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Module:Data/Ship/Aquila

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< Module:Data‎ | Ship
Revision as of 02:06, 20 August 2016 by com>NotRealLife
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Documentation for this module may be created at Module:Data/Ship/Aquila/doc

--Categories:
--[[Category:Player ship modules]]

local Aquila = {
	[""] = {
		_name = "Aquila",
		_rarity = 7,
		_api_id = 444,
		_id = 244,
		_true_id = false,
		_japanese_name = "Aquila",
		_reading = "アクィラ",
		_class = "Aquila",
		_class_number = 1,
		_type = 11,
		_hp = 38,
		_hp_max = 60,
		_firepower = 0,
		_firepower_max = 14,
		_firepower_mod = 1,
		_armor = 18,
		_armor_max = 38,
		_armor_mod = 2,
		_torpedo = 0,
		_torpedo_max = false,
		_torpedo_mod = false,
		_evasion = 36,
		_evasion_max = nil,
		_aa = 18,
		_aa_max = 48,
		_aa_mod = 3,
		_asw = nil,
		_asw_max = nil,
		_speed = 10,
		_los = 30,
		_los_max = nil,
		_range = 1,
		_luck = 5,
		_luck_max = 29,
		_luck_mod = false,
		_buildable = false,
		_buildable_lsc = false,
 		_build_time = 240,
		_remodel_level = false,
		_remodel_from = false,
		_remodel_to = "Aquila/Kai",
		_fuel = 40,
		_ammo = 45,
		_scrap_fuel = 5,
		_scrap_ammo = 8,
		_scrap_steel = 18,
		_scrap_baux = 8,
		_equipment = {
			{equipment = "Re.2001 OR Kai", size = 10},
			{equipment = false, size = 26},
			{equipment = false, size = 15},
		},
		_voice_actor = nil,--"Akasaki Chinatsu",??
		_artist = "Jiji",
		_implementation_date = {2016, 8, 12},
		_availability = {},
	},
	["Kai"] = {
		_name = "Aquila",
		_suffix = "Kai",
		_rarity = 8,
		_back = 7,
		_api_id = 365,
		_id = 244,
		_true_id = 1445,
		_japanese_name = "Aquila改",
		_reading = "アクィラかい",
		_cg_reference = "/",
		_cg_damaged_reference = "/",
		_class = "Aquila",
		_class_number = 1,
		_type = 11,
		_hp = 48,
		_hp_max = 78,
		_firepower = 0,
		_firepower_max = 24,
		_firepower_mod = 1,
		_armor = 28,
		_armor_max = 57,
		_armor_mod = 3,
		_torpedo = 0,
		_torpedo_max = false,
		_torpedo_mod = false,
		_evasion = 49,
		_evasion_max = 72,
		_aa = 30,
		_aa_max = 72,
		_aa_mod = 3,
		_asw = nil,
		_asw_max = nil,
		_speed = 10,
		_los = 52,
		_los_max = 72,
		_range = 1,
		_luck = 7,
		_luck_max = 37,
		_luck_mod = false,
		_remodel_level = 45,
		_remodel_ammo = 880,
		_remodel_steel = 1000,
		_remodel_development_material = false,
		_remodel_blueprint = false,
		_remodel_catapult = false,
		_remodel_from = "Aquila/",
		_remodel_to = false,
		_fuel = 45,
		_ammo = 55,
		_scrap_fuel = 7,
		_scrap_ammo = 9,
		_scrap_steel = 24,
		_scrap_baux = 13,
		_equipment = {
			{equipment = "Re.2001 OR Kai", size = 15},
			{equipment = "Re.2001 G Kai", size = 26},
			{equipment = false, size = 15},
			{equipment = false, size = 10},
		},
	},
	class = {
		_name = "Aquila",
		_class = true,
		_base_type = 11,
	},
}

return Aquila