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<noinclude>
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<noinclude>{{PortMechanicsPortal}}
Morale is used to measure the current [[Stats#Morale_Indicators|morale status]] of a ship girl. Low morale is referred to as "Fatigue". The actual stat ranges from 0-100 and is hidden in game. The values can only be viewed by using a [[Help:Viewers|viewer]]. Ship girls recieve bonuses or penalites depending on her level of morale.
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Morale measures the [[Stats#Morale_Indicators|morale status]] of a girl, with low morale being referred to as '''"Fatigue"''', and higher morale as '''"Sparkling"'''.
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*Girls receive bonuses or penalties depending on their morale.
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*The actual stat ranges from 0 to 100 but is hidden in-game, only visible by 4 vague [[#Morale Effects|status symbols]]
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*The exact values can only be viewed by using a [[Help: 3rd Party Software|viewer]].  
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Morale naturally regenerates by '''3 points every 3 minutes''' up to a soft cap of 49. Exceeding this cap requires sorties, exercises or [[#Gifting|gifting]]. Please see [[Help:Sparkling|Sparkling]] for more information on how to sparkle your ship girls.
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Morale naturally regenerates by '''3 points every 3 minutes''' up to a soft cap of 49. Exceeding this cap requires sorties, exercises, or [[#Gifting|gifting]]. Please see [[Help:Sparkling|Sparkling]] for more information on how to sparkle ships.
    
=Overview=
 
=Overview=
   
* Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
 
* Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
 
** This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
 
** This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
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** Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53.
 
** Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53.
 
* Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]].
 
* Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]].
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It is possible to sort ships by moral in the Fleet menu.
    
===Morale Effects===
 
===Morale Effects===
   
</noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}}
 
</noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}}
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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! Value
 
! Value
 
! Effects
 
! Effects
! [[Accuracy, Evasion and Criticals#Accuracy Formulas|Accuracy]]'s <math>\text{Mod}_\text{morale}</math>
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! [[Accuracy]]'s <math>\text{Mod}_\text{morale}</math>
! [[Accuracy, Evasion and Criticals#Evasion Formulas|Evasion]]
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! Enemy [[Hit Rate]]
 
|-
 
|-
| [[File:Screenshot Fubuki Kai Sparkled.png|160px]]
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|{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=10 sparks}}
| {{TextGlow|'''High Morale<br>(Sparkling)'''|black|text-colour=yellow|glow-size=2px}}
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|rowspan=3| {{TextGlow|'''High Morale<br>(Sparkling)'''|black|text-colour=yellow|glow-size=2px}}
| 50-100
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| 71-100
| style="text-align:left"|  
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|rowspan=3 style="text-align:left"|  
 
* Increased chances of [[Expeditions#Great_Success|Great Successes]] during expeditions.
 
* Increased chances of [[Expeditions#Great_Success|Great Successes]] during expeditions.
 
* Increased chances of triggering and better accuracy for [[Support_Expedition#Trigger_Rate|Support Expeditions]]
 
* Increased chances of triggering and better accuracy for [[Support_Expedition#Trigger_Rate|Support Expeditions]]
| 1.2
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|rowspan=3| 1.2
|Increased
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|rowspan=3| 0.7
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|-
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|{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=8 sparks}}
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| 58-70
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|-
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|{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=6 sparks}}
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| 50-57
 
|-
 
|-
 
| rowspan=2| {{Ship/Banner|Fubuki/Kai|small=true}}
 
| rowspan=2| {{Ship/Banner|Fubuki/Kai|small=true}}
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* No bonuses nor penalties anywhere.
 
* No bonuses nor penalties anywhere.
 
| rowspan=2| 1.0
 
| rowspan=2| 1.0
| rowspan=2| Unafected
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| rowspan=2| 1.0
 
|-
 
|-
 
| '''Slightly Fatigued'''
 
| '''Slightly Fatigued'''
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* Increases the morale loss from sorties.
 
* Increases the morale loss from sorties.
 
| 0.8
 
| 0.8
|Decreased
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| 1.2
 
|-
 
|-
 
| {{ItemStack
 
| {{ItemStack
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** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP.
 
** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP.
 
| 0.5
 
| 0.5
|Severely decreased
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| 1.4
|}
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|}<noinclude>
<noinclude>
      
===Morale modifiers===
 
===Morale modifiers===
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|Entering a day battle
 
|Entering a day battle
 
|{{color|red|-3}}
 
|{{color|red|-3}}
|style="text-align:left"| If an allied/enemy [[Combined Fleet]] is present, applied after the battle instead. [https://twitter.com/Divinity__123/status/1447941755182227458]
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|rowspan=3 style="text-align:left"| If an allied/enemy [[Combined Fleet]] is present, applied after battle-phase instead of before.<ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref><ref>https://discord.gg/RtSadWM https://discord.com/channels/118339803660943369/178613137430282240/1129930607837851779</ref>
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* E.g. Here "Entering a day battle" applies after a day battle, but before a night battle transition.
 
|-
 
|-
|Entering a day battle with morale less than 30
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|Entering a day battle with morale less than 30 (stacks with above)
 
|{{color|red|-6}}
 
|{{color|red|-6}}
|style="text-align:left"| This stacks with the base -3 for a total of -9.
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<!--|style="text-align:left"| This stacks with the base -3 for a total of -9.-->
 
|-
 
|-
 
|Entering '''or''' transitioning to a night battle.
 
|Entering '''or''' transitioning to a night battle.
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|Evacuated from sortie
 
|Evacuated from sortie
 
|{{tooltip|{{color|red|-100}}|Morale is set to 0}}
 
|{{tooltip|{{color|red|-100}}|Morale is set to 0}}
|style="text-align:left"| See {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details.
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|style="text-align:left"| See [[Evacuation]] from {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details.
 
|-
 
|-
 
|Repaired during a sortie
 
|Repaired during a sortie
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|{{color|blue|+3}} morale per 3 minutes, '''up to 49'''
 
|{{color|blue|+3}} morale per 3 minutes, '''up to 49'''
 
|}
 
|}
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<references>
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</references>
    
=Gifting=
 
=Gifting=
34,500

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