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<noinclude>
 
<noinclude>
=Introduction=
  −
   
Morale is used to measure the current [[Stats#Morale_Indicators|morale status]] of a ship girl. Low morale is referred to as "Fatigue". The actual stat ranges from 0-100 and is hidden in game. The values can only be viewed by using a [[Help:Viewers|viewer]]. Ship girls recieve bonuses or penalites depending on her level of morale.
 
Morale is used to measure the current [[Stats#Morale_Indicators|morale status]] of a ship girl. Low morale is referred to as "Fatigue". The actual stat ranges from 0-100 and is hidden in game. The values can only be viewed by using a [[Help:Viewers|viewer]]. Ship girls recieve bonuses or penalites depending on her level of morale.
   Line 19: Line 17:  
** Slight Fatigue: 0-9 minutes
 
** Slight Fatigue: 0-9 minutes
 
* Morale will update '''after every battle'''.
 
* Morale will update '''after every battle'''.
** This means that ship girls can recieve morale bonuses mid-sortie.
+
** This means that ship girls can receive morale bonuses mid-sortie.
 +
** Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53.
 
* Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]].
 
* Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]].
   Line 25: Line 24:     
</noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}}
 
</noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}}
{| class="wikitable"
+
{| class="wikitable" style="text-align:center"
 
! Visual Indicator
 
! Visual Indicator
! style="width: 130px"| Status
+
! Status
 
! Value
 
! Value
 
! Effects
 
! Effects
 +
! [[Accuracy, Evasion and Criticals#Accuracy Formulas|Accuracy]]'s <math>\text{Mod}_\text{morale}</math>
 
|-
 
|-
 
| [[File:Screenshot Fubuki Kai Sparkled.png|160px]]
 
| [[File:Screenshot Fubuki Kai Sparkled.png|160px]]
|  style="color:gold; text-align:center"| {{TextGlow|'''High Morale<br>(Sparkling)'''|black|text-colour=yellow|glow-size=2px}}
+
| {{TextGlow|'''High Morale<br>(Sparkling)'''|black|text-colour=yellow|glow-size=2px}}
| style="text-align:center"| 50-100
+
| 50-100
|
+
| style="text-align:left"|  
* Increased [[Accuracy,_Evasion_and_Criticals|accuracy and evasion]] in combat.
  −
** Since entering a day battle reduces morale by 3, the minimum morale needed is usually 53.
   
* Increased chances of [[Expeditions#Great_Success|Great Successes]] during expeditions.
 
* Increased chances of [[Expeditions#Great_Success|Great Successes]] during expeditions.
 
* Increased chances of triggering [[Support_Expedition#Trigger_Rate|Support Expeditions]].
 
* Increased chances of triggering [[Support_Expedition#Trigger_Rate|Support Expeditions]].
 +
| 1.2
 
|-
 
|-
| rowspan="2"| {{Ship/Banner|Fubuki/Kai|small=true}}
+
| rowspan=2| {{Ship/Banner|Fubuki/Kai|small=true}}
| style="text-align:center"| '''Normal Morale'''
+
| '''Normal Morale'''
| style="text-align:center"| 40-49
+
| 40-49
|  
+
| style="text-align:left"|
* No bonuses or penalties to combat or expeditions.
+
* No bonuses nor penalties anywhere.
 +
| rowspan=2| 1.0
 
|-
 
|-
| style="text-align:center"| '''Slightly Fatigued'''
+
| '''Slightly Fatigued'''
| style="text-align:center"| 30-39
+
| 30-39
|  
+
| style="text-align:left"|  
* No bonuses or penalties to combat or expeditions.
+
* No bonuses nor penalties anywhere.
**Although the ship girl banner indication does not change,<br> the [[#Gifting|Gift]] button will begin flashing [[File:Icon_Mamiya.gif]] if there are any ship girls in the fleet with this state.
+
** Although the ship girl banner indication does not change,<br> the [[#Gifting|Gift]] button will begin flashing [[File:Icon_Mamiya.gif]] if there are any ship girls in the fleet with this state.
 
|-
 
|-
 
| {{ItemStack
 
| {{ItemStack
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|text = [[File:Battle Card Status Medium Fatigue Face.png|17px]]
 
|text = [[File:Battle Card Status Medium Fatigue Face.png|17px]]
 
}}
 
}}
| style="color:orange; text-align:center"| '''Moderate Fatigue'''
+
| style="color:orange"| '''Moderate Fatigue'''
| style="text-align:center"| 20-29
+
| 20-29
|
+
| style="text-align:left"|  
* Decreased [[Accuracy,_Evasion_and_Criticals|accuracy and evasion]] in combat.
   
* Expeditions will fail if the fleet returns in this state.
 
* Expeditions will fail if the fleet returns in this state.
 
* Increases the morale loss from sorties.
 
* Increases the morale loss from sorties.
 +
| 0.8
 
|-
 
|-
 
| {{ItemStack
 
| {{ItemStack
Line 69: Line 69:  
|text = [[File:Battle Card Status Heavy Fatigue Face.png|17px]]
 
|text = [[File:Battle Card Status Heavy Fatigue Face.png|17px]]
 
}}
 
}}
| style="color:red; text-align:center"| '''Heavily Fatigued'''
+
| style="color:red"| '''Heavily Fatigued'''
| style="text-align:center"| 0-19
+
| 0-19
|
+
| style="text-align:left"|  
* Decreased [[Accuracy,_Evasion_and_Criticals|accuracy and evasion]] in combat.
   
* Expeditions will fail if the fleet returns in this state.
 
* Expeditions will fail if the fleet returns in this state.
 
* The [[Damage_Calculations#Overkill_Protection|Overkill Protection]] mechanic changes for ship girls in this state.
 
* The [[Damage_Calculations#Overkill_Protection|Overkill Protection]] mechanic changes for ship girls in this state.
 
** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP.
 
** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP.
 +
| 0.5
 
|}
 
|}
 
<noinclude>
 
<noinclude>
===Gaining/Losing Morale===
     −
{| class="wikitable"
+
===Morale modifiers===
!colspan="2"| Action
+
{|class="wikitable" style="text-align:center"
!Morale Change
+
!Type
 +
!Action
 +
!Morale Modifier
 
!Notes
 
!Notes
 
|-
 
|-
| rowspan="10"|Sortie/Exercise
+
|rowspan=10|Sortie/PVP
| Day Battle
+
|Entering a day battle
| style="color:red;"| -3
+
|{{color|red|-3}}
|  
+
|style="text-align:left"| If an allied/enemy [[Combined Fleet]] is present, applied after the battle instead. [https://twitter.com/Divinity__123/status/1447941755182227458]
 +
|-
 +
|Entering a day battle with morale less than 30
 +
|{{color|red|-6}}
 +
|style="text-align:left"| This stacks with the base -3 for a total of -9.
 +
|-
 +
|Entering '''or''' transitioning to a night battle.
 +
|{{color|red|-2}}
 +
|-
 +
|Obtaining MVP in a battle
 +
|{{color|blue|+10}}
 +
|-
 +
|Ending battle as flagship with at least a C-rank.
 +
|{{color|blue|+3}}
 +
|-
 +
|Obtaining Battle Rank S/Perfect S
 +
|{{color|blue|+4}}
 +
|-
 +
|Obtaining Battle Rank A
 +
|{{color|blue|+3}}
 +
|-
 +
|Obtaining Battle Rank B
 +
|{{color|blue|+2}}
 +
|-
 +
|Obtaining Battle Rank C
 +
|{{color|blue|+1}}
 +
|-
 +
|Obtaining Battle Rank D/E
 +
|±0
 
|-
 
|-
| Day Battle<br>(≤30 Morale)
+
|rowspan=11|Sortie
| style="color:red;"| -6
+
|Returning from a sortie with at least 30 morale
| This stacks with the base -3 for a total of -9.
+
|{{color|red|-15}}
 
|-
 
|-
| Night Battle
+
|Returning from a sortie with morale less than 30
| style="color:red;"| -2
+
|{{tooltip|{{color|red|-100}}|Morale is set to 0}}
| Same for both normal morale and fatigued ship girls.<br>Applies to night battle only nodes and stacks with day battle morale cost when night battle pursuit is selected.
   
|-
 
|-
| MVP
+
|Evacuated from sortie
| style="color:green;"| +10
+
|{{tooltip|{{color|red|-100}}|Morale is set to 0}}
|  
+
|style="text-align:left"| See {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details.
 
|-
 
|-
| Flagship
+
| {{EquipmentLink|Combat Ration}} (Equipped ship)
| style="color:green;"| +3
+
| {{color|blue|+10~14}}
| Requires the result to be at least C-rank.
+
|rowspan=8 style="text-align:left"|See {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} for details.
 +
*{{Star}} [[Improvement]]s might increase the moral gain.
 
|-
 
|-
| Perfect S/S Rank
+
| {{EquipmentLink|Combat Ration}} (Adjacent ships)
| style="color:green;"| +4
+
| {{color|blue|+6~8}}
|
   
|-
 
|-
| A Rank
+
| {{EquipmentLink|Combat Ration (Special Onigiri)}} (Equipped ship)
| style="color:green;"| +3
+
| {{color|blue|+??}}
|
   
|-
 
|-
| B Rank
+
| {{EquipmentLink|Combat Ration (Special Onigiri)}} (Adjacent ships)
| style="color:green;"| +2
+
| {{color|blue|+??}}
|
   
|-
 
|-
| C Rank
+
| {{EquipmentLink|Canned Saury}} (Equipped ship)
| style="color:green;"| +1
+
| {{color|blue|+12}}
|
   
|-
 
|-
| D/E Rank
+
| {{EquipmentLink|Canned Saury}} (Adjacent ships)
| 0
+
| {{color|blue|+10~14}}
|  
   
|-
 
|-
| rowspan="4"| Sortie
+
| {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Equipped ship)
| Returning from Sortie
+
| {{color|blue|+21}}
| style="color:red;"| -15
  −
|  
   
|-
 
|-
| Returning from Sortie<br>(≤30 Morale)
+
| {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Adjacent ships)
| style="color:red;"| -100
+
| {{color|blue|+17~20}}
| Morale is set to 0.
   
|-
 
|-
| [[Combat Ration]]<br>(For equipped ship girl)
+
|PVP
| style="color:green;"| +10~14
+
|Returning from PVP
| See [[Combat Ration]] for details.
+
|±0
 
|-
 
|-
| [[Combat Ration]]<br>(Adjacent ship girls)
+
|rowspan="4"|Expedition
| style="color:green;"| +6~8
+
|Returning from normal expedition
| See [[Combat Ration]] for details.
+
|{{color|red|-3}}
 
|-
 
|-
| Exercise
+
|Returning from a Node Support Expedition
| Completing Exercise
+
|{{color|red|-1~5}} (random)
| 0
+
|rowspan=2 style="text-align:left"|See [[Support Expedition]] for details.
|  
   
|-
 
|-
| rowspan="4"| Expedition
+
|Returning from a Boss Support Expedition
| Normal Expedition
+
|{{color|red|-1~10}} (random)
| style="color:red;"| -3
  −
|
   
|-
 
|-
| Node Support
+
| Returning from a Combat Expedition (If damage taken)
| style="color:red;"| -1~5
+
| style="color:red"| -10
| See [[Support Expedition]] for details.
+
|style="text-align:left"|See [[Expeditions#Combat_Expeditions|Expeditions]] for details.
 
|-
 
|-
| Boss Support
+
|rowspan=8|Other
| style="color:red;"| -1~10
+
|Newly constructed a ship
| See [[Support Expedition]] for details.
+
|rowspan=3|morale set to 40
 
|-
 
|-
| Combat Expedition<br>(Damaged ship girls)
+
|Ship obtained from sortie drops
| style="color:red;"| -10
  −
| See [[Expeditions#Combat_Expeditions|Expeditions]] for details.
   
|-
 
|-
| rowspan="5"| Other
+
|Remodel a ship
| Natural Regeneration
  −
| style="color:green;"| +3 every 3 minutes
  −
| Stops at 49 morale.
   
|-
 
|-
| Mamiya<br>(0-39 morale)
+
|Docking repair completed
| Set to 40
+
|reset to 40 '''only if''' morale is 0~39
| See [[#Gifting|below]] for details.
   
|-
 
|-
| Mamiya<br>(40-49 morale)
+
|rowspan=2|Using '''Food Supply Ship Mamiya'''
| Set to 50
+
|reset to 40 '''if''' morale is 0~39
| See [[#Gifting|below]] for details.
+
|rowspan=3 style="text-align:left"|See [[#Gifting|below]] for details.
 
|-
 
|-
| Irako
+
|reset to 50 '''if''' morale is 40~49
| style="color:green;"| +25
  −
| See [[#Gifting|below]] for details.
   
|-
 
|-
| Evacuated
+
|Using '''Food Supply Ship Irako'''
| Reduces morale to 0.
+
|{{color|blue|+25}}
| See [[Combined_Fleet#Fleet_Command_Facility|Combined Fleet]] for more details.
   
|-
 
|-
 +
|Morale natural regen
 +
|{{color|blue|+3}} morale per 3 minutes, '''up to 49'''
 
|}
 
|}
  
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