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! scope="col" style="text-align:center;" |Ship State
 
! scope="col" style="text-align:center;" |Ship State
 
|-
 
|-
| style="text-align:center;" |≥50
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| style="text-align:center;" |100~50
 
| style="text-align:center;" |The image of ship generates sparkling effect.
 
| style="text-align:center;" |The image of ship generates sparkling effect.
 
| style="text-align:center;" |High Morale
 
| style="text-align:center;" |High Morale
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! scope="col" style="text-align:center;" |Effects
 
! scope="col" style="text-align:center;" |Effects
 
|-
 
|-
| style="text-align:center;" |≥50<br />High Morale
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| style="text-align:center;" |99~53
 
| style="text-align:center;" |
 
| style="text-align:center;" |
*<p style="text-align:left;">'''[Sortie] '''Improved evasion and accuracy during''' '''battle.</p>
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*<p style="text-align:left;">'''[Sortie] '''Double evasion and accuracy during''' '''battle.'''\'''</p>
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*<p style="text-align:left;">'''[Expedition] '''Higher chance of '''great success''' in [[Expedition#Notes|expedition]].</p>
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*
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<p style="text-align:left;">'''[Expedition] '''Higher chance of triggering support expedition</p>
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|-
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| style="text-align:center;" |52~50<br />High Morale
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| style="text-align:center;" |
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*<p style="text-align:left;">'''[Sortie] '''no effect on performance</p>
 
*<p style="text-align:left;">'''[Expedition] '''Higher chance of '''great success''' in [[Expedition#Notes|expedition]].</p>
 
*<p style="text-align:left;">'''[Expedition] '''Higher chance of '''great success''' in [[Expedition#Notes|expedition]].</p>
 
*<p style="text-align:left;">'''[Expedition] '''Higher chance of triggering support expedition</p>
 
*<p style="text-align:left;">'''[Expedition] '''Higher chance of triggering support expedition</p>
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*'''[Sortie] '''Severely decreases evasion and accuracy.
 
*'''[Sortie] '''Severely decreases evasion and accuracy.
 
|}
 
|}
It is only possible for a ship to sink if it enters the battle node at heavy damage; Morale does not have a direct role in this.  However, Moderately/Seriously fatigued ships suffer severe penalties that are exacerbated with longer sorties.  It is high inadvisable to sortie them unless you are only farming one node and/or do not care about performance.
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*Morale effect occurs after Action in battle, for example when sortie at morale 49:
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**the 1st MVP ship will obtain double evasion and hit rate at 2nd battle (59 morale for rank A at previous battle)
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**flagship always obtain double evasion and hit rate at 2nd battle if not entering night battle and get S rank (53 morale)
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*It is only possible for a ship to sink if it enters the battle node at heavy damage; Morale does not have a direct role in this.  However, Moderately/Seriously fatigued ships suffer severe penalties that are exacerbated with longer sorties.  It is high inadvisable to sortie them unless you are only farming one node and/or do not care about performance.
    
==Morale modifiers==
 
==Morale modifiers==
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| style="text-align:center;" | +3 morale per 3 minutes, until reaching 49
 
| style="text-align:center;" | +3 morale per 3 minutes, until reaching 49
 
|}
 
|}
<p style="margin-top:1em;margin-bottom:1em;">It takes about 20 minutes to go from absolute zero to orange and another 10 to go from orange to normal.</p>
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<li style="margin-top:1em;margin-bottom:1em;">It takes about 20 minutes to go from absolute zero to orange and another 10 to go from orange to normal.</li>
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<p style="margin-top:1em;margin-bottom:1em;"></p>
    
==<span style="font-size:20px;">Gaining morale with maximum efficiency and minimum cost</span>==
 
==<span style="font-size:20px;">Gaining morale with maximum efficiency and minimum cost</span>==
===Running 1-1 solo===
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===Grind 1-1===
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*'''Low Level DD (lv3~19)'''
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**Set ship who want make her sparkle as Flagship
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**well geared flagship (12.7cm twin cannon x 2)
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**set 3~5 level 1 unused DD
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**remove their gear to prevent steal mvp
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**Enter 1-1 full run, do nott enter night battle
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**use double line at 1st node for prevent 1 hit kill or kiled other than flagship
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**if it still too hard for flagship to get MVP, decrease number of ship, (minimum is 4 to make double line, to prevent 1 hit kill other than flagship)
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**you may not rank S in row, but it still make sparkle in 1 cycle run
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**it will take 3 times run to maksimum morale (85)
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*High Level DD (>>lv20), CL, CA, BB
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**Set ship who want make her sparkle as Flagship
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**set your strongest gear for flagship
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**set 1~2 level 1 unused DD/ unused SS(lv1~9)/ unused AV/ unused CL
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**if you want make high lv DD sparkle dont use CL as wildcard, coz she will attack first at shelling phase
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**remove their gear
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**Enter 1-1 full run, do not enter night battle even you only achive rank B
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**it will take 3 times run to maksimum morale (85)
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*CLT/SS/AV
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**Set ship who want make her sparkle as Flagship
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**equip her with Kyoteki type-A (mini-sub), add Seaplane bomber(Zuiun) if you want sparkle AV.
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**set 1~2 level 1 unused DD/ unused SS(lv1~9)/ unused AV/ unused CL/ unused CV(L)/ unused BB
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**Enter 1-1 full run, do not enter night battle even you only achive rank B
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**it will take 3 times run to maksimum morale (85)
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*CV(L)/CAV/BBV
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**Set ship who want make her sparkle as Flagship
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**equip her with torpedo bomber for carrier and Seaplane bomber for avation
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**set 1~2 level 1 unused DD/ unused SS(lv1~9)/ unused AV/ unused CL/ unused CV(L)/ unused BB
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**it will guarante rank S and minor chance rank A
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**it will take 3 times run to maksimum morale (85)
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===Grind 1-5===
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*'''Low Level HQ (under 40)'''
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**Set ship who want make her sparkle as Flagship ( DD/BBV/CL(T)/CVL )
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**Make sure flagship have highest ASW, (higher level or equiped with ASW gear)
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**add 3 wildcard (DD/ CL(T) / CVL/BB(V) ) is ok, since only boss node have opening torpedo, you may add main ship for wildcard for grinding experience.
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**use double line at 1st node for prevent 1 hit kill or kiled other than flagship if flagship DD, other than that use line abreast
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**go home after 3rd node (76 morale)
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**if you aim for 85 morale you can advance to boss node if your fleet meet condition
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*'''High Level HQ (above 40)'''
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*
 
'''Use Maruyu as meat shield for flagship, she can't MVP since her torpedo stat is horrible and 1-1 is only DDs so flagship wont take damage, even if maruyu gets broken, the repair time and cost is very low.'''
 
'''Use Maruyu as meat shield for flagship, she can't MVP since her torpedo stat is horrible and 1-1 is only DDs so flagship wont take damage, even if maruyu gets broken, the repair time and cost is very low.'''
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===Day Battle S Victory in Exercises===
 
===Day Battle S Victory in Exercises===
By obtaining a battle rank S in exercises without entering night battle, your flagship will receive a morale gain of +4, while your consort ships will receive a morale gain of +1. The MVP of the battle will receive an additional +10.
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*By obtaining a battle rank S in exercises without entering night battle, your flagship will receive a morale gain of +4, while your consort ships will receive a morale gain of +1. The MVP of the battle will receive an additional +10.
   −
If your ships are fully rested and have a morale of 49, by obtaining the +1 morale from battle rank S their morale will become 50, which produces sparkle effect. This can be useful for giving the sparkle effect quickly to ships for one long expedition.
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*If your ships are fully rested and have a morale of 49, by obtaining the +1 morale from battle rank S their morale will become 50, which produces sparkle effect. This can be useful for giving the sparkle effect quickly to ships for one long expedition.
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*to make note that 50 morale even at sparkle state it still no buff effect at sortie (only flagship (53 morale), and MVP ship (60 morale) who get buff effect)
   −
If you enter night battle or only achieve A rank, only the flagship and MVP will receive a morale boost.
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*If you enter night battle or only achieve A rank, only the flagship and MVP will receive a morale boost.
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