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* The damage state of the base from [[Land-Based_Air_Squadron#Land_Base_Air_Raid|air raids]] does not affect airstrike damage.
 
* The damage state of the base from [[Land-Based_Air_Squadron#Land_Base_Air_Raid|air raids]] does not affect airstrike damage.
   −
===Combat Radius===
+
==Combat Radius==
    
The Combat Radius determines the furthest node that a base can attack. This is displayed over the picture in the LBAS menu.  
 
The Combat Radius determines the furthest node that a base can attack. This is displayed over the picture in the LBAS menu.  
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|+Range Increase
 
|+Range Increase
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;" rowspan="2"| '''Plane Name'''
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:256px;" rowspan="2"| '''Plane Name'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;" rowspan="2"| '''Combat Radius'''
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:640px;" colspan="10"| '''Minimum Range and Extended Range'''
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:640px;" colspan="10"| '''Minimum Range and Extended Range'''
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''1'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''1'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''2'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''2'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''3'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''3'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''4'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''4'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''5'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''5'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''6'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''6'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''7'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''7'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''8'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''8'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''9'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''9'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''10'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:64px;"| '''10'''
 
|-
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Flying Boat]]
 
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Flying Boat]]
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{{clear}}
 
{{clear}}
   −
===Attack Power===
+
==Attack Power==
    
Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
 
Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
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* Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''.
 
* Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''.
   −
===Sortie Fighter Power===
+
==Sortie Fighter Power==
    
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter power values.
 
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter power values.
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|+Ranking
 
|+Ranking
 
|-
 
|-
!style="background-color:#99CCFF;" | Fighter Power
+
! Fighter Power
!style="background-color:#99CCFF;" | Equipment Name
+
! Equipment Name
!style="background-color:#99CCFF;" | Type
+
! Type
!style="background-color:#99CCFF;" | Combat Radius
+
! Combat Radius
!style="background-color:#99CCFF;" | Total Fighter Power<ref>Assuming 18 planes at max proficiency.</ref>
+
! Total Fighter Power<ref>Assuming 18 planes at max proficiency.</ref>
 
|-  
 
|-  
 
| 18.5
 
| 18.5
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{{Clear}}
 
{{Clear}}
   −
===Sortie Cost===
+
==Sortie Cost==
    
There is a flat cost associated when sending the LBAS on a sortie. This is separate from the [[Land-Based_Air_Squadron#Resupplying|resupply]] costs detailed below.
 
There is a flat cost associated when sending the LBAS on a sortie. This is separate from the [[Land-Based_Air_Squadron#Resupplying|resupply]] costs detailed below.
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* Costs are '''rounded up''' except for the land-based ammo cost which is '''rounded down'''.
 
* Costs are '''rounded up''' except for the land-based ammo cost which is '''rounded down'''.
   −
===[[PBY-5A Catalina]] rescue function===
+
==[[PBY-5A Catalina]] rescue function==
 
PBY-5A Catalinas placed in LBAS have the ability to rescue fallen pilots that lose their planes in Land-Based Air Operations.
 
PBY-5A Catalinas placed in LBAS have the ability to rescue fallen pilots that lose their planes in Land-Based Air Operations.
 
* The rescue function will not trigger if :
 
* The rescue function will not trigger if :
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** You should deploy planes with a higher anti-bomber {{Anti-Bomber}} stat in slots with opposing bombers to minimise the damage taken.
 
** You should deploy planes with a higher anti-bomber {{Anti-Bomber}} stat in slots with opposing bombers to minimise the damage taken.
   −
===Defense Fighter Power===
+
==Defense Fighter Power==
    
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated defense fighter power values.
 
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated defense fighter power values.
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|+Reconnaissance Defense Bonus
 
|+Reconnaissance Defense Bonus
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''LoS'''
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:64px;"| '''LoS'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''Seaplane'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:128px;"| '''Seaplane'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''Carrier-based'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:128px;"| '''Carrier-based'''
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''Land-Based'''
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:128px;"| '''Land-Based'''
 
|-
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| ≥9
 
|style="text-align: center; border-style: solid; border-width: 1px;"| ≥9
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|+Base Defense Shootdown %
 
|+Base Defense Shootdown %
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Bomber'''
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:64px;"| '''Anti-Bomber'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''AP Shootdown %'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:128px;"| '''AP Shootdown %'''
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''AS Shootdown %'''
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:128px;"| '''AS Shootdown %'''
 
|-
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 0<ref>Carrier-based fighters</ref>
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 0<ref>Carrier-based fighters</ref>
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|+ Defense Fighter Power Ranking
 
|+ Defense Fighter Power Ranking
 
|-
 
|-
!style="background-color:#99CCFF;" | Fighter Power
+
!Fighter Power
!style="background-color:#99CCFF;" | Equipment Name
+
!Equipment Name
!style="background-color:#99CCFF;" | Type
+
!Type
!style="background-color:#99CCFF;" | Anti-Bomber
+
!Anti-Bomber
!style="background-color:#99CCFF;" | Total Fighter Power<ref>Assuming 18 planes at max proficiency.</ref>
+
!Total Fighter Power<ref>Assuming 18 planes at max proficiency.</ref>
 
|-  
 
|-  
 
| 28
 
| 28
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{{Clear}}
 
{{Clear}}
   −
===Land Base Air Raid===
+
==Land Base Air Raid==
    
During a sortie, you will receive an alert saying <span style="color:red;">"Enemy formation approaching! Enemy aircraft are approaching our base." (敵編隊接近中!我が航空基地に敵機接近中。)</span>
 
During a sortie, you will receive an alert saying <span style="color:red;">"Enemy formation approaching! Enemy aircraft are approaching our base." (敵編隊接近中!我が航空基地に敵機接近中。)</span>
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|+LBAS Raid Losses
 
|+LBAS Raid Losses
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''Result'''
+
!style="text-align: center; width:128px;"| '''Result'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;"| '''Notice'''
+
!style="text-align: center; width:256px;"| '''Notice'''
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;"| '''Losses'''
+
!style="text-align: center; width:256px;"| '''Losses'''
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:512px;"| '''Notes'''
+
!style="text-align: center; width:512px;"| '''Notes'''
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| No Damage
+
|style="text-align: center; | No Damage
|style="text-align: center; border-style: solid; border-width: 1px;"| The base has suffered no losses.<br>
+
|style="text-align: center; | The base has suffered no losses.<br>
 
(空襲による基地の損害はありません。)
 
(空襲による基地の損害はありません。)
|style="text-align: center; border-style: solid; border-width: 1px;"| None
+
|style="text-align: center; | None
|style="border-style: solid; border-width: 1px;"|  
+
|  
 
* Chance of occurring increases the better the air control state.
 
* Chance of occurring increases the better the air control state.
 
* This message is also displayed if your fuel or bauxite is 0.
 
* This message is also displayed if your fuel or bauxite is 0.
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| <50 Damage
+
|style="text-align: center; | <50 Damage
|style="text-align: center; border-style: solid; border-width: 1px; color:orange;"| The air raids have reduced our resource stockpiles!<br>
+
|style="text-align: center; color:orange;"| The air raids have reduced our resource stockpiles!<br>
 
(空襲により備蓄資源に損害を受けました!)
 
(空襲により備蓄資源に損害を受けました!)
|style="text-align: center; border-style: solid; border-width: 1px;"| Resource loss
+
|style="text-align: center; | Resource loss
|style="border-style: solid; border-width: 1px;"|  
+
|  
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| >50 Damage
+
|style="text-align: center; | >50 Damage
|style="text-align: center; border-style: solid; border-width: 1px; color:red;"| The air raid has reduced our resource stockpiles, and our land-based air squadron have suffered losses on the ground!<br>
+
|style="text-align: center; color:red;"| The air raid has reduced our resource stockpiles, and our land-based air squadron have suffered losses on the ground!<br>
 
(空襲により備蓄資源に損害を受け、基地航空隊にも地上撃破の損害が発生しました!)
 
(空襲により備蓄資源に損害を受け、基地航空隊にも地上撃破の損害が発生しました!)
|style="text-align: center; border-style: solid; border-width: 1px;"| Resource and plane loss.
+
|style="text-align: center;| Resource and plane loss.
|style="border-style: solid; border-width: 1px;"|  
+
|  
 
* Bases which are [[Land-Based_Air_Squadron#Evacuation|evacuated]] will suffer only resource loss.
 
* Bases which are [[Land-Based_Air_Squadron#Evacuation|evacuated]] will suffer only resource loss.
 
* Bases set to defense which take more than 50 damage will still lose planes but the display message will only indicate resources have been lost.
 
* Bases set to defense which take more than 50 damage will still lose planes but the display message will only indicate resources have been lost.
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* Because the plane losses are not that high and the resource loss is limited, it is recommended that you '''focus all available bases on attack''' instead.
 
* Because the plane losses are not that high and the resource loss is limited, it is recommended that you '''focus all available bases on attack''' instead.
   −
===High Altitude Air Raid===
+
==High Altitude Air Raid==
   −
This is a special air raid where the enemy attacks using high-altitude bombers. The defense power of the base is severely reduced unless one or more [[:Category:High Altitude Interceptors|rocket interceptors]] are present.
+
This is a special air raid where the enemy attacks using high-altitude bombers. The defense power of the base is severely reduced unless one or more {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} are present.
    
{| class="wikitable" style="width:128px;"
 
{| class="wikitable" style="width:128px;"
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''No. of Rocket Interceptors'''
+
! '''No. of Rocket Interceptors'''
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Defense Multiplier'''
+
! '''Defense Multiplier'''
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| 0
+
|style="text-align: center; | 0
|style="text-align: center; border-style: solid; border-width: 1px;"| 0.5
+
|style="text-align: center; | 0.5
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| 1
+
|style="text-align: center; | 1
|style="text-align: center; border-style: solid; border-width: 1px;"| 0.8
+
|style="text-align: center; | 0.8
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| 2
+
|style="text-align: center; | 2
|style="text-align: center; border-style: solid; border-width: 1px;"| 1.1
+
|style="text-align: center; | 1.1
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| 3+
+
|style="text-align: center; | 3+
|style="text-align: center; border-style: solid; border-width: 1px;"| 1.2
+
|style="text-align: center; | 1.2
 
|-
 
|-
 
|}
 
|}
    
'''Important Notes'''
 
'''Important Notes'''
* At least 2 rocket interceptors are needed to remove the penalty and allow your other fighters and interceptors to operate at their full potential.
+
* At least 2 [[:Category:High Altitude Interceptors|rocket interceptors]] are needed to remove the penalty and allow your other fighters and interceptors to operate at their full potential.
 
* The multiplier is calculated based on the number of rocket interceptors in '''all bases'''.
 
* The multiplier is calculated based on the number of rocket interceptors in '''all bases'''.
 
* Damage works the same way as normal base raids.
 
* Damage works the same way as normal base raids.
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