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Module:Data/Ship/Aquila
< Module:Data | Ship
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Documentation for this module may be created at Module:Data/Ship/Aquila/doc
-- [[Category:Player ship modules]]
return {
[""] = {
_name = "Aquila",
_rarity = 7,
_api_id = 444,
_id = 244,
_true_id = false,
_japanese_name = "Aquila",
_reading = "アクィラ",
_class = "Aquila",
_class_number = 1,
_type = 11,
_hp = 38,
_hp_max = 60,
_firepower = 0,
_firepower_max = 14,
_firepower_mod = 1,
_armor = 18,
_armor_max = 38,
_armor_mod = 2,
_torpedo = 0,
_torpedo_max = false,
_torpedo_mod = false,
_evasion = 34,
_evasion_max = 58,
_aa = 18,
_aa_max = 48,
_aa_mod = 3,
_asw = 0,
_asw_max = false,
_speed = 10,
_los = 30,
_los_max = 52,
_range = 1,
_luck = 5,
_luck_max = 29,
_luck_mod = false,
_buildable = false,
_buildable_lsc = false,
_build_time = 240,
_remodel_level = false,
_remodel_from = false,
_remodel_to = "Aquila/Kai",
_fuel = 40,
_ammo = 45,
_scrap_fuel = 5,
_scrap_ammo = 8,
_scrap_steel = 18,
_scrap_baux = 8,
_equipment = {
{ equipment = "Re.2001 OR Kai", size = 10 },
{ equipment = false, size = 26 },
{ equipment = false, size = 15 },
},
_voice_actor = "Akasaki Chinatsu",
_artist = "Jiji",
_implementation_date = { 2016, 8, 12 },
_availability = { "event_drop" },
_wikipedia = "Italian aircraft carrier Aquila",
},
["Kai"] = {
_name = "Aquila",
_suffix = "Kai",
_rarity = 8,
_back = 7,
_api_id = 365,
_id = 244,
_true_id = 1445,
_japanese_name = "Aquila改",
_reading = "アクィラかい",
_cg_reference = "/",
_cg_damaged_reference = "/",
_class = "Aquila",
_class_number = 1,
_type = 11,
_hp = 48,
_hp_max = 78,
_firepower = 0,
_firepower_max = 31,
_firepower_mod = 1,
_armor = 28,
_armor_max = 58,
_armor_mod = 3,
_torpedo = 0,
_torpedo_max = false,
_torpedo_mod = false,
_evasion = 30,
_evasion_max = 73,
_aa = 30,
_aa_max = 72,
_aa_mod = 3,
_asw = 0,
_asw_max = false,
_speed = 10,
_los = 36,
_los_max = 72,
_range = 1,
_luck = 7,
_luck_max = 49,
_luck_mod = false,
_remodel_level = 45,
_remodel_ammo = 880,
_remodel_steel = 1000,
_remodel_development_material = false,
_remodel_blueprint = false,
_remodel_catapult = false,
_remodel_from = "Aquila/",
_remodel_to = false,
_fuel = 45,
_ammo = 55,
_scrap_fuel = 7,
_scrap_ammo = 9,
_scrap_steel = 24,
_scrap_baux = 13,
_equipment = {
{ equipment = "Re.2001 OR Kai", size = 15 },
{ equipment = "Re.2001 G Kai", size = 26 },
{ equipment = false, size = 15 },
{ equipment = false, size = 10 },
},
},
class = {
_name = "Aquila",
_class = true,
_base_type = 11,
},
}