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| {{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}}
 
| {{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}}
 
| This setup is the standard torpedo cut-in (TCI) setup. The usual candidates are [[Yuubari|Yuubari Kai Ni Toku]] and [[Abukuma|Abukuma Kai Ni]]. the latter needs to be luckmodded to be viable.
 
| This setup is the standard torpedo cut-in (TCI) setup. The usual candidates are [[Yuubari|Yuubari Kai Ni Toku]] and [[Abukuma|Abukuma Kai Ni]]. the latter needs to be luckmodded to be viable.
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|-
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| {{TorpedoWeapon}}{{SeaplaneFighter}}{{RedGunMedium}}{{GreenGunDP}}
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| This is a unique setup for [[Yura|Yura Kai Ni]] that allows her to provide air support while maintaining night time double attacks and opening torpedoes. The gun in the Reinforcement Expansion must be a [[8cm High-angle Mount]] or [[8cm Twin High-angle Mount + Additional Machine Guns]].
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|-
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| {{TorpedoWeapon}}{{RedGunMedium}}{{RedGunMedium}}{{WildCard}}{{Radar}}
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| This is a unique setup for [[Yuubari|Yuubari Kai Ni Toku]] when she isn't running the full TCI setup. The wild card can be a tank, landing craft or anti-ground rocket for anti-installation work or a sonar for ASW work.
 
|-
 
|-
 
|}
 
|}
   
|-|Anti-Submarine=
 
|-|Anti-Submarine=
 
{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
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!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
|-  
 
|-  
| {{LandingCraft}}{{Amphibious Tank}}{{AntiGroundArtillery}}
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| {{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{AntiGroundArtillery}}
| This setup is for dealing with [[Supply Depot Princess]] and her variants. Since she is the only installation that takes post-cap damage, this setup will allow any girl to kill her in one shot.
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| Primarily only 4-slot CLs will be used for a dedicated anti-installation role because the daihatsu-capable CLs are better suited to other roles. The bonus firepower from the anti-ground rockets are more than enough to let any of the 4-slot CLs hit the day and night caps.  
 
|-
 
|-
| {{GreenGunDP}}{{GreenGunDP}}{{LandingCraft}}'''/'''{{Amphibious Tank}}'''/'''{{AntiGroundArtillery}}
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|}
| This is the more typical setup for anti-installation work. It still gives significant bonuses against all installations and allows destroyers to double attack at night. Which equipment you pick for the 3rd slot depends on your upgrade values and/or what the destroyer is capable of equipping.
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|-|Misc=
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{| class="wikitable" style="width: 100%;"
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|-
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!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
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!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
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|-
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| {{TorpedoWeapon}}{{Radar}}{{WildCard}}{{GreenGunDP}}
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| This is a unique setup for [[Yura|Yura Kai Ni's]] AACI. The gun in the Reinforcement Expansion must be a [[8cm High-angle Mount]] or [[8cm Twin High-angle Mount + Additional Machine Guns]]. The wildcard should preferably be a {{RedGunMedium}} to allow her to maintain night time double attacks. If need be, the midget submarine can be swapped for a recon seaplane to allow her to perform daytime spotting.
 
|-
 
|-
 
|}
 
|}
    +
</tabber>
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=Heavy Cruiser (CA/V)=
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<tabber>
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|-|Standard Combat=
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 +
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{| class="wikitable" style="width: 100%;"
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|-
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!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
 +
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 +
|-
 +
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}}
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| This is the most basic combat setup for most heavy cruisers. It provides both day and night double attacks. The wild card can be anything that does not interfere with the double attack setup. The wild card is usually a RADAR of some sort to increase the artillery spotting trigger rate.
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|-
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| {{RedGunMedium}}{{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
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| This is an alternative setup for CAs in the main fleet of a combined fleet. '''Do not''' use this setup if your CAs are expected to engage in night battle. This setup gives them extra hitting power for artillery spotting at the expense of having a terrible night battle cut in.
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|-
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| {{RedGunMedium}}{{YellowGun}}{{YellowGun}}{{WildCard}}
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| This is an alternative combat setup where your CAs are expected to be fighting without artillery spotting. The extra secondary guns will give them extra firepower in the daytime without interfering with night time double attacks. Any secondary gun can be used but yellow ones are preferred for the higher firepower. The wild card can be anything that doesn't interfere with night battle attacks. It will typically be night battle equipment or an additional yellow gun.
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|-
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| {{RedGunMedium}}{{TorpedoWeapon}}{{TorpedoWeapon}}{{WildCard}}
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| This is the standard CA setup for TCI. Since any CA that can TCI or should be luckmodded to be capable of TCI can already hit the cap with two torpedoes, it is better to have a main gun over a 3rd torpedo. This will allow them to be somewhat effective during the day and gain the bonus accuracy from equipping an [:Category:20.3cm_Variants|IJN 20.3]]. The wild card can be anything that doesn't interfere with this setup. It will typically be night battle equipment.
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|-
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|}
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|-|Anti-Installation=
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{| class="wikitable" style="width: 100%;"
 +
|-
 +
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
 +
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 +
|-
 +
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{GreenAmmo}}
 +
| This is the typical anti-installation setup for CAs. It is sufficient to allow CAs to hit the daytime shelling cap against most installation targets. It also allows them to perform artillery spotting.
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|-
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| {{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{GreenAmmo}}
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| This is an alternative anti-installation setup for CAVs. It allows them to significant damage to all installation types in exchange for not being able to artillery spot. CAVs with this setup are able to hit the night battle shelling cap against installations.
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|-
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|}
 
|-|Misc=
 
|-|Misc=
 
{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
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!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
|-  
 
|-  
| {{GreenGunDP}}{{GreenGunMG}}{{SurfaceShipPersonnel}}
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| {{RedGunMedium}}{{GreenGunDP}}{{Radar}}{{Seaplane}}{{GreenGunMG}}
| This is an anti-[[PT Imp Group]] setup. The combination of equipment makes hits nearly guaranteed and their low HP means they can be killed in one hit. It does mean that the destroyer's combat effectiveness is severely reduced against other targets though. Therefore, it is highly recommended that you use Reinforcement Expansions to fit the {{GreenGunMG}} so that another main gun can be used to maintain double attacks.
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| This is a unique setup for [[Maya|Maya Kai Ni]]. This is the typical setup that allows her to perform artillery spotting, night time double attacks and AACI. There are several variants to this setup depending on what role you need her to specialise in. Trading a {{RedGunMedium}} for a {{GreenGunDP}} will let her focus more on anti-air at the expense of artillery spotting. If you have two [[5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)]] or the GFCS variant, you can maintain artillery spotting and AACI.
 
|-
 
|-
 
|}
 
|}
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</tabber>
 
</tabber>
   −
=Heavy Cruiser (CA/V)=
   
=Battleship (BB/V)=
 
=Battleship (BB/V)=
 
=Carrier (CV/L)=
 
=Carrier (CV/L)=
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