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Difference between revisions of "Morale and Fatigue"

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>Eles99
(full page update, added morale indication, effect and modifier chart)
>Eles99
m (Eles99 moved page Fatigue to Morale/Fatigue)
(No difference)

Revision as of 09:13, 7 April 2014

Morale/Fatigue is a hidden statistic within the game. Each ship has their own morale value. It ranges from 0 to 100 and has various boosts and penalties associated with it.

↑ Morale↓ Fatigue

A high degree of fatigue can be seen as an actual lack of morale. Ships with enough rest will have a morale value of 49. A value above 50 is commonly known as the "Sparkle" effect.

Morale regenerates at 3 points every 3 minutes (like Fuel, Steel and Ammo) and this regeneration is capped at 49 points, where it will simply stop regenerating.

Specific effects

Below are the indications of your ship state. Specific effects will be explained below.

Morale value Indication Ship State
>50 The image of ship generates sparkling effect High Morale
49~40 Ships are in their normal state. Normal
39~30 Ship looks normal, but the "Mamiya Food Ship" button in Organize/編成 page is flashing. Slightly Fatigued
29~20 An orange smiley face is shown by your ship image in the Organize/編成 page. Moderately Fatigued
19~0 A red smiley face is shown by your ship image in the Organize/編成 page. Seriously Fatigued


Effects

Morale value Effects Ship State
>50
  • [Sortie] Improved evasion during battle (Hidden, not shown on ship stats).
  • Expedition] Higher chance (Not 100%) of getting Great success in expedition, which will yield a +50% resource gain increase.
  • [Expedition] Higher chance of obtaining special items from expedition (eg. development materials/instant repair item. Only applicable for expeditions which actually give those).
  • [Expedition] Higher chance of triggering Support Expedition #33 if the flagship is in high morale state.
High Morale
49~40
  • Normal state, no effect on performance/special effect.
Normal
39~30
  • [Sortie] Slightly decreased evasion and accuracy.
  • [Expedition] Expedition will fail if your fleet returned in this fatigue state.
Slightly Fatigued
29~20
  • [Sortie] Generally decreased evasion and accuracy.
  • [Expedition] Expedition will fail if your fleet returned in this fatigue state.
Moderately Fatigued
19~0
  • [Sortie] Severely decreases evasion and accuracy, almost every attacks will miss unless accuracy(命中)-increasing equipments were used.
  • [Expedition] Expedition will fail if your fleet returned in this fatigue state.
Seriously Fatigued



Morale alone DOES NOT affect if your ships will sink or not, only the state of damage they are in when engaging (e.g, A ship with light/medium damage regardless of morale will always survive).  However, given the performance cut they get from fatigue, it is not advisable to take them to battle like that in general.

Fatigue has nothing to do with sinking. Tested and proven in many videos across the internet.

Morale modifiers

Below is a table of morale modifier in terms of morale value. +10 morale = -10 fatigue

Type Action Morale Modifier
Sortie/PVP Obtaining MVP in a battle +10
Sortie/PVP As the flagship of a fleet +3
Sortie/PVP Enter a battle starting with night battle +1
Sortie/PVP Obtaining Battle Rank S/Perfect S +1
Sortie/PVP Obtaining Battle Rank A ±0
PVP Fleet returns from PVP battle ±0
Sortie/PVP Obtaining Battle Rank B -1
Sortie/PVP Obtaining Battle Rank C -2
Sortie/PVP Obtaining Battle Rank D/E -3
Sortie/PVP Enters night battle -3
Sortie/PVP Sortie with morale less than 30, regardless of obtaining any battle rank. -6
Expedition Fleet returns from normal expedition -3
Expedition Fleet returns from Support Expedition#33 -1~5
Expedition Fleet returns from Support Expedition#34 -1~10
Sortie Return from sortie -15 
Other Newly constructed a ship morale start at 40
Other Ship obtained from sortie morale start at 40
Other Remodel a ship removes all morale state, reset morale to 40
Other Docking repair complete reset to 40 only if morale is 0~39
Other Using Mamiya Food Ship case 1 reset to 40 if morale is 0~39
Using Mamiya Food Ship case 2 reset to 50 if morale is 0~49
Other Morale natural regen +3 morale per 3 minutes, until reaching 49.

It takes about 20 minutes to go from absolute zero to Orange and another 10 to go from Orange to normal.


Gaining morale with maximum efficiency and minimum cost

Running 1-1 solo

By doing a World 1-1 full run, your flagship will have a net morale gain of +13.

Assume that your flagship obtained S rank MVP in both nodes, and did not enter any night battle, it will be as follow:

New morale value

  • = X +10 + 3 + 1 + 10 + 3 + 1 -15
  • = X + 28 -15
  • = X + 13


Just doing the first node will result in -1 morale, even if you perfect S rank it without a night battle.

(-15 + 13 + 1 = -1)

Day Battle S Victory in Exercises

By obtaining a battle rank S in PVP, and not entering night battle, your flagship will receive a net morale gain of +14, while your non-flagship ships(escorts) will receive a morale gain of +1.


New morale value for flagship

  • = X +10 + 3 + 1
  • = X + 14


Ships fully rested will have a morale of 49, by obtaining the +1 morale from battle rank S, their morale will become 50, which produces sparkle effect.

If the battle continued into the night battle, it will become

+1 -1 = ±0 for your escorts, which mean no morale gain.