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| #**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset. | | #**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset. |
| #***Switching between any other difficulties will not reset the debuff mechanism. | | #***Switching between any other difficulties will not reset the debuff mechanism. |
| + | #To simulate simultaneity of battles in different locations, '''Tag Conditions & Deployment Restrictions''' are employed. |
| + | #*Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc. |
| + | #*On Normal or Hard difficulty, ships must have either the same-colored tag as the map being deployed to, or no tag at all. |
| + | #**This requirement is sometimes waived on certain maps on Hard, or post-clear. |
| + | #Beginning with the second map, '''difficulty progression rules''' apply. |
| + | #*In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard. |
| + | #*e.g., to do E-2 on hard, you must have completed E-1 on normal or hard. |
| #The debuff system from [[Summer 2015 Event]]'s final map, where certain nodes had to be attacked and other conditions fulfilled to reduce boss armor, will return. | | #The debuff system from [[Summer 2015 Event]]'s final map, where certain nodes had to be attacked and other conditions fulfilled to reduce boss armor, will return. |
| <!---# It is possible that a fleet with '''seven''' ships ('''[[Striking Force Fleet]]''') will be allowed to sortie to certain event maps that permit '''single fleet operations'''. | | <!---# It is possible that a fleet with '''seven''' ships ('''[[Striking Force Fleet]]''') will be allowed to sortie to certain event maps that permit '''single fleet operations'''. |
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| ! |Friendly Fleet? | | ! |Friendly Fleet? |
| ! |Color of Tag | | ! |Color of Tag |
− | ! |Tag Condition & Deployment Restriction
| |
− | ! |Difficulty Restrictions
| |
| ! |Notes | | ! |Notes |
| |- | | |- |
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| | style="text-align:center;"|'''TBD''' | | | style="text-align:center;"|'''TBD''' |
| | style="text-align:center; max-width: 8em;"| [[File:Fall2020EventOrangeTag.png]] <br> '''Mediterranean Fleet''' | | | style="text-align:center; max-width: 8em;"| [[File:Fall2020EventOrangeTag.png]] <br> '''Mediterranean Fleet''' |
− | | rowspan="4" style="text-align:center;"|'''Tagging''':<br> Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.<br>'''Deployment Restriction''':<br> ''Normal or Hard:'' Must have either the same-colored tag or no tag.
| |
− | | style="text-align:center;"|'''No restrictions. All difficulties OK'''
| |
| |rowspan="1" style="text-align:center;"| | | |rowspan="1" style="text-align:center;"| |
| |- | | |- |
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| | style="text-align:center;"|'''TBD''' | | | style="text-align:center;"|'''TBD''' |
| | style="text-align:center; max-width: 8em;"| [[File:Fall2020EventBlueTag.png]] <br> '''Escort R Unit''' | | | style="text-align:center; max-width: 8em;"| [[File:Fall2020EventBlueTag.png]] <br> '''Escort R Unit''' |
− | | rowspan="3" style="text-align:center;"|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''<br/> ''(e.g., to do E-2 on hard, you must complete E-1 on normal or hard.)
| |
| |rowspan="2" style="text-align:center;"| CV/CVB/CVL/{{ShipLinkKai|Akitsu Maru Kai}} cannot sortie on map without [[Arctic Gear & Deck Personnel]] | | |rowspan="2" style="text-align:center;"| CV/CVB/CVL/{{ShipLinkKai|Akitsu Maru Kai}} cannot sortie on map without [[Arctic Gear & Deck Personnel]] |
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