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→‎Mechanics: Moved tag/difficulty rules from Quick Info table to Mechanics
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#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.
 
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.
 
#***Switching between any other difficulties will not reset the debuff mechanism.
 
#***Switching between any other difficulties will not reset the debuff mechanism.
 +
#To simulate simultaneity of battles in different locations, '''Tag Conditions & Deployment Restrictions''' are employed.
 +
#*Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.
 +
#*On Normal or Hard difficulty, ships must have either the same-colored tag as the map being deployed to, or no tag at all.
 +
#**This requirement is sometimes waived on certain maps on Hard, or post-clear.
 +
#Beginning with the second map, '''difficulty progression rules''' apply.
 +
#*In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
 +
#*e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
 
#The debuff system from [[Summer 2015 Event]]'s final map, where certain nodes had to be attacked and other conditions fulfilled to reduce boss armor, will return.
 
#The debuff system from [[Summer 2015 Event]]'s final map, where certain nodes had to be attacked and other conditions fulfilled to reduce boss armor, will return.
 
<!---# It is possible that a fleet with '''seven''' ships ('''[[Striking Force Fleet]]''') will be allowed to sortie to certain event maps that permit '''single fleet operations'''.
 
<!---# It is possible that a fleet with '''seven''' ships ('''[[Striking Force Fleet]]''') will be allowed to sortie to certain event maps that permit '''single fleet operations'''.
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! |Friendly Fleet?
 
! |Friendly Fleet?
 
! |Color of Tag
 
! |Color of Tag
! |Tag Condition & Deployment Restriction
  −
! |Difficulty Restrictions
   
! |Notes
 
! |Notes
 
|-
 
|-
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| style="text-align:center;"|'''TBD'''
 
| style="text-align:center;"|'''TBD'''
 
| style="text-align:center; max-width: 8em;"| [[File:Fall2020EventOrangeTag.png]] <br> '''Mediterranean Fleet'''
 
| style="text-align:center; max-width: 8em;"| [[File:Fall2020EventOrangeTag.png]] <br> '''Mediterranean Fleet'''
| rowspan="4" style="text-align:center;"|'''Tagging''':<br> Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.<br>'''Deployment Restriction''':<br> ''Normal or Hard:'' Must have either the same-colored tag or no tag.
  −
| style="text-align:center;"|'''No restrictions. All difficulties OK'''
   
|rowspan="1" style="text-align:center;"|  
 
|rowspan="1" style="text-align:center;"|  
 
|-
 
|-
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| style="text-align:center;"|'''TBD'''
 
| style="text-align:center;"|'''TBD'''
 
| style="text-align:center; max-width: 8em;"| [[File:Fall2020EventBlueTag.png]] <br> '''Escort R Unit'''
 
| style="text-align:center; max-width: 8em;"| [[File:Fall2020EventBlueTag.png]] <br> '''Escort R Unit'''
| rowspan="3" style="text-align:center;"|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''<br/> ''(e.g., to do E-2 on hard, you must complete E-1 on normal or hard.)
   
|rowspan="2" style="text-align:center;"| CV/CVB/CVL/{{ShipLinkKai|Akitsu Maru Kai}} cannot sortie on map without [[Arctic Gear & Deck Personnel]]
 
|rowspan="2" style="text-align:center;"| CV/CVB/CVL/{{ShipLinkKai|Akitsu Maru Kai}} cannot sortie on map without [[Arctic Gear & Deck Personnel]]
 
|-
 
|-
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