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| <noinclude> | | <noinclude> |
− | =Introduction=
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− |
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| Morale is used to measure the current [[Stats#Morale_Indicators|morale status]] of a ship girl. Low morale is referred to as "Fatigue". The actual stat ranges from 0-100 and is hidden in game. The values can only be viewed by using a [[Help:Viewers|viewer]]. Ship girls recieve bonuses or penalites depending on her level of morale. | | Morale is used to measure the current [[Stats#Morale_Indicators|morale status]] of a ship girl. Low morale is referred to as "Fatigue". The actual stat ranges from 0-100 and is hidden in game. The values can only be viewed by using a [[Help:Viewers|viewer]]. Ship girls recieve bonuses or penalites depending on her level of morale. |
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| ** Slight Fatigue: 0-9 minutes | | ** Slight Fatigue: 0-9 minutes |
| * Morale will update '''after every battle'''. | | * Morale will update '''after every battle'''. |
− | ** This means that ship girls can recieve morale bonuses mid-sortie. | + | ** This means that ship girls can receive morale bonuses mid-sortie. |
| + | ** Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53. |
| * Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]]. | | * Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]]. |
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| </noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}} | | </noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}} |
− | {| class="wikitable" | + | {| class="wikitable" style="text-align:center" |
| ! Visual Indicator | | ! Visual Indicator |
− | ! style="width: 130px"| Status | + | ! Status |
| ! Value | | ! Value |
| ! Effects | | ! Effects |
| + | ! [[Accuracy, Evasion and Criticals#Accuracy Formulas|Accuracy]]'s <math>\text{Mod}_\text{morale}</math> |
| |- | | |- |
| | [[File:Screenshot Fubuki Kai Sparkled.png|160px]] | | | [[File:Screenshot Fubuki Kai Sparkled.png|160px]] |
− | | style="color:gold; text-align:center"| {{TextGlow|'''High Morale<br>(Sparkling)'''|black|text-colour=yellow|glow-size=2px}}
| + | | {{TextGlow|'''High Morale<br>(Sparkling)'''|black|text-colour=yellow|glow-size=2px}} |
− | | style="text-align:center"| 50-100 | + | | 50-100 |
− | |
| + | | style="text-align:left"| |
− | * Increased [[Accuracy,_Evasion_and_Criticals|accuracy and evasion]] in combat.
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− | ** Since entering a day battle reduces morale by 3, the minimum morale needed is usually 53.
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| * Increased chances of [[Expeditions#Great_Success|Great Successes]] during expeditions. | | * Increased chances of [[Expeditions#Great_Success|Great Successes]] during expeditions. |
| * Increased chances of triggering [[Support_Expedition#Trigger_Rate|Support Expeditions]]. | | * Increased chances of triggering [[Support_Expedition#Trigger_Rate|Support Expeditions]]. |
| + | | 1.2 |
| |- | | |- |
− | | rowspan="2"| {{Ship/Banner|Fubuki/Kai|small=true}} | + | | rowspan=2| {{Ship/Banner|Fubuki/Kai|small=true}} |
− | | style="text-align:center"| '''Normal Morale'''
| + | | '''Normal Morale''' |
− | | style="text-align:center"| 40-49 | + | | 40-49 |
− | | | + | | style="text-align:left"| |
− | * No bonuses or penalties to combat or expeditions. | + | * No bonuses nor penalties anywhere. |
| + | | rowspan=2| 1.0 |
| |- | | |- |
− | | style="text-align:center"| '''Slightly Fatigued'''
| + | | '''Slightly Fatigued''' |
− | | style="text-align:center"| 30-39 | + | | 30-39 |
− | | | + | | style="text-align:left"| |
− | * No bonuses or penalties to combat or expeditions. | + | * No bonuses nor penalties anywhere. |
− | **Although the ship girl banner indication does not change,<br> the [[#Gifting|Gift]] button will begin flashing [[File:Icon_Mamiya.gif]] if there are any ship girls in the fleet with this state. | + | ** Although the ship girl banner indication does not change,<br> the [[#Gifting|Gift]] button will begin flashing [[File:Icon_Mamiya.gif]] if there are any ship girls in the fleet with this state. |
| |- | | |- |
| | {{ItemStack | | | {{ItemStack |
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| |text = [[File:Battle Card Status Medium Fatigue Face.png|17px]] | | |text = [[File:Battle Card Status Medium Fatigue Face.png|17px]] |
| }} | | }} |
− | | style="color:orange; text-align:center"| '''Moderate Fatigue''' | + | | style="color:orange"| '''Moderate Fatigue''' |
− | | style="text-align:center"| 20-29 | + | | 20-29 |
− | |
| + | | style="text-align:left"| |
− | * Decreased [[Accuracy,_Evasion_and_Criticals|accuracy and evasion]] in combat.
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| * Expeditions will fail if the fleet returns in this state. | | * Expeditions will fail if the fleet returns in this state. |
| * Increases the morale loss from sorties. | | * Increases the morale loss from sorties. |
| + | | 0.8 |
| |- | | |- |
| | {{ItemStack | | | {{ItemStack |
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| |text = [[File:Battle Card Status Heavy Fatigue Face.png|17px]] | | |text = [[File:Battle Card Status Heavy Fatigue Face.png|17px]] |
| }} | | }} |
− | | style="color:red; text-align:center"| '''Heavily Fatigued''' | + | | style="color:red"| '''Heavily Fatigued''' |
− | | style="text-align:center"| 0-19 | + | | 0-19 |
− | |
| + | | style="text-align:left"| |
− | * Decreased [[Accuracy,_Evasion_and_Criticals|accuracy and evasion]] in combat.
| |
| * Expeditions will fail if the fleet returns in this state. | | * Expeditions will fail if the fleet returns in this state. |
| * The [[Damage_Calculations#Overkill_Protection|Overkill Protection]] mechanic changes for ship girls in this state. | | * The [[Damage_Calculations#Overkill_Protection|Overkill Protection]] mechanic changes for ship girls in this state. |
| ** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP. | | ** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP. |
| + | | 0.5 |
| |} | | |} |
| <noinclude> | | <noinclude> |
− | ===Gaining/Losing Morale===
| |
| | | |
− | {| class="wikitable" | + | ===Morale modifiers=== |
− | !colspan="2"| Action
| + | {|class="wikitable" style="text-align:center" |
− | !Morale Change | + | !Type |
| + | !Action |
| + | !Morale Modifier |
| !Notes | | !Notes |
| |- | | |- |
− | | rowspan="10"|Sortie/Exercise | + | |rowspan=10|Sortie/PVP |
− | | Day Battle | + | |Entering a day battle |
− | | style="color:red;"| -3 | + | |{{color|red|-3}} |
− | | | + | |style="text-align:left"| If an allied/enemy [[Combined Fleet]] is present, applied after the battle instead. [https://twitter.com/Divinity__123/status/1447941755182227458] |
| + | |- |
| + | |Entering a day battle with morale less than 30 |
| + | |{{color|red|-6}} |
| + | |style="text-align:left"| This stacks with the base -3 for a total of -9. |
| + | |- |
| + | |Entering '''or''' transitioning to a night battle. |
| + | |{{color|red|-2}} |
| + | |- |
| + | |Obtaining MVP in a battle |
| + | |{{color|blue|+10}} |
| + | |- |
| + | |Ending battle as flagship with at least a C-rank. |
| + | |{{color|blue|+3}} |
| + | |- |
| + | |Obtaining Battle Rank S/Perfect S |
| + | |{{color|blue|+4}} |
| + | |- |
| + | |Obtaining Battle Rank A |
| + | |{{color|blue|+3}} |
| + | |- |
| + | |Obtaining Battle Rank B |
| + | |{{color|blue|+2}} |
| + | |- |
| + | |Obtaining Battle Rank C |
| + | |{{color|blue|+1}} |
| + | |- |
| + | |Obtaining Battle Rank D/E |
| + | |±0 |
| |- | | |- |
− | | Day Battle<br>(≤30 Morale) | + | |rowspan=11|Sortie |
− | | style="color:red;"| -6 | + | |Returning from a sortie with at least 30 morale |
− | | This stacks with the base -3 for a total of -9. | + | |{{color|red|-15}} |
| |- | | |- |
− | | Night Battle | + | |Returning from a sortie with morale less than 30 |
− | | style="color:red;"| -2 | + | |{{tooltip|{{color|red|-100}}|Morale is set to 0}} |
− | | Same for both normal morale and fatigued ship girls.<br>Applies to night battle only nodes and stacks with day battle morale cost when night battle pursuit is selected. | |
| |- | | |- |
− | | MVP | + | |Evacuated from sortie |
− | | style="color:green;"| +10 | + | |{{tooltip|{{color|red|-100}}|Morale is set to 0}} |
− | | | + | |style="text-align:left"| See {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details. |
| |- | | |- |
− | | Flagship | + | | {{EquipmentLink|Combat Ration}} (Equipped ship) |
− | | style="color:green;"| +3 | + | | {{color|blue|+10~14}} |
− | | Requires the result to be at least C-rank.
| + | |rowspan=8 style="text-align:left"|See {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} for details. |
| + | *{{Star}} [[Improvement]]s might increase the moral gain. |
| |- | | |- |
− | | Perfect S/S Rank | + | | {{EquipmentLink|Combat Ration}} (Adjacent ships) |
− | | style="color:green;"| +4 | + | | {{color|blue|+6~8}} |
− | |
| |
| |- | | |- |
− | | A Rank | + | | {{EquipmentLink|Combat Ration (Special Onigiri)}} (Equipped ship) |
− | | style="color:green;"| +3 | + | | {{color|blue|+??}} |
− | |
| |
| |- | | |- |
− | | B Rank | + | | {{EquipmentLink|Combat Ration (Special Onigiri)}} (Adjacent ships) |
− | | style="color:green;"| +2 | + | | {{color|blue|+??}} |
− | |
| |
| |- | | |- |
− | | C Rank | + | | {{EquipmentLink|Canned Saury}} (Equipped ship) |
− | | style="color:green;"| +1 | + | | {{color|blue|+12}} |
− | |
| |
| |- | | |- |
− | | D/E Rank | + | | {{EquipmentLink|Canned Saury}} (Adjacent ships) |
− | | 0 | + | | {{color|blue|+10~14}} |
− | | | |
| |- | | |- |
− | | rowspan="4"| Sortie | + | | {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Equipped ship) |
− | | Returning from Sortie | + | | {{color|blue|+21}} |
− | | style="color:red;"| -15 | |
− | | | |
| |- | | |- |
− | | Returning from Sortie<br>(≤30 Morale) | + | | {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Adjacent ships) |
− | | style="color:red;"| -100 | + | | {{color|blue|+17~20}} |
− | | Morale is set to 0. | |
| |- | | |- |
− | | [[Combat Ration]]<br>(For equipped ship girl) | + | |PVP |
− | | style="color:green;"| +10~14 | + | |Returning from PVP |
− | | See [[Combat Ration]] for details. | + | |±0 |
| |- | | |- |
− | | [[Combat Ration]]<br>(Adjacent ship girls) | + | |rowspan="4"|Expedition |
− | | style="color:green;"| +6~8
| + | |Returning from normal expedition |
− | | See [[Combat Ration]] for details. | + | |{{color|red|-3}} |
| |- | | |- |
− | | Exercise | + | |Returning from a Node Support Expedition |
− | | Completing Exercise | + | |{{color|red|-1~5}} (random) |
− | | 0 | + | |rowspan=2 style="text-align:left"|See [[Support Expedition]] for details. |
− | | | |
| |- | | |- |
− | | rowspan="4"| Expedition | + | |Returning from a Boss Support Expedition |
− | | Normal Expedition | + | |{{color|red|-1~10}} (random) |
− | | style="color:red;"| -3 | |
− | |
| |
| |- | | |- |
− | | Node Support | + | | Returning from a Combat Expedition (If damage taken) |
− | | style="color:red;"| -1~5 | + | | style="color:red"| -10 |
− | | See [[Support Expedition]] for details. | + | |style="text-align:left"|See [[Expeditions#Combat_Expeditions|Expeditions]] for details. |
| |- | | |- |
− | | Boss Support | + | |rowspan=8|Other |
− | | style="color:red;"| -1~10 | + | |Newly constructed a ship |
− | | See [[Support Expedition]] for details. | + | |rowspan=3|morale set to 40 |
| |- | | |- |
− | | Combat Expedition<br>(Damaged ship girls) | + | |Ship obtained from sortie drops |
− | | style="color:red;"| -10
| |
− | | See [[Expeditions#Combat_Expeditions|Expeditions]] for details.
| |
| |- | | |- |
− | | rowspan="5"| Other | + | |Remodel a ship |
− | | Natural Regeneration
| |
− | | style="color:green;"| +3 every 3 minutes
| |
− | | Stops at 49 morale.
| |
| |- | | |- |
− | | Mamiya<br>(0-39 morale) | + | |Docking repair completed |
− | | Set to 40 | + | |reset to 40 '''only if''' morale is 0~39 |
− | | See [[#Gifting|below]] for details.
| |
| |- | | |- |
− | | Mamiya<br>(40-49 morale) | + | |rowspan=2|Using '''Food Supply Ship Mamiya''' |
− | | Set to 50 | + | |reset to 40 '''if''' morale is 0~39 |
− | | See [[#Gifting|below]] for details. | + | |rowspan=3 style="text-align:left"|See [[#Gifting|below]] for details. |
| |- | | |- |
− | | Irako | + | |reset to 50 '''if''' morale is 40~49 |
− | | style="color:green;"| +25
| |
− | | See [[#Gifting|below]] for details.
| |
| |- | | |- |
− | | Evacuated | + | |Using '''Food Supply Ship Irako''' |
− | | Reduces morale to 0. | + | |{{color|blue|+25}} |
− | | See [[Combined_Fleet#Fleet_Command_Facility|Combined Fleet]] for more details. | |
| |- | | |- |
| + | |Morale natural regen |
| + | |{{color|blue|+3}} morale per 3 minutes, '''up to 49''' |
| |} | | |} |
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