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<noinclude>
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<noinclude>{{PortMechanicsPortal}}
Morale is used to measure the current [[Stats#Morale_Indicators|morale status]] of a ship girl. Low morale is referred to as "Fatigue". The actual stat ranges from 0-100 and is hidden in game. The values can only be viewed by using a [[Help:Viewers|viewer]]. Ship girls recieve bonuses or penalites depending on her level of morale.
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Morale measures the [[Stats#Morale_Indicators|morale status]] of a girl, with low morale being referred to as '''"Fatigue"''', and higher morale as '''"Sparkling"'''.
 +
*Girls receive bonuses or penalties depending on their morale.
 +
*The actual stat ranges from 0 to 100 but is hidden in-game, only visible by 4 vague [[#Morale Effects|status symbols]]
 +
*The exact values can only be viewed by using a [[Help: 3rd Party Software|viewer]].  
   −
Morale naturally regenerates by '''3 points every 3 minutes''' up to a soft cap of 49. Exceeding this cap requires sorties, exercises or [[#Gifting|gifting]]. Please see [[Help:Sparkling|Sparkling]] for more information on how to sparkle your ship girls.
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Morale naturally regenerates by '''3 points every 3 minutes''' up to a soft cap of 49. Exceeding this cap requires sorties, exercises, or [[#Gifting|gifting]]. Please see [[Help:Sparkling|Sparkling]] for more information on how to sparkle ships.
    
=Overview=
 
=Overview=
   
* Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
 
* Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
 
** This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
 
** This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
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** Slight Fatigue: 0-9 minutes
 
** Slight Fatigue: 0-9 minutes
 
* Morale will update '''after every battle'''.
 
* Morale will update '''after every battle'''.
** This means that ship girls can recieve morale bonuses mid-sortie.
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** This means that ship girls can receive morale bonuses mid-sortie.
 +
** Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53.
 
* Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]].
 
* Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]].
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It is possible to sort ships by moral in the Fleet menu.
    
===Morale Effects===
 
===Morale Effects===
   
</noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}}
 
</noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}}
{| class="wikitable"
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{| class="wikitable" style="text-align:center"
 
! Visual Indicator
 
! Visual Indicator
! style="width: 130px"| Status
+
! Status
 
! Value
 
! Value
 
! Effects
 
! Effects
 +
! [[Accuracy]]'s <math>\text{Mod}_\text{morale}</math>
 +
! Enemy [[Hit Rate]]
 
|-
 
|-
| [[File:Screenshot Fubuki Kai Sparkled.png|160px]]
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|{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=10 sparks}}
| style="color:gold; text-align:center"| {{TextGlow|'''High Morale<br>(Sparkling)'''|black|text-colour=yellow|glow-size=2px}}
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|rowspan=3| {{TextGlow|'''High Morale<br>(Sparkling)'''|black|text-colour=yellow|glow-size=2px}}
| style="text-align:center"| 50-100
+
| 71-100
|
+
|rowspan=3 style="text-align:left"|  
* Increased [[Accuracy,_Evasion_and_Criticals|accuracy and evasion]] in combat.
  −
** Since entering a day battle reduces morale by 3, the minimum morale needed is usually 53.
   
* Increased chances of [[Expeditions#Great_Success|Great Successes]] during expeditions.
 
* Increased chances of [[Expeditions#Great_Success|Great Successes]] during expeditions.
* Increased chances of triggering [[Support_Expedition#Trigger_Rate|Support Expeditions]].
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* Increased chances of triggering and better accuracy for [[Support_Expedition#Trigger_Rate|Support Expeditions]]
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|rowspan=3| 1.2
 +
|rowspan=3| 0.7
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|-
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|{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=8 sparks}}
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| 58-70
 +
|-
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|{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=6 sparks}}
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| 50-57
 
|-
 
|-
| rowspan="2"| {{Ship/Banner|Fubuki/Kai|small=true}}
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| rowspan=2| {{Ship/Banner|Fubuki/Kai|small=true}}
| style="text-align:center"| '''Normal Morale'''
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| '''Normal Morale'''
| style="text-align:center"| 40-49
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| 40-49
|  
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| style="text-align:left"|
* No bonuses or penalties to combat or expeditions.
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* No bonuses nor penalties anywhere.
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| rowspan=2| 1.0
 +
| rowspan=2| 1.0
 
|-
 
|-
| style="text-align:center"| '''Slightly Fatigued'''
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| '''Slightly Fatigued'''
| style="text-align:center"| 30-39
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| 30-39
|  
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| style="text-align:left"|  
* No bonuses or penalties to combat or expeditions.
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* No bonuses nor penalties anywhere.
**Although the ship girl banner indication does not change,<br> the [[#Gifting|Gift]] button will begin flashing [[File:Icon_Mamiya.gif]] if there are any ship girls in the fleet with this state.
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** Although the ship girl banner indication does not change,<br> the [[#Gifting|Gift]] button will begin flashing [[File:Icon_Mamiya.gif]] if there are any ship girls in the fleet with this state.
 
|-
 
|-
 
| {{ItemStack
 
| {{ItemStack
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|text = [[File:Battle Card Status Medium Fatigue Face.png|17px]]
 
|text = [[File:Battle Card Status Medium Fatigue Face.png|17px]]
 
}}
 
}}
| style="color:orange; text-align:center"| '''Moderate Fatigue'''
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| style="color:orange"| '''Moderate Fatigue'''
| style="text-align:center"| 20-29
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| 20-29
|
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| style="text-align:left"|  
* Decreased [[Accuracy,_Evasion_and_Criticals|accuracy and evasion]] in combat.
   
* Expeditions will fail if the fleet returns in this state.
 
* Expeditions will fail if the fleet returns in this state.
 
* Increases the morale loss from sorties.
 
* Increases the morale loss from sorties.
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| 0.8
 +
| 1.2
 
|-
 
|-
 
| {{ItemStack
 
| {{ItemStack
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|text = [[File:Battle Card Status Heavy Fatigue Face.png|17px]]
 
|text = [[File:Battle Card Status Heavy Fatigue Face.png|17px]]
 
}}
 
}}
| style="color:red; text-align:center"| '''Heavily Fatigued'''
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| style="color:red"| '''Heavily Fatigued'''
| style="text-align:center"| 0-19
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| 0-19
|
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| style="text-align:left"|  
* Decreased [[Accuracy,_Evasion_and_Criticals|accuracy and evasion]] in combat.
   
* Expeditions will fail if the fleet returns in this state.
 
* Expeditions will fail if the fleet returns in this state.
 
* The [[Damage_Calculations#Overkill_Protection|Overkill Protection]] mechanic changes for ship girls in this state.
 
* The [[Damage_Calculations#Overkill_Protection|Overkill Protection]] mechanic changes for ship girls in this state.
 
** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP.
 
** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP.
|}
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| 0.5
<noinclude>
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| 1.4
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|}<noinclude>
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===Morale modifiers===
 
===Morale modifiers===
 
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
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|Entering a day battle
 
|Entering a day battle
 
|{{color|red|-3}}
 
|{{color|red|-3}}
|style="text-align:left"| If an allied/enemy [[Combined Fleet]] is present, applied after the battle instead. [https://twitter.com/Divinity__123/status/1447941755182227458]
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|rowspan=3 style="text-align:left"| If an allied/enemy [[Combined Fleet]] is present, applied after battle-phase instead of before.<ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref><ref>https://discord.gg/RtSadWM https://discord.com/channels/118339803660943369/178613137430282240/1129930607837851779</ref>
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* E.g. Here "Entering a day battle" applies after a day battle, but before a night battle transition.
 
|-
 
|-
|Entering a day battle with morale less than 30
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|Entering a day battle with morale less than 30 (stacks with above)
 
|{{color|red|-6}}
 
|{{color|red|-6}}
|style="text-align:left"| This stacks with the base -3 for a total of -9.
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<!--|style="text-align:left"| This stacks with the base -3 for a total of -9.-->
 
|-
 
|-
 
|Entering '''or''' transitioning to a night battle.
 
|Entering '''or''' transitioning to a night battle.
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|±0
 
|±0
 
|-
 
|-
|rowspan=9|Sortie
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|rowspan=12|Sortie
 
|Returning from a sortie with at least 30 morale
 
|Returning from a sortie with at least 30 morale
 
|{{color|red|-15}}
 
|{{color|red|-15}}
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|Evacuated from sortie
 
|Evacuated from sortie
 
|{{tooltip|{{color|red|-100}}|Morale is set to 0}}
 
|{{tooltip|{{color|red|-100}}|Morale is set to 0}}
|style="text-align:left"| See {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details.
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|style="text-align:left"| See [[Evacuation]] from {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details.
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|-
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|Repaired during a sortie
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| {{color|blue|+15~20}}
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|style="text-align:left"| See [[Repairs#Emergency Anchorage Repairs|Emergency Anchorage Repairs]] for details.
 
|-
 
|-
| {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} (Equipped ship)
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| {{EquipmentLink|Combat Ration}} (Equipped ship)
 
| {{color|blue|+10~14}}
 
| {{color|blue|+10~14}}
|rowspan=6 style="text-align:left"|See {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} for details.
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|rowspan=8 style="text-align:left"|See {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} for details.
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*{{Star}} [[Improvement]]s might increase the moral gain.
 
|-
 
|-
| {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} (Adjacent ships)
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| {{EquipmentLink|Combat Ration}} (Adjacent ships)
 
| {{color|blue|+6~8}}
 
| {{color|blue|+6~8}}
 
|-
 
|-
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|-
 
|-
 
| {{EquipmentLink|Canned Saury}} (Equipped ship)
 
| {{EquipmentLink|Canned Saury}} (Equipped ship)
| {{color|blue|+??}}
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| {{color|blue|+12}}
 
|-
 
|-
 
| {{EquipmentLink|Canned Saury}} (Adjacent ships)
 
| {{EquipmentLink|Canned Saury}} (Adjacent ships)
| {{color|blue|+??}}
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| {{color|blue|+10~14}}
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|-
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| {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Equipped ship)
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| {{color|blue|+21}}
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|-
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| {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Adjacent ships)
 +
| {{color|blue|+17~20}}
 
|-
 
|-
 
|PVP
 
|PVP
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|{{color|blue|+3}} morale per 3 minutes, '''up to 49'''
 
|{{color|blue|+3}} morale per 3 minutes, '''up to 49'''
 
|}
 
|}
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<references>
 +
</references>
    
=Gifting=
 
=Gifting=
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