• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
Line 10: Line 10:  
=Calculating LoS=
 
=Calculating LoS=
 
===Formula 33===
 
===Formula 33===
Similar to the New Fall Simplified formula, but reportedly more accurate. Using this model, a value of 31 eLoS would guarantee failing the 2-5 LoS check, while a value of 33 eLoS would succeed 100% of the time. It is described as follows<ref>http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5</ref>:
+
Similar to the New Fall Simplified formula, but reportedly more accurate. It is described as follows<ref>http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5</ref>:
    
<math>
 
<math>
 
\begin{align}
 
\begin{align}
\phi &= \sum_{s \in \text{Ships}} \sqrt{L_s} + C_{n} \sum_{l \in \text{Slots}}C_{l} ( S_{l} + S_l^{\star} ) - \lceil 0.4 H \rceil + 2M \\
+
\phi &= \sum_{s \in \text{Ships}} \sqrt{L_s} + C_{n} \sum_{l \in \text{Slots}}C_{l} ( S_{l} + S_l^{\star} ) - \lceil QH \rceil + 2M \\
 
S_l^{\star} &= C_l^{\star} \cdot \sqrt{\bigstar_l}
 
S_l^{\star} &= C_l^{\star} \cdot \sqrt{\bigstar_l}
 
\end{align}
 
\end{align}
Line 42: Line 42:  
**This is calculated by multiplying <math>C_l^{\star}</math>, the improvement multiplier of that equipment, with the square root of the equipment's improvement level.
 
**This is calculated by multiplying <math>C_l^{\star}</math>, the improvement multiplier of that equipment, with the square root of the equipment's improvement level.
 
***The improvement multiplier of Small Radars is 1.25, Large Radars is 1.4, Reconnaissance Seaplanes is 1.2, and Searchlight is 0 (that is, it receives no eLoS bonus when improved)
 
***The improvement multiplier of Small Radars is 1.25, Large Radars is 1.4, Reconnaissance Seaplanes is 1.2, and Searchlight is 0 (that is, it receives no eLoS bonus when improved)
 +
*<math>Q</math> is the HQ level modifier. This varies depending on the map.
 +
** It is 0.35 in 5-2 and 6-3.
 +
** Assume 0.4 otherwise.
 
*<math>H</math> is your HQ level. The result is rounded up to the nearest whole number.
 
*<math>H</math> is your HQ level. The result is rounded up to the nearest whole number.
 
*<math>M</math> is the number of empty ship slots in your fleet.
 
*<math>M</math> is the number of empty ship slots in your fleet.
Line 50: Line 53:  
* Depending on the map, equipment is weighted with more importance.
 
* Depending on the map, equipment is weighted with more importance.
 
* It is denoted as C<sub>n</sub> in the formula.
 
* It is denoted as C<sub>n</sub> in the formula.
* For all tested nodes, C<sub>n</sub> for 2-5 is 1, for 3-5 and 6-1 are 4, for 6-2 and 6-3 are 3.
+
* See the [[#Estimated LoS|table below]] for C<sub>n</sub> values used by each map.
** This means equipment LoS is 3 times more important in 6-2 and 6-3 compared to 2-5 and 4 times as important in 3-5 and 6-1.
+
* Ship LoS is less effective in those maps with higher equipment weight modifiers.
** Ship LoS is less effective in those maps with higher equipment weight modifiers.
+
 
*In 2-5, F33(C<sub>n</sub>=1) have to be 31< to have a chance to enter boss and 33≤ to guarantee branching to the boss.
+
===Estimated LoS===
*In 6-2, F33(C<sub>n</sub>=3) have to be 43> to guarantee F>H and 40< to guarantee H>K.
+
''Data sourced from [http://kc.piro.moe/nav/#/ TsunDB]. Values are the lowest and highest reported LoS for routing. Please note that there may be some margin of error due to random routing.''
 +
 
 +
{| class="wikitable" style="text-align: center;"
 +
|-
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Map
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |C<sub>n</sub>
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Origin Node
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Lower Threshold
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Upper Threshold
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Destination Node
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Notes
 +
|-
 +
|[[World_1#1-6|1-6]]
 +
| 3
 +
| M
 +
| 29.7
 +
| 159.6
 +
| J
 +
| Failing LoS or not meeting composition requirements routes to L.
 +
|-
 +
|rowspan="3"| [[World_2#2-5|2-5]]
 +
|rowspan="3"| 1
 +
| G
 +
| 37.3
 +
| 87.8
 +
| L
 +
| Failing LoS routes to K.
 +
|-
 +
| I
 +
| 31.2
 +
| 59.4
 +
| O
 +
| Failing LoS routes to H.
 +
|-
 +
| J
 +
| 42.4
 +
| 91.2
 +
| O
 +
| Failing LoS routes to H.
 +
|-
 +
|rowspan="2"| [[World_3#3-5|3-5]]
 +
|rowspan="2"| 4
 +
| G
 +
| 24
 +
| 337
 +
| K
 +
| Failing LoS routes to I.
 +
|-
 +
| H
 +
| 39.1
 +
| 321.4
 +
| K
 +
| Failing LoS routes to J.
 +
|-
 +
|rowspan="2"| [[World_7#7-2|7-2]]
 +
| ??
 +
| E
 +
| -32.1
 +
| 136.5
 +
| G
 +
| Failing LoS routes to F. Appears to be fixed routing based on composition but still plays the LoS routing animation.
 +
|-
 +
| 4
 +
| I
 +
| 66.1
 +
| 294.5
 +
| M
 +
| Failing LoS routes to L.
 +
|-
 +
|rowspan="3"| [[World_4#4-5|4-5]]
 +
|rowspan="2"| 2
 +
| K
 +
| 64.8
 +
| 146.5
 +
| T
 +
| Failing LoS routes to L.
 +
|-
 +
| Q
 +
| 62
 +
| 167
 +
| N/O
 +
| Failing LoS routes to P. '''Low number of reports.'''
 +
|-
 +
| ??
 +
| O
 +
| 62
 +
| 167
 +
| T
 +
| Failing LoS routes to N. Appears to be fixed routing based on composition but still plays the LoS routing animation.
 +
|-
 +
|rowspan="2"| [[World_5#5-2|5-2]]
 +
|rowspan="2"| 2
 +
| F
 +
| 64
 +
| 147
 +
| O
 +
| Failing LoS routes to H.
 +
|-
 +
| L
 +
| 73.8
 +
| 81
 +
| K
 +
| Failing LoS routes to N. '''Low number of reports.'''
 +
|-
 +
|rowspan="2"| [[World_5#5-4|5-4]]
 +
|rowspan="2"| 2
 +
| L
 +
| 57
 +
| 185
 +
| P
 +
| Failing LoS routes to N.
 +
|-
 +
| M
 +
| 42.3
 +
| 150.1
 +
| P
 +
| Failing LoS routes to O.
 +
|-
 +
|rowspan="2"| [[World_5#5-5|5-5]]
 +
|rowspan="2"| 2
 +
| O
 +
| 63.8
 +
| 134.5
 +
| S
 +
| Failing LoS routes to R.
 +
|-
 +
| P
 +
| 74.4
 +
| 167.7
 +
| S
 +
| Failing LoS routes to Q.
 +
|-
 +
|rowspan="3"| [[World_6#6-1|6-1]]
 +
|rowspan="3"| 4
 +
| G
 +
| 16.7
 +
| 218.1
 +
| H
 +
| Failing LoS routes to I.
 +
|-
 +
| H<br>(With [[Taigei]])
 +
| 25.4
 +
| 201.4
 +
|rowspan="2"| K
 +
|rowspan="2"| Failing LoS routes to E.
 +
|-
 +
| H<br>(Without [[Taigei]])
 +
| 23.3
 +
| 218.1
 +
|-
 +
|rowspan="3"| [[World_6#6-2|6-2]]
 +
|rowspan="3"| 3
 +
| E
 +
| 46
 +
| 179.8
 +
| J
 +
| Failing LoS routes to I.
 +
|-
 +
| H
 +
| 42.8
 +
| 42.8
 +
| K
 +
| Failing LoS routes to G. '''Low number of reports.'''
 +
|-
 +
| I
 +
| 35.7
 +
| 205.8
 +
| K
 +
| Failing LoS routes to G.
 +
|-
 +
|[[World_6#6-3|6-3]]
 +
| 3
 +
| E
 +
| 19.4
 +
| 180
 +
| G
 +
| Failing LoS routes to F. Routing is heavily influenced by composition as well.
 +
|-
 +
|rowspan="2"| [[World_6#6-5|6-5]]
 +
| 3
 +
| G
 +
| 56.3
 +
| 196.2
 +
| M
 +
| Failing LoS routes to K.
 +
|-
 +
| ??
 +
| J
 +
| 37.2
 +
| 193
 +
| M
 +
| Failing LoS routes to L. Appears to be fixed routing based on composition but still plays the LoS routing animation.
 +
|-
 +
|}
 +
 
 +
=See Also=
 +
{{Mechanics}}
    
=FAQ=
 
=FAQ=
cssedit, Moderators, prechecked, Account Reviewers
23,057

edits

Navigation menu