(T) )
  −
***set your strongest ASW gear to your flagship, it recomended to combine of sonar and Deep Charge
  −
***add 3 (or more) unused ship (DD/CL/CVL) more DD more better cause opening torpedo target DD more often (need confirm), add 1 unused BB more better for 2nd shelling,
  −
***use double line at 1st node for prevent 1 hit kill or kiled other than flagship if flagship is DD, other than that use line abreast.
  −
***hope the first opening torpedo not hit your flagship
  −
***go home after 3rd node (76 morale)
  −
***you may can advance to boss node (if condition meet), but not guarante your flagship return safety (boss node have high hit rate at High HQ)
  −
****if your fleet didnt reach boss like you want, refress browser page or restart the program (do not click formation), it will count as go home after 3rd node
  −
'''Day Battle S Victory in Exercises'''
  −
**By obtaining a battle rank S in exercises without entering night battle, your flagship will receive a morale gain of +4, while your consort ships will receive a morale gain of +1. The MVP of the battle will receive an additional +10.
      +
*'''Low Level DD (lv3~19)'''
 +
 +
**Set ship who want make her sparkle as Flagship
 +
 +
**well geared flagship (12.7cm twin cannon x 2)
 +
 +
**set 3~5 level 1 unused DD
 +
 +
**remove their gear to prevent steal mvp
 +
 +
**Enter 1-1 full run, do nott enter night battle
 +
 +
**use double line at 1st node for prevent 1 hit kill or kiled other than flagship
 +
 +
**if it still too hard for flagship to get MVP, decrease number of ship, (minimum is 4 to make double line, to prevent 1 hit kill other than flagship)
 +
 +
**you may not rank S in row, but it still make sparkle in 1 cycle run
   −
**If your ships are fully rested and have a morale of 49, by obtaining the +1 morale from battle rank S their morale will become 50, which produces sparkle effect. This can be useful for giving the sparkle effect quickly to ships for one long expedition.
+
**it will take 3 times run to maksimum morale (85)
**to make note that 50 morale even at sparkle state it still no buff effect at sortie (only flagship (53 morale), and MVP ship (60 morale) who get buff effect)
+
*'''High Level DD (>>lv20), CL, CA, BB'''
 +
**Set ship who want make her sparkle as Flagship
 +
**set your strongest gear for flagship
 +
**set 1~2 level 1 unused DD/ unused SS(lv1~9)/ unused AV/ unused CL
 +
**if you want make high lv DD sparkle dont use CL as wildcard, coz she will attack first at shelling phase
 +
**remove their gear
 +
**Enter 1-1 full run, do not enter night battle even you only achive rank B
 +
**it will take 3 times run to maksimum morale (85)
 +
*'''CLT/SS/AV'''
 +
**Set ship who want make her sparkle as Flagship
 +
**equip her with Kyoteki type-A (mini-sub), add Seaplane bomber(Zuiun) if you want sparkle AV.
 +
**set 1~2 level 1 unused DD/ unused SS(lv1~9)/ unused AV/ unused CL/ unused CV(L)/ unused BB
 +
**Enter 1-1 full run, do not enter night battle even you only achive rank B
 +
**it will take 3 times run to maksimum morale (85)
 +
*'''CV(L)/CAV/BBV'''
 +
**Set ship who want make her sparkle as Flagship
 +
**equip her with torpedo bomber for carrier and Seaplane bomber for avation
 +
**set 1~2 level 1 unused DD/ unused SS(lv1~9)/ unused AV/ unused CL/ unused CV(L)/ unused BB
 +
**it will guarante rank S and minor chance rank A
 +
**it will take 3 times run to maksimum morale (85)
 +
===Grind 1-5===
 +
grinding 1-5 for morale is more advance, you may need ASW gear, and some admiral prevent extra stage for prevent uncontrol escalate HQ level, but if you okay with high level HQ or want obtain rare ship, grind 1-5 is recomend for you. it more fast compared with grinding 1-1, only need 4 battle and 1 cycle to obtain maximum morale'''.'''
 +
*'''Low Level HQ (under 40)'''
 +
**Set ship who want make her sparkle as Flagship ( DD/BBV/CL(T)/CVL )
 +
**Make sure flagship have highest ASW, (higher level or equiped with ASW gear)
 +
***for CVL equip with torpedo bomber type plane (Blue icon)
 +
***for BBV equip with seaplane bomber (zuiun)
 +
**add 3 wildcard (DD/ CL(T) / CVL/BB(V) ) is ok, since only boss node have opening torpedo, you may add main ship for wildcard for grinding experience.
 +
**use double line at 1st node for prevent 1 hit kill or kiled other than flagship if flagship DD, other than that use line abreast
 +
**go home after 3rd node (76 morale)
 +
**if you aim for 85 morale you can advance to boss node if your fleet meet condition (1BBV+1CVL+1DD+1CL / 1BBV+1CVL+ 2DD / 1BBV+3DD / 1CVL+3 DD / 1CVL+1CL+2DD / 1CL + 3DD / 4DD)
 +
***if your fleet didnt reach boss like you want, refress browser page or restart the program (do not click formation), it will count as go home after 3rd node
 +
*'''High Level HQ (above 40) and have ASW gear'''
 +
**Set ship who want make her sparkle as Flagship ( DD/CL(T) )
 +
**set your strongest ASW gear to your flagship, it recomended to combine of sonar and Deep Charge
 +
**add 3 (or more) unused ship (DD/CL/CVL) more DD more better cause opening torpedo target DD more often (need confirm), add 1 unused BB more better for 2nd shelling,
 +
**use double line at 1st node for prevent 1 hit kill or kiled other than flagship if flagship is DD, other than that use line abreast.
 +
**hope the first opening torpedo not hit your flagship
 +
**go home after 3rd node (76 morale)
 +
**you may can advance to boss node (if condition meet), but not guarante your flagship return safety (boss node have high hit rate at High HQ)
 +
***if your fleet didnt reach boss like you want, refress browser page or restart the program (do not click formation), it will count as go home after 3rd node
      −
**If you enter night battle or only achieve A rank, only the flagship and MVP will receive a morale boost.
+
'''Day Battle S Victory in Exercises'''
</li>
+
*By obtaining a battle rank S in exercises without entering night battle, your flagship will receive a morale gain of +4, while your consort ships will receive a morale gain of +1. The MVP of the battle will receive an additional +10.
 +
*If your ships are fully rested and have a morale of 49, by obtaining the +1 morale from battle rank S their morale will become 50, which produces sparkle effect. This can be useful for giving the sparkle effect quickly to ships for one long expedition.
 +
*to make note that 50 morale even at sparkle state it still no buff effect at sortie (only flagship (53 morale), and MVP ship (60 morale) who get buff effect)
 +
*If you enter night battle or only achieve A rank, only the flagship and MVP will receive a morale boost.
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