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m (Totaku moved page Sandbox/Kancolle Arcade to Kancolle Arcade over redirect: This was not exactly the idea of cleaning up I had in mind. When we wanted to reduce wording.)
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[[File:Kancolle Arcade Promotional Illustration.png|thumb|right|Kancolle Arcade's promotional illustration featuring [[Ise]] and [[Hyuuga]]]]'''''Kancolle Arcade''''' is an upcoming arcade system  currently in production by ''SEGA'' in cooperation with ''Kadokawa Games''. The arcade system was originally announced in early 2015 during the [http://www.jaepo.jp/top.html Japanese Amusement Expo]. During the summer of 2015 they had a public showing of the game, allowing a few beta testers. They announced its release for the fall of 2015. However, plans to add additional content pushed the release date to the spring of 2016.
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[[File:Kancolle Arcade Promotional Illustration.png|thumb|right|Kancolle Arcade's promotional illustration featuring [[Ise]] and [[Hyuuga]]]]'''''Kancolle Arcade''''' is an arcade game produced by ''SEGA'' in cooperation with ''Kadokawa Games''. It is similar to the Kancolle browser game, but progress is tracked using Aime Admiral Cards and collectible cards for each kanmusu. The gameplay is much more interactive, with active input by the player during the map and battle phases.
  
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==Development History==
 
==Japan Amusement Expo and Kadokawa Naval Review Meetings==
 
==Japan Amusement Expo and Kadokawa Naval Review Meetings==
During the February expo, there were animated displays placed near the Kadokawa booth showcasing 3-D models of various kanmusu. The beta testing lasted for about 30 minutes, and there were restrictions on who could take photos.
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KanColle arcade was announced in February 2015 during the [http://www.jaepo.jp/top.html Japanese Amusement Expo]. Animated displays were placed near the Kadokawa booth showcasing 3-D models of various kanmusu. The beta testing segment lasted for about 30 minutes, with only select photographers allowed to take pictures.
  
==The Akibahara Club Sega Beta Testing==
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In summer 2015, they had a public demonstration with a small group of beta testers. It was announced it would be released in Fall 2015. However, plans to add additional content pushed the release date to Spring 2016.
On December 2015, Sega AM2's R&D team had a public beta.  
 
  
Reports from Japan claim that fans lined up very early in the morning to get in line. Bracelets were handed out to allow select people to enter. The event lasted from December 18th the 20th.
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===The Akibahara Club Sega Beta Testing===
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On December 2015, Sega AM2's R&D team had a public beta. The event was restricted access; only those who were able to get a bracelet were able to enter. The event lasted from December 18th-20th.
  
== Gameplay and Mechanics ==
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==Gameplay and Mechanics==
 
===Starting up the Game===
 
===Starting up the Game===
To play, you will need to first obtain an '''Aime Admiral Card.''' The Aime cards are currently only distributed players who participated in the beta. Future players should look out for the card in the dispenser next to the arcade cabinet.
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Playing requires an '''Aime Admiral Card.''' The Aime cards are currently only distributed to players who participated in the beta. Future players should look out for a card dispenser next to the arcade cabinet.
  
Players will have to register before obtaining a card. Registration process is very identical in the original browser game. You will need to provide an admiral name that you will be using. You will also have to pick your starter destroyer, which are [[Fubuki]],[[Sazanami]],[[Samidare]],[[Inazuma]], or [[Murakumo]]. Once your starter destroyer is selected, you receive your Aime Admiral Card along with the starter kanmusu card and you'll be sent to the naval base.
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Players will have to register before obtaining a card. The registration process is identical to that of the browser game: choosing an admiral name and picking a starter destroyer ([[Fubuki]], [[Sazanami]], [[Samidare]], [[Inazuma]], or [[Murakumo]]). Once this is done, an Aime Admiral Card and the starter kanmusu card will be dispensed and you'll be sent to the naval base.
  
The '''Aime Admiral Card''' will serve as a way to keep track of your player's progress in the game. The Kanmusu cards are collectible trading cards you can get as you play the game. You'll be using them on a card scanner that will read them and bring the Kanmusu into your fleet so you can use them in sorties and so forth.
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====Tutorial====
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Upon starting off, players will go through a tutorial similar to the one in-game to learn the basic controls and options like constructing a kanmusu, fleet organization, engaging in a sorties and so forth.
  
Also the game will be using a GP system which will act as a form of currency that you can use in the game for a variety of things which includes, paying to go to sortie maps, purchasing resources, act as an instant repair, and so forth. Players at the play tests were told to bring lots of 100 yen coins as they will be using them.
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====Resources for playing====
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The '''Aime Admiral Card''' will be used to track progress in the game. The Kanmusu cards are collectible trading cards obtainable through playing the game. Scanning them in will bring the Kanmusu into the fleet.
  
=== Naval Base Gameplay===
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Also the game will be using a GP system, which will be used as in-game currency. This is required or useful for many aspects of the game, such as paying to sortie, purchasing resources or instant repairs, and so forth. Players at the play tests were told to "bring lots of 100 yen coins"[Citation Needed].
  
Once you enter into the naval base, you will be within your office room where you can carry out your menu options. The menu options are exactly the same as they are in the browser game. Which means you have the options of being able to access Composition, Construction, Equipment Fitting, Docking, and Resupplying. Most of the game functions are very similar to the original game with the exception of the fact that the game will involve the usage of a touch screen. You can touch the screen to activate commands, or to drag and drop items, kanmusu cards ect. You can also touch the kanmusu on the screen to get her to react.
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===Naval Base===
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Upon entering the naval base, players will be at their office room with access to the home screen options. The home screen options are exactly the same as they are in the browser game: Composition, Construction, Equipment Fitting, Docking, and Resupplying. Most of the game functions are similar to the browser game, but use a touch screen. Poking the on-screen kanmusu will get them to react.
  
When you start off, you will partake in a tutorial that is similar to the one in game. Which will invovle you having to learn the basic controls and doing simple things like constructing a kanmusu, organizing them in your fleet, engaging in a sorties and so forth.
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Most of the game menu options remain the same, with the exception of repairs and construction, which are only done instantaneously upon consumption of in-game items (buckets and flamethrower, respectively). If not in a player's inventory, these can be bought with GP points.
  
One noted difference based on an eye witness report shows that when you do construction, when the kanmusus you used resources to make is finished being constructed, you'll actually walk out of your office and go down the hall way. During your walk in the hall way, you will come across other kanmusus that will be walking down the halls, including those that you don't own. You can interact with them as you walk down the hall and they'll greet or salute you. Once you reach the end of the hall way an enter the door. You will see the silhouette of the kanmuus you built turn around, reveal her self and give out her traditional greeting.
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One further noted difference with ship construction is that after constructing a kanmusu, the Admiral will walk out of the office and go down the hallway. During this segment, other kanmusus will roam the hall, including those not yet owned. They will greet or salute the player upon being poked. Upon entering a door at the end of the hallway, the player will see the silhouette of the constructed kanmusu, she will then reveal herself and give her in-game greeting.
  
Outside of this, most other portions of the game remain the same with the exception of repairs and construction which you basically instant construct or instant repair instead of waiting for a timer. If you don't have a bucket or flame thrower you're given the option to use GP points to pay for your kanmusus to get repaired quickly so they can return to battle.  
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===Combat===
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The only option in the combat menu is for sorties. [[Expeditions]] and [[Practice]] (PVP battles) do not exist in the current version of the Arcade game. The player has to only pick a map for the currently selected fleet to enter into battle.
  
In terms of the main sortie menu options, there is only a sortie option. Expeditions and Practices do not exist in the current version of the Arcade game. Once you have decided to send your fleet out to sortie map, your kanmusu will sail out and will enter the sortie battle.
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====Sortie Maps====
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The combat in Kancolle Arcade is vastly different from the browser game. Upon entering a sortie map, the fleet will sail into the sea zone and begin to move forward. On the right side of the screen, a minimap shows the fleet's position on in the sea zone along with a field of view; it will display what has been discovered in the current map. Most of the map is covered in a fog and must be explored via steering (using the physical steering wheel attached to the cabinet) the fleet around the map.  
  
=== Sortie Gameplay===
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The mission of the each sortie map is to locate and fight the Abyssal fleets that are present in the area. In order to do so, the player's fleet will need to explore the map until it finds a red tinge on the screen which will mark the location of the Abyssal fleet. There is also a time limit on each map; players must make efficient use of their time to locate and destroy the fleet to maximize their chances of getting the best possible drops.
Unlike the browser game, Kancolle Arcade takes a drastic change to how sortie combat is done. When your kanmusus enter the sortie map, they will sail onto the area and being to move forward. To the right of you will be a screen that displays a map. The map will show your Kanmusu's position on screen along with a field of vision this will display what your kanmusus know about the map.
 
  
Most of the map is covered in a fog in which you cannot see what is present unless you move your fleet forward. You fleet can also be controlled and can steer by using the steering wheel that on the control board. You can turn your fleet left or right and help them explore more of the map as they continue to explore it.  
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As there are no expeditions, instant repair buckets, development materials and other items have to be collected from sortie maps. These can be found and collected by navigating your fleet onto green areas of the map.
  
Your mission on the each sortie map is to locate and fight the Abyssal fleet that are present in the area. In order to do so, you will need to move your fleet until you locate a red tinge on the screen which will mark the abyssal fleet.
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Ship girls equipped with scout planes can launch them multiple times. You can control the scout plane and have them help survey the area to locate Abyssal fleets or other items. They return automatically after reaching their maximum range or locating something.
  
You also have a time limit on your map that will count down, so it is recommended that you make sure to defeat the enemy abyssal fleet before the end of timer in order to get the best possible drop rewards.
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====Engaging the Enemy Fleet====
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When the player's fleet manages to meet the abyssal fleet, they will immediately begin to exchange fire. There are no phases to the battles; opening fire happens automatically, as soon as the enemy comes into range. The form of engagement will be displayed; as of the public beta test, the following engagements are know:
  
When your kanmusu manage to engage into battle against the abyssal fleet. They will immediately begin to exchange fire with the enemy fleet. However, combat mechanics in the Arcade version are very different.
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*Crossing the T ('''<span style="color:green">Advantage</span>'''),{{Nihongo|T字戦有利|''T Ji-sen Yuuri''|}}): Supposedly gives an attack boost to your Kanmusus fleet. Abyssals will be in a disadvantage.
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*Parallel Engagement, {{Nihongo|同航戦|''Doukousen''|}}: Supposedly identical to the [[Combat#Engagement Form Modifier|orginal game]].
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*Head-on Engagement, {{Nihongo|反航戦|''Hankousen''|}}: Supposedly identical to the [[Combat#Engagement Form Modifier|orginal game]].
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*Crossing the T ('''<span style="color:red">Disadvantage</span>'''), {{Nihongo|T字戦不利|''T Ji-sen Furi''|}}: Supposedly Abyssal Fleet gets an attack boost. Your fleet will be in a disadvantage.
  
When your fleet engage the abyssal fleet, you will learn what kind of confrontation you are in. In this version the following confrontations are know:
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It is possible to steer the kanmusus while they are in combat which can result in the '''confrontation changing depending on the fleet's relative positions.''' This can also be used to avoid incoming fire, as the likely locations where enemy shells will land is displayed on the game screen. They also can be sped up (and thus have higher evasion) with a throttle, but this will result in additional fatigue after the battle.
  
'''T-Cross Advantage''': Supposedly gives an attack boost to your Kanmusus fleet. Abyssals will be in a disadvantage. <br>
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Carrier combat is currently not well-understood from the public beta tests; however, it is likely to add an extra layer of complexity to the game over a simple surface fleet.
'''Parallel Confrontation''': Supposedly identical to the original game.<br>
 
'''Head-on Confrontation''': Supposedly identical to the orginal game.<br>
 
'''T-Cross Disadvantage''': Supposedly Abyssal Fleet gets an attack boost. Your fleet will be in a disadvantage.
 
 
 
It should be noted that you can also steer your kanmusus while they are in combat which can result in the '''confrontation changing depending on your fleet's position and the enemies.'''
 
 
 
Also when the abyssal begin to fire at your kanmusus, you will get an indicator on where the shots are most likely anticipated to land. You can use this to steer your ship girls to prevent them from taking damage from the shots.
 
 
 
You also have a throttle that you can use to make your kanmusus speed up and become more evasive, but it should be noted that this will also make your kanmusus more tired post battle. So you should carefully consider when to use the throttle to speed your kanmusus up or not.
 
 
 
Kanmusu and Abyssals do not have any phase that is recognized in battle like the browser version and will fire shots at the abyssal multiple times and launch torpedoes if they are armed with them.
 
 
 
Scouting planes work differently in the arcade in comparison to the browser version. Ship girls that can use scout planes can launch them multiple times. You can control the scout plane and have them help survey the area to locate different things. When they either finish thier round of locate something they will fly back to your ship girl. This can include locating Abyssal or other items.
 
 
 
Unlike the original browser game, since there are no expeditions, you have to collect buckets, dev kits and so forth from sortie maps. If you kanmsusu reach the right location or find a a green tinge that they get to. They'll retrieve the item which will then be transferred back to your base.
 
 
 
Carrier combat is not well known from what some eye-witness accounts recall. But it's likely to be more in depth in comparison to the your standard ships and how they fight.
 
 
 
Kanmusu just like in the original game can get damaged, but will feature a more animated CG art in comparison to the original.
 
 
 
Once your ships beat the abyssal or finish the battle. You may be rewarded with a drop, which will appear before you and you can accept as a card if you wish.  
 
  
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Upon beating the abyssal or running out of time, the player may be rewarded with a drop, which will appear on-screen. This can be accepted, and the new kanmusu's card collected.
  
 
[[Category:Merchandise]]
 
[[Category:Merchandise]]
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[[Category:Arcade]]

Latest revision as of 04:39, 30 September 2022

Kancolle Arcade's promotional illustration featuring Ise and Hyuuga

Kancolle Arcade is an arcade game produced by SEGA in cooperation with Kadokawa Games. It is similar to the Kancolle browser game, but progress is tracked using Aime Admiral Cards and collectible cards for each kanmusu. The gameplay is much more interactive, with active input by the player during the map and battle phases.

Development History

Japan Amusement Expo and Kadokawa Naval Review Meetings

KanColle arcade was announced in February 2015 during the Japanese Amusement Expo. Animated displays were placed near the Kadokawa booth showcasing 3-D models of various kanmusu. The beta testing segment lasted for about 30 minutes, with only select photographers allowed to take pictures.

In summer 2015, they had a public demonstration with a small group of beta testers. It was announced it would be released in Fall 2015. However, plans to add additional content pushed the release date to Spring 2016.

The Akibahara Club Sega Beta Testing

On December 2015, Sega AM2's R&D team had a public beta. The event was restricted access; only those who were able to get a bracelet were able to enter. The event lasted from December 18th-20th.

Gameplay and Mechanics

Starting up the Game

Playing requires an Aime Admiral Card. The Aime cards are currently only distributed to players who participated in the beta. Future players should look out for a card dispenser next to the arcade cabinet.

Players will have to register before obtaining a card. The registration process is identical to that of the browser game: choosing an admiral name and picking a starter destroyer (Fubuki, Sazanami, Samidare, Inazuma, or Murakumo). Once this is done, an Aime Admiral Card and the starter kanmusu card will be dispensed and you'll be sent to the naval base.

Tutorial

Upon starting off, players will go through a tutorial similar to the one in-game to learn the basic controls and options like constructing a kanmusu, fleet organization, engaging in a sorties and so forth.

Resources for playing

The Aime Admiral Card will be used to track progress in the game. The Kanmusu cards are collectible trading cards obtainable through playing the game. Scanning them in will bring the Kanmusu into the fleet.

Also the game will be using a GP system, which will be used as in-game currency. This is required or useful for many aspects of the game, such as paying to sortie, purchasing resources or instant repairs, and so forth. Players at the play tests were told to "bring lots of 100 yen coins"[Citation Needed].

Naval Base

Upon entering the naval base, players will be at their office room with access to the home screen options. The home screen options are exactly the same as they are in the browser game: Composition, Construction, Equipment Fitting, Docking, and Resupplying. Most of the game functions are similar to the browser game, but use a touch screen. Poking the on-screen kanmusu will get them to react.

Most of the game menu options remain the same, with the exception of repairs and construction, which are only done instantaneously upon consumption of in-game items (buckets and flamethrower, respectively). If not in a player's inventory, these can be bought with GP points.

One further noted difference with ship construction is that after constructing a kanmusu, the Admiral will walk out of the office and go down the hallway. During this segment, other kanmusus will roam the hall, including those not yet owned. They will greet or salute the player upon being poked. Upon entering a door at the end of the hallway, the player will see the silhouette of the constructed kanmusu, she will then reveal herself and give her in-game greeting.

Combat

The only option in the combat menu is for sorties. Expeditions and Practice (PVP battles) do not exist in the current version of the Arcade game. The player has to only pick a map for the currently selected fleet to enter into battle.

Sortie Maps

The combat in Kancolle Arcade is vastly different from the browser game. Upon entering a sortie map, the fleet will sail into the sea zone and begin to move forward. On the right side of the screen, a minimap shows the fleet's position on in the sea zone along with a field of view; it will display what has been discovered in the current map. Most of the map is covered in a fog and must be explored via steering (using the physical steering wheel attached to the cabinet) the fleet around the map.

The mission of the each sortie map is to locate and fight the Abyssal fleets that are present in the area. In order to do so, the player's fleet will need to explore the map until it finds a red tinge on the screen which will mark the location of the Abyssal fleet. There is also a time limit on each map; players must make efficient use of their time to locate and destroy the fleet to maximize their chances of getting the best possible drops.

As there are no expeditions, instant repair buckets, development materials and other items have to be collected from sortie maps. These can be found and collected by navigating your fleet onto green areas of the map.

Ship girls equipped with scout planes can launch them multiple times. You can control the scout plane and have them help survey the area to locate Abyssal fleets or other items. They return automatically after reaching their maximum range or locating something.

Engaging the Enemy Fleet

When the player's fleet manages to meet the abyssal fleet, they will immediately begin to exchange fire. There are no phases to the battles; opening fire happens automatically, as soon as the enemy comes into range. The form of engagement will be displayed; as of the public beta test, the following engagements are know:

  • Crossing the T (Advantage),T字戦有利 (T Ji-sen Yuuri?)): Supposedly gives an attack boost to your Kanmusus fleet. Abyssals will be in a disadvantage.
  • Parallel Engagement, 同航戦 (Doukousen?): Supposedly identical to the orginal game.
  • Head-on Engagement, 反航戦 (Hankousen?): Supposedly identical to the orginal game.
  • Crossing the T (Disadvantage), T字戦不利 (T Ji-sen Furi?): Supposedly Abyssal Fleet gets an attack boost. Your fleet will be in a disadvantage.

It is possible to steer the kanmusus while they are in combat which can result in the confrontation changing depending on the fleet's relative positions. This can also be used to avoid incoming fire, as the likely locations where enemy shells will land is displayed on the game screen. They also can be sped up (and thus have higher evasion) with a throttle, but this will result in additional fatigue after the battle.

Carrier combat is currently not well-understood from the public beta tests; however, it is likely to add an extra layer of complexity to the game over a simple surface fleet.

Upon beating the abyssal or running out of time, the player may be rewarded with a drop, which will appear on-screen. This can be accepted, and the new kanmusu's card collected.