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=Heavy Cruiser (CA/V)=
 
=Heavy Cruiser (CA/V)=
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<tabber>
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|-|Standard Combat=
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{| class="wikitable" style="width: 100%;"
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|-
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!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
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!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
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|-
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| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}}
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| This is the most basic combat setup for most heavy cruisers. It provides both day and night double attacks. The wild card can be anything that does not interfere with the double attack setup. The wild card is usually a RADAR of some sort to increase the artillery spotting trigger rate.
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|-
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| {{RedGunMedium}}{{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
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| This is an alternative setup for CAs in the main fleet of a combined fleet. '''Do not''' use this setup if your CAs are expected to engage in night battle. This setup gives them extra hitting power for artillery spotting at the expense of having a terrible night battle cut in.
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|-
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| {{RedGunMedium}}{{YellowGun}}{{YellowGun}}{{WildCard}}
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| This is an alternative combat setup where your CAs are expected to be fighting without artillery spotting. The extra secondary guns will give them extra firepower in the daytime without interfering with night time double attacks. Any secondary gun can be used but yellow ones are preferred for the higher firepower. The wild card can be anything that doesn't interfere with night battle attacks. It will typically be night battle equipment or an additional yellow gun.
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|-
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| {{RedGunMedium}}{{TorpedoWeapon}}{{TorpedoWeapon}}{{WildCard}}
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| This is the standard CA setup for TCI. Since any CA that can TCI or should be luckmodded to be capable of TCI can already hit the cap with two torpedoes, it is better to have a main gun over a 3rd torpedo. This will allow them to be somewhat effective during the day and gain the bonus accuracy from equipping an [:Category:20.3cm_Variants|IJN 20.3]]. The wild card can be anything that doesn't interfere with this setup. It will typically be night battle equipment.
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|-
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|}
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|-|Anti-Installation=
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{| class="wikitable" style="width: 100%;"
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|-
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!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
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!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
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|-
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| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{GreenAmmo}}
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| This is the typical anti-installation setup for CAs. It is sufficient to allow CAs to hit the daytime shelling cap against most installation targets. It also allows them to perform artillery spotting.
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|-
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| {{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{GreenAmmo}}
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| This is an alternative anti-installation setup for CAVs. It allows them to significant damage to all installation types in exchange for not being able to artillery spot. CAVs with this setup are able to hit the night battle shelling cap against installations.
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|-
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|}
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|-|Misc=
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{| class="wikitable" style="width: 100%;"
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|-
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!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
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!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
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|-
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| {{RedGunMedium}}{{GreenGunDP}}{{Radar}}{{Seaplane}}{{GreenGunMG}}
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| This is a unique setup for [[Maya|Maya Kai Ni]]. This is the typical setup that allows her to perform artillery spotting, night time double attacks and AACI. There are several variants to this setup depending on what role you need her to specialise in. Trading a {{RedGunMedium}} for a {{GreenGunDP}} will let her focus more on anti-air at the expense of artillery spotting. If you have two [[5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)]] or the GFCS variant, you can maintain artillery spotting and AACI.
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|-
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|}
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</tabber>
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=Battleship (BB/V)=
 
=Battleship (BB/V)=
 
=Carrier (CV/L)=
 
=Carrier (CV/L)=
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