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==General Guidelines==
 
==General Guidelines==
   −
E-2 is a multi-phase map starting with a TP Phase followed by a HP Phase. You '''cannot sortie''' any Flight-Deck equipped ship onto this map unless they have [[Arctic Gear & Deck Personnel]] equipped to them.
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*E-2 is a multi-phase map starting with a TP Phase followed by a HP Phase.  
 +
*You '''cannot sortie''' any Flight-Deck equipped ship onto this map unless they have [[Arctic Gear & Deck Personnel]] equipped to them.
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* Recommended Fleet (TCF): (0-1AV 0-1CL 1-2CAV 4DD) + (1-2CL 0-1CA(V) 3-5DD) | Maximum of 2(AV/CA/CAV)
 
* Recommended Fleet (TCF): (0-1AV 0-1CL 1-2CAV 4DD) + (1-2CL 0-1CA(V) 3-5DD) | Maximum of 2(AV/CA/CAV)
* Route: B-C-F-H-I-J-K-N
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* Route: {{MapRoute|B|Blue|C|Red|F|Red|H|Red|I|Red|J|Blue|K|Green|N|Red}}
 
* Notes:
 
* Notes:
 
** Concentrate your Transport Equipment on the Main Fleet as the Escort Fleet are the ones doing the most fighting
 
** Concentrate your Transport Equipment on the Main Fleet as the Escort Fleet are the ones doing the most fighting
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S-rank Node A:
 
S-rank Node A:
 
* Recommended Fleet: Use the TCF Comp that you used in Phase 1
 
* Recommended Fleet: Use the TCF Comp that you used in Phase 1
* Route: B-A
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* Route: {{MapRoute|B|Blue|A|Red}}
 
* Notes: You can replace Transport Equipment for Combat Equipment
 
* Notes: You can replace Transport Equipment for Combat Equipment
    
S-rank Node L:  
 
S-rank Node L:  
 
* Recommended Fleet: Use the TCF Comp that you used in Phase 1
 
* Recommended Fleet: Use the TCF Comp that you used in Phase 1
* Route: B-C-F-H-I-J-L
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* Route: {{MapRoute|B|Blue|C|Red|F|Red|H|Red|I|Red|J|Blue|L|Red}}
 
* Notes:  
 
* Notes:  
 
** Retreat after you reaching the Node as you would be fighting the boss under Ammo Penalty
 
** Retreat after you reaching the Node as you would be fighting the boss under Ammo Penalty
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|-|Heavy Comp=
 
|-|Heavy Comp=
 
* Recommended Fleet (STF):  (1-2(F)BB(V) 2-3CA(V) 2CL 0-1DD) + (CL 1-2CLT 0-1CA(V) 3DD)
 
* Recommended Fleet (STF):  (1-2(F)BB(V) 2-3CA(V) 2CL 0-1DD) + (CL 1-2CLT 0-1CA(V) 3DD)
* Node: B-A/C-E-O-Q
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* Route: {{MapRoute|B|Blue|C|Red|E|Red|O|Red|Q|Red}}
 
* Notes:
 
* Notes:
 
** More Lock-Intensive than the lighter fleet, but stronger in both pass rate and boss stopping power
 
** More Lock-Intensive than the lighter fleet, but stronger in both pass rate and boss stopping power
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|-|Light Comp=
 
|-|Light Comp=
 
* Recommended Fleet (STF):  ((F)BB(V) CA(V) 2CL 2DD) + (CA(V) 0-1CLT CL 3-4DD)
 
* Recommended Fleet (STF):  ((F)BB(V) CA(V) 2CL 2DD) + (CA(V) 0-1CLT CL 3-4DD)
* Node: B-A/C-E-O-Q
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* Route: {{MapRoute|B|Blue|C|Red|E|Red|O|Red|Q|Red}}
 
* Notes:
 
* Notes:
 
** A single Seaplane Fighter or Seaplane Bomber in a large slot is sufficient to secure AS+ on all preboss Nodes as well as the Boss.
 
** A single Seaplane Fighter or Seaplane Bomber in a large slot is sufficient to secure AS+ on all preboss Nodes as well as the Boss.
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