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| * The damage state of the base from [[Land-Based_Air_Squadron#Land_Base_Air_Raid|air raids]] does not affect airstrike damage. | | * The damage state of the base from [[Land-Based_Air_Squadron#Land_Base_Air_Raid|air raids]] does not affect airstrike damage. |
| | | |
− | ===Combat Radius===
| + | ==Combat Radius== |
| | | |
| The Combat Radius determines the furthest node that a base can attack. This is displayed over the picture in the LBAS menu. | | The Combat Radius determines the furthest node that a base can attack. This is displayed over the picture in the LBAS menu. |
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| |+Range Increase | | |+Range Increase |
| |- | | |- |
− | !style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;" rowspan="2"| '''Plane Name''' | + | !style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:256px;" rowspan="2"| '''Plane Name''' |
− | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius''' | + | !style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Combat Radius''' |
− | !style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:640px;" colspan="10"| '''Minimum Range and Extended Range''' | + | !style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:640px;" colspan="10"| '''Minimum Range and Extended Range''' |
| |- | | |- |
− | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''1''' | + | !style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''1''' |
− | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''2''' | + | !style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''2''' |
− | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''3''' | + | !style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''3''' |
− | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''4''' | + | !style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''4''' |
− | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''5''' | + | !style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''5''' |
− | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''6''' | + | !style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''6''' |
− | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''7''' | + | !style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''7''' |
− | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''8''' | + | !style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''8''' |
− | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''9''' | + | !style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''9''' |
− | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''10''' | + | !style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''10''' |
| |- | | |- |
| |style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Flying Boat]] | | |style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Flying Boat]] |
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| {{clear}} | | {{clear}} |
| | | |
− | ===Attack Power===
| + | ==Attack Power== |
| | | |
| Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values. | | Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values. |
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| * Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''. | | * Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''. |
| | | |
− | ===Sortie Fighter Power===
| + | ==Sortie Fighter Power== |
| | | |
| Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter power values. | | Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter power values. |
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| |+Ranking | | |+Ranking |
| |- | | |- |
− | !style="background-color:#99CCFF;" | Fighter Power | + | ! Fighter Power |
− | !style="background-color:#99CCFF;" | Equipment Name | + | ! Equipment Name |
− | !style="background-color:#99CCFF;" | Type | + | ! Type |
− | !style="background-color:#99CCFF;" | Combat Radius | + | ! Combat Radius |
− | !style="background-color:#99CCFF;" | Total Fighter Power<ref>Assuming 18 planes at max proficiency.</ref> | + | ! Total Fighter Power<ref>Assuming 18 planes at max proficiency.</ref> |
| |- | | |- |
| | 18.5 | | | 18.5 |
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| {{Clear}} | | {{Clear}} |
| | | |
− | ===Sortie Cost===
| + | ==Sortie Cost== |
| | | |
| There is a flat cost associated when sending the LBAS on a sortie. This is separate from the [[Land-Based_Air_Squadron#Resupplying|resupply]] costs detailed below. | | There is a flat cost associated when sending the LBAS on a sortie. This is separate from the [[Land-Based_Air_Squadron#Resupplying|resupply]] costs detailed below. |
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| * Costs are '''rounded up''' except for the land-based ammo cost which is '''rounded down'''. | | * Costs are '''rounded up''' except for the land-based ammo cost which is '''rounded down'''. |
| | | |
− | ===[[PBY-5A Catalina]] rescue function===
| + | ==[[PBY-5A Catalina]] rescue function== |
| PBY-5A Catalinas placed in LBAS have the ability to rescue fallen pilots that lose their planes in Land-Based Air Operations. | | PBY-5A Catalinas placed in LBAS have the ability to rescue fallen pilots that lose their planes in Land-Based Air Operations. |
| * The rescue function will not trigger if : | | * The rescue function will not trigger if : |
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| ** You should deploy planes with a higher anti-bomber {{Anti-Bomber}} stat in slots with opposing bombers to minimise the damage taken. | | ** You should deploy planes with a higher anti-bomber {{Anti-Bomber}} stat in slots with opposing bombers to minimise the damage taken. |
| | | |
− | ===Defense Fighter Power===
| + | ==Defense Fighter Power== |
| | | |
| Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated defense fighter power values. | | Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated defense fighter power values. |
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| |+Reconnaissance Defense Bonus | | |+Reconnaissance Defense Bonus |
| |- | | |- |
− | !style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''LoS''' | + | !style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:64px;"| '''LoS''' |
− | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''Seaplane''' | + | !style="text-align: center; border-style: solid; border-width: 1px; width:128px;"| '''Seaplane''' |
− | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''Carrier-based''' | + | !style="text-align: center; border-style: solid; border-width: 1px; width:128px;"| '''Carrier-based''' |
− | !style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''Land-Based''' | + | !style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:128px;"| '''Land-Based''' |
| |- | | |- |
| |style="text-align: center; border-style: solid; border-width: 1px;"| ≥9 | | |style="text-align: center; border-style: solid; border-width: 1px;"| ≥9 |
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| |+Base Defense Shootdown % | | |+Base Defense Shootdown % |
| |- | | |- |
− | !style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Bomber''' | + | !style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:64px;"| '''Anti-Bomber''' |
− | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''AP Shootdown %''' | + | !style="text-align: center; border-style: solid; border-width: 1px; width:128px;"| '''AP Shootdown %''' |
− | !style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''AS Shootdown %''' | + | !style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:128px;"| '''AS Shootdown %''' |
| |- | | |- |
| |style="text-align: center; border-style: solid; border-width: 1px;"| 0<ref>Carrier-based fighters</ref> | | |style="text-align: center; border-style: solid; border-width: 1px;"| 0<ref>Carrier-based fighters</ref> |
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| |+ Defense Fighter Power Ranking | | |+ Defense Fighter Power Ranking |
| |- | | |- |
− | !style="background-color:#99CCFF;" | Fighter Power | + | !Fighter Power |
− | !style="background-color:#99CCFF;" | Equipment Name | + | !Equipment Name |
− | !style="background-color:#99CCFF;" | Type | + | !Type |
− | !style="background-color:#99CCFF;" | Anti-Bomber | + | !Anti-Bomber |
− | !style="background-color:#99CCFF;" | Total Fighter Power<ref>Assuming 18 planes at max proficiency.</ref> | + | !Total Fighter Power<ref>Assuming 18 planes at max proficiency.</ref> |
| |- | | |- |
| | 28 | | | 28 |
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| {{Clear}} | | {{Clear}} |
| | | |
− | ===Land Base Air Raid===
| + | ==Land Base Air Raid== |
| | | |
| During a sortie, you will receive an alert saying <span style="color:red;">"Enemy formation approaching! Enemy aircraft are approaching our base." (敵編隊接近中!我が航空基地に敵機接近中。)</span> | | During a sortie, you will receive an alert saying <span style="color:red;">"Enemy formation approaching! Enemy aircraft are approaching our base." (敵編隊接近中!我が航空基地に敵機接近中。)</span> |
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| |+LBAS Raid Losses | | |+LBAS Raid Losses |
| |- | | |- |
− | !style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''Result''' | + | !style="text-align: center; width:128px;"| '''Result''' |
− | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;"| '''Notice''' | + | !style="text-align: center; width:256px;"| '''Notice''' |
− | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;"| '''Losses''' | + | !style="text-align: center; width:256px;"| '''Losses''' |
− | !style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:512px;"| '''Notes''' | + | !style="text-align: center; width:512px;"| '''Notes''' |
| |- | | |- |
− | |style="text-align: center; border-style: solid; border-width: 1px;"| No Damage | + | |style="text-align: center; | No Damage |
− | |style="text-align: center; border-style: solid; border-width: 1px;"| The base has suffered no losses.<br> | + | |style="text-align: center; | The base has suffered no losses.<br> |
| (空襲による基地の損害はありません。) | | (空襲による基地の損害はありません。) |
− | |style="text-align: center; border-style: solid; border-width: 1px;"| None | + | |style="text-align: center; | None |
− | |style="border-style: solid; border-width: 1px;"|
| + | | |
| * Chance of occurring increases the better the air control state. | | * Chance of occurring increases the better the air control state. |
| * This message is also displayed if your fuel or bauxite is 0. | | * This message is also displayed if your fuel or bauxite is 0. |
| |- | | |- |
− | |style="text-align: center; border-style: solid; border-width: 1px;"| <50 Damage | + | |style="text-align: center; | <50 Damage |
− | |style="text-align: center; border-style: solid; border-width: 1px; color:orange;"| The air raids have reduced our resource stockpiles!<br> | + | |style="text-align: center; color:orange;"| The air raids have reduced our resource stockpiles!<br> |
| (空襲により備蓄資源に損害を受けました!) | | (空襲により備蓄資源に損害を受けました!) |
− | |style="text-align: center; border-style: solid; border-width: 1px;"| Resource loss | + | |style="text-align: center; | Resource loss |
− | |style="border-style: solid; border-width: 1px;"|
| + | | |
| |- | | |- |
− | |style="text-align: center; border-style: solid; border-width: 1px;"| >50 Damage | + | |style="text-align: center; | >50 Damage |
− | |style="text-align: center; border-style: solid; border-width: 1px; color:red;"| The air raid has reduced our resource stockpiles, and our land-based air squadron have suffered losses on the ground!<br> | + | |style="text-align: center; color:red;"| The air raid has reduced our resource stockpiles, and our land-based air squadron have suffered losses on the ground!<br> |
| (空襲により備蓄資源に損害を受け、基地航空隊にも地上撃破の損害が発生しました!) | | (空襲により備蓄資源に損害を受け、基地航空隊にも地上撃破の損害が発生しました!) |
− | |style="text-align: center; border-style: solid; border-width: 1px;"| Resource and plane loss. | + | |style="text-align: center;| Resource and plane loss. |
− | |style="border-style: solid; border-width: 1px;"|
| + | | |
| * Bases which are [[Land-Based_Air_Squadron#Evacuation|evacuated]] will suffer only resource loss. | | * Bases which are [[Land-Based_Air_Squadron#Evacuation|evacuated]] will suffer only resource loss. |
| * Bases set to defense which take more than 50 damage will still lose planes but the display message will only indicate resources have been lost. | | * Bases set to defense which take more than 50 damage will still lose planes but the display message will only indicate resources have been lost. |
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| * Because the plane losses are not that high and the resource loss is limited, it is recommended that you '''focus all available bases on attack''' instead. | | * Because the plane losses are not that high and the resource loss is limited, it is recommended that you '''focus all available bases on attack''' instead. |
| | | |
− | ===High Altitude Air Raid===
| + | ==High Altitude Air Raid== |
| | | |
− | This is a special air raid where the enemy attacks using high-altitude bombers. The defense power of the base is severely reduced unless one or more [[:Category:High Altitude Interceptors|rocket interceptors]] are present. | + | This is a special air raid where the enemy attacks using high-altitude bombers. The defense power of the base is severely reduced unless one or more {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} are present. |
| | | |
| {| class="wikitable" style="width:128px;" | | {| class="wikitable" style="width:128px;" |
| |- | | |- |
− | !style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''No. of Rocket Interceptors''' | + | ! '''No. of Rocket Interceptors''' |
− | !style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Defense Multiplier''' | + | ! '''Defense Multiplier''' |
| |- | | |- |
− | |style="text-align: center; border-style: solid; border-width: 1px;"| 0 | + | |style="text-align: center; | 0 |
− | |style="text-align: center; border-style: solid; border-width: 1px;"| 0.5 | + | |style="text-align: center; | 0.5 |
| |- | | |- |
− | |style="text-align: center; border-style: solid; border-width: 1px;"| 1 | + | |style="text-align: center; | 1 |
− | |style="text-align: center; border-style: solid; border-width: 1px;"| 0.8 | + | |style="text-align: center; | 0.8 |
| |- | | |- |
− | |style="text-align: center; border-style: solid; border-width: 1px;"| 2 | + | |style="text-align: center; | 2 |
− | |style="text-align: center; border-style: solid; border-width: 1px;"| 1.1 | + | |style="text-align: center; | 1.1 |
| |- | | |- |
− | |style="text-align: center; border-style: solid; border-width: 1px;"| 3+ | + | |style="text-align: center; | 3+ |
− | |style="text-align: center; border-style: solid; border-width: 1px;"| 1.2 | + | |style="text-align: center; | 1.2 |
| |- | | |- |
| |} | | |} |
| | | |
| '''Important Notes''' | | '''Important Notes''' |
− | * At least 2 rocket interceptors are needed to remove the penalty and allow your other fighters and interceptors to operate at their full potential. | + | * At least 2 [[:Category:High Altitude Interceptors|rocket interceptors]] are needed to remove the penalty and allow your other fighters and interceptors to operate at their full potential. |
| * The multiplier is calculated based on the number of rocket interceptors in '''all bases'''. | | * The multiplier is calculated based on the number of rocket interceptors in '''all bases'''. |
| * Damage works the same way as normal base raids. | | * Damage works the same way as normal base raids. |