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| =Calculating LoS= | | =Calculating LoS= |
| ===Formula 33=== | | ===Formula 33=== |
− | Similar to the New Fall Simplified formula, but reportedly more accurate. Using this model, a value of 31 eLoS would guarantee failing the 2-5 LoS check, while a value of 33 eLoS would succeed 100% of the time. It is described as follows<ref>http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5</ref>: | + | Similar to the New Fall Simplified formula, but reportedly more accurate. It is described as follows<ref>http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5</ref>: |
| | | |
| <math> | | <math> |
| \begin{align} | | \begin{align} |
− | \phi &= \sum_{s \in \text{Ships}} \sqrt{L_s} + C_{n} \sum_{l \in \text{Slots}}C_{l} ( S_{l} + S_l^{\star} ) - \lceil 0.4 H \rceil + 2M \\ | + | \phi &= \sum_{s \in \text{Ships}} \sqrt{L_s} + C_{n} \sum_{l \in \text{Slots}}C_{l} ( S_{l} + S_l^{\star} ) - \lceil QH \rceil + 2M \\ |
| S_l^{\star} &= C_l^{\star} \cdot \sqrt{\bigstar_l} | | S_l^{\star} &= C_l^{\star} \cdot \sqrt{\bigstar_l} |
| \end{align} | | \end{align} |
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| **This is calculated by multiplying <math>C_l^{\star}</math>, the improvement multiplier of that equipment, with the square root of the equipment's improvement level. | | **This is calculated by multiplying <math>C_l^{\star}</math>, the improvement multiplier of that equipment, with the square root of the equipment's improvement level. |
| ***The improvement multiplier of Small Radars is 1.25, Large Radars is 1.4, Reconnaissance Seaplanes is 1.2, and Searchlight is 0 (that is, it receives no eLoS bonus when improved) | | ***The improvement multiplier of Small Radars is 1.25, Large Radars is 1.4, Reconnaissance Seaplanes is 1.2, and Searchlight is 0 (that is, it receives no eLoS bonus when improved) |
| + | *<math>Q</math> is the HQ level modifier. This varies depending on the map. |
| + | ** It is 0.35 in 5-2 and 6-3. |
| + | ** Assume 0.4 otherwise. |
| *<math>H</math> is your HQ level. The result is rounded up to the nearest whole number. | | *<math>H</math> is your HQ level. The result is rounded up to the nearest whole number. |
| *<math>M</math> is the number of empty ship slots in your fleet. | | *<math>M</math> is the number of empty ship slots in your fleet. |
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| * Depending on the map, equipment is weighted with more importance. | | * Depending on the map, equipment is weighted with more importance. |
| * It is denoted as C<sub>n</sub> in the formula. | | * It is denoted as C<sub>n</sub> in the formula. |
− | * For all tested nodes, C<sub>n</sub> for 2-5 is 1, for 3-5 and 6-1 are 4, for 6-2 and 6-3 are 3. | + | * See the [[#Estimated LoS|table below]] for C<sub>n</sub> values used by each map. |
− | ** This means equipment LoS is 3 times more important in 6-2 and 6-3 compared to 2-5 and 4 times as important in 3-5 and 6-1.
| + | * Ship LoS is less effective in those maps with higher equipment weight modifiers. |
− | ** Ship LoS is less effective in those maps with higher equipment weight modifiers.
| + | |
− | *In 2-5, F33(C<sub>n</sub>=1) have to be 31< to have a chance to enter boss and 33≤ to guarantee branching to the boss.
| + | ===Estimated LoS=== |
− | *In 6-2, F33(C<sub>n</sub>=3) have to be 43> to guarantee F>H and 40< to guarantee H>K.
| + | ''Data sourced from [http://kc.piro.moe/nav/#/ TsunDB]. Values are the lowest and highest reported LoS for routing. Please note that there may be some margin of error due to random routing.'' |
| + | |
| + | {| class="wikitable" style="text-align: center;" |
| + | |- |
| + | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Map |
| + | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |C<sub>n</sub> |
| + | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Origin Node |
| + | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Lower Threshold |
| + | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Upper Threshold |
| + | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Destination Node |
| + | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Notes |
| + | |- |
| + | |[[World_1#1-6|1-6]] |
| + | | 3 |
| + | | M |
| + | | 29.7 |
| + | | 159.6 |
| + | | J |
| + | | Failing LoS or not meeting composition requirements routes to L. |
| + | |- |
| + | |rowspan="3"| [[World_2#2-5|2-5]] |
| + | |rowspan="3"| 1 |
| + | | G |
| + | | 37.3 |
| + | | 87.8 |
| + | | L |
| + | | Failing LoS routes to K. |
| + | |- |
| + | | I |
| + | | 31.2 |
| + | | 59.4 |
| + | | O |
| + | | Failing LoS routes to H. |
| + | |- |
| + | | J |
| + | | 42.4 |
| + | | 91.2 |
| + | | O |
| + | | Failing LoS routes to H. |
| + | |- |
| + | |rowspan="2"| [[World_3#3-5|3-5]] |
| + | |rowspan="2"| 4 |
| + | | G |
| + | | 24 |
| + | | 337 |
| + | | K |
| + | | Failing LoS routes to I. |
| + | |- |
| + | | H |
| + | | 39.1 |
| + | | 321.4 |
| + | | K |
| + | | Failing LoS routes to J. |
| + | |- |
| + | |rowspan="2"| [[World_7#7-2|7-2]] |
| + | | ?? |
| + | | E |
| + | | -32.1 |
| + | | 136.5 |
| + | | G |
| + | | Failing LoS routes to F. Appears to be fixed routing based on composition but still plays the LoS routing animation. |
| + | |- |
| + | | 4 |
| + | | I |
| + | | 66.1 |
| + | | 294.5 |
| + | | M |
| + | | Failing LoS routes to L. |
| + | |- |
| + | |rowspan="3"| [[World_4#4-5|4-5]] |
| + | |rowspan="2"| 2 |
| + | | K |
| + | | 64.8 |
| + | | 146.5 |
| + | | T |
| + | | Failing LoS routes to L. |
| + | |- |
| + | | Q |
| + | | 62 |
| + | | 167 |
| + | | N/O |
| + | | Failing LoS routes to P. '''Low number of reports.''' |
| + | |- |
| + | | ?? |
| + | | O |
| + | | 62 |
| + | | 167 |
| + | | T |
| + | | Failing LoS routes to N. Appears to be fixed routing based on composition but still plays the LoS routing animation. |
| + | |- |
| + | |rowspan="2"| [[World_5#5-2|5-2]] |
| + | |rowspan="2"| 2 |
| + | | F |
| + | | 64 |
| + | | 147 |
| + | | O |
| + | | Failing LoS routes to H. |
| + | |- |
| + | | L |
| + | | 73.8 |
| + | | 81 |
| + | | K |
| + | | Failing LoS routes to N. '''Low number of reports.''' |
| + | |- |
| + | |rowspan="2"| [[World_5#5-4|5-4]] |
| + | |rowspan="2"| 2 |
| + | | L |
| + | | 57 |
| + | | 185 |
| + | | P |
| + | | Failing LoS routes to N. |
| + | |- |
| + | | M |
| + | | 42.3 |
| + | | 150.1 |
| + | | P |
| + | | Failing LoS routes to O. |
| + | |- |
| + | |rowspan="2"| [[World_5#5-5|5-5]] |
| + | |rowspan="2"| 2 |
| + | | O |
| + | | 63.8 |
| + | | 134.5 |
| + | | S |
| + | | Failing LoS routes to R. |
| + | |- |
| + | | P |
| + | | 74.4 |
| + | | 167.7 |
| + | | S |
| + | | Failing LoS routes to Q. |
| + | |- |
| + | |rowspan="3"| [[World_6#6-1|6-1]] |
| + | |rowspan="3"| 4 |
| + | | G |
| + | | 16.7 |
| + | | 218.1 |
| + | | H |
| + | | Failing LoS routes to I. |
| + | |- |
| + | | H<br>(With [[Taigei]]) |
| + | | 25.4 |
| + | | 201.4 |
| + | |rowspan="2"| K |
| + | |rowspan="2"| Failing LoS routes to E. |
| + | |- |
| + | | H<br>(Without [[Taigei]]) |
| + | | 23.3 |
| + | | 218.1 |
| + | |- |
| + | |rowspan="3"| [[World_6#6-2|6-2]] |
| + | |rowspan="3"| 3 |
| + | | E |
| + | | 46 |
| + | | 179.8 |
| + | | J |
| + | | Failing LoS routes to I. |
| + | |- |
| + | | H |
| + | | 42.8 |
| + | | 42.8 |
| + | | K |
| + | | Failing LoS routes to G. '''Low number of reports.''' |
| + | |- |
| + | | I |
| + | | 35.7 |
| + | | 205.8 |
| + | | K |
| + | | Failing LoS routes to G. |
| + | |- |
| + | |[[World_6#6-3|6-3]] |
| + | | 3 |
| + | | E |
| + | | 19.4 |
| + | | 180 |
| + | | G |
| + | | Failing LoS routes to F. Routing is heavily influenced by composition as well. |
| + | |- |
| + | |rowspan="2"| [[World_6#6-5|6-5]] |
| + | | 3 |
| + | | G |
| + | | 56.3 |
| + | | 196.2 |
| + | | M |
| + | | Failing LoS routes to K. |
| + | |- |
| + | | ?? |
| + | | J |
| + | | 37.2 |
| + | | 193 |
| + | | M |
| + | | Failing LoS routes to L. Appears to be fixed routing based on composition but still plays the LoS routing animation. |
| + | |- |
| + | |} |
| + | |
| + | =See Also= |
| + | {{Mechanics}} |
| | | |
| =FAQ= | | =FAQ= |