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#Time: Fatigue regenerates up to 49 at a rate of 3 points every 3 minutes. It will never decrease over time naturally, meaning that high (>=50) Fatigue, aka sparkling, will never vanish unless the ship goes on a sortie, expedition or loses a PVP match with D Rank.
 
#Time: Fatigue regenerates up to 49 at a rate of 3 points every 3 minutes. It will never decrease over time naturally, meaning that high (>=50) Fatigue, aka sparkling, will never vanish unless the ship goes on a sortie, expedition or loses a PVP match with D Rank.
 
#HP: At this point there is no information regarding Fatigue loss based on HP lost. However, some loss seems to occur upon losing percentages of maximum HP.
 
#HP: At this point there is no information regarding Fatigue loss based on HP lost. However, some loss seems to occur upon losing percentages of maximum HP.
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==Gaining Fatigue with maximum efficiency and minimum cost==
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Running 1-1 solo:
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Initially you incur -15 Fatigue. As this map has 2 battles you are guaranteed +26 from Flagship + MVP in both nodes. This gives us the base value of +11. This can be modified by Night Battles (Avoid, even if it would boost you from a B or A to an S rank as you would still lose 1 point) and battle ranks. With both S ranks without Night battle, it would be +13 total (Needing a total of 4 runs for 78 morale and 5 runs for 85 morale)
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A D rank decreases the points by 3, a night battle by 2. At the absolute worst outcome (Double D rank, double night battle) you would only gain one Fatigue point in total. (-6 for 2x D rank, -4 for 2x Night Battle)
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The best way would be to get through with as little damage as possible and repeat 4 or 5 times, repair in-between as needed.
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Just doing the first node will result in -1 Fatigue, even if you perfect S rank it without a night battle. (-15 + 13 + 1 = -1)
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