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[[file:LBAS_Access.png|thumb|right|LBAS is available in W6-5. Clicking on the highlighted boxed areas will take you to the LBAS menu]]
 
[[file:LBAS_Access.png|thumb|right|LBAS is available in W6-5. Clicking on the highlighted boxed areas will take you to the LBAS menu]]
 
[[file:LBAS_Display.PNG|thumb|right|LBAS in Spring 2016 event. Event page can be accessed by clicking on the yellow boxed island]]
 
[[file:LBAS_Display.PNG|thumb|right|LBAS in Spring 2016 event. Event page can be accessed by clicking on the yellow boxed island]]
[[file:LBAS_Tab.png|thumb|right|Land Base Tab of Base 3. The first and third slot are occupied, the 4th is currently being relocated. Slot 2 is empty]]
+
[[file:LBAS_Tab.png|thumb|right|Land Base Tab of Base 3. The first and third slots are occupied, the 4th is currently being relocated. Slot 2 is empty]]
1. Maps which have LBAS available for use are marked with a blue banner labelled "Land-Based Air Squadron Available" (基地航空隊運用).
+
 
 +
1. Maps which have LBAS available for use are marked with a blue banner labeled "Land-Based Air Squadron Available" (基地航空隊運用).
 
* How many bases are available for use on the map is indicated under this as "Available for Sortie x# Squadrons" (出撃可能 x# 飛行隊).
 
* How many bases are available for use on the map is indicated under this as "Available for Sortie x# Squadrons" (出撃可能 x# 飛行隊).
 
* Even if a base is not available for use during the sortie, it is '''still available for use''' as base defense.
 
* Even if a base is not available for use during the sortie, it is '''still available for use''' as base defense.
   −
2. All slots in the air base are fixed at size 18.
+
2. On relevant worlds, an LBAS group is composed of up to 3 LBAS, each having 4 planes slots.
* The exceptions are reconnaissance planes which are fixed at size 4.
+
* On W6, each LBAS needs to be unlocked.
 +
* On events, the number of LBAS available is managed mapwise.
 +
 
 +
3. All slots in the airbase are fixed at size 18.
 +
* The exceptions are reconnaissance planes which are fixed at size 4 and the "Large Land-based Aircrafts" that are at 9
   −
3. When a plane is removed from the air base, there is a '''12 minute cooldown''' while they are "Relocating" (配置転換中).   
+
4. When a plane is removed from the airbase, there is a base '''12 min cooldown''' while they are "Relocating" (配置転換中), which can be reduced down to 6 min.   
 
* You need to go to the home screen after the 12 minutes are up to complete the relocation.
 
* You need to go to the home screen after the 12 minutes are up to complete the relocation.
   −
4. It costs bauxite to assign a plane to the base. The cost depends on the type of plane. Please see [[Land-Based Air Squadron#Assignment Cost|below]] for details.
+
5. It costs bauxite to assign a plane to the base. The cost depends on the type of plane. Please see [[Land-Based Air Squadron#Assignment Cost|below]] for details.
 
* Moving planes around in the same base does not cost anything( You can drag and drop them between the slots).
 
* Moving planes around in the same base does not cost anything( You can drag and drop them between the slots).
 
* Removing planes do not cost anything.
 
* Removing planes do not cost anything.
   −
5. The LBAS available in World 6 is '''independent to event LBAS'''. This means you'll need to remove planes from world 6 to use them in events and vice versa.
+
6. The LBAS available in World 6 is '''independent to event LBAS'''. This means you'll need to remove planes from world 6 to use them in events and vice versa.
   −
6. Attacks made by the LBAS occur '''before''' aerial combat, support and opening attacks. Please see [[Combat]] for more details.
+
7. Attacks made by the LBAS occur '''before''' aerial combat, support, and opening attacks. Please see [[Combat]] for more details.
 
* It works the same way in a [[Combined Fleet]].
 
* It works the same way in a [[Combined Fleet]].
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LBAS unlocking during events is straightforward. You are given access to an airbase from the first map when it is available. As you progress through the event, you may unlock more bases.
 
LBAS unlocking during events is straightforward. You are given access to an airbase from the first map when it is available. As you progress through the event, you may unlock more bases.
 
*Please note that although additional bases may be unlocked as you proceed through the event, if an early event map has a limit of say 1 LBAS then only 1 can be used. The other bases will be on standby even if set to sortie.
 
*Please note that although additional bases may be unlocked as you proceed through the event, if an early event map has a limit of say 1 LBAS then only 1 can be used. The other bases will be on standby even if set to sortie.
      
==How to Use==
 
==How to Use==
[[File:LBAS_Missions.png|thumb|right|The different types of Missions a Landbase can be set to with their distinctive coloured glow.]]
+
[[File:LBAS_Missions.png|thumb|right|The different types of Missions a Landbase can be set to with their distinctive colored glow.]]
 +
To deploy an LBAS on a given map, you need to :
 
1. Click on the blue LBAS banner to bring up the LBAS menu.
 
1. Click on the blue LBAS banner to bring up the LBAS menu.
*LBAS for events are located in a different section, please refer to the examples shown on this page.
+
* LBAS for events are located in a different section, please refer to the examples shown on this page.
 
2. Click on any slot to bring up a list of all available planes.
 
2. Click on any slot to bring up a list of all available planes.
* Planes assigned to other bases will be greyed out and unavailable for assignment.
+
* Planes assigned to other LBAS groups will be greyed out and unavailable for assignment.
3. Change the Deployment Mode notice by clicking on it. It will rotate through:
+
* Planes assigned to other LBAS within the same group will be labeled as such to be swapped (only 2 planes can be swapped, not one plane and an empty slot).  
 +
3. Change the Deployment Mode notice by clicking on it on each of your available LBAS. It will rotate through:
 
* Standby (待機) - Default mode and is locked to this for empty bases.
 
* Standby (待機) - Default mode and is locked to this for empty bases.
 
* Sortie (出撃) - <span style="color:red;">Red</span>
 
* Sortie (出撃) - <span style="color:red;">Red</span>
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*Note if you are using a KC viewer, the status of the LBAS will only be updated when you exit the LBAS menu.
 
*Note if you are using a KC viewer, the status of the LBAS will only be updated when you exit the LBAS menu.
 
4. When you have at least 1 base set to sortie, there will be a green bar underneath the sortie button telling you "Land-Based Air Squadron Ready to Sortie" (基地航空隊出撃準備中).
 
4. When you have at least 1 base set to sortie, there will be a green bar underneath the sortie button telling you "Land-Based Air Squadron Ready to Sortie" (基地航空隊出撃準備中).
5. Before the sortie begins, you will be asked to select up to two nodes per active base.
+
 
* You can send a base to the same node twice.
+
5. On the map, before the sortie begins, you will be asked to select up to two nodes per active base.
*Note that the LBAS strikes will proceed in the order of the airbases, so if all sent to the same node, LBAS 1 will arrive first followed by 2 and 3.
+
* You can send a base to the same node twice or split them.
 +
* Note that the LBAS strikes will proceed in the order of the airbases, so if all are sent to the same node, LBAS 1 will arrive first followed by 2 and 3.
 
6. Once you have selected your targets, click the green "Ready for Takeoff" (発進準備完了) button.
 
6. Once you have selected your targets, click the green "Ready for Takeoff" (発進準備完了) button.
* If you make a mistake, click the red "Cancel" (解除) button to reset targets for that base.
+
* If you make a mistake, click the red "Cancel" (解除) button to reset targets for that base, or just double click on the node currently selected.
 
7. Repeat steps 5 and 6 for every active base.
 
7. Repeat steps 5 and 6 for every active base.
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* <math>\text{Cost}_\text{plane}</math> is the deployment cost of the plane. Please refer to the [[Land-Based Air Squadron#Plane Stats Summary|tables below]] for costs.
 
* <math>\text{Cost}_\text{plane}</math> is the deployment cost of the plane. Please refer to the [[Land-Based Air Squadron#Plane Stats Summary|tables below]] for costs.
* <math>\text{size}_\text{slot}</math> is the size of the slot. It is <math>4</math> for reconnaissance planes and <math>18</math> for everything else.
+
* <math>\text{size}_\text{slot}</math> is the size of the slot. It is <math>4</math> for reconnaissance planes, <math>9</math> for large land-based aircrafts, and <math>18</math> for everything else.
    
=Deployment Modes=
 
=Deployment Modes=
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* The damage state of the base from [[Land-Based_Air_Squadron#Land_Base_Air_Raid|air raids]] does not affect airstrike damage.
 
* The damage state of the base from [[Land-Based_Air_Squadron#Land_Base_Air_Raid|air raids]] does not affect airstrike damage.
   −
===Combat Radius===
+
==Combat Radius==
    
The Combat Radius determines the furthest node that a base can attack. This is displayed over the picture in the LBAS menu.  
 
The Combat Radius determines the furthest node that a base can attack. This is displayed over the picture in the LBAS menu.  
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|+Range Increase
 
|+Range Increase
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;" rowspan="2"| '''Plane Name'''
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:256px;" rowspan="2"| '''Plane Name'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Combat Radius'''
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:640px;" colspan="10"| '''Minimum Range and Extended Range'''
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:640px;" colspan="10"| '''Minimum Range and Extended Range'''
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''1'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''1'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''2'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''2'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''3'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''3'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''4'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''4'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''5'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''5'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''6'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''6'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''7'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''7'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''8'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''8'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''9'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''9'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''10'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''10'''
 
|-
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Flying Boat]]
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Flying Boat]]
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{{clear}}
 
{{clear}}
   −
===Attack Power===
+
==Attack Power==
    
Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
 
Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
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* Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''.
 
* Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''.
   −
===Sortie Fighter Power===
+
==Sortie Fighter Power==
    
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter power values.
 
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter power values.
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|+Ranking
 
|+Ranking
 
|-
 
|-
!style="background-color:#99CCFF;" | Fighter Power
+
! Fighter Power
!style="background-color:#99CCFF;" | Equipment Name
+
! Equipment Name
!style="background-color:#99CCFF;" | Type
+
! Type
!style="background-color:#99CCFF;" | Combat Radius
+
! Combat Radius
!style="background-color:#99CCFF;" | Total Fighter Power<ref>Assuming 18 planes at max proficiency.</ref>
+
! Total Fighter Power<ref>Assuming 18 planes at max proficiency.</ref>
 
|-  
 
|-  
 
| 18.5
 
| 18.5
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{{Clear}}
 
{{Clear}}
   −
===Sortie Cost===
+
==Sortie Cost==
    
There is a flat cost associated when sending the LBAS on a sortie. This is separate from the [[Land-Based_Air_Squadron#Resupplying|resupply]] costs detailed below.
 
There is a flat cost associated when sending the LBAS on a sortie. This is separate from the [[Land-Based_Air_Squadron#Resupplying|resupply]] costs detailed below.
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'''Important Notes'''
 
'''Important Notes'''
* This cost is calculated '''per squadron''.
+
* This cost is calculated '''per squadron'''.
 
** Empty slots do not cost anything.
 
** Empty slots do not cost anything.
 
* The resources are deducted when you start the sortie.
 
* The resources are deducted when you start the sortie.
 
* Costs are '''rounded up''' except for the land-based ammo cost which is '''rounded down'''.
 
* Costs are '''rounded up''' except for the land-based ammo cost which is '''rounded down'''.
   −
===[[PBY-5A Catalina]] rescue function===
+
==[[PBY-5A Catalina]] rescue function==
 
PBY-5A Catalinas placed in LBAS have the ability to rescue fallen pilots that lose their planes in Land-Based Air Operations.
 
PBY-5A Catalinas placed in LBAS have the ability to rescue fallen pilots that lose their planes in Land-Based Air Operations.
 
* The rescue function will not trigger if :
 
* The rescue function will not trigger if :
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** You should deploy planes with a higher anti-bomber {{Anti-Bomber}} stat in slots with opposing bombers to minimise the damage taken.
 
** You should deploy planes with a higher anti-bomber {{Anti-Bomber}} stat in slots with opposing bombers to minimise the damage taken.
   −
===Defense Fighter Power===
+
==Defense Fighter Power==
    
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated defense fighter power values.
 
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated defense fighter power values.
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|+Reconnaissance Defense Bonus
 
|+Reconnaissance Defense Bonus
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''LoS'''
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:64px;"| '''LoS'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''Seaplane'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:128px;"| '''Seaplane'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''Carrier-based'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:128px;"| '''Carrier-based'''
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''Land-Based'''
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:128px;"| '''Land-Based'''
 
|-
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| ≥9
 
|style="text-align: center; border-style: solid; border-width: 1px;"| ≥9
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|+Base Defense Shootdown %
 
|+Base Defense Shootdown %
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Bomber'''
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:64px;"| '''Anti-Bomber'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''AP Shootdown %'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:128px;"| '''AP Shootdown %'''
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''AS Shootdown %'''
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:128px;"| '''AS Shootdown %'''
 
|-
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 0<ref>Carrier-based fighters</ref>
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 0<ref>Carrier-based fighters</ref>
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|+ Defense Fighter Power Ranking
 
|+ Defense Fighter Power Ranking
 
|-
 
|-
!style="background-color:#99CCFF;" | Fighter Power
+
!Fighter Power
!style="background-color:#99CCFF;" | Equipment Name
+
!Equipment Name
!style="background-color:#99CCFF;" | Type
+
!Type
!style="background-color:#99CCFF;" | Anti-Bomber
+
!Anti-Bomber
!style="background-color:#99CCFF;" | Total Fighter Power<ref>Assuming 18 planes at max proficiency.</ref>
+
!Total Fighter Power<ref>Assuming 18 planes at max proficiency.</ref>
 
|-  
 
|-  
 
| 28
 
| 28
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{{Clear}}
 
{{Clear}}
   −
===Land Base Air Raid===
+
==Land Base Air Raid==
    
During a sortie, you will receive an alert saying <span style="color:red;">"Enemy formation approaching! Enemy aircraft are approaching our base." (敵編隊接近中!我が航空基地に敵機接近中。)</span>
 
During a sortie, you will receive an alert saying <span style="color:red;">"Enemy formation approaching! Enemy aircraft are approaching our base." (敵編隊接近中!我が航空基地に敵機接近中。)</span>
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|+LBAS Raid Losses
 
|+LBAS Raid Losses
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''Result'''
+
!style="text-align: center; width:128px;"| '''Result'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;"| '''Notice'''
+
!style="text-align: center; width:256px;"| '''Notice'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;"| '''Losses'''
+
!style="text-align: center; width:256px;"| '''Losses'''
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:512px;"| '''Notes'''
+
!style="text-align: center; width:512px;"| '''Notes'''
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| No Damage
+
|style="text-align: center; | No Damage
|style="text-align: center; border-style: solid; border-width: 1px;"| The base has suffered no losses.<br>
+
|style="text-align: center; | The base has suffered no losses.<br>
 
(空襲による基地の損害はありません。)
 
(空襲による基地の損害はありません。)
|style="text-align: center; border-style: solid; border-width: 1px;"| None
+
|style="text-align: center; | None
|style="border-style: solid; border-width: 1px;"|  
+
|  
 
* Chance of occurring increases the better the air control state.
 
* Chance of occurring increases the better the air control state.
 
* This message is also displayed if your fuel or bauxite is 0.
 
* This message is also displayed if your fuel or bauxite is 0.
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| <50 Damage
+
|style="text-align: center; | <50 Damage
|style="text-align: center; border-style: solid; border-width: 1px; color:orange;"| The air raids have reduced our resource stockpiles!<br>
+
|style="text-align: center; color:orange;"| The air raids have reduced our resource stockpiles!<br>
 
(空襲により備蓄資源に損害を受けました!)
 
(空襲により備蓄資源に損害を受けました!)
|style="text-align: center; border-style: solid; border-width: 1px;"| Resource loss
+
|style="text-align: center; | Resource loss
|style="border-style: solid; border-width: 1px;"|  
+
|  
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| >50 Damage
+
|style="text-align: center; | >50 Damage
|style="text-align: center; border-style: solid; border-width: 1px; color:red;"| The air raid has reduced our resource stockpiles, and our land-based air squadron have suffered losses on the ground!<br>
+
|style="text-align: center; color:red;"| The air raid has reduced our resource stockpiles, and our land-based air squadron have suffered losses on the ground!<br>
 
(空襲により備蓄資源に損害を受け、基地航空隊にも地上撃破の損害が発生しました!)
 
(空襲により備蓄資源に損害を受け、基地航空隊にも地上撃破の損害が発生しました!)
|style="text-align: center; border-style: solid; border-width: 1px;"| Resource and plane loss.
+
|style="text-align: center;| Resource and plane loss.
|style="border-style: solid; border-width: 1px;"|  
+
|  
 
* Bases which are [[Land-Based_Air_Squadron#Evacuation|evacuated]] will suffer only resource loss.
 
* Bases which are [[Land-Based_Air_Squadron#Evacuation|evacuated]] will suffer only resource loss.
 
* Bases set to defense which take more than 50 damage will still lose planes but the display message will only indicate resources have been lost.
 
* Bases set to defense which take more than 50 damage will still lose planes but the display message will only indicate resources have been lost.
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* Because the plane losses are not that high and the resource loss is limited, it is recommended that you '''focus all available bases on attack''' instead.
 
* Because the plane losses are not that high and the resource loss is limited, it is recommended that you '''focus all available bases on attack''' instead.
   −
===High Altitude Air Raid===
+
==High Altitude Air Raid==
   −
This is a special air raid where the enemy attacks using high-altitude bombers. The defense power of the base is severely reduced unless one or more [[:Category:High Altitude Interceptors|rocket interceptors]] are present.
+
This is a special air raid where the enemy attacks using high-altitude bombers. The defense power of the base is severely reduced unless one or more {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} are present.
    
{| class="wikitable" style="width:128px;"
 
{| class="wikitable" style="width:128px;"
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''No. of Rocket Interceptors'''
+
! '''No. of Rocket Interceptors'''
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Defense Multiplier'''
+
! '''Defense Multiplier'''
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| 0
+
|style="text-align: center; | 0
|style="text-align: center; border-style: solid; border-width: 1px;"| 0.5
+
|style="text-align: center; | 0.5
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| 1
+
|style="text-align: center; | 1
|style="text-align: center; border-style: solid; border-width: 1px;"| 0.8
+
|style="text-align: center; | 0.8
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| 2
+
|style="text-align: center; | 2
|style="text-align: center; border-style: solid; border-width: 1px;"| 1.1
+
|style="text-align: center; | 1.1
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| 3+
+
|style="text-align: center; | 3+
|style="text-align: center; border-style: solid; border-width: 1px;"| 1.2
+
|style="text-align: center; | 1.2
 
|-
 
|-
 
|}
 
|}
    
'''Important Notes'''
 
'''Important Notes'''
* At least 2 rocket interceptors are needed to remove the penalty and allow your other fighters and interceptors to operate at their full potential.
+
* At least 2 [[:Category:High Altitude Interceptors|rocket interceptors]] are needed to remove the penalty and allow your other fighters and interceptors to operate at their full potential.
 
* The multiplier is calculated based on the number of rocket interceptors in '''all bases'''.
 
* The multiplier is calculated based on the number of rocket interceptors in '''all bases'''.
 
* Damage works the same way as normal base raids.
 
* Damage works the same way as normal base raids.
Line 1,425: Line 1,432:  
|+Land-Based Attack Aircraft
 
|+Land-Based Attack Aircraft
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;" rowspan="2"| '''Plane Name'''
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:256px;" rowspan="2"| '''Plane Name'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Deployment Cost'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Assignment Cost'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Combat Radius'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:192px;" colspan="3"| '''Attack Power'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:192px;" colspan="3"| '''Attack Power'''
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Ship'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''Anti-Ship'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Ground'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''Anti-Ground'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Sub'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''Anti-Sub'''
 
|-
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 96 Land Attacker]]
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 96 Land Attacker]]
Line 1,633: Line 1,640:  
|+Land-Based Fighters/Interceptors
 
|+Land-Based Fighters/Interceptors
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;" rowspan="2"| '''Plane Name'''
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:256px;" rowspan="2"| '''Plane Name'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Deployment Cost'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Assignment Cost'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Combat Radius'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie Fighter Power'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Sortie Fighter Power'''
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Defense Fighter Power'''
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Defense Fighter Power'''
 
|-
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Raiden]]
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Raiden]]
Line 1,863: Line 1,870:  
|+Land-Based Reconnaissance Planes
 
|+Land-Based Reconnaissance Planes
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:384px;" rowspan="2"| '''Plane Name'''
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:384px;" rowspan="2"| '''Plane Name'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Deployment Cost'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Assignment Cost'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Combat Radius'''
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 
|-
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Land Based Reconnaissance Aircraft]]
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Land Based Reconnaissance Aircraft]]
Line 1,890: Line 1,897:  
|+Carrier-Based Fighters
 
|+Carrier-Based Fighters
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;" rowspan="2"| '''Plane Name'''
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:256px;" rowspan="2"| '''Plane Name'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Deployment Cost'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Assignment Cost'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Combat Radius'''
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 
|-
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 96 Fighter ]]
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 96 Fighter ]]
Line 2,228: Line 2,235:  
|+Carrier-Based Torpedo Bombers
 
|+Carrier-Based Torpedo Bombers
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:384px;" rowspan="2"| '''Plane Name'''
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:384px;" rowspan="2"| '''Plane Name'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Deployment Cost'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Assignment Cost'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Combat Radius'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:192px;" colspan="2"| '''Attack Power'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:192px;" colspan="2"| '''Attack Power'''
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Ship/Ground'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''Anti-Ship/Ground'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Sub'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''Anti-Sub'''
 
|-
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 97 Torpedo Bomber]]
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 97 Torpedo Bomber]]
Line 2,470: Line 2,477:  
|+Carrier-Based Dive Bombers
 
|+Carrier-Based Dive Bombers
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:384px;" rowspan="2"| '''Plane Name'''
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:384px;" rowspan="2"| '''Plane Name'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Deployment Cost'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Assignment Cost'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Combat Radius'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:192px;" colspan="2"| '''Attack Power'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:192px;" colspan="2"| '''Attack Power'''
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Ship/Ground'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''Anti-Ship/Ground'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Sub'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''Anti-Sub'''
 
|-
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 99 Dive Bomber ]]
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 99 Dive Bomber ]]
Line 2,696: Line 2,703:  
|+Carrier-Based Jet Fighter-Bombers
 
|+Carrier-Based Jet Fighter-Bombers
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:384px;" rowspan="2"| '''Plane Name'''
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:384px;" rowspan="2"| '''Plane Name'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Deployment Cost'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Assignment Cost'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Combat Radius'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:192px;" colspan="2"| '''Attack Power'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:192px;" colspan="2"| '''Attack Power'''
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Ship/Ground'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''Anti-Ship/Ground'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Sub'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''Anti-Sub'''
 
|-
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Jet Keiun Kai]]
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Jet Keiun Kai]]
Line 2,730: Line 2,737:  
|+Carrier-Based Reconnaissance
 
|+Carrier-Based Reconnaissance
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:384px;" rowspan="2"| '''Plane Name'''
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:384px;" rowspan="2"| '''Plane Name'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Deployment Cost'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Assignment Cost'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Combat Radius'''
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 
|-
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Saiun]]
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Saiun]]
Line 2,775: Line 2,782:  
|+Seaplane Fighters
 
|+Seaplane Fighters
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:384px;" rowspan="2"| '''Plane Name'''
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:384px;" rowspan="2"| '''Plane Name'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Deployment Cost'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Assignment Cost'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Combat Radius'''
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 
|-
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ro.44 Seaplane Fighter ]]
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ro.44 Seaplane Fighter ]]
Line 2,849: Line 2,856:  
|+Seaplane Bombers
 
|+Seaplane Bombers
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:384px;" rowspan="2"| '''Plane Name'''
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:384px;" rowspan="2"| '''Plane Name'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Deployment Cost'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Assignment Cost'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Combat Radius'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:192px;" colspan="2"| '''Attack Power'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:192px;" colspan="2"| '''Attack Power'''
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Ship/Ground'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''Anti-Ship/Ground'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Sub'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''Anti-Sub'''
 
|-
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zuiun]]
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zuiun]]
Line 2,987: Line 2,994:  
|+Reconnaissance Seaplanes<ref>Upgraded variants not included because it only increases LoS.</ref>
 
|+Reconnaissance Seaplanes<ref>Upgraded variants not included because it only increases LoS.</ref>
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:384px;" rowspan="2"| '''Plane Name'''
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:384px;" rowspan="2"| '''Plane Name'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Deployment Cost'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Assignment Cost'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Combat Radius'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:192px;" rowspan="2"| '''Anti-Sub Power'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:192px;" rowspan="2"| '''Anti-Sub Power'''
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 
|-
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 0 Recon Seaplane]]
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 0 Recon Seaplane]]
Line 3,072: Line 3,079:  
|+Flying Boats
 
|+Flying Boats
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:384px;" rowspan="2"| '''Plane Name'''
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:384px;" rowspan="2"| '''Plane Name'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Deployment Cost'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Assignment Cost'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Combat Radius'''
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 
|-
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Flying Boat]]
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Flying Boat]]
32,546

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