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Difference between revisions of "Module:Data/Ship/Tashkent"

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m
m (class)
Line 11: Line 11:
 
         _japanese_name = "Ташкент",
 
         _japanese_name = "Ташкент",
 
         _reading = "タシュケント",
 
         _reading = "タシュケント",
         _class = nil,
+
         _class = "Tashkent",
         _class_number = nil,
+
         _class_number = 1,
 
         _type = 2,
 
         _type = 2,
 
         _hp = 22,
 
         _hp = 22,
Line 74: Line 74:
 
         _japanese_name = "Ташкент改",
 
         _japanese_name = "Ташкент改",
 
         _reading = "タシュケントかい",
 
         _reading = "タシュケントかい",
         _class = nil,
+
         _class = "Tashkent",
         _class_number = nil,
+
         _class_number = 1,
 
         _type = 2,
 
         _type = 2,
 
         _hp = 39,
 
         _hp = 39,
Line 127: Line 127:
 
         },
 
         },
 
         _voice_flag = 1,
 
         _voice_flag = 1,
 +
    },
 +
    class = {
 +
        _name = "Tashkent",
 +
        _class = true,
 +
        _base_type = 2,
 
     },
 
     },
 
}
 
}

Revision as of 00:38, 22 February 2018

Documentation for this module may be created at Module:Data/Ship/Tashkent/doc

--Categories:
--[[Category:Player ship modules]]

return {
    [""] = {
        _name = "Tashkent",
        _rarity = 6,
        _api_id = 516,
        _id = 313,
        _true_id = false,
        _japanese_name = "Ташкент",
        _reading = "タシュケント",
        _class = "Tashkent",
        _class_number = 1,
        _type = 2,
        _hp = 22,
        _hp_max = 42,
        _firepower = 18,
        _firepower_max = 50,
        _firepower_mod = 2,
        _armor = 12,
        _armor_max = 31,
        _armor_mod = 1,
        _torpedo = 12,
        _torpedo_max = 48,
        _torpedo_mod = 1,
        _evasion = nil,
        _evasion_max = nil,
        _aa = 20,
        _aa_max = 52,
        _aa_mod = 1,
        _asw = nil,
        _asw_max = nil,
        _speed = 10,
        _los = nil,
        _los_max = nil,
        _range = 2,
        _luck = 40,
        _luck_max = 90,
        _luck_mod = false,
        _buildable = nil,
        _buildable_lsc = nil,
        _build_time = 82,
        _remodel_level = false,
        _remodel_from = false,
        _remodel_to = "Tashkent/Kai",
        _fuel = 15,
        _ammo = 30,
        _scrap_fuel = 2,
        _scrap_ammo = 3,
        _scrap_steel = 15,
        _scrap_baux = 1,
        _equipment = {
            {equipment = nil, size = 0},
            {equipment = nil, size = 0},
            {equipment = nil, size = 0},
        },
        _voice_flag = 1,
        _voice_actor = nil,
        _artist = nil,
        _implementation_date = nil,
        _availability = nil,
        _get_message = "Здравствуйте!<br>嚮導駆逐艦、タシュケント、はるばる来てみたよ!<br>同志提督! よろしくお願いするね!",
    },
    ["Kai"] = {
        _name = "Tashkent",
        _suffix = "Kai",
        _rarity = 7,
        _api_id = 395,
        _id = 313,
        _true_id = 1475,
        _cg_reference = "/",
        _cg_damaged_reference = "/",
        _japanese_name = "Ташкент改",
        _reading = "タシュケントかい",
        _class = "Tashkent",
        _class_number = 1,
        _type = 2,
        _hp = 39,
        _hp_max = 59,
        _firepower = 28,
        _firepower_max = 66,
        _firepower_mod = 2,
        _armor = 28,
        _armor_max = 56,
        _armor_mod = 1,
        _torpedo = 18,
        _torpedo_max = 68,
        _torpedo_mod = 1,
        _evasion = nil,
        _evasion_max = nil,
        _aa = 30,
        _aa_max = 69,
        _aa_mod = 1,
        _asw = nil,
        _asw_max = nil,
        _speed = 10,
        _los = nil,
        _los_max = nil,
        _range = 2,
        _luck = 43,
        _luck_max = 100,
        _luck_mod = false,
        _buildable = nil,
        _buildable_lsc = nil,
        _build_time = 82,
        _remodel_level = 50,
        _remodel_ammo = 400,
        _remodel_steel = 360,
        _remodel_development_material = nil,
        _remodel_blueprint = nil,
        _remodel_catapult = nil,
        _remodel_report = nil,
        _remodel_from = "Tashkent/",
        _remodel_to = false,
        _fuel = 15,
        _ammo = 35,
        _scrap_fuel = 2,
        _scrap_ammo = 4,
        _scrap_steel = 15,
        _scrap_baux = 1,
        _equipment = {
            {equipment = nil, size = 0},
            {equipment = nil, size = 0},
            {equipment = nil, size = 0},
            {equipment = nil, size = 0},
        },
        _voice_flag = 1,
    },
    class = {
        _name = "Tashkent",
        _class = true,
        _base_type = 2,
    },
}