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High morale does not equal low fatigue.
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Morale/Fatigue is a hidden statistic within the game. Each ship has their own morale value. It ranges from 0 to 100 and has various boosts and penalties associated with it.
 
Morale/Fatigue is a hidden statistic within the game. Each ship has their own morale value. It ranges from 0 to 100 and has various boosts and penalties associated with it.
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'''<span style="color:rgb(0,0,0);">↑ </span>''Morale'' = <span style="color:rgb(0,0,0);">↓ </span>''Fatigue'''''
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Fatigue occurs at low morale. Ships with enough rest will have a morale value of 49. A value above 50 is commonly known as the "sparkle" effect.
 
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A high degree of fatigue can be seen as a lack of morale. Ships with enough rest will have a morale value of 49. A value above 50 is commonly known as the "sparkle" effect.
      
Morale regenerates at 3 points every 3 minutes (like fuel, steel and ammo) and this automatically regenerate until 49.  After 4/23 update, Morale now regenerates, upon return to base, for time spent on a sortie.   Operates under same conditions as normal regeneration.
 
Morale regenerates at 3 points every 3 minutes (like fuel, steel and ammo) and this automatically regenerate until 49.  After 4/23 update, Morale now regenerates, upon return to base, for time spent on a sortie.   Operates under same conditions as normal regeneration.
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