Line 10:
Line 10:
=Calculating LoS=
=Calculating LoS=
===Formula 33===
===Formula 33===
−
Similar to the New Fall Simplified formula, but reportedly more accurate. Using this model, a value of 31 eLoS would guarantee failing the 2-5 LoS check, while a value of 33 eLoS would succeed 100% of the time. It is described as follows<ref>http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5</ref>:
+
Similar to the New Fall Simplified formula, but reportedly more accurate. It is described as follows<ref>http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5</ref>:
<math>
<math>
\begin{align}
\begin{align}
−
\phi &= \sum_{s \in \text{Ships}} \sqrt{L_s} + C_{n} \sum_{l \in \text{Slots}}C_{l} ( S_{l} + S_l^{\star} ) - \lceil 0.4 H \rceil + 2M \\
+
\phi &= \sum_{s \in \text{Ships}} \sqrt{L_s} + C_{n} \sum_{l \in \text{Slots}}C_{l} ( S_{l} + S_l^{\star} ) - \lceil QH \rceil + 2M \\
S_l^{\star} &= C_l^{\star} \cdot \sqrt{\bigstar_l}
S_l^{\star} &= C_l^{\star} \cdot \sqrt{\bigstar_l}
\end{align}
\end{align}
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Line 42:
**This is calculated by multiplying <math>C_l^{\star}</math>, the improvement multiplier of that equipment, with the square root of the equipment's improvement level.
**This is calculated by multiplying <math>C_l^{\star}</math>, the improvement multiplier of that equipment, with the square root of the equipment's improvement level.
***The improvement multiplier of Small Radars is 1.25, Large Radars is 1.4, Reconnaissance Seaplanes is 1.2, and Searchlight is 0 (that is, it receives no eLoS bonus when improved)
***The improvement multiplier of Small Radars is 1.25, Large Radars is 1.4, Reconnaissance Seaplanes is 1.2, and Searchlight is 0 (that is, it receives no eLoS bonus when improved)
+
*<math>Q</math> is the HQ level modifier. This varies depending on the map.
+
** It is 0.35 in 5-2 and 6-3.
+
** Assume 0.4 otherwise.
*<math>H</math> is your HQ level. The result is rounded up to the nearest whole number.
*<math>H</math> is your HQ level. The result is rounded up to the nearest whole number.
*<math>M</math> is the number of empty ship slots in your fleet.
*<math>M</math> is the number of empty ship slots in your fleet.
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* Depending on the map, equipment is weighted with more importance.
* Depending on the map, equipment is weighted with more importance.
* It is denoted as C<sub>n</sub> in the formula.
* It is denoted as C<sub>n</sub> in the formula.
−
* For all tested nodes, C<sub>n</sub> for 2-5 is 1, for 3-5 and 6-1 are 4, for 6-2 and 6-3 are 3.
+
* See the [[#Estimated LoS|table below]] for C<sub>n</sub> values used by each map.
−
** This means equipment LoS is 3 times more important in 6-2 and 6-3 compared to 2-5 and 4 times as important in 3-5 and 6-1.
+
* Ship LoS is less effective in those maps with higher equipment weight modifiers.
−
** Ship LoS is less effective in those maps with higher equipment weight modifiers.
+
−
*In 2-5, F33(C<sub>n</sub>=1) have to be 31< to have a chance to enter boss and 33≤ to guarantee branching to the boss.
+
===Estimated LoS===
−
*In 6-2, F33(C<sub>n</sub>=3) have to be 43> to guarantee F>H and 40< to guarantee H>K.
+
''Data sourced from [http://kc.piro.moe/nav/#/ TsunDB]. Values are the lowest and highest reported LoS for routing. Please note that there may be some margin of error due to random routing.''
+
+
{| class="wikitable" style="text-align: center;"
+
|-
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Map
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |C<sub>n</sub>
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Origin Node
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Lower Threshold
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Upper Threshold
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Destination Node
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Notes
+
|-
+
|[[World_1#1-6|1-6]]
+
| 3
+
| M
+
| 29.7
+
| 159.6
+
| J
+
| Failing LoS or not meeting composition requirements routes to L.
+
|-
+
|rowspan="3"| [[World_2#2-5|2-5]]
+
|rowspan="3"| 1
+
| G
+
| 37.3
+
| 87.8
+
| L
+
| Failing LoS routes to K.
+
|-
+
| I
+
| 31.2
+
| 59.4
+
| O
+
| Failing LoS routes to H.
+
|-
+
| J
+
| 42.4
+
| 91.2
+
| O
+
| Failing LoS routes to H.
+
|-
+
|rowspan="2"| [[World_3#3-5|3-5]]
+
|rowspan="2"| 4
+
| G
+
| 24
+
| 337
+
| K
+
| Failing LoS routes to I.
+
|-
+
| H
+
| 39.1
+
| 321.4
+
| K
+
| Failing LoS routes to J.
+
|-
+
|rowspan="2"| [[World_7#7-2|7-2]]
+
| ??
+
| E
+
| -32.1
+
| 136.5
+
| G
+
| Failing LoS routes to F. Appears to be fixed routing based on composition but still plays the LoS routing animation.
+
|-
+
| 4
+
| I
+
| 66.1
+
| 294.5
+
| M
+
| Failing LoS routes to L.
+
|-
+
|rowspan="3"| [[World_4#4-5|4-5]]
+
|rowspan="2"| 2
+
| K
+
| 64.8
+
| 146.5
+
| T
+
| Failing LoS routes to L.
+
|-
+
| Q
+
| 62
+
| 167
+
| N/O
+
| Failing LoS routes to P. '''Low number of reports.'''
+
|-
+
| ??
+
| O
+
| 62
+
| 167
+
| T
+
| Failing LoS routes to N. Appears to be fixed routing based on composition but still plays the LoS routing animation.
+
|-
+
|rowspan="2"| [[World_5#5-2|5-2]]
+
|rowspan="2"| 2
+
| F
+
| 64
+
| 147
+
| O
+
| Failing LoS routes to H.
+
|-
+
| L
+
| 73.8
+
| 81
+
| K
+
| Failing LoS routes to N. '''Low number of reports.'''
+
|-
+
|rowspan="2"| [[World_5#5-4|5-4]]
+
|rowspan="2"| 2
+
| L
+
| 57
+
| 185
+
| P
+
| Failing LoS routes to N.
+
|-
+
| M
+
| 42.3
+
| 150.1
+
| P
+
| Failing LoS routes to O.
+
|-
+
|rowspan="2"| [[World_5#5-5|5-5]]
+
|rowspan="2"| 2
+
| O
+
| 63.8
+
| 134.5
+
| S
+
| Failing LoS routes to R.
+
|-
+
| P
+
| 74.4
+
| 167.7
+
| S
+
| Failing LoS routes to Q.
+
|-
+
|rowspan="3"| [[World_6#6-1|6-1]]
+
|rowspan="3"| 4
+
| G
+
| 16.7
+
| 218.1
+
| H
+
| Failing LoS routes to I.
+
|-
+
| H<br>(With [[Taigei]])
+
| 25.4
+
| 201.4
+
|rowspan="2"| K
+
|rowspan="2"| Failing LoS routes to E.
+
|-
+
| H<br>(Without [[Taigei]])
+
| 23.3
+
| 218.1
+
|-
+
|rowspan="3"| [[World_6#6-2|6-2]]
+
|rowspan="3"| 3
+
| E
+
| 46
+
| 179.8
+
| J
+
| Failing LoS routes to I.
+
|-
+
| H
+
| 42.8
+
| 42.8
+
| K
+
| Failing LoS routes to G. '''Low number of reports.'''
+
|-
+
| I
+
| 35.7
+
| 205.8
+
| K
+
| Failing LoS routes to G.
+
|-
+
|[[World_6#6-3|6-3]]
+
| 3
+
| E
+
| 19.4
+
| 180
+
| G
+
| Failing LoS routes to F. Routing is heavily influenced by composition as well.
+
|-
+
|rowspan="2"| [[World_6#6-5|6-5]]
+
| 3
+
| G
+
| 56.3
+
| 196.2
+
| M
+
| Failing LoS routes to K.
+
|-
+
| ??
+
| J
+
| 37.2
+
| 193
+
| M
+
| Failing LoS routes to L. Appears to be fixed routing based on composition but still plays the LoS routing animation.
+
|-
+
|}
+
+
=See Also=
+
{{Mechanics}}
=FAQ=
=FAQ=