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Morale/Fatigue is a hidden statistic within the game. Each ship has their own morale value. It ranges from 0 to 100 and has various boosts and penalties associated with it.
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<noinclude>{{PortMechanicsPortal}}
 +
Morale measures the [[Stats#Morale_Indicators|morale status]] of a girl, with low morale being referred to as '''"Fatigue"''', and higher morale as '''"Sparkling"'''.
 +
*Girls receive bonuses or penalties depending on their morale.
 +
*The actual stat ranges from 0 to 100 but is hidden in-game, only visible by 4 vague [[#Morale Effects|status symbols]]
 +
*The exact values can only be viewed by using a [[Help: 3rd Party Software|viewer]].  
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'''<span style="color:rgb(0,0,0);">↑ </span>''Morale'' = <span style="color:rgb(0,0,0);">↓ </span>''Fatigue'''''
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Morale naturally regenerates by '''3 points every 3 minutes''' up to a soft cap of 49. Exceeding this cap requires sorties, exercises, or [[#Gifting|gifting]]. Please see [[Help:Sparkling|Sparkling]] for more information on how to sparkle ships.
   −
A high degree of fatigue can be seen as a lack of morale. Ships with enough rest will have a morale value of 49. A value above 50 is commonly known as the "sparkle" effect.
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=Overview=
 +
* Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
 +
** This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
 +
* [[Repair|Repairing]] ship girls below 40 morale will reset their morale to 40.
 +
** Using an Instant Repair {{IR}} can help bring damaged and fatigued ships back up to normal morale quickly.
 +
* [[Remodel (Mechanic)|Remodeling]] a ship girl will reset her morale to 40.
 +
* Newly obtained ship girls have 40 morale.
 +
* The time it takes to recover to soft cap from various fatigue states is:
 +
** Heavy Fatigue: 30-48 minutes
 +
** Moderate Fatigue: 21-30 minutes
 +
** Slight Fatigue: 0-9 minutes
 +
* Morale will update '''after every battle'''.
 +
** This means that ship girls can receive morale bonuses mid-sortie.
 +
** Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53.
 +
* Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]].
 +
It is possible to sort ships by moral in the Fleet menu.
   −
Morale regenerates at 3 points every 3 minutes (like fuel, steel and ammo) and this automatically regenerate until 49.
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===Morale Effects===
 
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</noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}}
==Indications==
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{| class="wikitable" style="text-align:center"
 
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! Visual Indicator
 
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! Status
Below are the indications of your ship state. Specific effects will be explained below.
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! Value
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 600px; height: 300px;"
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! Effects
 +
! [[Accuracy]]'s <math>\text{Mod}_\text{morale}</math>
 +
! Enemy [[Hit Rate]]
 +
|-
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|{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=10 sparks}}
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|rowspan=3| {{TextGlow|'''High Morale<br>(Sparkling)'''|black|text-colour=yellow|glow-size=2px}}
 +
| 71-100
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|rowspan=3 style="text-align:left"|
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* Increased chances of [[Expeditions#Great_Success|Great Successes]] during expeditions.
 +
* Increased chances of triggering and better accuracy for [[Support_Expedition#Trigger_Rate|Support Expeditions]]
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|rowspan=3| 1.2
 +
|rowspan=3| 0.7
 
|-
 
|-
! scope="col" style="text-align:center;"|Morale value
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|{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=8 sparks}}
! scope="col" style="text-align:center;"|'''Indication'''
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| 58-70
! scope="col" style="text-align:center;"|Ship State
   
|-
 
|-
| style="text-align:center;"|≥50
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|{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=6 sparks}}
| style="text-align:center;"|The image of ship generates sparkling effect.
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| 50-57
| style="text-align:center;"|High Morale
   
|-
 
|-
| style="text-align:center;"|49~40
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| rowspan=2| {{Ship/Banner|Fubuki/Kai|small=true}}
| style="text-align:center;"|Ships are in their normal state.
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| '''Normal Morale'''
| style="text-align:center;"|Normal
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| 40-49
 +
| style="text-align:left"|
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* No bonuses nor penalties anywhere.
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| rowspan=2| 1.0
 +
| rowspan=2| 1.0
 
|-
 
|-
| style="text-align:center;"|39~30
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| '''Slightly Fatigued'''
| style="text-align:center;"|Ship looks normal, but the "Mamiya Food Ship" button in Organize/編成 page is flashing.
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| 30-39
| style="text-align:center;"|Slightly Fatigued
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| style="text-align:left"|  
 +
* No bonuses nor penalties anywhere.
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** Although the ship girl banner indication does not change,<br> the [[#Gifting|Gift]] button will begin flashing [[File:Icon_Mamiya.gif]] if there are any ship girls in the fleet with this state.
 
|-
 
|-
| style="text-align:center;"|29~20
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| {{ItemStack
| style="text-align:center;"|An orange smiley face is shown by your ship image in the Organize/編成 page.
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|item = {{ShipBattleCardKai|Fubuki/Kai|layers=status_medium_fatigue}}
| style="text-align:center;"|Moderately Fatigued
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|text-position = top:-2px;left:151px
 +
|text = [[File:Battle Card Status Medium Fatigue Face.png|17px]]
 +
}}
 +
| style="color:orange"| '''Moderate Fatigue'''
 +
| 20-29
 +
| style="text-align:left"|  
 +
* Expeditions will fail if the fleet returns in this state.
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* Increases the morale loss from sorties.
 +
| 0.8
 +
| 1.2
 
|-
 
|-
| style="text-align:center;"|19~0
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| {{ItemStack
| style="text-align:center;"|A red smiley face is shown by your ship image in the Organize/編成 page.
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|item = {{ShipBattleCardKai|Fubuki/Kai|layers=status_heavy_fatigue}}
| style="text-align:center;"|Seriously Fatigued
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|text-position = top:-2px;left:151px
|}
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|text = [[File:Battle Card Status Heavy Fatigue Face.png|17px]]
 +
}}
 +
| style="color:red"| '''Heavily Fatigued'''
 +
| 0-19
 +
| style="text-align:left"|  
 +
* Expeditions will fail if the fleet returns in this state.
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* The [[Damage_Calculations#Overkill_Protection|Overkill Protection]] mechanic changes for ship girls in this state.
 +
** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP.
 +
| 0.5
 +
| 1.4
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|}<noinclude>
   −
 
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===Morale modifiers===
=='''Effects'''==
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{|class="wikitable" style="text-align:center"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 850px; height: 500px;"
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!Type
 +
!Action
 +
!Morale Modifier
 +
!Notes
 +
|-
 +
|rowspan=10|Sortie/PVP
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|Entering a day battle
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|{{color|red|-3}}
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|rowspan=3 style="text-align:left"| If an allied/enemy [[Combined Fleet]] is present, applied after battle-phase instead of before.<ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref><ref>https://discord.gg/RtSadWM https://discord.com/channels/118339803660943369/178613137430282240/1129930607837851779</ref>
 +
* E.g. Here "Entering a day battle" applies after a day battle, but before a night battle transition.
 +
|-
 +
|Entering a day battle with morale less than 30 (stacks with above)
 +
|{{color|red|-6}}
 +
<!--|style="text-align:left"| This stacks with the base -3 for a total of -9.-->
 +
|-
 +
|Entering '''or''' transitioning to a night battle.
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|{{color|red|-2}}
 +
|-
 +
|Obtaining MVP in a battle
 +
|{{color|blue|+10}}
 +
|-
 +
|Ending battle as flagship with at least a C-rank.
 +
|{{color|blue|+3}}
 
|-
 
|-
! scope="col" style="text-align:center;"|Morale value
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|Obtaining Battle Rank S/Perfect S
! scope="col" style="text-align:center;"|Effects
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|{{color|blue|+4}}
! scope="col" style="text-align:center;"|Ship State
   
|-
 
|-
| style="text-align:center;"|≥50
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|Obtaining Battle Rank A
| style="text-align:center;"|
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|{{color|blue|+3}}
*<p style="text-align:left;">'''[Sortie] '''Improved evasion and accuracy during''' '''battle.</p>
  −
*<p style="text-align:left;">'''[Expedition] '''Higher chance (not 100%) of getting '''great success''' in expedition.</p>
  −
*<p style="text-align:left;">'''[Expedition] '''Higher chance of triggering support expedition #33 or #34.</p>
  −
|High Morale
   
|-
 
|-
| style="text-align:center;"|49~40
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|Obtaining Battle Rank B
|
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|{{color|blue|+2}}
*Normal state - no effect on performance/special effect.
  −
|Normal
   
|-
 
|-
| style="text-align:center;"|39~30
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|Obtaining Battle Rank C
|
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|{{color|blue|+1}}
*'''[Sortie] '''Slightly decreased evasion and accuracy.
  −
*'''[Expedition]''' Expedition will fail if your fleet returned in this fatigue state.
  −
|Slightly Fatigued
   
|-
 
|-
| style="text-align:center;"|29~20
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|Obtaining Battle Rank D/E
|
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|±0
*'''[Sortie]''' Decreased evasion and accuracy.
  −
*'''[Expedition] '''Expedition will fail if your fleet returned in this fatigue state.
  −
|Moderately Fatigued
   
|-
 
|-
| style="text-align:center;"|19~0
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|rowspan=12|Sortie
|
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|Returning from a sortie with at least 30 morale
*'''[Sortie] '''Severely decreases evasion and accuracy.
+
|{{color|red|-15}}
*'''[Expedition] '''Expedition will fail if your fleet returned in this fatigue state.
  −
|Seriously Fatigued
  −
|}
  −
<strike style="font-style:inherit;font-weight:inherit;">Morale alone DOES NOT affect if your ships will sink or not, only the state of damage they are in when engaging (e.g, A ship with light/medium damage regardless of morale will always survive).  However, given the performance cut they get from fatigue, it is not advisable to take them to battle like that in general.</strike>
  −
 
  −
Fatigue has '''nothing''' to do with sinking. Tested and proven in many videos across the internet.
  −
 
  −
==Morale modifiers==
  −
 
  −
Below is a table of morale modifier in terms of morale value. +10 morale = -10 fatigue  Morale has a maximum value of 100.
  −
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 700px;"
   
|-
 
|-
! scope="col" style="text-align:center;"|Type
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|Returning from a sortie with morale less than 30
! scope="col"|Action
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|{{tooltip|{{color|red|-100}}|Morale is set to 0}}
! scope="col" style="text-align:center;"|Morale Modifier
   
|-
 
|-
| style="text-align:center;"|Sortie/PVP
+
|Evacuated from sortie
|Obtaining MVP in a battle
+
|{{tooltip|{{color|red|-100}}|Morale is set to 0}}
| style="text-align:center;"| +10
+
|style="text-align:left"| See [[Evacuation]] from {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details.
 
|-
 
|-
| style="text-align:center;"|Sortie/PVP
+
|Repaired during a sortie
|Entering battle as flagship of a fleet
+
| {{color|blue|+15~20}}
| style="text-align:center;"| +3
+
|style="text-align:left"| See [[Repairs#Emergency Anchorage Repairs|Emergency Anchorage Repairs]] for details.
 
|-
 
|-
| style="text-align:center;"|Sortie/PVP
+
| {{EquipmentLink|Combat Ration}} (Equipped ship)
|Entering a battle starting with night battle
+
| {{color|blue|+10~14}}
| style="text-align:center;"| +1
+
|rowspan=8 style="text-align:left"|See {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} for details.
 +
*{{Star}} [[Improvement]]s might increase the moral gain.
 
|-
 
|-
| style="text-align:center;"|Sortie/PVP
+
| {{EquipmentLink|Combat Ration}} (Adjacent ships)
|Obtaining Battle Rank S/Perfect S
+
| {{color|blue|+6~8}}
| style="text-align:center;"| +1
   
|-
 
|-
| style="text-align:center;"|Sortie/PVP
+
| {{EquipmentLink|Combat Ration (Special Onigiri)}} (Equipped ship)
|Obtaining Battle Rank A
+
| {{color|blue|+??}}
| style="text-align:center;"| ±0
   
|-
 
|-
| style="text-align:center;"|PVP
+
| {{EquipmentLink|Combat Ration (Special Onigiri)}} (Adjacent ships)
|Returning from a PVP battle
+
| {{color|blue|+??}}
| style="text-align:center;"| ±0
   
|-
 
|-
| style="text-align:center;"|Sortie/PVP
+
| {{EquipmentLink|Canned Saury}} (Equipped ship)
|Obtaining Battle Rank B
+
| {{color|blue|+12}}
| style="text-align:center;"| -1
   
|-
 
|-
| style="text-align:center;"|Sortie/PVP
+
| {{EquipmentLink|Canned Saury}} (Adjacent ships)
|Obtaining Battle Rank C
+
| {{color|blue|+10~14}}
| style="text-align:center;"| -2
   
|-
 
|-
| style="text-align:center;"|Sortie/PVP
+
| {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Equipped ship)
|Obtaining Battle Rank D/E
+
| {{color|blue|+21}}
| style="text-align:center;"| -3
   
|-
 
|-
| style="text-align:center;"|Sortie/PVP
+
| {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Adjacent ships)
|Entering night battle
+
| {{color|blue|+17~20}}
| style="text-align:center;"| -3
   
|-
 
|-
| style="text-align:center;"|Sortie/PVP
+
|PVP
|Entering battle with morale less than 30
+
|Returning from PVP
| style="text-align:center;"| -6
+
|±0
 
|-
 
|-
| style="text-align:center;"|Expedition
+
|rowspan="4"|Expedition
 
|Returning from normal expedition
 
|Returning from normal expedition
| style="text-align:center;"| -3
+
|{{color|red|-3}}
 
|-
 
|-
| style="text-align:center;"|Expedition
+
|Returning from a Node Support Expedition
|Returning from Support Expedition #33
+
|{{color|red|-1~5}} (random)
| style="text-align:center;"| -1~5
+
|rowspan=2 style="text-align:left"|See [[Support Expedition]] for details.
 
|-
 
|-
| style="text-align:center;"|Expedition
+
|Returning from a Boss Support Expedition
|Returning from Support Expedition #34
+
|{{color|red|-1~10}} (random)
| style="text-align:center;"| -1~10
   
|-
 
|-
| style="text-align:center;"|Sortie
+
| Returning from a Combat Expedition (If damage taken)
|Returning from a sortie
+
| style="color:red"| -10
| style="text-align:center;"| -15 
+
|style="text-align:left"|See [[Expeditions#Combat_Expeditions|Expeditions]] for details.
 
|-
 
|-
| style="text-align:center;"|Other
+
|rowspan=8|Other
 
|Newly constructed a ship
 
|Newly constructed a ship
| style="text-align:center;"|morale starts at 40
+
|rowspan=3|morale set to 40
 
|-
 
|-
| style="text-align:center;"|Other
+
|Ship obtained from sortie drops
|Ship obtained from sortie
  −
| style="text-align:center;"|morale starts at 40
   
|-
 
|-
| style="text-align:center;"|Other
   
|Remodel a ship
 
|Remodel a ship
| style="text-align:center;"|morale resets to 40
   
|-
 
|-
| style="text-align:center;"|Other
   
|Docking repair completed
 
|Docking repair completed
| style="text-align:center;"|reset to 40 '''only if''' morale is 0~39
+
|reset to 40 '''only if''' morale is 0~39
 +
|-
 +
|rowspan=2|Using '''Food Supply Ship Mamiya'''
 +
|reset to 40 '''if''' morale is 0~39
 +
|rowspan=3 style="text-align:left"|See [[#Gifting|below]] for details.
 
|-
 
|-
| style="text-align:center;"|Other
+
|reset to 50 '''if''' morale is 40~49
|Using '''Mamiya Food Ship '''case 1
  −
| style="text-align:center;"|reset to 40 '''if '''morale is 0~39
   
|-
 
|-
| style="text-align:center;"|
+
|Using '''Food Supply Ship Irako'''
|Using '''Mamiya Food Ship '''case 2
+
|{{color|blue|+25}}
| style="text-align:center;"|reset to 49 '''if '''morale is 0~48
   
|-
 
|-
| style="text-align:center;"|Other
   
|Morale natural regen
 
|Morale natural regen
| style="text-align:center;"| +3 morale per 3 minutes, until reaching 49
+
|{{color|blue|+3}} morale per 3 minutes, '''up to 49'''
 
|}
 
|}
<p style="margin-top:1em;margin-bottom:1em;">It takes about 20 minutes to go from absolute zero to orange and another 10 to go from orange to normal.</p>
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<references>
 
+
</references>
==<span style="font-size:20px;">Gaining morale with maximum efficiency and minimum cost</span>==
  −
===Running 1-1 solo===
  −
By doing a World 1-1 full run, your flagship will have a net morale gain of +13.
  −
 
  −
Assume that your flagship obtained S rank MVP in both nodes, and did not enter any night battle, it will be as follow:
  −
 
  −
New morale value
  −
 
  −
*= X +10 + 3 + 1 + 10 + 3 + 1 -15
     −
*= X + 28 -15
+
=Gifting=
 +
[[File:Mamiya_blinking_icon.png|thumb|400px|right|The Gift (給) button in the Composition menu.]]
 +
{{Card|Food Supply Ship Irako|type=Item|size=80x80px}}
 +
{{Card|Food Supply Ship Mamiya|type=Item|size=80x80px}}
   −
*= X + 13
+
Gifting is the function to feed sweets to ship girls in a fleet to raise their morale. This function is available by clicking on the '''Gift (給)''' button in the [[Composition]] menu.  
Just doing the first node will result in -1 morale, even if you perfect S rank it without a night battle.
     −
(-15 + 13 + 1 = -1)
+
* The amount displayed beside the button is the '''total amount of Mamiya and Irako''' possessed.
 +
* Either, [[#Mamiya|Mamiya]] only, [[#Irako|Irako]] only, or [[#Mamiya and Irako|Both]] sweets can be given.
 +
** If the Gift button is flashing ([[File:Icon_Mamiya.gif]]), all 3 options can be picked.
 +
** If the Gift button isn't flashing, only the latter 2 options can be picked.
 +
* [[Combined Fleet]] are still considered 2 fleets and so require separate uses.
   −
===Day Battle S Victory in Exercises===
+
===[[Mamiya]]===
By obtaining a battle rank S in exercises without entering night battle, your flagship will receive a morale gain of +4, while your consort ships will receive a morale gain of +1. The MVP of the battle will recieve an additional +10.
+
{{:Food Supply Ship Mamiya}}
 +
===[[Irako]]===
 +
{{:Food Supply Ship Irako}}
 +
===Mamiya and Irako===
   −
If your ships are fully rested and have a morale of 49, by obtaining the +1 morale from battle rank S their morale will become 50, which produces sparkle effect. This can be useful for giving the sparkle effect quickly to ships for one long expedition.
+
Using both Mamiya and Irako together increases the flagship's morale by '''+30''' and the morale of the rest of the ship girls in the fleet by '''+20-31'''.
 +
* Ship girls that are below 39 morale get their morale set to 40 before the bonus morale is applied.
 +
* If the ship girls are already sparkled, the bonus morale is added on top of their current morale values.
 +
* A single use is roughly equal to 1 Mamiya and 5 Irako used individually.
 +
* Using this on a [[Striking Force Fleet]] applies the bonus to all 7 members.
   −
If you enter night battle or only achieve A rank, only the flagship and MVP will recieve a morale boost.
+
=See Also=
 +
[[Shop]]<br>
 +
[[Help:Sparkling]]<br>
 +
{{Mechanics}}
 +
[[Category:Items]]
 +
</noinclude>
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